Refactor out recocileServerList anon function

Add testing to reconcileServerList and test various server sizes.

Test that a percentage of nodes fail their Ping (50% in testing atm)
This commit is contained in:
Sean Chittenden 2016-03-29 02:37:35 -07:00
parent 6609ee5d51
commit 177f64134e
3 changed files with 218 additions and 71 deletions

View file

@ -295,7 +295,7 @@ func TestClient_RPC_ConsulServerPing(t *testing.T) {
// Artificially fail the server in order to rotate the server // Artificially fail the server in order to rotate the server
// list // list
sm.NotifyFailedServer(s) c.serverMgr.NotifyFailedServer(s)
} }
if pingCount != numServers { if pingCount != numServers {

View file

@ -278,8 +278,7 @@ func (sm *ServerManager) NumServers() (numServers int) {
// deregistered. Before the newly shuffled server list is saved, the new // deregistered. Before the newly shuffled server list is saved, the new
// remote endpoint is tested to ensure its responsive. // remote endpoint is tested to ensure its responsive.
func (sm *ServerManager) RebalanceServers() { func (sm *ServerManager) RebalanceServers() {
FAILED_SERVER_DURING_REBALANCE: // Obtain a copy of the current serverConfig
// Obtain a copy of the server config
sc := sm.getServerConfig() sc := sm.getServerConfig()
// Early abort if there is no value to shuffling // Early abort if there is no value to shuffling
@ -293,7 +292,7 @@ FAILED_SERVER_DURING_REBALANCE:
// Don't iterate on the list directly, this loop mutates server the // Don't iterate on the list directly, this loop mutates server the
// list. // list.
var foundHealthyServer bool var foundHealthyServer bool
for n := len(sc.servers); n > 0; n-- { for i := 0; i < len(sc.servers); i++ {
// Always test the first server. Failed servers are cycled // Always test the first server. Failed servers are cycled
// while Serf detects the node has failed. // while Serf detects the node has failed.
selectedServer := sc.servers[0] selectedServer := sc.servers[0]
@ -303,7 +302,7 @@ FAILED_SERVER_DURING_REBALANCE:
foundHealthyServer = true foundHealthyServer = true
break break
} }
sm.logger.Printf("[DEBUG] server manager: pinging server %s failed: %s", selectedServer.String(), err) sm.logger.Printf(`[DEBUG] server manager: pinging server "%s" failed: %s`, selectedServer.String(), err)
sc.cycleServer() sc.cycleServer()
} }
@ -311,77 +310,96 @@ FAILED_SERVER_DURING_REBALANCE:
// If no healthy servers were found, sleep and wait for Serf to make // If no healthy servers were found, sleep and wait for Serf to make
// the world a happy place again. // the world a happy place again.
if !foundHealthyServer { if !foundHealthyServer {
const backoffDuration = 1 * time.Second sm.logger.Printf("[DEBUG] server manager: No healthy servers during rebalance, aborting")
sm.logger.Printf("[DEBUG] server manager: No servers available, sleeping for %v", backoffDuration) return
// Sleep with no locks
time.Sleep(backoffDuration)
goto FAILED_SERVER_DURING_REBALANCE
} }
// Verify that all servers are present. Use an anonymous func to // Verify that all servers are present
// ensure lock is released when exiting the critical section. if sm.reconcileServerList(&sc) {
reconcileServerLists := func() bool { sm.logger.Printf("[DEBUG] server manager: Rebalanced %d servers, next active server is %s", len(sc.servers), sc.servers[0].String())
sm.serverConfigLock.Lock() } else {
defer sm.serverConfigLock.Unlock() // reconcileServerList failed because Serf removed the server
tmpServerCfg := sm.getServerConfig() // that was at the front of the list that had successfully
// been Ping'ed. Between the Ping and reconcile, a Serf
type targetServer struct { // event had shown up removing the node. Prevent an RPC
server *server_details.ServerDetails // timeout by retrying RebalanceServers().
//
// 'b' == both // Instead of doing any heroics, "freeze in place" and
// 'o' == original // continue to use the existing connection until the next
// 'n' == new // rebalance occurs.
state byte
}
mergedList := make(map[server_details.Key]*targetServer)
for _, s := range sc.servers {
mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
}
for _, s := range tmpServerCfg.servers {
k := s.Key()
_, found := mergedList[*k]
if found {
mergedList[*k].state = 'b'
} else {
mergedList[*k] = &targetServer{server: s, state: 'n'}
}
}
// Ensure the selected server has not been removed by Serf
selectedServerKey := sc.servers[0].Key()
if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
return false
}
// Add any new servers and remove any old servers
for k, v := range mergedList {
switch v.state {
case 'b':
// Do nothing, server exists in both
case 'o':
// Server has been removed
sc.removeServerByKey(&k)
case 'n':
// Server added
sc.servers = append(sc.servers, v.server)
default:
panic("not implemented")
}
}
sm.saveServerConfig(sc)
return true
} }
if !reconcileServerLists() {
goto FAILED_SERVER_DURING_REBALANCE
}
sm.logger.Printf("[DEBUG] server manager: Rebalanced %d servers, next active server is %s", len(sc.servers), sc.servers[0].String())
return return
} }
// reconcileServerList returns true when the first server in serverConfig
// exists in the receiver's serverConfig. If true, the merged serverConfig
// is stored as the receiver's serverConfig. Returns false if the first
// server does not exist in the list (i.e. was removed by Serf during a
// PingConsulServer() call. Newly added servers are appended to the list and
// other missing servers are removed from the list.
func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
// newServerCfg is a serverConfig that has been kept up to date with
// Serf node join and node leave events.
newServerCfg := sm.getServerConfig()
// If Serf has removed all nodes, or there is no selected server
// (zero nodes in sc), abort early.
if len(newServerCfg.servers) == 0 || len(sc.servers) == 0 {
return false
}
type targetServer struct {
server *server_details.ServerDetails
// 'b' == both
// 'o' == original
// 'n' == new
state byte
}
mergedList := make(map[server_details.Key]*targetServer, len(sc.servers))
for _, s := range sc.servers {
mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
}
for _, s := range newServerCfg.servers {
k := s.Key()
_, found := mergedList[*k]
if found {
mergedList[*k].state = 'b'
} else {
mergedList[*k] = &targetServer{server: s, state: 'n'}
}
}
// Ensure the selected server has not been removed by Serf
selectedServerKey := sc.servers[0].Key()
if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
return false
}
// Append any new servers and remove any old servers
for k, v := range mergedList {
switch v.state {
case 'b':
// Do nothing, server exists in both
case 'o':
// Server has been removed
sc.removeServerByKey(&k)
case 'n':
// Server added
sc.servers = append(sc.servers, v.server)
default:
panic("unknown merge list state")
}
}
sm.saveServerConfig(*sc)
return true
}
// RemoveServer takes out an internal write lock and removes a server from // RemoveServer takes out an internal write lock and removes a server from
// the server list. // the server list.
func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) { func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {

View file

@ -4,6 +4,7 @@ import (
"bytes" "bytes"
"fmt" "fmt"
"log" "log"
"math/rand"
"os" "os"
"testing" "testing"
"time" "time"
@ -26,10 +27,17 @@ func GetBufferedLogger() *log.Logger {
} }
type fauxConnPool struct { type fauxConnPool struct {
// failPct between 0.0 and 1.0 == pct of time a Ping should fail
failPct float64
} }
func (s *fauxConnPool) PingConsulServer(server *server_details.ServerDetails) (bool, error) { func (cp *fauxConnPool) PingConsulServer(server *server_details.ServerDetails) (bool, error) {
return true, nil var success bool
successProb := rand.Float64()
if successProb > cp.failPct {
success = true
}
return success, nil
} }
type fauxSerf struct { type fauxSerf struct {
@ -47,6 +55,14 @@ func testServerManager() (sm *ServerManager) {
return sm return sm
} }
func testServerManagerFailProb(failPct float64) (sm *ServerManager) {
logger := GetBufferedLogger()
logger = log.New(os.Stderr, "", log.LstdFlags)
shutdownCh := make(chan struct{})
sm = New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
return sm
}
// func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) { // func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
func TestServerManagerInternal_cycleServer(t *testing.T) { func TestServerManagerInternal_cycleServer(t *testing.T) {
sm := testServerManager() sm := testServerManager()
@ -132,6 +148,119 @@ func TestServerManagerInternal_New(t *testing.T) {
} }
} }
// func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
func TestServerManagerInternal_reconcileServerList(t *testing.T) {
tests := []int{0, 1, 2, 3, 4, 5, 10, 100}
for _, n := range tests {
ok, err := test_reconcileServerList(n)
if !ok {
t.Errorf("Expected %d to pass: %v", n, err)
}
}
}
func test_reconcileServerList(maxServers int) (bool, error) {
// Build a server list, reconcile, verify the missing servers are
// missing, the added have been added, and the original server is
// present.
const failPct = 0.5
sm := testServerManagerFailProb(failPct)
const numShuffleTests = 100
const uniquePassRate = 0.5
var failedServers, healthyServers []*server_details.ServerDetails
for i := 0; i < maxServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
node := &server_details.ServerDetails{Name: nodeName}
// Add 66% of servers to ServerManager
if rand.Float64() > 0.33 {
sm.AddServer(node)
// Of healthy servers, (ab)use connPoolPinger to
// failPct of the servers for the reconcile. This
// allows for the selected server to no longer be
// healthy for the reconcile below.
if ok, _ := sm.connPoolPinger.PingConsulServer(node); ok {
// Will still be present
healthyServers = append(healthyServers, node)
} else {
// Will be missing
failedServers = append(failedServers, node)
}
} else {
// Will be added from the call to reconcile
healthyServers = append(healthyServers, node)
}
}
// Randomize ServerManager's server list
sm.RebalanceServers()
selectedServer := sm.FindServer()
var selectedServerFailed bool
for _, s := range failedServers {
if selectedServer.Key().Equal(s.Key()) {
selectedServerFailed = true
break
}
}
// Update ServerManager's server list to be "healthy" based on Serf.
// Reconcile this with origServers, which is shuffled and has a live
// connection, but possibly out of date.
origServers := sm.getServerConfig()
sm.saveServerConfig(serverConfig{servers: healthyServers})
// This should always succeed with non-zero server lists
if !selectedServerFailed && !sm.reconcileServerList(&origServers) &&
len(sm.getServerConfig().servers) != 0 &&
len(origServers.servers) != 0 {
// If the random gods are unfavorable and we end up with zero
// length lists, expect things to fail and retry the test.
return false, fmt.Errorf("Expected reconcile to succeed: %v %d %d",
selectedServerFailed,
len(sm.getServerConfig().servers),
len(origServers.servers))
}
// If we have zero-length server lists, test succeeded in degenerate
// case.
if len(sm.getServerConfig().servers) == 0 &&
len(origServers.servers) == 0 {
// Failed as expected w/ zero length list
return true, nil
}
resultingServerMap := make(map[server_details.Key]bool)
for _, s := range sm.getServerConfig().servers {
resultingServerMap[*s.Key()] = true
}
// Test to make sure no failed servers are in the ServerManager's
// list. Error if there are any failedServers in sc.servers
for _, s := range failedServers {
_, ok := resultingServerMap[*s.Key()]
if ok {
return false, fmt.Errorf("Found failed server %v in merged list %v", s, resultingServerMap)
}
}
// Test to make sure all healthy servers are in the healthy list.
if len(healthyServers) != len(sm.getServerConfig().servers) {
return false, fmt.Errorf("Expected healthy map and servers to match: %d/%d", len(healthyServers), len(healthyServers))
}
// Test to make sure all healthy servers are in the resultingServerMap list.
for _, s := range healthyServers {
_, ok := resultingServerMap[*s.Key()]
if !ok {
return false, fmt.Errorf("Server %v missing from healthy map after merged lists", s)
}
}
return true, nil
}
// func (sc *serverConfig) refreshServerRebalanceTimer() { // func (sc *serverConfig) refreshServerRebalanceTimer() {
func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) { func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
type clusterSizes struct { type clusterSizes struct {