Refactor out recocileServerList anon function
Add testing to reconcileServerList and test various server sizes. Test that a percentage of nodes fail their Ping (50% in testing atm)
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@ -295,7 +295,7 @@ func TestClient_RPC_ConsulServerPing(t *testing.T) {
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// Artificially fail the server in order to rotate the server
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// list
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sm.NotifyFailedServer(s)
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c.serverMgr.NotifyFailedServer(s)
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}
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if pingCount != numServers {
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@ -278,8 +278,7 @@ func (sm *ServerManager) NumServers() (numServers int) {
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// deregistered. Before the newly shuffled server list is saved, the new
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// remote endpoint is tested to ensure its responsive.
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func (sm *ServerManager) RebalanceServers() {
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FAILED_SERVER_DURING_REBALANCE:
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// Obtain a copy of the server config
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// Obtain a copy of the current serverConfig
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sc := sm.getServerConfig()
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// Early abort if there is no value to shuffling
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@ -293,7 +292,7 @@ FAILED_SERVER_DURING_REBALANCE:
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// Don't iterate on the list directly, this loop mutates server the
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// list.
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var foundHealthyServer bool
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for n := len(sc.servers); n > 0; n-- {
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for i := 0; i < len(sc.servers); i++ {
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// Always test the first server. Failed servers are cycled
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// while Serf detects the node has failed.
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selectedServer := sc.servers[0]
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@ -303,7 +302,7 @@ FAILED_SERVER_DURING_REBALANCE:
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foundHealthyServer = true
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break
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}
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sm.logger.Printf("[DEBUG] server manager: pinging server %s failed: %s", selectedServer.String(), err)
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sm.logger.Printf(`[DEBUG] server manager: pinging server "%s" failed: %s`, selectedServer.String(), err)
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sc.cycleServer()
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}
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@ -311,77 +310,96 @@ FAILED_SERVER_DURING_REBALANCE:
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// If no healthy servers were found, sleep and wait for Serf to make
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// the world a happy place again.
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if !foundHealthyServer {
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const backoffDuration = 1 * time.Second
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sm.logger.Printf("[DEBUG] server manager: No servers available, sleeping for %v", backoffDuration)
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// Sleep with no locks
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time.Sleep(backoffDuration)
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goto FAILED_SERVER_DURING_REBALANCE
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sm.logger.Printf("[DEBUG] server manager: No healthy servers during rebalance, aborting")
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return
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}
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// Verify that all servers are present. Use an anonymous func to
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// ensure lock is released when exiting the critical section.
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reconcileServerLists := func() bool {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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tmpServerCfg := sm.getServerConfig()
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type targetServer struct {
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server *server_details.ServerDetails
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// 'b' == both
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// 'o' == original
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// 'n' == new
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state byte
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}
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mergedList := make(map[server_details.Key]*targetServer)
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for _, s := range sc.servers {
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mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
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}
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for _, s := range tmpServerCfg.servers {
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k := s.Key()
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_, found := mergedList[*k]
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if found {
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mergedList[*k].state = 'b'
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} else {
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mergedList[*k] = &targetServer{server: s, state: 'n'}
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}
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}
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// Ensure the selected server has not been removed by Serf
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selectedServerKey := sc.servers[0].Key()
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if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
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return false
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}
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// Add any new servers and remove any old servers
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for k, v := range mergedList {
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switch v.state {
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case 'b':
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// Do nothing, server exists in both
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case 'o':
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// Server has been removed
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sc.removeServerByKey(&k)
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case 'n':
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// Server added
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sc.servers = append(sc.servers, v.server)
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default:
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panic("not implemented")
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}
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}
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sm.saveServerConfig(sc)
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return true
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// Verify that all servers are present
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if sm.reconcileServerList(&sc) {
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sm.logger.Printf("[DEBUG] server manager: Rebalanced %d servers, next active server is %s", len(sc.servers), sc.servers[0].String())
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} else {
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// reconcileServerList failed because Serf removed the server
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// that was at the front of the list that had successfully
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// been Ping'ed. Between the Ping and reconcile, a Serf
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// event had shown up removing the node. Prevent an RPC
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// timeout by retrying RebalanceServers().
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//
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// Instead of doing any heroics, "freeze in place" and
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// continue to use the existing connection until the next
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// rebalance occurs.
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}
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if !reconcileServerLists() {
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goto FAILED_SERVER_DURING_REBALANCE
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}
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sm.logger.Printf("[DEBUG] server manager: Rebalanced %d servers, next active server is %s", len(sc.servers), sc.servers[0].String())
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return
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}
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// reconcileServerList returns true when the first server in serverConfig
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// exists in the receiver's serverConfig. If true, the merged serverConfig
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// is stored as the receiver's serverConfig. Returns false if the first
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// server does not exist in the list (i.e. was removed by Serf during a
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// PingConsulServer() call. Newly added servers are appended to the list and
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// other missing servers are removed from the list.
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func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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// newServerCfg is a serverConfig that has been kept up to date with
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// Serf node join and node leave events.
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newServerCfg := sm.getServerConfig()
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// If Serf has removed all nodes, or there is no selected server
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// (zero nodes in sc), abort early.
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if len(newServerCfg.servers) == 0 || len(sc.servers) == 0 {
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return false
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}
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type targetServer struct {
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server *server_details.ServerDetails
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// 'b' == both
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// 'o' == original
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// 'n' == new
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state byte
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}
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mergedList := make(map[server_details.Key]*targetServer, len(sc.servers))
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for _, s := range sc.servers {
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mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
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}
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for _, s := range newServerCfg.servers {
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k := s.Key()
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_, found := mergedList[*k]
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if found {
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mergedList[*k].state = 'b'
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} else {
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mergedList[*k] = &targetServer{server: s, state: 'n'}
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}
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}
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// Ensure the selected server has not been removed by Serf
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selectedServerKey := sc.servers[0].Key()
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if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
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return false
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}
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// Append any new servers and remove any old servers
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for k, v := range mergedList {
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switch v.state {
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case 'b':
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// Do nothing, server exists in both
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case 'o':
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// Server has been removed
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sc.removeServerByKey(&k)
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case 'n':
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// Server added
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sc.servers = append(sc.servers, v.server)
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default:
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panic("unknown merge list state")
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}
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}
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sm.saveServerConfig(*sc)
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return true
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}
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// RemoveServer takes out an internal write lock and removes a server from
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// the server list.
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func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
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@ -4,6 +4,7 @@ import (
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"bytes"
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"fmt"
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"log"
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"math/rand"
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"os"
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"testing"
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"time"
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@ -26,10 +27,17 @@ func GetBufferedLogger() *log.Logger {
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}
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type fauxConnPool struct {
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// failPct between 0.0 and 1.0 == pct of time a Ping should fail
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failPct float64
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}
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func (s *fauxConnPool) PingConsulServer(server *server_details.ServerDetails) (bool, error) {
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return true, nil
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func (cp *fauxConnPool) PingConsulServer(server *server_details.ServerDetails) (bool, error) {
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var success bool
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successProb := rand.Float64()
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if successProb > cp.failPct {
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success = true
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}
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return success, nil
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}
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type fauxSerf struct {
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@ -47,6 +55,14 @@ func testServerManager() (sm *ServerManager) {
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return sm
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}
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func testServerManagerFailProb(failPct float64) (sm *ServerManager) {
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logger := GetBufferedLogger()
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logger = log.New(os.Stderr, "", log.LstdFlags)
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shutdownCh := make(chan struct{})
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sm = New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
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return sm
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}
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// func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
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func TestServerManagerInternal_cycleServer(t *testing.T) {
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sm := testServerManager()
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@ -132,6 +148,119 @@ func TestServerManagerInternal_New(t *testing.T) {
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}
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}
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// func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
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func TestServerManagerInternal_reconcileServerList(t *testing.T) {
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tests := []int{0, 1, 2, 3, 4, 5, 10, 100}
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for _, n := range tests {
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ok, err := test_reconcileServerList(n)
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if !ok {
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t.Errorf("Expected %d to pass: %v", n, err)
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}
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}
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}
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func test_reconcileServerList(maxServers int) (bool, error) {
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// Build a server list, reconcile, verify the missing servers are
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// missing, the added have been added, and the original server is
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// present.
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const failPct = 0.5
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sm := testServerManagerFailProb(failPct)
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const numShuffleTests = 100
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const uniquePassRate = 0.5
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var failedServers, healthyServers []*server_details.ServerDetails
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for i := 0; i < maxServers; i++ {
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nodeName := fmt.Sprintf("s%02d", i)
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node := &server_details.ServerDetails{Name: nodeName}
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// Add 66% of servers to ServerManager
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if rand.Float64() > 0.33 {
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sm.AddServer(node)
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// Of healthy servers, (ab)use connPoolPinger to
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// failPct of the servers for the reconcile. This
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// allows for the selected server to no longer be
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// healthy for the reconcile below.
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if ok, _ := sm.connPoolPinger.PingConsulServer(node); ok {
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// Will still be present
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healthyServers = append(healthyServers, node)
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} else {
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// Will be missing
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failedServers = append(failedServers, node)
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}
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} else {
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// Will be added from the call to reconcile
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healthyServers = append(healthyServers, node)
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}
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}
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// Randomize ServerManager's server list
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sm.RebalanceServers()
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selectedServer := sm.FindServer()
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var selectedServerFailed bool
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for _, s := range failedServers {
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if selectedServer.Key().Equal(s.Key()) {
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selectedServerFailed = true
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break
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}
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}
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// Update ServerManager's server list to be "healthy" based on Serf.
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// Reconcile this with origServers, which is shuffled and has a live
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// connection, but possibly out of date.
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origServers := sm.getServerConfig()
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sm.saveServerConfig(serverConfig{servers: healthyServers})
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// This should always succeed with non-zero server lists
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if !selectedServerFailed && !sm.reconcileServerList(&origServers) &&
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len(sm.getServerConfig().servers) != 0 &&
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len(origServers.servers) != 0 {
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// If the random gods are unfavorable and we end up with zero
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// length lists, expect things to fail and retry the test.
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return false, fmt.Errorf("Expected reconcile to succeed: %v %d %d",
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selectedServerFailed,
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len(sm.getServerConfig().servers),
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len(origServers.servers))
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}
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// If we have zero-length server lists, test succeeded in degenerate
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// case.
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if len(sm.getServerConfig().servers) == 0 &&
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len(origServers.servers) == 0 {
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// Failed as expected w/ zero length list
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return true, nil
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}
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resultingServerMap := make(map[server_details.Key]bool)
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for _, s := range sm.getServerConfig().servers {
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resultingServerMap[*s.Key()] = true
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}
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// Test to make sure no failed servers are in the ServerManager's
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// list. Error if there are any failedServers in sc.servers
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for _, s := range failedServers {
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_, ok := resultingServerMap[*s.Key()]
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if ok {
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return false, fmt.Errorf("Found failed server %v in merged list %v", s, resultingServerMap)
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}
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}
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// Test to make sure all healthy servers are in the healthy list.
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if len(healthyServers) != len(sm.getServerConfig().servers) {
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return false, fmt.Errorf("Expected healthy map and servers to match: %d/%d", len(healthyServers), len(healthyServers))
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}
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// Test to make sure all healthy servers are in the resultingServerMap list.
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for _, s := range healthyServers {
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_, ok := resultingServerMap[*s.Key()]
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if !ok {
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return false, fmt.Errorf("Server %v missing from healthy map after merged lists", s)
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}
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}
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return true, nil
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}
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// func (sc *serverConfig) refreshServerRebalanceTimer() {
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func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
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type clusterSizes struct {
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