Adding basic CheckMonitor to invoke scripts
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package agent
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import (
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"bytes"
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"github.com/hashicorp/consul/consul/structs"
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"log"
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"os/exec"
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"runtime"
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"sync"
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"syscall"
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"time"
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)
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// CheckNotifier interface is used by the CheckMonitor
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// to notify when a check has a status update. The update
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// should take care to be idempotent.
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type CheckNotifier interface {
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UpdateCheck(checkID, status string)
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}
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// CheckMonitor is used to periodically invoke a script to
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// determine the health of a given check. It is compatible with
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// nagios plugins and expects the output in the same format.
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type CheckMonitor struct {
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Notify CheckNotifier
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CheckID string
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Script string
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Interval time.Duration
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Logger *log.Logger
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stop bool
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stopCh chan struct{}
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stopLock sync.Mutex
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}
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// Start is used to start a check monitor.
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// Monitor runs until stop is called
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func (c *CheckMonitor) Start() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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c.stop = false
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c.stopCh = make(chan struct{})
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go c.run()
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}
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// Stop is used to stop a check monitor.
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func (c *CheckMonitor) Stop() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if !c.stop {
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c.stop = true
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close(c.stopCh)
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}
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}
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// run is invoked by a goroutine to run until Stop() is called
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func (c *CheckMonitor) run() {
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select {
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case <-time.After(c.Interval):
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c.check()
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case <-c.stopCh:
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return
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}
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}
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// check is invoked periodically to perform the script check
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func (c *CheckMonitor) check() {
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// Determine the shell invocation based on OS
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var shell, flag string
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if runtime.GOOS == "windows" {
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shell = "cmd"
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flag = "/C"
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} else {
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shell = "/bin/sh"
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flag = "-c"
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}
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// Create the command
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cmd := exec.Command(shell, flag, c.Script)
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// Collect the output
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var output bytes.Buffer
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cmd.Stdout = &output
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cmd.Stderr = &output
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// Start the check
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if err := cmd.Start(); err != nil {
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c.Logger.Printf("[ERR] agent: failed to invoke '%s': %s", c.Script, err)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthUnknown)
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return
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}
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// Wait for the check to complete
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err := cmd.Wait()
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c.Logger.Printf("[DEBUG] agent: check '%s' script '%s' output: %s",
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c.CheckID, c.Script, output.Bytes())
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// Check if the check passed
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if err == nil {
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c.Logger.Printf("[DEBUG] Check '%v' is passing", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthPassing)
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return
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}
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// If the exit code is 1, set check as warning
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exitErr, ok := err.(*exec.ExitError)
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if ok {
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if status, ok := exitErr.Sys().(syscall.WaitStatus); ok {
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code := status.ExitStatus()
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if code == 1 {
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c.Logger.Printf("[WARN] Check '%v' is now warning", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthWarning)
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return
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}
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}
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}
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// Set the health as critical
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c.Logger.Printf("[WARN] Check '%v' is now critical", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical)
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}
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