Retry send after timer fires, in case no updates occur
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8de6b2590c
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0a8f2f2105
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@ -628,18 +628,27 @@ func (s *state) run() {
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case s.snapCh <- *snapCopy:
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s.logger.Trace("Delivered new snapshot to proxy config watchers")
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// avoid blocking if a snapshot is already buffered
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// Allow the next change to trigger a send
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coalesceTimer = nil
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// Skip rest of loop - there is nothing to send since nothing changed on
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// this iteration
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continue
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// avoid blocking if a snapshot is already buffered, but queue up a retry with a timer
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default:
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s.logger.Trace("Failed to deliver new snapshot to proxy config watchers")
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if coalesceTimer == nil {
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coalesceTimer = time.AfterFunc(coalesceTimeout, func() {
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sendCh <- struct{}{}
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})
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}
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// Do not reset coalesceTimer since we just queued a timer-based refresh
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continue
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}
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// Allow the next change to trigger a send
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coalesceTimer = nil
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// Skip rest of loop - there is nothing to send since nothing changed on
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// this iteration
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continue
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case replyCh := <-s.reqCh:
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s.logger.Trace("A proxy config snapshot was requested")
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