agent: decouple anti-entropy from local state
The anti-entropy code manages background synchronizations of the local state on a regular basis or on demand when either the state has changed or a new consul server has been added. This patch moves the anti-entropy code into its own package and decouples it from the local state code since they are performing two different functions. To simplify code-review this revision does not make any optimizations, renames or refactorings. This will happen in subsequent commits.
This commit is contained in:
parent
7a002aa047
commit
034ee43cef
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@ -0,0 +1,146 @@
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// Package ae provides an anti-entropy mechanism for the local state.
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package ae
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import (
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"log"
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"math"
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/lib"
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)
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const (
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// This scale factor means we will add a minute after we cross 128 nodes,
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// another at 256, another at 512, etc. By 8192 nodes, we will scale up
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// by a factor of 8.
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//
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// If you update this, you may need to adjust the tuning of
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// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
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aeScaleThreshold = 128
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syncStaggerIntv = 3 * time.Second
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syncRetryIntv = 15 * time.Second
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)
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// aeScale is used to scale the time interval at which anti-entropy updates take
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// place. It is used to prevent saturation as the cluster size grows.
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func aeScale(d time.Duration, n int) time.Duration {
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// Don't scale until we cross the threshold
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if n <= aeScaleThreshold {
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return d
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}
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mult := math.Ceil(math.Log2(float64(n))-math.Log2(aeScaleThreshold)) + 1.0
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return time.Duration(mult) * d
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}
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type StateSyncer struct {
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// paused is used to check if we are paused. Must be the first
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// element due to a go bug.
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// todo(fs): which bug? still relevant?
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paused int32
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// State contains the data that needs to be synchronized.
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State interface {
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UpdateSyncState() error
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SyncChanges() error
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}
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// Interval is the time between two sync runs.
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Interval time.Duration
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// ClusterSize returns the number of members in the cluster.
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// todo(fs): we use this for staggering but what about a random number?
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ClusterSize func() int
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// ShutdownCh is closed when the application is shutting down.
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ShutdownCh chan struct{}
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// ConsulCh contains data when a new consul server has been added to the cluster.
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ConsulCh chan struct{}
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// TriggerCh contains data when a sync should run immediately.
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TriggerCh chan struct{}
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Logger *log.Logger
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}
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// Pause is used to pause state synchronization, this can be
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// used to make batch changes
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func (ae *StateSyncer) Pause() {
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atomic.AddInt32(&ae.paused, 1)
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}
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// Resume is used to resume state synchronization
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func (ae *StateSyncer) Resume() {
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paused := atomic.AddInt32(&ae.paused, -1)
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if paused < 0 {
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panic("unbalanced State.Resume() detected")
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}
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ae.changeMade()
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}
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// Paused is used to check if we are paused
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func (ae *StateSyncer) Paused() bool {
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return atomic.LoadInt32(&ae.paused) > 0
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}
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func (ae *StateSyncer) changeMade() {
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select {
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case ae.TriggerCh <- struct{}{}:
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default:
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}
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}
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// antiEntropy is a long running method used to perform anti-entropy
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// between local and remote state.
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func (ae *StateSyncer) Run() {
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SYNC:
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// Sync our state with the servers
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for {
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err := ae.State.UpdateSyncState()
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if err == nil {
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break
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}
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ae.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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select {
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case <-ae.ConsulCh:
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// Stagger the retry on leader election, avoid a thundering heard
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select {
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case <-time.After(lib.RandomStagger(aeScale(syncStaggerIntv, ae.ClusterSize()))):
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case <-ae.ShutdownCh:
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return
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}
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case <-time.After(syncRetryIntv + lib.RandomStagger(aeScale(syncRetryIntv, ae.ClusterSize()))):
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case <-ae.ShutdownCh:
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return
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}
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}
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// Force-trigger AE to pickup any changes
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ae.changeMade()
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// Schedule the next full sync, with a random stagger
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aeIntv := aeScale(ae.Interval, ae.ClusterSize())
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aeIntv = aeIntv + lib.RandomStagger(aeIntv)
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aeTimer := time.After(aeIntv)
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// Wait for sync events
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for {
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select {
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case <-aeTimer:
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goto SYNC
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case <-ae.TriggerCh:
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// Skip the sync if we are paused
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if ae.Paused() {
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continue
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}
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if err := ae.State.SyncChanges(); err != nil {
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ae.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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case <-ae.ShutdownCh:
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return
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}
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}
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}
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@ -0,0 +1,55 @@
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package ae
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import (
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"testing"
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"time"
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)
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func TestAE_scale(t *testing.T) {
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t.Parallel()
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intv := time.Minute
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if v := aeScale(intv, 100); v != intv {
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t.Fatalf("Bad: %v", v)
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}
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if v := aeScale(intv, 200); v != 2*intv {
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t.Fatalf("Bad: %v", v)
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}
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if v := aeScale(intv, 1000); v != 4*intv {
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t.Fatalf("Bad: %v", v)
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}
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if v := aeScale(intv, 10000); v != 8*intv {
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t.Fatalf("Bad: %v", v)
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}
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}
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func TestAE_nestedPauseResume(t *testing.T) {
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t.Parallel()
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l := new(StateSyncer)
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if l.Paused() != false {
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t.Fatal("syncer should be unPaused after init")
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}
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l.Pause()
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if l.Paused() != true {
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t.Fatal("syncer should be Paused after first call to Pause()")
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}
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l.Pause()
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if l.Paused() != true {
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t.Fatal("syncer should STILL be Paused after second call to Pause()")
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}
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l.Resume()
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if l.Paused() != true {
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t.Fatal("syncer should STILL be Paused after FIRST call to Resume()")
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}
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l.Resume()
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if l.Paused() != false {
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t.Fatal("syncer should NOT be Paused after SECOND call to Resume()")
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}
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defer func() {
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err := recover()
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if err == nil {
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t.Fatal("unbalanced Resume() should cause a panic()")
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}
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}()
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l.Resume()
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}
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@ -20,6 +20,7 @@ import (
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"github.com/armon/go-metrics"
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"github.com/hashicorp/consul/acl"
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"github.com/hashicorp/consul/agent/ae"
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"github.com/hashicorp/consul/agent/config"
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"github.com/hashicorp/consul/agent/consul"
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"github.com/hashicorp/consul/agent/structs"
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@ -109,6 +110,10 @@ type Agent struct {
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// services and checks. Used for anti-entropy.
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state *localState
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// sync manages the synchronization of the local
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// and the remote state.
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sync *ae.StateSyncer
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// checkReapAfter maps the check ID to a timeout after which we should
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// reap its associated service
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checkReapAfter map[types.CheckID]time.Duration
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return fmt.Errorf("Failed to setup node ID: %v", err)
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}
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// create a notif channel to trigger state sychronizations
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// when a consul server was added to the cluster.
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consulCh := make(chan struct{}, 1)
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// create a notif channel to trigger state synchronizations
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// when the state has changed.
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triggerCh := make(chan struct{}, 1)
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// create the local state
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a.state = NewLocalState(c, a.logger, a.tokens)
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a.state = NewLocalState(c, a.logger, a.tokens, triggerCh)
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// create the state synchronization manager which performs
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// regular and on-demand state synchronizations (anti-entropy).
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a.sync = &ae.StateSyncer{
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State: a.state,
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Interval: c.AEInterval,
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ShutdownCh: a.shutdownCh,
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ConsulCh: consulCh,
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TriggerCh: triggerCh,
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Logger: a.logger,
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}
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// create the config for the rpc server/client
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consulCfg, err := a.consulConfig()
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return err
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}
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// link consul client/server with the state
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consulCfg.ServerUp = a.state.ConsulServerUp
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// ServerUp is used to inform that a new consul server is now
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// up. This can be used to speed up the sync process if we are blocking
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// waiting to discover a consul server
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// todo(fs): IMO, the non-blocking nature of this call should be hidden in the syncer
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consulCfg.ServerUp = func() {
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select {
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case consulCh <- struct{}{}:
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default:
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}
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}
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// Setup either the client or the server.
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if c.ServerMode {
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a.delegate = server
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a.state.delegate = server
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a.sync.ClusterSize = func() int { return len(server.LANMembers()) }
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} else {
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client, err := consul.NewClientLogger(consulCfg, a.logger)
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if err != nil {
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a.delegate = client
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a.state.delegate = client
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a.sync.ClusterSize = func() int { return len(client.LANMembers()) }
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}
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// Load checks/services/metadata.
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// StartSync is called once Services and Checks are registered.
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// This is called to prevent a race between clients and the anti-entropy routines
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func (a *Agent) StartSync() {
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// Start the anti entropy routine
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go a.state.antiEntropy(a.shutdownCh)
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go a.sync.Run()
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a.logger.Printf("[INFO] agent: starting state syncer")
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}
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// PauseSync is used to pause anti-entropy while bulk changes are make
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func (a *Agent) PauseSync() {
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a.state.Pause()
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a.sync.Pause()
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}
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// ResumeSync is used to unpause anti-entropy after bulk changes are make
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func (a *Agent) ResumeSync() {
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a.state.Resume()
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a.sync.Resume()
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}
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// GetLANCoordinate returns the coordinates of this node in the local pools
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@ -304,7 +304,7 @@ func (s *HTTPServer) AgentForceLeave(resp http.ResponseWriter, req *http.Request
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// services and checks to the server. If the operation fails, we only
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// only warn because the write did succeed and anti-entropy will sync later.
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func (s *HTTPServer) syncChanges() {
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if err := s.agent.state.syncChanges(); err != nil {
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if err := s.agent.state.SyncChanges(); err != nil {
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s.agent.logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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}
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114
agent/local.go
114
agent/local.go
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"github.com/hashicorp/consul/types"
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)
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const (
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syncStaggerIntv = 3 * time.Second
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syncRetryIntv = 15 * time.Second
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)
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// syncStatus is used to represent the difference between
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// the local and remote state, and if action needs to be taken
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type syncStatus struct {
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// populated during NewLocalAgent from the agent configuration to avoid
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// race conditions with the agent configuration.
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type localStateConfig struct {
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AEInterval time.Duration
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AdvertiseAddr string
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CheckUpdateInterval time.Duration
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Datacenter string
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@ -47,10 +41,6 @@ type localStateConfig struct {
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// and checks. We used it to perform anti-entropy with the
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// catalog representation
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type localState struct {
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// paused is used to check if we are paused. Must be the first
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// element due to a go bug.
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paused int32
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sync.RWMutex
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logger *log.Logger
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@ -81,10 +71,6 @@ type localState struct {
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// metadata tracks the local metadata fields
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metadata map[string]string
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// consulCh is used to inform of a change to the known
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// consul nodes. This may be used to retry a sync run
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consulCh chan struct{}
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// triggerCh is used to inform of a change to local state
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// that requires anti-entropy with the server
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triggerCh chan struct{}
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@ -95,9 +81,8 @@ type localState struct {
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}
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// NewLocalState creates a is used to initialize the local state
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func NewLocalState(c *config.RuntimeConfig, lg *log.Logger, tokens *token.Store) *localState {
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func NewLocalState(c *config.RuntimeConfig, lg *log.Logger, tokens *token.Store, triggerCh chan struct{}) *localState {
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lc := localStateConfig{
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AEInterval: c.AEInterval,
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AdvertiseAddr: c.AdvertiseAddrLAN.String(),
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CheckUpdateInterval: c.CheckUpdateInterval,
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Datacenter: c.Datacenter,
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@ -122,8 +107,7 @@ func NewLocalState(c *config.RuntimeConfig, lg *log.Logger, tokens *token.Store)
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checkCriticalTime: make(map[types.CheckID]time.Time),
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deferCheck: make(map[types.CheckID]*time.Timer),
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metadata: make(map[string]string),
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consulCh: make(chan struct{}, 1),
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triggerCh: make(chan struct{}, 1),
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triggerCh: triggerCh,
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}
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l.discardCheckOutput.Store(c.DiscardCheckOutput)
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return l
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@ -131,42 +115,13 @@ func NewLocalState(c *config.RuntimeConfig, lg *log.Logger, tokens *token.Store)
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// changeMade is used to trigger an anti-entropy run
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func (l *localState) changeMade() {
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// todo(fs): IMO, the non-blocking nature of this call should be hidden in the syncer
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select {
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case l.triggerCh <- struct{}{}:
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default:
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}
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}
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// ConsulServerUp is used to inform that a new consul server is now
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// up. This can be used to speed up the sync process if we are blocking
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// waiting to discover a consul server
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func (l *localState) ConsulServerUp() {
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select {
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case l.consulCh <- struct{}{}:
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default:
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}
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}
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// Pause is used to pause state synchronization, this can be
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// used to make batch changes
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func (l *localState) Pause() {
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atomic.AddInt32(&l.paused, 1)
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}
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// Resume is used to resume state synchronization
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func (l *localState) Resume() {
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paused := atomic.AddInt32(&l.paused, -1)
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if paused < 0 {
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panic("unbalanced localState.Resume() detected")
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}
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l.changeMade()
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}
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// isPaused is used to check if we are paused
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func (l *localState) isPaused() bool {
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return atomic.LoadInt32(&l.paused) > 0
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}
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func (l *localState) SetDiscardCheckOutput(b bool) {
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l.discardCheckOutput.Store(b)
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}
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@ -412,61 +367,12 @@ func (l *localState) Metadata() map[string]string {
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return metadata
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}
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// antiEntropy is a long running method used to perform anti-entropy
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// between local and remote state.
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func (l *localState) antiEntropy(shutdownCh chan struct{}) {
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SYNC:
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// Sync our state with the servers
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for {
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err := l.setSyncState()
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if err == nil {
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break
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// UpdateSyncState does a read of the server state, and updates
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// the local sync status as appropriate
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func (l *localState) UpdateSyncState() error {
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if l == nil {
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panic("config == nil")
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}
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l.logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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select {
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case <-l.consulCh:
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// Stagger the retry on leader election, avoid a thundering heard
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select {
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case <-time.After(lib.RandomStagger(aeScale(syncStaggerIntv, len(l.delegate.LANMembers())))):
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case <-shutdownCh:
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return
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}
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case <-time.After(syncRetryIntv + lib.RandomStagger(aeScale(syncRetryIntv, len(l.delegate.LANMembers())))):
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case <-shutdownCh:
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return
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}
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}
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// Force-trigger AE to pickup any changes
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l.changeMade()
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// Schedule the next full sync, with a random stagger
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aeIntv := aeScale(l.config.AEInterval, len(l.delegate.LANMembers()))
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aeIntv = aeIntv + lib.RandomStagger(aeIntv)
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aeTimer := time.After(aeIntv)
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// Wait for sync events
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for {
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select {
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case <-aeTimer:
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goto SYNC
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case <-l.triggerCh:
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// Skip the sync if we are paused
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if l.isPaused() {
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continue
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}
|
||||
if err := l.syncChanges(); err != nil {
|
||||
l.logger.Printf("[ERR] agent: failed to sync changes: %v", err)
|
||||
}
|
||||
case <-shutdownCh:
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// setSyncState does a read of the server state, and updates
|
||||
// the local syncStatus as appropriate
|
||||
func (l *localState) setSyncState() error {
|
||||
req := structs.NodeSpecificRequest{
|
||||
Datacenter: l.config.Datacenter,
|
||||
Node: l.config.NodeName,
|
||||
|
@ -590,9 +496,9 @@ func (l *localState) setSyncState() error {
|
|||
return nil
|
||||
}
|
||||
|
||||
// syncChanges is used to scan the status our local services and checks
|
||||
// SyncChanges is used to scan the status our local services and checks
|
||||
// and update any that are out of sync with the server
|
||||
func (l *localState) syncChanges() error {
|
||||
func (l *localState) SyncChanges() error {
|
||||
l.Lock()
|
||||
defer l.Unlock()
|
||||
|
||||
|
|
|
@ -1482,7 +1482,7 @@ func TestAgent_serviceTokens(t *testing.T) {
|
|||
|
||||
tokens := new(token.Store)
|
||||
tokens.UpdateUserToken("default")
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, tokens)
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, tokens, make(chan struct{}, 1))
|
||||
|
||||
l.AddService(&structs.NodeService{
|
||||
ID: "redis",
|
||||
|
@ -1511,7 +1511,7 @@ func TestAgent_checkTokens(t *testing.T) {
|
|||
|
||||
tokens := new(token.Store)
|
||||
tokens.UpdateUserToken("default")
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, tokens)
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, tokens, make(chan struct{}, 1))
|
||||
|
||||
// Returns default when no token is set
|
||||
if token := l.CheckToken("mem"); token != "default" {
|
||||
|
@ -1533,7 +1533,7 @@ func TestAgent_checkTokens(t *testing.T) {
|
|||
|
||||
func TestAgent_checkCriticalTime(t *testing.T) {
|
||||
t.Parallel()
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, new(token.Store))
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, new(token.Store), make(chan struct{}, 1))
|
||||
|
||||
svc := &structs.NodeService{ID: "redis", Service: "redis", Port: 8000}
|
||||
l.AddService(svc, "")
|
||||
|
@ -1595,7 +1595,7 @@ func TestAgent_checkCriticalTime(t *testing.T) {
|
|||
|
||||
func TestAgent_AddCheckFailure(t *testing.T) {
|
||||
t.Parallel()
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, new(token.Store))
|
||||
l := NewLocalState(config.DefaultRuntimeConfig(`bind_addr = "127.0.0.1" data_dir = "dummy"`), nil, new(token.Store), make(chan struct{}, 1))
|
||||
|
||||
// Add a check for a service that does not exist and verify that it fails
|
||||
checkID := types.CheckID("redis:1")
|
||||
|
@ -1613,38 +1613,6 @@ func TestAgent_AddCheckFailure(t *testing.T) {
|
|||
|
||||
}
|
||||
|
||||
func TestAgent_nestedPauseResume(t *testing.T) {
|
||||
t.Parallel()
|
||||
l := new(localState)
|
||||
if l.isPaused() != false {
|
||||
t.Fatal("localState should be unPaused after init")
|
||||
}
|
||||
l.Pause()
|
||||
if l.isPaused() != true {
|
||||
t.Fatal("localState should be Paused after first call to Pause()")
|
||||
}
|
||||
l.Pause()
|
||||
if l.isPaused() != true {
|
||||
t.Fatal("localState should STILL be Paused after second call to Pause()")
|
||||
}
|
||||
l.Resume()
|
||||
if l.isPaused() != true {
|
||||
t.Fatal("localState should STILL be Paused after FIRST call to Resume()")
|
||||
}
|
||||
l.Resume()
|
||||
if l.isPaused() != false {
|
||||
t.Fatal("localState should NOT be Paused after SECOND call to Resume()")
|
||||
}
|
||||
|
||||
defer func() {
|
||||
err := recover()
|
||||
if err == nil {
|
||||
t.Fatal("unbalanced Resume() should cause a panic()")
|
||||
}
|
||||
}()
|
||||
l.Resume()
|
||||
}
|
||||
|
||||
func TestAgent_sendCoordinate(t *testing.T) {
|
||||
t.Parallel()
|
||||
a := NewTestAgent(t.Name(), `
|
||||
|
|
|
@ -4,28 +4,16 @@ import (
|
|||
"bytes"
|
||||
"crypto/md5"
|
||||
"fmt"
|
||||
"math"
|
||||
"os"
|
||||
"os/exec"
|
||||
"os/signal"
|
||||
osuser "os/user"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/hashicorp/consul/types"
|
||||
"github.com/hashicorp/go-msgpack/codec"
|
||||
)
|
||||
|
||||
const (
|
||||
// This scale factor means we will add a minute after we cross 128 nodes,
|
||||
// another at 256, another at 512, etc. By 8192 nodes, we will scale up
|
||||
// by a factor of 8.
|
||||
//
|
||||
// If you update this, you may need to adjust the tuning of
|
||||
// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
|
||||
aeScaleThreshold = 128
|
||||
)
|
||||
|
||||
// msgpackHandle is a shared handle for encoding/decoding of
|
||||
// messages
|
||||
var msgpackHandle = &codec.MsgpackHandle{
|
||||
|
@ -33,18 +21,6 @@ var msgpackHandle = &codec.MsgpackHandle{
|
|||
WriteExt: true,
|
||||
}
|
||||
|
||||
// aeScale is used to scale the time interval at which anti-entropy updates take
|
||||
// place. It is used to prevent saturation as the cluster size grows.
|
||||
func aeScale(interval time.Duration, n int) time.Duration {
|
||||
// Don't scale until we cross the threshold
|
||||
if n <= aeScaleThreshold {
|
||||
return interval
|
||||
}
|
||||
|
||||
multiplier := math.Ceil(math.Log2(float64(n))-math.Log2(aeScaleThreshold)) + 1.0
|
||||
return time.Duration(multiplier) * interval
|
||||
}
|
||||
|
||||
// decodeMsgPack is used to decode a MsgPack encoded object
|
||||
func decodeMsgPack(buf []byte, out interface{}) error {
|
||||
return codec.NewDecoder(bytes.NewReader(buf), msgpackHandle).Decode(out)
|
||||
|
|
|
@ -4,28 +4,10 @@ import (
|
|||
"os"
|
||||
"runtime"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/hashicorp/consul/testutil"
|
||||
)
|
||||
|
||||
func TestAEScale(t *testing.T) {
|
||||
t.Parallel()
|
||||
intv := time.Minute
|
||||
if v := aeScale(intv, 100); v != intv {
|
||||
t.Fatalf("Bad: %v", v)
|
||||
}
|
||||
if v := aeScale(intv, 200); v != 2*intv {
|
||||
t.Fatalf("Bad: %v", v)
|
||||
}
|
||||
if v := aeScale(intv, 1000); v != 4*intv {
|
||||
t.Fatalf("Bad: %v", v)
|
||||
}
|
||||
if v := aeScale(intv, 10000); v != 8*intv {
|
||||
t.Fatalf("Bad: %v", v)
|
||||
}
|
||||
}
|
||||
|
||||
func TestStringHash(t *testing.T) {
|
||||
t.Parallel()
|
||||
in := "hello world"
|
||||
|
|
Loading…
Reference in New Issue