2023-01-18 22:14:34 +00:00
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package structs
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import (
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2023-02-17 17:46:03 +00:00
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"fmt"
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"sort"
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2023-01-18 22:14:34 +00:00
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"time"
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"github.com/hashicorp/consul/acl"
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)
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// ResourceReference is a reference to a ConfigEntry
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// with an optional reference to a subsection of that ConfigEntry
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// that can be specified as SectionName
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type ResourceReference struct {
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// Kind is the kind of ConfigEntry that this resource refers to.
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Kind string
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// Name is the identifier for the ConfigEntry this resource refers to.
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Name string
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// SectionName is a generic subresource identifier that specifies
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// a subset of the ConfigEntry to which this reference applies. Usage
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// of this field should be up to the controller that leverages it. If
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// unused, this should be blank.
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SectionName string
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acl.EnterpriseMeta
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}
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func (r *ResourceReference) String() string {
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return fmt.Sprintf("%s:%s/%s/%s/%s", r.Kind, r.PartitionOrDefault(), r.NamespaceOrDefault(), r.Name, r.SectionName)
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}
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func (r *ResourceReference) IsSame(other *ResourceReference) bool {
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if r == nil && other == nil {
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return true
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}
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if r == nil || other == nil {
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return false
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}
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return r.Kind == other.Kind &&
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r.Name == other.Name &&
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r.SectionName == other.SectionName &&
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r.EnterpriseMeta.IsSame(&other.EnterpriseMeta)
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}
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// Status is used for propagating back asynchronously calculated
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// messages from control loops to a user
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type Status struct {
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// Conditions is the set of condition objects associated with
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// a ConfigEntry status.
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Conditions []Condition
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}
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func (s Status) SameConditions(other Status) bool {
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if len(s.Conditions) != len(other.Conditions) {
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return false
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}
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lessResource := func(one, two *ResourceReference) bool {
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if one == nil && two == nil {
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return false
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}
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if one == nil {
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return true
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}
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if two == nil {
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return false
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}
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if one.Kind < two.Kind {
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return true
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}
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if one.Kind > two.Kind {
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return false
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}
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if one.Name < two.Name {
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return true
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}
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if one.Name > two.Name {
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return false
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}
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return one.SectionName < two.SectionName
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}
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sortConditions := func(conditions []Condition) []Condition {
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sort.SliceStable(conditions, func(i, j int) bool {
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if conditions[i].Type < conditions[j].Type {
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return true
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}
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if conditions[i].Type > conditions[j].Type {
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return false
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}
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return lessResource(conditions[i].Resource, conditions[j].Resource)
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})
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return conditions
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}
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oneConditions := sortConditions(s.Conditions)
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twoConditions := sortConditions(other.Conditions)
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for i, condition := range oneConditions {
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other := twoConditions[i]
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if !condition.IsSame(&other) {
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return false
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}
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}
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return true
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}
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// Condition is used for a single message and state associated
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// with an object. For example, a ConfigEntry that references
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// multiple other resources may have different statuses with
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// respect to each of those resources.
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type Condition struct {
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// Type is a value from a bounded set of types that an object might have
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Type string
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// Status is a value from a bounded set of statuses that an object might have
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Status string
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// Reason is a value from a bounded set of reasons for a given status
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Reason string
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// Message is a message that gives more detailed information about
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// why a Condition has a given status and reason
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Message string
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// Resource is an optional reference to a resource for which this
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// condition applies
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Resource *ResourceReference
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// LastTransitionTime is the time at which this Condition was created
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LastTransitionTime *time.Time
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}
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func (c *Condition) IsCondition(other *Condition) bool {
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return c.Type == other.Type && c.Resource.IsSame(other.Resource)
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}
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func (c *Condition) IsSame(other *Condition) bool {
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return c.IsCondition(other) &&
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c.Status == other.Status &&
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c.Reason == other.Reason &&
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c.Message == other.Message
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}
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type StatusUpdater struct {
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entry ControlledConfigEntry
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status Status
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}
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func NewStatusUpdater(entry ControlledConfigEntry) *StatusUpdater {
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status := entry.GetStatus()
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return &StatusUpdater{
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entry: entry,
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status: *status.DeepCopy(),
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}
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}
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func (u *StatusUpdater) SetCondition(condition Condition) {
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for i, c := range u.status.Conditions {
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if c.IsCondition(&condition) {
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if !c.IsSame(&condition) {
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// the conditions aren't identical, merge this one in
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u.status.Conditions[i] = condition
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}
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// we either set the condition or it was already set, so
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// just return
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return
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}
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}
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u.status.Conditions = append(u.status.Conditions, condition)
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}
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func (u *StatusUpdater) ClearConditions() {
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u.status.Conditions = []Condition{}
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}
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func (u *StatusUpdater) RemoveCondition(condition Condition) {
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filtered := []Condition{}
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for _, c := range u.status.Conditions {
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if !c.IsCondition(&condition) {
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filtered = append(filtered, c)
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}
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}
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u.status.Conditions = filtered
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}
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func (u *StatusUpdater) UpdateEntry() (ControlledConfigEntry, bool) {
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if u.status.SameConditions(u.entry.GetStatus()) {
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return nil, false
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}
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u.entry.SetStatus(u.status)
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return u.entry, true
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}
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