open-consul/agent/consul/rtt_test.go

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package consul
import (
"fmt"
"net/rpc"
"os"
"strings"
"testing"
"time"
pkg refactor command/agent/* -> agent/* command/consul/* -> agent/consul/* command/agent/command{,_test}.go -> command/agent{,_test}.go command/base/command.go -> command/base.go command/base/* -> command/* commands.go -> command/commands.go The script which did the refactor is: ( cd $GOPATH/src/github.com/hashicorp/consul git mv command/agent/command.go command/agent.go git mv command/agent/command_test.go command/agent_test.go git mv command/agent/flag_slice_value{,_test}.go command/ git mv command/agent . git mv command/base/command.go command/base.go git mv command/base/config_util{,_test}.go command/ git mv commands.go command/ git mv consul agent rmdir command/base/ gsed -i -e 's|package agent|package command|' command/agent{,_test}.go gsed -i -e 's|package agent|package command|' command/flag_slice_value{,_test}.go gsed -i -e 's|package base|package command|' command/base.go command/config_util{,_test}.go gsed -i -e 's|package main|package command|' command/commands.go gsed -i -e 's|base.Command|BaseCommand|' command/commands.go gsed -i -e 's|agent.Command|AgentCommand|' command/commands.go gsed -i -e 's|\tCommand:|\tBaseCommand:|' command/commands.go gsed -i -e 's|base\.||' command/commands.go gsed -i -e 's|command\.||' command/commands.go gsed -i -e 's|command|c|' main.go gsed -i -e 's|range Commands|range command.Commands|' main.go gsed -i -e 's|Commands: Commands|Commands: command.Commands|' main.go gsed -i -e 's|base\.BoolValue|BoolValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.DurationValue|DurationValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.StringValue|StringValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.UintValue|UintValue|' command/operator_autopilot_set.go gsed -i -e 's|\bCommand\b|BaseCommand|' command/base.go gsed -i -e 's|BaseCommand Options|Command Options|' command/base.go gsed -i -e 's|base.Command|BaseCommand|' command/*.go gsed -i -e 's|c\.Command|c.BaseCommand|g' command/*.go gsed -i -e 's|\tCommand:|\tBaseCommand:|' command/*_test.go gsed -i -e 's|base\.||' command/*_test.go gsed -i -e 's|\bCommand\b|AgentCommand|' command/agent{,_test}.go gsed -i -e 's|cmd.AgentCommand|cmd.BaseCommand|' command/agent.go gsed -i -e 's|cli.AgentCommand = new(Command)|cli.Command = new(AgentCommand)|' command/agent_test.go gsed -i -e 's|exec.AgentCommand|exec.Command|' command/agent_test.go gsed -i -e 's|exec.BaseCommand|exec.Command|' command/agent_test.go gsed -i -e 's|NewTestAgent|agent.NewTestAgent|' command/agent_test.go gsed -i -e 's|= TestConfig|= agent.TestConfig|' command/agent_test.go gsed -i -e 's|: RetryJoin|: agent.RetryJoin|' command/agent_test.go gsed -i -e 's|\.\./\.\./|../|' command/config_util_test.go gsed -i -e 's|\bverifyUniqueListeners|VerifyUniqueListeners|' agent/config{,_test}.go command/agent.go gsed -i -e 's|\bserfLANKeyring\b|SerfLANKeyring|g' agent/{agent,keyring,testagent}.go command/agent.go gsed -i -e 's|\bserfWANKeyring\b|SerfWANKeyring|g' agent/{agent,keyring,testagent}.go command/agent.go gsed -i -e 's|\bNewAgent\b|agent.New|g' command/agent{,_test}.go gsed -i -e 's|\bNewAgent|New|' agent/{acl_test,agent,testagent}.go gsed -i -e 's|\bAgent\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bBool\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bDefaultConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bDevConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bMergeConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bReadConfigPaths\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bParseMetaPair\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bSerfLANKeyring\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bSerfWANKeyring\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|circonus\.agent|circonus|g' command/agent{,_test}.go gsed -i -e 's|logger\.agent|logger|g' command/agent{,_test}.go gsed -i -e 's|metrics\.agent|metrics|g' command/agent{,_test}.go gsed -i -e 's|// agent.Agent|// agent|' command/agent{,_test}.go gsed -i -e 's|a\.agent\.Config|a.Config|' command/agent{,_test}.go gsed -i -e 's|agent\.AppendSliceValue|AppendSliceValue|' command/{configtest,validate}.go gsed -i -e 's|consul/consul|agent/consul|' GNUmakefile gsed -i -e 's|\.\./test|../../test|' agent/consul/server_test.go # fix imports f=$(grep -rl 'github.com/hashicorp/consul/command/agent' * | grep '\.go') gsed -i -e 's|github.com/hashicorp/consul/command/agent|github.com/hashicorp/consul/agent|' $f goimports -w $f f=$(grep -rl 'github.com/hashicorp/consul/consul' * | grep '\.go') gsed -i -e 's|github.com/hashicorp/consul/consul|github.com/hashicorp/consul/agent/consul|' $f goimports -w $f goimports -w command/*.go main.go )
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"github.com/hashicorp/consul/agent/consul/structs"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/testrpc"
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"github.com/hashicorp/net-rpc-msgpackrpc"
)
// verifyNodeSort makes sure the order of the nodes in the slice is the same as
// the expected order, expressed as a comma-separated string.
func verifyNodeSort(t *testing.T, nodes structs.Nodes, expected string) {
vec := make([]string, len(nodes))
for i, node := range nodes {
vec[i] = node.Node
}
actual := strings.Join(vec, ",")
if actual != expected {
t.Fatalf("bad sort: %s != %s", actual, expected)
}
}
// verifyServiceNodeSort makes sure the order of the nodes in the slice is the
// same as the expected order, expressed as a comma-separated string.
func verifyServiceNodeSort(t *testing.T, nodes structs.ServiceNodes, expected string) {
vec := make([]string, len(nodes))
for i, node := range nodes {
vec[i] = node.Node
}
actual := strings.Join(vec, ",")
if actual != expected {
t.Fatalf("bad sort: %s != %s", actual, expected)
}
}
// verifyHealthCheckSort makes sure the order of the nodes in the slice is the
// same as the expected order, expressed as a comma-separated string.
func verifyHealthCheckSort(t *testing.T, checks structs.HealthChecks, expected string) {
vec := make([]string, len(checks))
for i, check := range checks {
vec[i] = check.Node
}
actual := strings.Join(vec, ",")
if actual != expected {
t.Fatalf("bad sort: %s != %s", actual, expected)
}
}
// verifyCheckServiceNodeSort makes sure the order of the nodes in the slice is
// the same as the expected order, expressed as a comma-separated string.
func verifyCheckServiceNodeSort(t *testing.T, nodes structs.CheckServiceNodes, expected string) {
vec := make([]string, len(nodes))
for i, node := range nodes {
vec[i] = node.Node.Node
}
actual := strings.Join(vec, ",")
if actual != expected {
t.Fatalf("bad sort: %s != %s", actual, expected)
}
}
// seedCoordinates uses the client to set up a set of nodes with a specific
// set of distances from the origin. We also include the server so that we
// can wait for the coordinates to get committed to the Raft log.
//
// Here's the layout of the nodes:
//
// node3 node2 node5 node4 node1
// | | | | | | | | | | |
// 0 1 2 3 4 5 6 7 8 9 10 (ms)
//
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func seedCoordinates(t *testing.T, codec rpc.ClientCodec, server *Server) {
// Register some nodes.
for i := 0; i < 5; i++ {
req := structs.RegisterRequest{
Datacenter: "dc1",
Node: fmt.Sprintf("node%d", i+1),
Address: "127.0.0.1",
}
var reply struct{}
if err := msgpackrpc.CallWithCodec(codec, "Catalog.Register", &req, &reply); err != nil {
t.Fatalf("err: %v", err)
}
}
// Seed the fixed setup of the nodes.
updates := []structs.CoordinateUpdateRequest{
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node1",
Coord: lib.GenerateCoordinate(10 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node2",
Coord: lib.GenerateCoordinate(2 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node3",
Coord: lib.GenerateCoordinate(1 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node4",
Coord: lib.GenerateCoordinate(8 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node5",
Coord: lib.GenerateCoordinate(3 * time.Millisecond),
},
}
// Apply the updates and wait a while for the batch to get committed to
// the Raft log.
for _, update := range updates {
var out struct{}
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if err := msgpackrpc.CallWithCodec(codec, "Coordinate.Update", &update, &out); err != nil {
t.Fatalf("err: %v", err)
}
}
time.Sleep(2 * server.config.CoordinateUpdatePeriod)
}
func TestRTT_sortNodesByDistanceFrom(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
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codec := rpcClient(t, server)
defer codec.Close()
testrpc.WaitForLeader(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
nodes := structs.Nodes{
&structs.Node{Node: "apple"},
&structs.Node{Node: "node1"},
&structs.Node{Node: "node2"},
&structs.Node{Node: "node3"},
&structs.Node{Node: "node4"},
&structs.Node{Node: "node5"},
}
// The zero value for the source should not trigger any sorting.
var source structs.QuerySource
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Same for a source in some other DC.
source.Node = "node1"
source.Datacenter = "dc2"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Same for a source node in our DC that we have no coordinate for.
source.Node = "apple"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Now sort relative to node1, note that apple doesn't have any seeded
// coordinate info so it should end up at the end, despite its lexical
// hegemony.
source.Node = "node1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
}
func TestRTT_sortNodesByDistanceFrom_Nodes(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
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codec := rpcClient(t, server)
defer codec.Close()
testrpc.WaitForLeader(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
nodes := structs.Nodes{
&structs.Node{Node: "apple"},
&structs.Node{Node: "node1"},
&structs.Node{Node: "node2"},
&structs.Node{Node: "node3"},
&structs.Node{Node: "node4"},
&structs.Node{Node: "node5"},
}
// Now sort relative to node1, note that apple doesn't have any
// seeded coordinate info so it should end up at the end, despite
// its lexical hegemony.
var source structs.QuerySource
source.Node = "node1"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
// Try another sort from node2. Note that node5 and node3 are the
// same distance away so the stable sort should preserve the order
// they were in from the previous sort.
source.Node = "node2"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
// Let's exercise the stable sort explicitly to make sure we didn't
// just get lucky.
nodes[1], nodes[2] = nodes[2], nodes[1]
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
}
func TestRTT_sortNodesByDistanceFrom_ServiceNodes(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
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codec := rpcClient(t, server)
defer codec.Close()
testrpc.WaitForLeader(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
nodes := structs.ServiceNodes{
&structs.ServiceNode{Node: "apple"},
&structs.ServiceNode{Node: "node1"},
&structs.ServiceNode{Node: "node2"},
&structs.ServiceNode{Node: "node3"},
&structs.ServiceNode{Node: "node4"},
&structs.ServiceNode{Node: "node5"},
}
// Now sort relative to node1, note that apple doesn't have any
// seeded coordinate info so it should end up at the end, despite
// its lexical hegemony.
var source structs.QuerySource
source.Node = "node1"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
// Try another sort from node2. Note that node5 and node3 are the
// same distance away so the stable sort should preserve the order
// they were in from the previous sort.
source.Node = "node2"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
// Let's exercise the stable sort explicitly to make sure we didn't
// just get lucky.
nodes[1], nodes[2] = nodes[2], nodes[1]
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
}
func TestRTT_sortNodesByDistanceFrom_HealthChecks(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
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codec := rpcClient(t, server)
defer codec.Close()
testrpc.WaitForLeader(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
checks := structs.HealthChecks{
&structs.HealthCheck{Node: "apple"},
&structs.HealthCheck{Node: "node1"},
&structs.HealthCheck{Node: "node2"},
&structs.HealthCheck{Node: "node3"},
&structs.HealthCheck{Node: "node4"},
&structs.HealthCheck{Node: "node5"},
}
// Now sort relative to node1, note that apple doesn't have any
// seeded coordinate info so it should end up at the end, despite
// its lexical hegemony.
var source structs.QuerySource
source.Node = "node1"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, checks); err != nil {
t.Fatalf("err: %v", err)
}
verifyHealthCheckSort(t, checks, "node1,node4,node5,node2,node3,apple")
// Try another sort from node2. Note that node5 and node3 are the
// same distance away so the stable sort should preserve the order
// they were in from the previous sort.
source.Node = "node2"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, checks); err != nil {
t.Fatalf("err: %v", err)
}
verifyHealthCheckSort(t, checks, "node2,node5,node3,node4,node1,apple")
// Let's exercise the stable sort explicitly to make sure we didn't
// just get lucky.
checks[1], checks[2] = checks[2], checks[1]
if err := server.sortNodesByDistanceFrom(source, checks); err != nil {
t.Fatalf("err: %v", err)
}
verifyHealthCheckSort(t, checks, "node2,node3,node5,node4,node1,apple")
}
func TestRTT_sortNodesByDistanceFrom_CheckServiceNodes(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
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codec := rpcClient(t, server)
defer codec.Close()
testrpc.WaitForLeader(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
nodes := structs.CheckServiceNodes{
structs.CheckServiceNode{Node: &structs.Node{Node: "apple"}},
structs.CheckServiceNode{Node: &structs.Node{Node: "node1"}},
structs.CheckServiceNode{Node: &structs.Node{Node: "node2"}},
structs.CheckServiceNode{Node: &structs.Node{Node: "node3"}},
structs.CheckServiceNode{Node: &structs.Node{Node: "node4"}},
structs.CheckServiceNode{Node: &structs.Node{Node: "node5"}},
}
// Now sort relative to node1, note that apple doesn't have any
// seeded coordinate info so it should end up at the end, despite
// its lexical hegemony.
var source structs.QuerySource
source.Node = "node1"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyCheckServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
// Try another sort from node2. Note that node5 and node3 are the
// same distance away so the stable sort should preserve the order
// they were in from the previous sort.
source.Node = "node2"
source.Datacenter = "dc1"
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyCheckServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
// Let's exercise the stable sort explicitly to make sure we didn't
// just get lucky.
nodes[1], nodes[2] = nodes[2], nodes[1]
if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyCheckServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
}