open-consul/proto/private/pbservice/convert.go

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package pbservice
import (
"github.com/hashicorp/consul/agent/structs"
Protobuf Refactoring for Multi-Module Cleanliness (#16302) Protobuf Refactoring for Multi-Module Cleanliness This commit includes the following: Moves all packages that were within proto/ to proto/private Rewrites imports to account for the packages being moved Adds in buf.work.yaml to enable buf workspaces Names the proto-public buf module so that we can override the Go package imports within proto/buf.yaml Bumps the buf version dependency to 1.14.0 (I was trying out the version to see if it would get around an issue - it didn't but it also doesn't break things and it seemed best to keep up with the toolchain changes) Why: In the future we will need to consume other protobuf dependencies such as the Google HTTP annotations for openapi generation or grpc-gateway usage. There were some recent changes to have our own ratelimiting annotations. The two combined were not working when I was trying to use them together (attempting to rebase another branch) Buf workspaces should be the solution to the problem Buf workspaces means that each module will have generated Go code that embeds proto file names relative to the proto dir and not the top level repo root. This resulted in proto file name conflicts in the Go global protobuf type registry. The solution to that was to add in a private/ directory into the path within the proto/ directory. That then required rewriting all the imports. Is this safe? AFAICT yes The gRPC wire protocol doesn't seem to care about the proto file names (although the Go grpc code does tack on the proto file name as Metadata in the ServiceDesc) Other than imports, there were no changes to any generated code as a result of this.
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"github.com/hashicorp/consul/proto/private/pbcommon"
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"github.com/hashicorp/consul/types"
)
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type CheckIDType = types.CheckID
type NodeIDType = types.NodeID
// Function variables to support proto generation
// This allows for using functions in the local package without having to generate imports
var EnvoyExtensionsToStructs = pbcommon.EnvoyExtensionsToStructs
var EnvoyExtensionsFromStructs = pbcommon.EnvoyExtensionsFromStructs
var ProtobufTypesStructToMapStringInterface = pbcommon.ProtobufTypesStructToMapStringInterface
var MapStringInterfaceToProtobufTypesStruct = pbcommon.MapStringInterfaceToProtobufTypesStruct
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func RaftIndexToStructs(s *pbcommon.RaftIndex) structs.RaftIndex {
if s == nil {
return structs.RaftIndex{}
}
return structs.RaftIndex{
CreateIndex: s.CreateIndex,
ModifyIndex: s.ModifyIndex,
}
}
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func NewRaftIndexFromStructs(s structs.RaftIndex) *pbcommon.RaftIndex {
return &pbcommon.RaftIndex{
CreateIndex: s.CreateIndex,
ModifyIndex: s.ModifyIndex,
}
}
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func MapHeadersToStructs(s map[string]*HeaderValue) map[string][]string {
t := make(map[string][]string, len(s))
for k, v := range s {
t[k] = v.Value
}
return t
}
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func NewMapHeadersFromStructs(t map[string][]string) map[string]*HeaderValue {
s := make(map[string]*HeaderValue, len(t))
for k, v := range t {
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s[k] = &HeaderValue{Value: v}
}
return s
}
// TODO: use mog once it supports pointers and slices
func CheckServiceNodeToStructs(s *CheckServiceNode) (*structs.CheckServiceNode, error) {
if s == nil {
return nil, nil
}
var t structs.CheckServiceNode
if s.Node != nil {
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n := new(structs.Node)
NodeToStructs(s.Node, n)
t.Node = n
}
if s.Service != nil {
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r := new(structs.NodeService)
NodeServiceToStructs(s.Service, r)
t.Service = r
}
t.Checks = make(structs.HealthChecks, len(s.Checks))
for i, c := range s.Checks {
if c == nil {
continue
}
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h := new(structs.HealthCheck)
HealthCheckToStructs(c, h)
t.Checks[i] = h
}
return &t, nil
}
// TODO: use mog once it supports pointers and slices
func NewCheckServiceNodeFromStructs(t *structs.CheckServiceNode) *CheckServiceNode {
if t == nil {
return nil
}
var s CheckServiceNode
if t.Node != nil {
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n := new(Node)
NodeFromStructs(t.Node, n)
s.Node = n
}
if t.Service != nil {
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r := new(NodeService)
NodeServiceFromStructs(t.Service, r)
s.Service = r
}
s.Checks = make([]*HealthCheck, len(t.Checks))
for i, c := range t.Checks {
if c == nil {
continue
}
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h := new(HealthCheck)
HealthCheckFromStructs(c, h)
s.Checks[i] = h
}
return &s
}
// TODO: handle this with mog, once mog handles pointers
func WeightsPtrToStructs(s *Weights) *structs.Weights {
if s == nil {
return nil
}
var t structs.Weights
t.Passing = int(s.Passing)
t.Warning = int(s.Warning)
return &t
}
// TODO: handle this with mog, once mog handles pointers
func NewWeightsPtrFromStructs(t *structs.Weights) *Weights {
if t == nil {
return nil
}
var s Weights
s.Passing = int32(t.Passing)
s.Warning = int32(t.Warning)
return &s
}
// TODO: handle this with mog
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func MapStringServiceAddressToStructs(s map[string]*ServiceAddress) map[string]structs.ServiceAddress {
t := make(map[string]structs.ServiceAddress, len(s))
for k, v := range s {
t[k] = structs.ServiceAddress{Address: v.Address, Port: int(v.Port)}
}
return t
}
// TODO: handle this with mog
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func NewMapStringServiceAddressFromStructs(t map[string]structs.ServiceAddress) map[string]*ServiceAddress {
s := make(map[string]*ServiceAddress, len(t))
for k, v := range t {
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s[k] = &ServiceAddress{Address: v.Address, Port: int32(v.Port)}
}
return s
}
// TODO: handle this with mog
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func ExposePathSliceToStructs(s []*ExposePath) []structs.ExposePath {
t := make([]structs.ExposePath, len(s))
for i, v := range s {
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e := new(structs.ExposePath)
ExposePathToStructs(v, e)
t[i] = *e
}
return t
}
// TODO: handle this with mog
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func NewExposePathSliceFromStructs(t []structs.ExposePath) []*ExposePath {
s := make([]*ExposePath, len(t))
for i, v := range t {
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ep := new(ExposePath)
ExposePathFromStructs(&v, ep)
s[i] = ep
}
return s
}
// TODO: handle this with mog
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func UpstreamsToStructs(s []*Upstream) structs.Upstreams {
t := make(structs.Upstreams, len(s))
for i, v := range s {
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u := new(structs.Upstream)
UpstreamToStructs(v, u)
t[i] = *u
}
return t
}
// TODO: handle this with mog
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func NewUpstreamsFromStructs(t structs.Upstreams) []*Upstream {
s := make([]*Upstream, len(t))
for i, v := range t {
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u := new(Upstream)
UpstreamFromStructs(&v, u)
s[i] = u
}
return s
}
// TODO: handle this with mog
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func CheckTypesToStructs(s []*CheckType) structs.CheckTypes {
t := make(structs.CheckTypes, len(s))
for i, v := range s {
if v == nil {
continue
}
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c := new(structs.CheckType)
CheckTypeToStructs(v, c)
t[i] = c
}
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return t
}
// TODO: handle this with mog
func NewCheckTypesFromStructs(t structs.CheckTypes) []*CheckType {
s := make([]*CheckType, len(t))
for i, v := range t {
if v == nil {
continue
}
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newV := new(CheckType)
CheckTypeFromStructs(v, newV)
s[i] = newV
}
return s
}
// TODO: handle this with mog
func ConnectProxyConfigPtrToStructs(s *ConnectProxyConfig) *structs.ConnectProxyConfig {
if s == nil {
return nil
}
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c := new(structs.ConnectProxyConfig)
ConnectProxyConfigToStructs(s, c)
return c
}
// TODO: handle this with mog
func NewConnectProxyConfigPtrFromStructs(t *structs.ConnectProxyConfig) *ConnectProxyConfig {
if t == nil {
return nil
}
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cp := new(ConnectProxyConfig)
ConnectProxyConfigFromStructs(t, cp)
return cp
}
// TODO: handle this with mog
func ServiceConnectPtrToStructs(s *ServiceConnect) *structs.ServiceConnect {
if s == nil {
return nil
}
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sc := new(structs.ServiceConnect)
ServiceConnectToStructs(s, sc)
return sc
}
// TODO: handle this with mog
func NewServiceConnectPtrFromStructs(t *structs.ServiceConnect) *ServiceConnect {
if t == nil {
return nil
}
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sc := new(ServiceConnect)
ServiceConnectFromStructs(t, sc)
return sc
}
// TODO: handle this with mog
func ServiceDefinitionPtrToStructs(s *ServiceDefinition) *structs.ServiceDefinition {
if s == nil {
return nil
}
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sd := new(structs.ServiceDefinition)
ServiceDefinitionToStructs(s, sd)
return sd
}
// TODO: handle this with mog
func NewServiceDefinitionPtrFromStructs(t *structs.ServiceDefinition) *ServiceDefinition {
if t == nil {
return nil
}
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sd := new(ServiceDefinition)
ServiceDefinitionFromStructs(t, sd)
return sd
}
// TODO: handle this with mog
func LocalityToStructs(l *pbcommon.Locality) *structs.Locality {
if l == nil {
return nil
}
return &structs.Locality{
Region: l.Region,
Zone: l.Zone,
}
}
// TODO: handle this with mog
func LocalityFromStructs(l *structs.Locality) *pbcommon.Locality {
if l == nil {
return nil
}
return &pbcommon.Locality{
Region: l.Region,
Zone: l.Zone,
}
}