159 lines
4.5 KiB
Go
159 lines
4.5 KiB
Go
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package autopilot
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import (
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"time"
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"github.com/hashicorp/serf/serf"
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)
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// Config holds the Autopilot configuration for a cluster.
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type Config struct {
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// CleanupDeadServers controls whether to remove dead servers when a new
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// server is added to the Raft peers.
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CleanupDeadServers bool
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// LastContactThreshold is the limit on the amount of time a server can go
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// without leader contact before being considered unhealthy.
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LastContactThreshold time.Duration
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// MaxTrailingLogs is the amount of entries in the Raft Log that a server can
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// be behind before being considered unhealthy.
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MaxTrailingLogs uint64
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// ServerStabilizationTime is the minimum amount of time a server must be
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// in a stable, healthy state before it can be added to the cluster. Only
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// applicable with Raft protocol version 3 or higher.
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ServerStabilizationTime time.Duration
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// (Enterprise-only) RedundancyZoneTag is the node tag to use for separating
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// servers into zones for redundancy. If left blank, this feature will be disabled.
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RedundancyZoneTag string
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// (Enterprise-only) DisableUpgradeMigration will disable Autopilot's upgrade migration
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// strategy of waiting until enough newer-versioned servers have been added to the
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// cluster before promoting them to voters.
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DisableUpgradeMigration bool
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// (Enterprise-only) UpgradeVersionTag is the node tag to use for version info when
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// performing upgrade migrations. If left blank, the Consul version will be used.
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UpgradeVersionTag string
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// CreateIndex/ModifyIndex store the create/modify indexes of this configuration.
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CreateIndex uint64
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ModifyIndex uint64
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}
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// ServerHealth is the health (from the leader's point of view) of a server.
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type ServerHealth struct {
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// ID is the raft ID of the server.
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ID string
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// Name is the node name of the server.
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Name string
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// Address is the address of the server.
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Address string
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// The status of the SerfHealth check for the server.
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SerfStatus serf.MemberStatus
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// Version is the version of the server.
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Version string
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// Leader is whether this server is currently the leader.
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Leader bool
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// LastContact is the time since this node's last contact with the leader.
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LastContact time.Duration
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// LastTerm is the highest leader term this server has a record of in its Raft log.
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LastTerm uint64
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// LastIndex is the last log index this server has a record of in its Raft log.
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LastIndex uint64
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// Healthy is whether or not the server is healthy according to the current
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// Autopilot config.
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Healthy bool
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// Voter is whether this is a voting server.
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Voter bool
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// StableSince is the last time this server's Healthy value changed.
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StableSince time.Time
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}
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// IsHealthy determines whether this ServerHealth is considered healthy
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// based on the given Autopilot config
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func (h *ServerHealth) IsHealthy(lastTerm uint64, leaderLastIndex uint64, autopilotConf *Config) bool {
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if h.SerfStatus != serf.StatusAlive {
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return false
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}
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if h.LastContact > autopilotConf.LastContactThreshold || h.LastContact < 0 {
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return false
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}
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if h.LastTerm != lastTerm {
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return false
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}
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if leaderLastIndex > autopilotConf.MaxTrailingLogs && h.LastIndex < leaderLastIndex-autopilotConf.MaxTrailingLogs {
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return false
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}
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return true
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}
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// IsStable returns true if the ServerHealth shows a stable, passing state
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// according to the given AutopilotConfig
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func (h *ServerHealth) IsStable(now time.Time, conf *Config) bool {
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if h == nil {
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return false
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}
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if !h.Healthy {
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return false
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}
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if now.Sub(h.StableSince) < conf.ServerStabilizationTime {
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return false
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}
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return true
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}
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// ServerStats holds miscellaneous Raft metrics for a server
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type ServerStats struct {
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// LastContact is the time since this node's last contact with the leader.
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LastContact string
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// LastTerm is the highest leader term this server has a record of in its Raft log.
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LastTerm uint64
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// LastIndex is the last log index this server has a record of in its Raft log.
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LastIndex uint64
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}
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// OperatorHealthReply is a representation of the overall health of the cluster
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type OperatorHealthReply struct {
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// Healthy is true if all the servers in the cluster are healthy.
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Healthy bool
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// FailureTolerance is the number of healthy servers that could be lost without
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// an outage occurring.
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FailureTolerance int
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// Servers holds the health of each server.
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Servers []ServerHealth
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}
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func (o *OperatorHealthReply) ServerHealth(id string) *ServerHealth {
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for _, health := range o.Servers {
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if health.ID == id {
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return &health
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}
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}
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return nil
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}
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