134 lines
3.5 KiB
Go
134 lines
3.5 KiB
Go
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package agent
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import (
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"crypto/sha512"
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"github.com/hashicorp/consul/agent/config"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/consul/types"
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"github.com/hashicorp/go-uuid"
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"github.com/shirou/gopsutil/host"
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)
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// setupNodeID will pull the persisted node ID, if any, or create a random one
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// and persist it.
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// FIXME: move to a different file.
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func (a *Agent) setupNodeID(config *config.RuntimeConfig) error {
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// If they've configured a node ID manually then just use that, as
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// long as it's valid.
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if config.NodeID != "" {
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config.NodeID = types.NodeID(strings.ToLower(string(config.NodeID)))
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if _, err := uuid.ParseUUID(string(config.NodeID)); err != nil {
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return err
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}
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return nil
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}
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// For dev mode we have no filesystem access so just make one.
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if a.config.DataDir == "" {
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id, err := a.makeNodeID()
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if err != nil {
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return err
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}
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config.NodeID = types.NodeID(id)
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return nil
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}
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// Load saved state, if any. Since a user could edit this, we also
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// validate it.
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fileID := filepath.Join(config.DataDir, "node-id")
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if _, err := os.Stat(fileID); err == nil {
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rawID, err := ioutil.ReadFile(fileID)
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if err != nil {
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return err
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}
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nodeID := strings.TrimSpace(string(rawID))
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nodeID = strings.ToLower(nodeID)
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if _, err := uuid.ParseUUID(nodeID); err != nil {
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return err
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}
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config.NodeID = types.NodeID(nodeID)
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}
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// If we still don't have a valid node ID, make one.
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if config.NodeID == "" {
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id, err := a.makeNodeID()
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if err != nil {
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return err
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}
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if err := lib.EnsurePath(fileID, false); err != nil {
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return err
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}
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if err := ioutil.WriteFile(fileID, []byte(id), 0600); err != nil {
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return err
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}
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config.NodeID = types.NodeID(id)
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}
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return nil
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}
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// makeNodeID will try to find a host-specific ID, or else will generate a
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// random ID. The returned ID will always be formatted as a GUID. We don't tell
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// the caller whether this ID is random or stable since the consequences are
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// high for us if this changes, so we will persist it either way. This will let
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// gopsutil change implementations without affecting in-place upgrades of nodes.
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func (a *Agent) makeNodeID() (string, error) {
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// If they've disabled host-based IDs then just make a random one.
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if a.config.DisableHostNodeID {
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return a.makeRandomID()
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}
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// Try to get a stable ID associated with the host itself.
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info, err := host.Info()
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if err != nil {
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a.logger.Debug("Couldn't get a unique ID from the host", "error", err)
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return a.makeRandomID()
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}
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// Make sure the host ID parses as a UUID, since we don't have complete
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// control over this process.
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id := strings.ToLower(info.HostID)
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if _, err := uuid.ParseUUID(id); err != nil {
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a.logger.Debug("Unique ID from host isn't formatted as a UUID",
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"id", id,
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"error", err,
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)
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return a.makeRandomID()
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}
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// Hash the input to make it well distributed. The reported Host UUID may be
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// similar across nodes if they are on a cloud provider or on motherboards
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// created from the same batch.
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buf := sha512.Sum512([]byte(id))
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id = fmt.Sprintf("%08x-%04x-%04x-%04x-%12x",
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buf[0:4],
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buf[4:6],
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buf[6:8],
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buf[8:10],
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buf[10:16])
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a.logger.Debug("Using unique ID from host as node ID", "id", id)
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return id, nil
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}
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// makeRandomID will generate a random UUID for a node.
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func (a *Agent) makeRandomID() (string, error) {
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id, err := uuid.GenerateUUID()
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if err != nil {
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return "", err
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}
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a.logger.Debug("Using random ID as node ID", "id", id)
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return id, nil
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}
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