open-consul/agent/consul/stream/event_snapshot.go

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Go
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package stream
import (
"github.com/hashicorp/consul/agent/agentpb"
)
// EventSnapshot represents the state of memdb for a given topic and key at some
// point in time. It is modelled as a buffer of events so that snapshots can be
// streamed to possibly multiple subscribers concurrently, and can be trivially
// cached by just keeping the Snapshot around. Once the EventSnapshot is dropped
// from memory, any subscribers still reading from it may do so by following
// their pointers but eventually the snapshot is garbage collected automatically
// by Go's runtime, simplifying snapshot and buffer management dramatically.
type EventSnapshot struct {
// Request that this snapshot satisfies.
Request *agentpb.SubscribeRequest
// Snap is the first item in the buffer containing the snapshot. Once the
// snapshot is complete, subsequent update's BufferItems are appended such
// that subscribers just need to follow this buffer for the duration of their
// subscription stream.
Snap *BufferItem
// snapBuffer is the Head of the snapshot buffer the fn should write to.
snapBuffer *EventBuffer
// topicBufferHead stored the current most-recent published item from before
// the snapshot was taken such that anything published during snapshot
// publishing can be captured.
topicBufferHead *BufferItem
// SnapFn is the function that will make the snapshot for this request.
fn SnapFn
}
// SnapFn is the type of function needed to generate a snapshot for a topic and
// key.
type SnapFn func(req *agentpb.SubscribeRequest, buf *EventBuffer) (uint64, error)
// NewEventSnapshot creates a snapshot buffer based on the subscription request.
// The current buffer head for the topic in question is passed so that once the
// snapshot is complete and has been delivered into the buffer, any events
// published during snapshotting can be immediately appended and won't be
// missed. Once the snapshot is delivered the topic buffer is spliced onto the
// snapshot buffer so that subscribers will naturally follow from the snapshot
// to wait for any subsequent updates.
func NewEventSnapshot(req *agentpb.SubscribeRequest, topicBufferHead *BufferItem, fn SnapFn) *EventSnapshot {
buf := NewEventBuffer()
s := &EventSnapshot{
Request: req,
Snap: buf.Head(),
snapBuffer: buf,
topicBufferHead: topicBufferHead,
fn: fn,
}
go s.doSnapshot()
return s
}
func (s *EventSnapshot) doSnapshot() {
// Call snapshot func
idx, err := s.fn(s.Request, s.snapBuffer)
if err != nil {
// Append an error result to signal to subscribers that this snapshot is no
// good.
s.snapBuffer.AppendErr(err)
return
}
// We wrote the snapshot events to the buffer, send the "end of snapshot" event
s.snapBuffer.Append([]agentpb.Event{agentpb.Event{
Topic: s.Request.Topic,
Key: s.Request.Key,
Index: idx,
Payload: &agentpb.Event_EndOfSnapshot{
EndOfSnapshot: true,
},
}})
// Now splice on the topic buffer. We need to iterate through the buffer to
// find the first event after the current snapshot.
item := s.topicBufferHead
for {
// Find the next item that we should include.
next, err := item.NextNoBlock()
if err != nil {
// Append an error result to signal to subscribers that this snapshot is
// no good.
s.snapBuffer.AppendErr(err)
return
}
if next == nil {
// This is the head of the topic buffer (or was just now which is after
// the snapshot completed). We don't want any of the events (if any) in
// the snapshot buffer as they came before the snapshot but we do need to
// wait for the next update.
follow, err := item.FollowAfter()
if err != nil {
s.snapBuffer.AppendErr(err)
return
}
s.snapBuffer.AppendBuffer(follow)
// We are done, subscribers will now follow future updates to the topic
// after reading the snapshot events.
return
}
if next.Err != nil {
s.snapBuffer.AppendErr(next.Err)
return
}
if len(next.Events) > 0 {
if next.Events[0].Index > idx {
// We've found an update in the topic buffer that happened after our
// snapshot was taken, splice it into the snapshot buffer so subscribers
// can continue to read this and others after it.
s.snapBuffer.AppendBuffer(next)
return
}
}
// We don't need this item, continue to next
item = next
}
}
// Err returns an error if the snapshot func has failed with an error or nil
// otherwise. Nil doesn't necessarily mean there won't be an error but there
// hasn't been one yet.
func (s *EventSnapshot) Err() error {
// Fetch the head of the buffer, this is atomic. If the snapshot func errored
// then the last event will be an error.
head := s.snapBuffer.Head()
return head.Err
}