198 lines
4.3 KiB
JavaScript
198 lines
4.3 KiB
JavaScript
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function graph_settings() {
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return {
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chart: {
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type: 'spline'
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},
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title: {
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text: null
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},
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xAxis: {
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title: {
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text: "Time (sec)",
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}
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},
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yAxis: {
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title: {
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text: 'Convergence %'
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},
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min: 0.0,
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max: 100.0
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},
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tooltip: {
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formatter: function() {
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return '<b>'+ (Math.round(this.y*1000.0)/1000.0) +'%</b><br/>'
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}
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},
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legend: {
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enabled: false
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},
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series: [{
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name: 'Convergence Rate',
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data: []
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}]
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}
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}
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function create_graph() {
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$('#graph').highcharts(graph_settings())
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return $('#graph').highcharts()
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}
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var Simulator = Class.$extend({
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__init__ : function(graph, bytes, maxConverge) {
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this.graph = graph
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this.bytes = bytes
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this.maxConverge = maxConverge
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this.interval = 0.2
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this.fanout = 3
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this.nodes = 30
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this.packetLoss = 0
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this.nodeFail = 0
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},
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convergenceAtRound: function(x) {
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var contact = (this.fanout / this.nodes) * (1 - this.packetLoss) * (1 - this.nodeFail) * 0.5
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var numInf = this.nodes / (1 + (this.nodes+1) * Math.pow(Math.E, -1*contact*this.nodes*x))
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return numInf / this.nodes
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},
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roundLength: function() {
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return this.interval
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},
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seriesData: function() {
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var data = []
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var lastVal = 0
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var round = 0
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var roundLength = this.roundLength()
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while (lastVal < this.maxConverge && round < 100) {
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lastVal = this.convergenceAtRound(round)
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data.push([round * roundLength, lastVal*100.0])
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round++
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}
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return data
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},
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bytesUsed: function() {
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var roundLength = this.roundLength()
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var roundsPerSec = 1 / roundLength
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var packetSize = 1400
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var send = packetSize * this.fanout * roundsPerSec
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return send * 2
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},
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draw: function() {
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var data = this.seriesData()
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this.graph.series[0].setData(data, false)
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this.graph.redraw()
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var kilobits = this.bytesUsed() * 8
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var used = Math.round((kilobits / 1024) * 10) / 10
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this.bytes.html(""+used)
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}
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})
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function update_interval(elem, simulator) {
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var val = elem.value
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var interval = Number(val)
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if (isNaN(interval)) {
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alert("Gossip interval must be a number!")
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return
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}
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if (interval <= 0) {
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alert("Gossip interval must be a positive value!")
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return
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}
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simulator.interval = interval
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simulator.draw()
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console.log("Redraw with interval set to: " + interval)
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}
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function update_fanout(elem, simulator) {
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var val = elem.value
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var fanout = Number(val)
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if (isNaN(fanout)) {
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alert("Gossip fanout must be a number!")
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return
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}
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if (fanout <= 0) {
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alert("Gossip fanout must be a positive value!")
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return
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}
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simulator.fanout = fanout
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simulator.draw()
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console.log("Redraw with fanout set to: " + fanout)
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}
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function update_nodes(elem, simulator) {
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var val = elem.value
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var nodes = Number(val)
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if (isNaN(nodes)) {
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alert("Node count must be a number!")
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return
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}
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if (nodes <= 1) {
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alert("Must have at least one node")
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return
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}
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simulator.nodes = nodes
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simulator.draw()
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console.log("Redraw with nodes set to: " + nodes)
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}
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function update_packetloss(elem, simulator) {
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var val = elem.value
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var pkt = Number(val)
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if (isNaN(pkt)) {
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alert("Packet loss must be a number!")
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return
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}
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if (pkt < 0 || pkt >= 100) {
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alert("Packet loss must be greater or equal to 0 and less than 100")
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return
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}
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simulator.packetLoss = (pkt / 100.0)
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simulator.draw()
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console.log("Redraw with packet loss set to: " + pkt)
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}
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function update_failed(elem, simulator) {
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var val = elem.value
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var failed = Number(val)
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if (isNaN(failed)) {
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alert("Failure rate must be a number!")
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return
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}
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if (failed < 0 || failed >= 100) {
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alert("Failure rate must be greater or equal to 0 and less than 100")
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return
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}
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simulator.nodeFail = (failed / 100.0)
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simulator.draw()
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console.log("Redraw with failure rate set to: " + failed)
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}
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// wait for dom ready
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$(function(){
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var bytes = $("#bytes")
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var graph = create_graph()
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var simulator = new Simulator(graph, bytes, 0.9999)
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simulator.draw()
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var interval = $("#interval")
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interval.change(function() { update_interval(interval[0], simulator) })
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var fanout = $("#fanout")
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fanout.change(function() { update_fanout(fanout[0], simulator) })
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var nodes = $("#nodes")
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nodes.change(function() { update_nodes(nodes[0], simulator) })
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var loss = $("#packetloss")
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loss.change(function() { update_packetloss(loss[0], simulator) })
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var failed = $("#failed")
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failed.change(function() { update_failed(failed[0], simulator) })
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})
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