open-consul/agent/consul/watch/server_local.go

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package watch
import (
"context"
"errors"
"fmt"
"time"
"github.com/hashicorp/consul/lib/retry"
"github.com/hashicorp/go-memdb"
hashstructure_v2 "github.com/mitchellh/hashstructure/v2"
)
var (
ErrorNotFound = errors.New("no data found for query")
ErrorNotChanged = errors.New("data did not change for query")
errNilContext = errors.New("cannot call ServerLocalNotify with a nil context")
errNilGetStore = errors.New("cannot call ServerLocalNotify without a callback to get a StateStore")
errNilQuery = errors.New("cannot call ServerLocalNotify without a callback to perform the query")
errNilNotify = errors.New("cannot call ServerLocalNotify without a callback to send notifications")
)
//go:generate mockery --name StateStore --inpackage --testonly
type StateStore interface {
AbandonCh() <-chan struct{}
}
const (
defaultWaiterMinFailures uint = 1
defaultWaiterMinWait = time.Second
defaultWaiterMaxWait = 60 * time.Second
defaultWaiterFactor = 2 * time.Second
)
var (
defaultWaiterJitter = retry.NewJitter(100)
)
func defaultWaiter() *retry.Waiter {
return &retry.Waiter{
MinFailures: defaultWaiterMinFailures,
MinWait: defaultWaiterMinWait,
MaxWait: defaultWaiterMaxWait,
Jitter: defaultWaiterJitter,
Factor: defaultWaiterFactor,
}
}
// noopDone can be passed to serverLocalNotifyWithWaiter
func noopDone() {}
// ServerLocalBlockingQuery performs a blocking query similar to the pre-existing blockingQuery
// method on the agent/consul.Server type. There are a few key differences.
//
// 1. This function makes use of Go 1.18 generics. The function is parameterized with two
// types. The first is the ResultType which can be anything. Having this be parameterized
// instead of using interface{} allows us to simplify the call sites so that no type
// coercion from interface{} to the real type is necessary. The second parameterized type
// is something that VERY loosely resembles a agent/consul/state.Store type. The StateStore
// interface in this package has a single method to get the stores abandon channel so we
// know when a snapshot restore is occurring and can act accordingly. We could have not
// parameterized this type and used a real *state.Store instead but then we would have
// concrete dependencies on the state package and it would make it a little harder to
// test this function.
//
// We could have also avoided the need to use a ResultType parameter by taking the route
// the original blockingQuery method did and to just assume all callers close around
// a pointer to their results and can modify it as necessary. That way of doing things
// feels a little gross so I have taken this one a different direction. The old way
// also gets especially gross with how we have to push concerns of spurious wakeup
// suppression down into every call site.
//
// 2. This method has no internal timeout and can potentially run forever until a state
// change is observed. If there is a desire to have a timeout, that should be built into
// the context.Context passed as the first argument.
//
// 3. This method bakes in some newer functionality around hashing of results to prevent sending
// back data when nothing has actually changed. With the old blockingQuery method this has to
// be done within the closure passed to the method which means the same bit of code is duplicated
// in many places. As this functionality isn't necessary in many scenarios whether to opt-in to
// that behavior is a argument to this function.
//
// Similar to the older method:
//
// 1. Errors returned from the query will be propagated back to the caller.
//
// The query function must follow these rules:
//
// 1. To access data it must use the passed in StoreType (which will be a state.Store when
// everything gets stiched together outside of unit tests).
// 2. It must return an index greater than the minIndex if the results returned by the query
// have changed.
// 3. Any channels added to the memdb.WatchSet must unblock when the results
// returned by the query have changed.
//
// To ensure optimal performance of the query, the query function should make a
// best-effort attempt to follow these guidelines:
//
// 1. Only return an index greater than the minIndex.
// 2. Any channels added to the memdb.WatchSet should only unblock when the
// results returned by the query have changed. This might be difficult
// to do when blocking on non-existent data.
//
func ServerLocalBlockingQuery[ResultType any, StoreType StateStore](
ctx context.Context,
getStore func() StoreType,
minIndex uint64,
suppressSpuriousWakeup bool,
query func(memdb.WatchSet, StoreType) (uint64, ResultType, error),
) (uint64, ResultType, error) {
var (
notFound bool
ranOnce bool
priorHash uint64
)
var zeroResult ResultType
if getStore == nil {
return 0, zeroResult, fmt.Errorf("no getStore function was provided to ServerLocalBlockingQuery")
}
if query == nil {
return 0, zeroResult, fmt.Errorf("no query function was provided to ServerLocalBlockingQuery")
}
for {
state := getStore()
ws := memdb.NewWatchSet()
// Adding the AbandonCh to the WatchSet allows us to detect when
// a snapshot restore happens that would otherwise not modify anything
// within the individual state store. If we didn't do this then we
// could end up blocking indefinitely.
ws.Add(state.AbandonCh())
index, result, err := query(ws, state)
// Always set a non-zero index. Generally we expect the index
// to be set to Raft index which can never be 0. If the query
// returned no results we expect it to be set to the max index of the table,
// however we can't guarantee this always happens.
// To prevent a client from accidentally performing many non-blocking queries
// (which causes lots of unnecessary load), we always set a default value of 1.
// This is sufficient to prevent the unnecessary load in most cases.
if index < 1 {
index = 1
}
switch {
case errors.Is(err, ErrorNotFound):
// if minIndex is 0 then we should never block but we
// also should not propagate the error
if minIndex == 0 {
return index, result, nil
}
// update the min index if the previous result was not found. This
// is an attempt to not return data unnecessarily when we end up
// watching the root of a memdb Radix tree because the data being
// watched doesn't exist yet.
if notFound {
minIndex = index
}
notFound = true
case err != nil:
return index, result, err
}
// when enabled we can prevent sending back data that hasn't changed.
if suppressSpuriousWakeup {
newHash, err := hashstructure_v2.Hash(result, hashstructure_v2.FormatV2, nil)
if err != nil {
return index, result, fmt.Errorf("error hashing data for spurious wakeup suppression: %w", err)
}
// set minIndex to the returned index to prevent sending back identical data
if ranOnce && priorHash == newHash {
minIndex = index
}
ranOnce = true
priorHash = newHash
}
// one final check if we should be considered unblocked and
// return the value. Some conditions in the switch above
// alter the minIndex and prevent this return if it would
// be desirable. One such case is when the actual data has
// not changed since the last round through the query and
// we would rather not do any further processing for unchanged
// data. This mostly protects against watches for data that
// doesn't exist from return the non-existant value constantly.
if index > minIndex {
return index, result, nil
}
// Block until something changes. Because we have added the state
// stores AbandonCh to this watch set, a snapshot restore will
// cause things to unblock in addition to changes to the actual
// queried data.
if err := ws.WatchCtx(ctx); err != nil {
// exit if the context was cancelled
return index, result, nil
}
select {
case <-state.AbandonCh():
return index, result, nil
default:
}
}
}
// ServerLocalNotify will watch for changes in the State Store using the provided
// query function and invoke the notify callback whenever the results of that query
// function have changed. This function will return an error if parameter validations
// fail but otherwise the background go routine to process the notifications will
// be spawned and nil will be returned. Just like ServerLocalBlockingQuery this makes
// use of Go Generics and for the same reasons as outlined in the documentation for
// that function.
func ServerLocalNotify[ResultType any, StoreType StateStore](
ctx context.Context,
correlationID string,
getStore func() StoreType,
query func(memdb.WatchSet, StoreType) (uint64, ResultType, error),
notify func(ctx context.Context, correlationID string, result ResultType, err error),
) error {
return serverLocalNotify(
ctx,
correlationID,
getStore,
query,
notify,
// Public callers should not need to know when the internal go routines are finished.
// Being able to provide a done function to the internal version of this function is
// to allow our tests to be more determinstic and to eliminate arbitrary sleeps.
noopDone,
// Public callers do not get to override the error backoff configuration. Internally
// we want to allow for this to enable our unit tests to run much more quickly.
defaultWaiter(),
)
}
// serverLocalNotify is the internal version of ServerLocalNotify. It takes
// two additional arguments of the waiter to use and a function to call
// when the notification go routine has finished
func serverLocalNotify[ResultType any, StoreType StateStore](
ctx context.Context,
correlationID string,
getStore func() StoreType,
query func(memdb.WatchSet, StoreType) (uint64, ResultType, error),
notify func(ctx context.Context, correlationID string, result ResultType, err error),
done func(),
waiter *retry.Waiter,
) error {
if ctx == nil {
return errNilContext
}
if getStore == nil {
return errNilGetStore
}
if query == nil {
return errNilQuery
}
if notify == nil {
return errNilNotify
}
go serverLocalNotifyRoutine(
ctx,
correlationID,
getStore,
query,
notify,
done,
waiter,
)
return nil
}
// serverLocalNotifyRoutine is the function intended to be run within a new
// go routine to process the updates. It will not check to ensure callbacks
// are non-nil nor perform other parameter validation. It is assumed that
// the in-package caller of this method will have already done that. It also
// takes the backoff waiter in as an argument so that unit tests within this
// package can override the default values that the exported ServerLocalNotify
// function would have set up.
func serverLocalNotifyRoutine[ResultType any, StoreType StateStore](
ctx context.Context,
correlationID string,
getStore func() StoreType,
query func(memdb.WatchSet, StoreType) (uint64, ResultType, error),
notify func(ctx context.Context, correlationID string, result ResultType, err error),
done func(),
waiter *retry.Waiter,
) {
defer done()
var minIndex uint64
for {
// Check if the context has been cancelled. Do not issue
// more queries if it has been cancelled.
if ctx.Err() != nil {
return
}
// Perform the blocking query
index, result, err := ServerLocalBlockingQuery(ctx, getStore, minIndex, true, query)
// Check if the context has been cancelled. If it has we should not send more
// notifications.
if ctx.Err() != nil {
return
}
// Check the index to see if we should call notify
if minIndex == 0 || minIndex < index {
notify(ctx, correlationID, result, err)
minIndex = index
}
// Handle errors with backoff. Badly behaved blocking calls that returned
// a zero index are considered as failures since we need to not get stuck
// in a busy loop.
if err == nil && index > 0 {
waiter.Reset()
} else {
if waiter.Wait(ctx) != nil {
return
}
}
// ensure we don't use zero indexes
if err == nil && minIndex < 1 {
minIndex = 1
}
}
}