227 lines
8.6 KiB
Go
227 lines
8.6 KiB
Go
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package acl
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// ChainedAuthorizer can combine multiple Authorizers into one.
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// Each Authorizer in the chain is asked (in order) for an
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// enforcement decision. The first non-Default decision that
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// is rendered by an Authorizer in the chain will be used
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// as the overall decision of the ChainedAuthorizer
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type ChainedAuthorizer struct {
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chain []Authorizer
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}
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// NewChainedAuthorizer creates a ChainedAuthorizer with the provided
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// chain of Authorizers. The slice provided should be in the order of
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// most precedent Authorizer at the beginning and least precedent
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// Authorizer at the end.
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func NewChainedAuthorizer(chain []Authorizer) *ChainedAuthorizer {
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return &ChainedAuthorizer{
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chain: chain,
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}
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}
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func (c *ChainedAuthorizer) executeChain(enforce func(authz Authorizer) EnforcementDecision) EnforcementDecision {
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for _, authz := range c.chain {
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decision := enforce(authz)
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if decision != Default {
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return decision
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}
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}
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return Deny
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}
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// ACLRead checks for permission to list all the ACLs
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func (c *ChainedAuthorizer) ACLRead(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.ACLRead(entCtx)
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})
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}
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// ACLWrite checks for permission to manipulate ACLs
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func (c *ChainedAuthorizer) ACLWrite(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.ACLWrite(entCtx)
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})
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}
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// AgentRead checks for permission to read from agent endpoints for a
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// given node.
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func (c *ChainedAuthorizer) AgentRead(node string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.AgentRead(node, entCtx)
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})
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}
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// AgentWrite checks for permission to make changes via agent endpoints
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// for a given node.
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func (c *ChainedAuthorizer) AgentWrite(node string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.AgentWrite(node, entCtx)
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})
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}
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// EventRead determines if a specific event can be queried.
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func (c *ChainedAuthorizer) EventRead(name string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.EventRead(name, entCtx)
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})
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}
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// EventWrite determines if a specific event may be fired.
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func (c *ChainedAuthorizer) EventWrite(name string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.EventWrite(name, entCtx)
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})
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}
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// IntentionDefaultAllow determines the default authorized behavior
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// when no intentions match a Connect request.
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func (c *ChainedAuthorizer) IntentionDefaultAllow(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.IntentionDefaultAllow(entCtx)
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})
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}
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// IntentionRead determines if a specific intention can be read.
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func (c *ChainedAuthorizer) IntentionRead(prefix string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.IntentionRead(prefix, entCtx)
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})
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}
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// IntentionWrite determines if a specific intention can be
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// created, modified, or deleted.
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func (c *ChainedAuthorizer) IntentionWrite(prefix string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.IntentionWrite(prefix, entCtx)
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})
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}
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// KeyList checks for permission to list keys under a prefix
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func (c *ChainedAuthorizer) KeyList(keyPrefix string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.KeyList(keyPrefix, entCtx)
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})
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}
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// KeyRead checks for permission to read a given key
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func (c *ChainedAuthorizer) KeyRead(key string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.KeyRead(key, entCtx)
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})
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}
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// KeyWrite checks for permission to write a given key
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func (c *ChainedAuthorizer) KeyWrite(key string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.KeyWrite(key, entCtx)
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})
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}
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// KeyWritePrefix checks for permission to write to an
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// entire key prefix. This means there must be no sub-policies
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// that deny a write.
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func (c *ChainedAuthorizer) KeyWritePrefix(keyPrefix string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.KeyWritePrefix(keyPrefix, entCtx)
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})
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}
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// KeyringRead determines if the encryption keyring used in
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// the gossip layer can be read.
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func (c *ChainedAuthorizer) KeyringRead(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.KeyringRead(entCtx)
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})
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}
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// KeyringWrite determines if the keyring can be manipulated
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func (c *ChainedAuthorizer) KeyringWrite(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.KeyringWrite(entCtx)
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})
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}
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// NodeRead checks for permission to read (discover) a given node.
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func (c *ChainedAuthorizer) NodeRead(node string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.NodeRead(node, entCtx)
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})
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}
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// NodeWrite checks for permission to create or update (register) a
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// given node.
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func (c *ChainedAuthorizer) NodeWrite(node string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.NodeWrite(node, entCtx)
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})
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}
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// OperatorRead determines if the read-only Consul operator functions
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// can be used.
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func (c *ChainedAuthorizer) OperatorRead(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.OperatorRead(entCtx)
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})
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}
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// OperatorWrite determines if the state-changing Consul operator
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// functions can be used.
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func (c *ChainedAuthorizer) OperatorWrite(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.OperatorWrite(entCtx)
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})
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}
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// PreparedQueryRead determines if a specific prepared query can be read
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// to show its contents (this is not used for execution).
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func (c *ChainedAuthorizer) PreparedQueryRead(query string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.PreparedQueryRead(query, entCtx)
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})
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}
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// PreparedQueryWrite determines if a specific prepared query can be
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// created, modified, or deleted.
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func (c *ChainedAuthorizer) PreparedQueryWrite(query string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.PreparedQueryWrite(query, entCtx)
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})
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}
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// ServiceRead checks for permission to read a given service
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func (c *ChainedAuthorizer) ServiceRead(name string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.ServiceRead(name, entCtx)
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})
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}
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// ServiceWrite checks for permission to create or update a given
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// service
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func (c *ChainedAuthorizer) ServiceWrite(name string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.ServiceWrite(name, entCtx)
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})
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}
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// SessionRead checks for permission to read sessions for a given node.
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func (c *ChainedAuthorizer) SessionRead(node string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.SessionRead(node, entCtx)
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})
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}
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// SessionWrite checks for permission to create sessions for a given
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// node.
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func (c *ChainedAuthorizer) SessionWrite(node string, entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.SessionWrite(node, entCtx)
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})
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}
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// Snapshot checks for permission to take and restore snapshots.
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func (c *ChainedAuthorizer) Snapshot(entCtx *EnterpriseAuthorizerContext) EnforcementDecision {
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return c.executeChain(func(authz Authorizer) EnforcementDecision {
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return authz.Snapshot(entCtx)
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})
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}
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