177 lines
4.9 KiB
Go
177 lines
4.9 KiB
Go
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package controller
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import (
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"context"
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"sync"
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"time"
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)
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// much of this is a re-implementation of
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// https://github.com/kubernetes/client-go/blob/release-1.25/util/workqueue/queue.go
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// WorkQueue is an interface for a work queue with semantics to help with
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// retries and rate limiting.
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type WorkQueue interface {
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// Get retrieves the next Request in the queue, blocking until a Request is
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// available, if shutdown is true, then the queue is shutting down and should
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// no longer be used by the caller.
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Get() (item Request, shutdown bool)
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// Add immediately adds a Request to the work queue.
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Add(item Request)
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// AddAfter adds a Request to the work queue after a given amount of time.
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AddAfter(item Request, duration time.Duration)
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// AddRateLimited adds a Request to the work queue after the amount of time
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// specified by applying the queue's rate limiter.
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AddRateLimited(item Request)
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// Forget signals the queue to reset the rate-limiting for the given Request.
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Forget(item Request)
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// Done tells the work queue that the Request has been successfully processed
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// and can be deleted from the queue.
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Done(item Request)
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}
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// queue implements a rate-limited work queue
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type queue struct {
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// queue holds an ordered list of Requests needing to be processed
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queue []Request
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// dirty holds the working set of all Requests, whether they are being
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// processed or not
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dirty map[Request]struct{}
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// processing holds the set of current requests being processed
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processing map[Request]struct{}
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// deferred is an internal priority queue that tracks deferred
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// Requests
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deferred DeferQueue
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// ratelimiter is the internal rate-limiter for the queue
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ratelimiter Limiter
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// cond synchronizes queue access and handles signalling for when
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// data is available in the queue
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cond *sync.Cond
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// ctx is the top-level context that, when canceled, shuts down the queue
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ctx context.Context
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}
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// RunWorkQueue returns a started WorkQueue that has per-Request exponential backoff rate-limiting.
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// When the passed in context is canceled, the queue shuts down.
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func RunWorkQueue(ctx context.Context, baseBackoff, maxBackoff time.Duration) WorkQueue {
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q := &queue{
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ratelimiter: NewRateLimiter(baseBackoff, maxBackoff),
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dirty: make(map[Request]struct{}),
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processing: make(map[Request]struct{}),
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cond: sync.NewCond(&sync.Mutex{}),
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deferred: NewDeferQueue(500 * time.Millisecond),
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ctx: ctx,
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}
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go q.start()
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return q
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}
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// start begins the asynchronous processing loop for the deferral queue
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func (q *queue) start() {
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go q.deferred.Process(q.ctx, func(item Request) {
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q.Add(item)
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})
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<-q.ctx.Done()
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q.cond.Broadcast()
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}
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// shuttingDown returns whether the queue is in the process of shutting down
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func (q *queue) shuttingDown() bool {
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select {
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case <-q.ctx.Done():
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return true
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default:
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return false
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}
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}
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// Get returns the next Request to be processed by the caller, blocking until
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// an item is available in the queue. If the returned shutdown parameter is true,
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// then the caller should stop using the queue. Any Requests returned by a call
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// to Get must be explicitly marked as processed via the Done method.
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func (q *queue) Get() (item Request, shutdown bool) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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for len(q.queue) == 0 && !q.shuttingDown() {
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q.cond.Wait()
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}
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if len(q.queue) == 0 {
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// We must be shutting down.
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return Request{}, true
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}
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item, q.queue = q.queue[0], q.queue[1:]
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q.processing[item] = struct{}{}
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delete(q.dirty, item)
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return item, false
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}
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// Add puts the given Request in the queue. If the Request is already in
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// the queue or the queue is stopping, then this is a no-op.
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func (q *queue) Add(item Request) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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if q.shuttingDown() {
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return
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}
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if _, ok := q.dirty[item]; ok {
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return
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}
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q.dirty[item] = struct{}{}
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if _, ok := q.processing[item]; ok {
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return
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}
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q.queue = append(q.queue, item)
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q.cond.Signal()
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}
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// AddAfter adds a Request to the work queue after a given amount of time.
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func (q *queue) AddAfter(item Request, duration time.Duration) {
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// don't add if we're already shutting down
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if q.shuttingDown() {
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return
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}
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// immediately add if there is no delay
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if duration <= 0 {
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q.Add(item)
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return
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}
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q.deferred.Defer(q.ctx, item, time.Now().Add(duration))
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}
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// AddRateLimited adds the given Request to the queue after applying the
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// rate limiter to determine when the Request should next be processed.
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func (q *queue) AddRateLimited(item Request) {
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q.AddAfter(item, q.ratelimiter.NextRetry(item))
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}
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// Forget signals the queue to reset the rate-limiting for the given Request.
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func (q *queue) Forget(item Request) {
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q.ratelimiter.Forget(item)
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}
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// Done removes the item from the queue, if it has been marked dirty
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// again while being processed, it is re-added to the queue.
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func (q *queue) Done(item Request) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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delete(q.processing, item)
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if _, ok := q.dirty[item]; ok {
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q.queue = append(q.queue, item)
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q.cond.Signal()
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}
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}
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