open-consul/agent/consul/rtt.go

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package consul
import (
"fmt"
"sort"
pkg refactor command/agent/* -> agent/* command/consul/* -> agent/consul/* command/agent/command{,_test}.go -> command/agent{,_test}.go command/base/command.go -> command/base.go command/base/* -> command/* commands.go -> command/commands.go The script which did the refactor is: ( cd $GOPATH/src/github.com/hashicorp/consul git mv command/agent/command.go command/agent.go git mv command/agent/command_test.go command/agent_test.go git mv command/agent/flag_slice_value{,_test}.go command/ git mv command/agent . git mv command/base/command.go command/base.go git mv command/base/config_util{,_test}.go command/ git mv commands.go command/ git mv consul agent rmdir command/base/ gsed -i -e 's|package agent|package command|' command/agent{,_test}.go gsed -i -e 's|package agent|package command|' command/flag_slice_value{,_test}.go gsed -i -e 's|package base|package command|' command/base.go command/config_util{,_test}.go gsed -i -e 's|package main|package command|' command/commands.go gsed -i -e 's|base.Command|BaseCommand|' command/commands.go gsed -i -e 's|agent.Command|AgentCommand|' command/commands.go gsed -i -e 's|\tCommand:|\tBaseCommand:|' command/commands.go gsed -i -e 's|base\.||' command/commands.go gsed -i -e 's|command\.||' command/commands.go gsed -i -e 's|command|c|' main.go gsed -i -e 's|range Commands|range command.Commands|' main.go gsed -i -e 's|Commands: Commands|Commands: command.Commands|' main.go gsed -i -e 's|base\.BoolValue|BoolValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.DurationValue|DurationValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.StringValue|StringValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.UintValue|UintValue|' command/operator_autopilot_set.go gsed -i -e 's|\bCommand\b|BaseCommand|' command/base.go gsed -i -e 's|BaseCommand Options|Command Options|' command/base.go gsed -i -e 's|base.Command|BaseCommand|' command/*.go gsed -i -e 's|c\.Command|c.BaseCommand|g' command/*.go gsed -i -e 's|\tCommand:|\tBaseCommand:|' command/*_test.go gsed -i -e 's|base\.||' command/*_test.go gsed -i -e 's|\bCommand\b|AgentCommand|' command/agent{,_test}.go gsed -i -e 's|cmd.AgentCommand|cmd.BaseCommand|' command/agent.go gsed -i -e 's|cli.AgentCommand = new(Command)|cli.Command = new(AgentCommand)|' command/agent_test.go gsed -i -e 's|exec.AgentCommand|exec.Command|' command/agent_test.go gsed -i -e 's|exec.BaseCommand|exec.Command|' command/agent_test.go gsed -i -e 's|NewTestAgent|agent.NewTestAgent|' command/agent_test.go gsed -i -e 's|= TestConfig|= agent.TestConfig|' command/agent_test.go gsed -i -e 's|: RetryJoin|: agent.RetryJoin|' command/agent_test.go gsed -i -e 's|\.\./\.\./|../|' command/config_util_test.go gsed -i -e 's|\bverifyUniqueListeners|VerifyUniqueListeners|' agent/config{,_test}.go command/agent.go gsed -i -e 's|\bserfLANKeyring\b|SerfLANKeyring|g' agent/{agent,keyring,testagent}.go command/agent.go gsed -i -e 's|\bserfWANKeyring\b|SerfWANKeyring|g' agent/{agent,keyring,testagent}.go command/agent.go gsed -i -e 's|\bNewAgent\b|agent.New|g' command/agent{,_test}.go gsed -i -e 's|\bNewAgent|New|' agent/{acl_test,agent,testagent}.go gsed -i -e 's|\bAgent\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bBool\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bDefaultConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bDevConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bMergeConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bReadConfigPaths\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bParseMetaPair\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bSerfLANKeyring\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bSerfWANKeyring\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|circonus\.agent|circonus|g' command/agent{,_test}.go gsed -i -e 's|logger\.agent|logger|g' command/agent{,_test}.go gsed -i -e 's|metrics\.agent|metrics|g' command/agent{,_test}.go gsed -i -e 's|// agent.Agent|// agent|' command/agent{,_test}.go gsed -i -e 's|a\.agent\.Config|a.Config|' command/agent{,_test}.go gsed -i -e 's|agent\.AppendSliceValue|AppendSliceValue|' command/{configtest,validate}.go gsed -i -e 's|consul/consul|agent/consul|' GNUmakefile gsed -i -e 's|\.\./test|../../test|' agent/consul/server_test.go # fix imports f=$(grep -rl 'github.com/hashicorp/consul/command/agent' * | grep '\.go') gsed -i -e 's|github.com/hashicorp/consul/command/agent|github.com/hashicorp/consul/agent|' $f goimports -w $f f=$(grep -rl 'github.com/hashicorp/consul/consul' * | grep '\.go') gsed -i -e 's|github.com/hashicorp/consul/consul|github.com/hashicorp/consul/agent/consul|' $f goimports -w $f goimports -w command/*.go main.go )
2017-06-09 22:28:28 +00:00
"github.com/hashicorp/consul/agent/consul/structs"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/serf/coordinate"
)
// nodeSorter takes a list of nodes and a parallel vector of distances and
// implements sort.Interface, keeping both structures coherent and sorting by
// distance.
type nodeSorter struct {
Nodes structs.Nodes
Vec []float64
}
// newNodeSorter returns a new sorter for the given source coordinate and set of
// nodes.
func (s *Server) newNodeSorter(c *coordinate.Coordinate, nodes structs.Nodes) (sort.Interface, error) {
state := s.fsm.State()
vec := make([]float64, len(nodes))
for i, node := range nodes {
coord, err := state.CoordinateGetRaw(node.Node)
if err != nil {
return nil, err
}
vec[i] = lib.ComputeDistance(c, coord)
}
return &nodeSorter{nodes, vec}, nil
}
// See sort.Interface.
func (n *nodeSorter) Len() int {
return len(n.Nodes)
}
// See sort.Interface.
func (n *nodeSorter) Swap(i, j int) {
n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
}
// See sort.Interface.
func (n *nodeSorter) Less(i, j int) bool {
return n.Vec[i] < n.Vec[j]
}
// serviceNodeSorter takes a list of service nodes and a parallel vector of
// distances and implements sort.Interface, keeping both structures coherent and
// sorting by distance.
type serviceNodeSorter struct {
Nodes structs.ServiceNodes
Vec []float64
}
// newServiceNodeSorter returns a new sorter for the given source coordinate and
// set of service nodes.
func (s *Server) newServiceNodeSorter(c *coordinate.Coordinate, nodes structs.ServiceNodes) (sort.Interface, error) {
state := s.fsm.State()
vec := make([]float64, len(nodes))
for i, node := range nodes {
coord, err := state.CoordinateGetRaw(node.Node)
if err != nil {
return nil, err
}
vec[i] = lib.ComputeDistance(c, coord)
}
return &serviceNodeSorter{nodes, vec}, nil
}
// See sort.Interface.
func (n *serviceNodeSorter) Len() int {
return len(n.Nodes)
}
// See sort.Interface.
func (n *serviceNodeSorter) Swap(i, j int) {
n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
}
// See sort.Interface.
func (n *serviceNodeSorter) Less(i, j int) bool {
return n.Vec[i] < n.Vec[j]
}
// serviceNodeSorter takes a list of health checks and a parallel vector of
// distances and implements sort.Interface, keeping both structures coherent and
// sorting by distance.
type healthCheckSorter struct {
Checks structs.HealthChecks
Vec []float64
}
// newHealthCheckSorter returns a new sorter for the given source coordinate and
// set of health checks with nodes.
func (s *Server) newHealthCheckSorter(c *coordinate.Coordinate, checks structs.HealthChecks) (sort.Interface, error) {
state := s.fsm.State()
vec := make([]float64, len(checks))
for i, check := range checks {
coord, err := state.CoordinateGetRaw(check.Node)
if err != nil {
return nil, err
}
vec[i] = lib.ComputeDistance(c, coord)
}
return &healthCheckSorter{checks, vec}, nil
}
// See sort.Interface.
func (n *healthCheckSorter) Len() int {
return len(n.Checks)
}
// See sort.Interface.
func (n *healthCheckSorter) Swap(i, j int) {
n.Checks[i], n.Checks[j] = n.Checks[j], n.Checks[i]
n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
}
// See sort.Interface.
func (n *healthCheckSorter) Less(i, j int) bool {
return n.Vec[i] < n.Vec[j]
}
// checkServiceNodeSorter takes a list of service nodes and a parallel vector of
// distances and implements sort.Interface, keeping both structures coherent and
// sorting by distance.
type checkServiceNodeSorter struct {
Nodes structs.CheckServiceNodes
Vec []float64
}
// newCheckServiceNodeSorter returns a new sorter for the given source coordinate
// and set of nodes with health checks.
func (s *Server) newCheckServiceNodeSorter(c *coordinate.Coordinate, nodes structs.CheckServiceNodes) (sort.Interface, error) {
state := s.fsm.State()
vec := make([]float64, len(nodes))
for i, node := range nodes {
coord, err := state.CoordinateGetRaw(node.Node.Node)
if err != nil {
return nil, err
}
vec[i] = lib.ComputeDistance(c, coord)
}
return &checkServiceNodeSorter{nodes, vec}, nil
}
// See sort.Interface.
func (n *checkServiceNodeSorter) Len() int {
return len(n.Nodes)
}
// See sort.Interface.
func (n *checkServiceNodeSorter) Swap(i, j int) {
n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
}
// See sort.Interface.
func (n *checkServiceNodeSorter) Less(i, j int) bool {
return n.Vec[i] < n.Vec[j]
}
// newSorterByDistanceFrom returns a sorter for the given type.
func (s *Server) newSorterByDistanceFrom(c *coordinate.Coordinate, subj interface{}) (sort.Interface, error) {
switch v := subj.(type) {
case structs.Nodes:
return s.newNodeSorter(c, v)
case structs.ServiceNodes:
return s.newServiceNodeSorter(c, v)
case structs.HealthChecks:
return s.newHealthCheckSorter(c, v)
case structs.CheckServiceNodes:
return s.newCheckServiceNodeSorter(c, v)
default:
panic(fmt.Errorf("Unhandled type passed to newSorterByDistanceFrom: %#v", subj))
}
}
// sortNodesByDistanceFrom is used to sort results from our service catalog based
// on the round trip time from the given source node. Nodes with missing coordinates
// will get stable sorted at the end of the list.
//
// If coordinates are disabled this will be a no-op.
func (s *Server) sortNodesByDistanceFrom(source structs.QuerySource, subj interface{}) error {
// We can't sort if there's no source node.
if source.Node == "" {
return nil
}
// We can't compare coordinates across DCs.
if source.Datacenter != s.config.Datacenter {
return nil
}
// There won't always be a coordinate for the source node. If there's not
// one then we can bail out because there's no meaning for the sort.
state := s.fsm.State()
coord, err := state.CoordinateGetRaw(source.Node)
if err != nil {
return err
}
if coord == nil {
return nil
}
// Do the sort!
sorter, err := s.newSorterByDistanceFrom(coord, subj)
if err != nil {
return err
}
sort.Stable(sorter)
return nil
}