deb.open-vault/helper/fairshare/jobmanager.go

359 lines
9.6 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package fairshare
import (
"container/list"
"fmt"
"io/ioutil"
"math"
"sync"
"time"
"github.com/armon/go-metrics"
log "github.com/hashicorp/go-hclog"
uuid "github.com/hashicorp/go-uuid"
"github.com/hashicorp/vault/helper/metricsutil"
"github.com/hashicorp/vault/sdk/helper/logging"
)
type JobManager struct {
name string
queues map[string]*list.List
quit chan struct{}
newWork chan struct{} // must be buffered
workerPool *dispatcher
workerCount map[string]int
onceStart sync.Once
onceStop sync.Once
logger log.Logger
totalJobs int
metricSink *metricsutil.ClusterMetricSink
// waitgroup for testing stop functionality
wg sync.WaitGroup
// protects `queues`, `workerCount`, `queuesIndex`, `lastQueueAccessed`
l sync.RWMutex
// track queues by index for round robin worker assignment
queuesIndex []string
lastQueueAccessed int
}
// NewJobManager creates a job manager, with an optional name
func NewJobManager(name string, numWorkers int, l log.Logger, metricSink *metricsutil.ClusterMetricSink) *JobManager {
if l == nil {
l = logging.NewVaultLoggerWithWriter(ioutil.Discard, log.NoLevel)
}
if name == "" {
guid, err := uuid.GenerateUUID()
if err != nil {
l.Warn("uuid generator failed, using 'no-uuid'", "err", err)
guid = "no-uuid"
}
name = fmt.Sprintf("jobmanager-%s", guid)
}
wp := newDispatcher(fmt.Sprintf("%s-dispatcher", name), numWorkers, l)
j := JobManager{
name: name,
queues: make(map[string]*list.List),
quit: make(chan struct{}),
newWork: make(chan struct{}, 1),
workerPool: wp,
workerCount: make(map[string]int),
logger: l,
metricSink: metricSink,
queuesIndex: make([]string, 0),
lastQueueAccessed: -1,
}
j.logger.Trace("created job manager", "name", name, "pool_size", numWorkers)
return &j
}
// Start starts the job manager
// note: a given job manager cannot be restarted after it has been stopped
func (j *JobManager) Start() {
j.onceStart.Do(func() {
j.logger.Trace("starting job manager", "name", j.name)
j.workerPool.start()
j.assignWork()
})
}
// Stop stops the job manager asynchronously
func (j *JobManager) Stop() {
j.onceStop.Do(func() {
j.logger.Trace("terminating job manager...")
close(j.quit)
j.workerPool.stop()
})
}
// AddJob adds a job to the given queue, creating the queue if it doesn't exist
func (j *JobManager) AddJob(job Job, queueID string) {
j.l.Lock()
if len(j.queues) == 0 {
defer func() {
// newWork must be buffered to avoid deadlocks if work is added
// before the job manager is started
j.newWork <- struct{}{}
}()
}
defer j.l.Unlock()
if _, ok := j.queues[queueID]; !ok {
j.addQueue(queueID)
}
j.queues[queueID].PushBack(job)
j.totalJobs++
if j.metricSink != nil {
j.metricSink.AddSampleWithLabels([]string{j.name, "job_manager", "queue_length"}, float32(j.queues[queueID].Len()), []metrics.Label{{"queue_id", queueID}})
j.metricSink.AddSample([]string{j.name, "job_manager", "total_jobs"}, float32(j.totalJobs))
}
}
// GetCurrentJobCount returns the total number of pending jobs in the job manager
func (j *JobManager) GetPendingJobCount() int {
j.l.RLock()
defer j.l.RUnlock()
cnt := 0
for _, q := range j.queues {
cnt += q.Len()
}
return cnt
}
// GetWorkerCounts() returns a map of queue ID to number of active workers
func (j *JobManager) GetWorkerCounts() map[string]int {
j.l.RLock()
defer j.l.RUnlock()
return j.workerCount
}
// GetWorkQueueLengths() returns a map of queue ID to number of jobs in the queue
func (j *JobManager) GetWorkQueueLengths() map[string]int {
out := make(map[string]int)
j.l.RLock()
defer j.l.RUnlock()
for k, v := range j.queues {
out[k] = v.Len()
}
return out
}
// getNextJob pops the next job to be processed and prunes empty queues
// it also returns the ID of the queue the job is associated with
func (j *JobManager) getNextJob() (Job, string) {
j.l.Lock()
defer j.l.Unlock()
if len(j.queues) == 0 {
return nil, ""
}
queueID, canAssignWorker := j.getNextQueue()
if !canAssignWorker {
return nil, ""
}
jobElement := j.queues[queueID].Front()
jobRaw := j.queues[queueID].Remove(jobElement)
j.totalJobs--
if j.metricSink != nil {
j.metricSink.AddSampleWithLabels([]string{j.name, "job_manager", "queue_length"}, float32(j.queues[queueID].Len()), []metrics.Label{{"queue_id", queueID}})
j.metricSink.AddSample([]string{j.name, "job_manager", "total_jobs"}, float32(j.totalJobs))
}
if j.queues[queueID].Len() == 0 {
// we remove the empty queue, but we don't remove the worker count
// in case we are still working on previous jobs from this queue.
// worker count cleanup is handled in j.decrementWorkerCount
j.removeLastQueueAccessed()
}
return jobRaw.(Job), queueID
}
// returns the next queue to assign work from, and a bool if there is a queue
// that can have a worker assigned. if there is work to be assigned,
// j.lastQueueAccessed will be updated to that queue.
// note: this must be called with j.l held
func (j *JobManager) getNextQueue() (string, bool) {
var nextQueue string
var canAssignWorker bool
// ensure we loop through all existing queues until we find an eligible
// queue, if one exists.
queueIdx := j.nextQueueIndex(j.lastQueueAccessed)
for i := 0; i < len(j.queuesIndex); i++ {
potentialQueueID := j.queuesIndex[queueIdx]
if !j.queueWorkersSaturated(potentialQueueID) {
nextQueue = potentialQueueID
canAssignWorker = true
j.lastQueueAccessed = queueIdx
break
}
queueIdx = j.nextQueueIndex(queueIdx)
}
return nextQueue, canAssignWorker
}
// get the index of the next queue in round-robin order
// note: this must be called with j.l held
func (j *JobManager) nextQueueIndex(currentIdx int) int {
return (currentIdx + 1) % len(j.queuesIndex)
}
// returns true if there are already too many workers on this queue
// note: this must be called with j.l held (at least for read).
// note: we may want to eventually factor in queue length relative to num queues
func (j *JobManager) queueWorkersSaturated(queueID string) bool {
numActiveQueues := float64(len(j.queues))
numTotalWorkers := float64(j.workerPool.numWorkers)
maxWorkersPerQueue := math.Ceil(0.9 * numTotalWorkers / numActiveQueues)
numWorkersPerQueue := j.workerCount
return numWorkersPerQueue[queueID] >= int(maxWorkersPerQueue)
}
// increment the worker count for this queue
func (j *JobManager) incrementWorkerCount(queueID string) {
j.l.Lock()
defer j.l.Unlock()
j.workerCount[queueID]++
}
// decrement the worker count for this queue
// this also removes worker tracking for this queue if needed
func (j *JobManager) decrementWorkerCount(queueID string) {
j.l.Lock()
defer j.l.Unlock()
j.workerCount[queueID]--
_, queueExists := j.queues[queueID]
if !queueExists && j.workerCount[queueID] < 1 {
delete(j.workerCount, queueID)
}
}
// assignWork continually loops checks for new jobs and dispatches them to the
// worker pool
func (j *JobManager) assignWork() {
j.wg.Add(1)
go func() {
// ticker is used to prevent memory leak of using time.After in
// for - select pattern.
ticker := time.NewTicker(50 * time.Millisecond)
defer ticker.Stop()
for {
for {
// assign work while there are jobs to distribute
select {
case <-j.quit:
j.wg.Done()
return
case <-j.newWork:
// keep the channel empty since we're already processing work
default:
}
job, queueID := j.getNextJob()
if job != nil {
j.workerPool.dispatch(job,
func() {
j.incrementWorkerCount(queueID)
},
func() {
j.decrementWorkerCount(queueID)
})
} else {
break
}
}
ticker.Reset(50 * time.Millisecond)
select {
case <-j.quit:
j.wg.Done()
return
case <-j.newWork:
// listen for wake-up when an empty job manager has been given work
case <-ticker.C:
// periodically check if new workers can be assigned. with the
// fairsharing worker distribution it can be the case that there
// is work waiting, but no queues are eligible for another worker
}
}
}()
}
// addQueue generates a new queue if a queue for `queueID` doesn't exist
// it also starts tracking workers on that queue, if not already tracked
// note: this must be called with j.l held for write
func (j *JobManager) addQueue(queueID string) {
if _, ok := j.queues[queueID]; !ok {
j.queues[queueID] = list.New()
j.queuesIndex = append(j.queuesIndex, queueID)
}
// it's possible the queue ran out of work and was pruned, but there were
// still workers operating on data formerly in that queue, which were still
// being tracked. if that is the case, we don't want to wipe out that worker
// count when the queue is re-initialized.
if _, ok := j.workerCount[queueID]; !ok {
j.workerCount[queueID] = 0
}
}
// removes the queue and index tracker for the last queue accessed.
// it is to be used when the last queue accessed has emptied.
// note: this must be called with j.l held.
func (j *JobManager) removeLastQueueAccessed() {
if j.lastQueueAccessed == -1 || j.lastQueueAccessed > len(j.queuesIndex)-1 {
j.logger.Warn("call to remove queue out of bounds", "idx", j.lastQueueAccessed)
return
}
queueID := j.queuesIndex[j.lastQueueAccessed]
// remove the queue
delete(j.queues, queueID)
// remove the index for the queue
j.queuesIndex = append(j.queuesIndex[:j.lastQueueAccessed], j.queuesIndex[j.lastQueueAccessed+1:]...)
// correct the last queue accessed for round robining
if j.lastQueueAccessed > 0 {
j.lastQueueAccessed--
} else {
j.lastQueueAccessed = len(j.queuesIndex) - 1
}
}