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Introduce SNAPPY_ATTRIBUTE_ALWAYS_INLINE.
An internal CL started using ABSL_ATTRIBUTE_ALWAYS_INLINE from Abseil. This CL introduces equivalent functionality as SNAPPY_ALWAYS_INLINE. PiperOrigin-RevId: 306289650
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@ -103,6 +103,13 @@ int main() {
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return __builtin_ctzll(0);
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}" HAVE_BUILTIN_CTZ)
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check_cxx_source_compiles("
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__attribute__((always_inline)) int zero() { return 0; }
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int main() {
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return zero();
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}" HAVE_ATTRIBUTE_ALWAYS_INLINE)
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check_cxx_source_compiles("
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#include <tmmintrin.h>
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@ -1,6 +1,9 @@
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#ifndef THIRD_PARTY_SNAPPY_OPENSOURCE_CMAKE_CONFIG_H_
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#define THIRD_PARTY_SNAPPY_OPENSOURCE_CMAKE_CONFIG_H_
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/* Define to 1 if the compiler supports __attribute__((always_inline)). */
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#cmakedefine HAVE_ATTRIBUTE_ALWAYS_INLINE 1
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/* Define to 1 if the compiler supports __builtin_ctz and friends. */
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#cmakedefine HAVE_BUILTIN_CTZ 1
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@ -37,7 +37,7 @@
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#include <cstdint>
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#include <cstring>
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#include <numeric_limits>
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#include <limits>
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#include <string>
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#include <assert.h>
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@ -107,6 +107,13 @@
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#define SNAPPY_PREDICT_TRUE(x) x
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#endif
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// Inlining hints.
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#ifdef HAVE_ATTRIBUTE_ALWAYS_INLINE
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#define SNAPPY_ATTRIBUTE_ALWAYS_INLINE __attribute__((always_inline))
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#else
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#define SNAPPY_ATTRIBUTE_ALWAYS_INLINE
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#endif
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// This is only used for recomputing the tag byte table used during
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// decompression; for simplicity we just remove it from the open-source
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// version (anyone who wants to regenerate it can just do the call
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