rocksdb/utilities/transactions/write_unprepared_txn.h
sdong 4720ba4391 Remove RocksDB LITE (#11147)
Summary:
We haven't been actively mantaining RocksDB LITE recently and the size must have been gone up significantly. We are removing the support.

Most of changes were done through following comments:

unifdef -m -UROCKSDB_LITE `git grep -l ROCKSDB_LITE | egrep '[.](cc|h)'`

by Peter Dillinger. Others changes were manually applied to build scripts, CircleCI manifests, ROCKSDB_LITE is used in an expression and file db_stress_test_base.cc.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/11147

Test Plan: See CI

Reviewed By: pdillinger

Differential Revision: D42796341

fbshipit-source-id: 4920e15fc2060c2cd2221330a6d0e5e65d4b7fe2
2023-01-27 13:14:19 -08:00

340 lines
14 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <set>
#include "utilities/transactions/write_prepared_txn.h"
#include "utilities/transactions/write_unprepared_txn_db.h"
namespace ROCKSDB_NAMESPACE {
class WriteUnpreparedTxnDB;
class WriteUnpreparedTxn;
// WriteUnprepared transactions needs to be able to read their own uncommitted
// writes, and supporting this requires some careful consideration. Because
// writes in the current transaction may be flushed to DB already, we cannot
// rely on the contents of WriteBatchWithIndex to determine whether a key should
// be visible or not, so we have to remember to check the DB for any uncommitted
// keys that should be visible to us. First, we will need to change the seek to
// snapshot logic, to seek to max_visible_seq = max(snap_seq, max_unprep_seq).
// Any key greater than max_visible_seq should not be visible because they
// cannot be unprepared by the current transaction and they are not in its
// snapshot.
//
// When we seek to max_visible_seq, one of these cases will happen:
// 1. We hit a unprepared key from the current transaction.
// 2. We hit a unprepared key from the another transaction.
// 3. We hit a committed key with snap_seq < seq < max_unprep_seq.
// 4. We hit a committed key with seq <= snap_seq.
//
// IsVisibleFullCheck handles all cases correctly.
//
// Other notes:
// Note that max_visible_seq is only calculated once at iterator construction
// time, meaning if the same transaction is adding more unprep seqs through
// writes during iteration, these newer writes may not be visible. This is not a
// problem for MySQL though because it avoids modifying the index as it is
// scanning through it to avoid the Halloween Problem. Instead, it scans the
// index once up front, and modifies based on a temporary copy.
//
// In DBIter, there is a "reseek" optimization if the iterator skips over too
// many keys. However, this assumes that the reseek seeks exactly to the
// required key. In write unprepared, even after seeking directly to
// max_visible_seq, some iteration may be required before hitting a visible key,
// and special precautions must be taken to avoid performing another reseek,
// leading to an infinite loop.
//
class WriteUnpreparedTxnReadCallback : public ReadCallback {
public:
WriteUnpreparedTxnReadCallback(
WritePreparedTxnDB* db, SequenceNumber snapshot,
SequenceNumber min_uncommitted,
const std::map<SequenceNumber, size_t>& unprep_seqs,
SnapshotBackup backed_by_snapshot)
// Pass our last uncommitted seq as the snapshot to the parent class to
// ensure that the parent will not prematurely filter out own writes. We
// will do the exact comparison against snapshots in IsVisibleFullCheck
// override.
: ReadCallback(CalcMaxVisibleSeq(unprep_seqs, snapshot), min_uncommitted),
db_(db),
unprep_seqs_(unprep_seqs),
wup_snapshot_(snapshot),
backed_by_snapshot_(backed_by_snapshot) {
(void)backed_by_snapshot_; // to silence unused private field warning
}
virtual ~WriteUnpreparedTxnReadCallback() {
// If it is not backed by snapshot, the caller must check validity
assert(valid_checked_ || backed_by_snapshot_ == kBackedByDBSnapshot);
}
virtual bool IsVisibleFullCheck(SequenceNumber seq) override;
inline bool valid() {
valid_checked_ = true;
return snap_released_ == false;
}
void Refresh(SequenceNumber seq) override {
max_visible_seq_ = std::max(max_visible_seq_, seq);
wup_snapshot_ = seq;
}
static SequenceNumber CalcMaxVisibleSeq(
const std::map<SequenceNumber, size_t>& unprep_seqs,
SequenceNumber snapshot_seq) {
SequenceNumber max_unprepared = 0;
if (unprep_seqs.size()) {
max_unprepared =
unprep_seqs.rbegin()->first + unprep_seqs.rbegin()->second - 1;
}
return std::max(max_unprepared, snapshot_seq);
}
private:
WritePreparedTxnDB* db_;
const std::map<SequenceNumber, size_t>& unprep_seqs_;
SequenceNumber wup_snapshot_;
// Whether max_visible_seq_ is backed by a snapshot
const SnapshotBackup backed_by_snapshot_;
bool snap_released_ = false;
// Safety check to ensure that the caller has checked invalid statuses
bool valid_checked_ = false;
};
class WriteUnpreparedTxn : public WritePreparedTxn {
public:
WriteUnpreparedTxn(WriteUnpreparedTxnDB* db,
const WriteOptions& write_options,
const TransactionOptions& txn_options);
virtual ~WriteUnpreparedTxn();
using TransactionBaseImpl::Put;
virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value,
const bool assume_tracked = false) override;
virtual Status Put(ColumnFamilyHandle* column_family, const SliceParts& key,
const SliceParts& value,
const bool assume_tracked = false) override;
using TransactionBaseImpl::Merge;
virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value,
const bool assume_tracked = false) override;
using TransactionBaseImpl::Delete;
virtual Status Delete(ColumnFamilyHandle* column_family, const Slice& key,
const bool assume_tracked = false) override;
virtual Status Delete(ColumnFamilyHandle* column_family,
const SliceParts& key,
const bool assume_tracked = false) override;
using TransactionBaseImpl::SingleDelete;
virtual Status SingleDelete(ColumnFamilyHandle* column_family,
const Slice& key,
const bool assume_tracked = false) override;
virtual Status SingleDelete(ColumnFamilyHandle* column_family,
const SliceParts& key,
const bool assume_tracked = false) override;
// In WriteUnprepared, untracked writes will break snapshot validation logic.
// Snapshot validation will only check the largest sequence number of a key to
// see if it was committed or not. However, an untracked unprepared write will
// hide smaller committed sequence numbers.
//
// TODO(lth): Investigate whether it is worth having snapshot validation
// validate all values larger than snap_seq. Otherwise, we should return
// Status::NotSupported for untracked writes.
virtual Status RebuildFromWriteBatch(WriteBatch*) override;
virtual uint64_t GetLastLogNumber() const override {
return last_log_number_;
}
void RemoveActiveIterator(Iterator* iter) {
active_iterators_.erase(
std::remove(active_iterators_.begin(), active_iterators_.end(), iter),
active_iterators_.end());
}
protected:
void Initialize(const TransactionOptions& txn_options) override;
Status PrepareInternal() override;
Status CommitWithoutPrepareInternal() override;
Status CommitInternal() override;
Status RollbackInternal() override;
void Clear() override;
void SetSavePoint() override;
Status RollbackToSavePoint() override;
Status PopSavePoint() override;
// Get and GetIterator needs to be overridden so that a ReadCallback to
// handle read-your-own-write is used.
using Transaction::Get;
virtual Status Get(const ReadOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
PinnableSlice* value) override;
using Transaction::MultiGet;
virtual void MultiGet(const ReadOptions& options,
ColumnFamilyHandle* column_family,
const size_t num_keys, const Slice* keys,
PinnableSlice* values, Status* statuses,
const bool sorted_input = false) override;
using Transaction::GetIterator;
virtual Iterator* GetIterator(const ReadOptions& options) override;
virtual Iterator* GetIterator(const ReadOptions& options,
ColumnFamilyHandle* column_family) override;
virtual Status ValidateSnapshot(ColumnFamilyHandle* column_family,
const Slice& key,
SequenceNumber* tracked_at_seq) override;
private:
friend class WriteUnpreparedTransactionTest_ReadYourOwnWrite_Test;
friend class WriteUnpreparedTransactionTest_RecoveryTest_Test;
friend class WriteUnpreparedTransactionTest_UnpreparedBatch_Test;
friend class WriteUnpreparedTxnDB;
const std::map<SequenceNumber, size_t>& GetUnpreparedSequenceNumbers();
Status WriteRollbackKeys(const LockTracker& tracked_keys,
WriteBatchWithIndex* rollback_batch,
ReadCallback* callback, const ReadOptions& roptions);
Status MaybeFlushWriteBatchToDB();
Status FlushWriteBatchToDB(bool prepared);
Status FlushWriteBatchToDBInternal(bool prepared);
Status FlushWriteBatchWithSavePointToDB();
Status RollbackToSavePointInternal();
Status HandleWrite(std::function<Status()> do_write);
// For write unprepared, we check on every writebatch append to see if
// write_batch_flush_threshold_ has been exceeded, and then call
// FlushWriteBatchToDB if so. This logic is encapsulated in
// MaybeFlushWriteBatchToDB.
int64_t write_batch_flush_threshold_;
WriteUnpreparedTxnDB* wupt_db_;
// Ordered list of unprep_seq sequence numbers that we have already written
// to DB.
//
// This maps unprep_seq => prepare_batch_cnt for each unprepared batch
// written by this transaction.
//
// Note that this contains both prepared and unprepared batches, since they
// are treated similarily in prepare heap/commit map, so it simplifies the
// commit callbacks.
std::map<SequenceNumber, size_t> unprep_seqs_;
uint64_t last_log_number_;
// Recovered transactions have tracked_keys_ populated, but are not actually
// locked for efficiency reasons. For recovered transactions, skip unlocking
// keys when transaction ends.
bool recovered_txn_;
// Track the largest sequence number at which we performed snapshot
// validation. If snapshot validation was skipped because no snapshot was set,
// then this is set to GetLastPublishedSequence. This value is useful because
// it means that for keys that have unprepared seqnos, we can guarantee that
// no committed keys by other transactions can exist between
// largest_validated_seq_ and max_unprep_seq. See
// WriteUnpreparedTxnDB::NewIterator for an explanation for why this is
// necessary for iterator Prev().
//
// Currently this value only increases during the lifetime of a transaction,
// but in some cases, we should be able to restore the previously largest
// value when calling RollbackToSavepoint.
SequenceNumber largest_validated_seq_;
struct SavePoint {
// Record of unprep_seqs_ at this savepoint. The set of unprep_seq is
// used during RollbackToSavepoint to determine visibility when restoring
// old values.
//
// TODO(lth): Since all unprep_seqs_ sets further down the stack must be
// subsets, this can potentially be deduplicated by just storing set
// difference. Investigate if this is worth it.
std::map<SequenceNumber, size_t> unprep_seqs_;
// This snapshot will be used to read keys at this savepoint if we call
// RollbackToSavePoint.
std::unique_ptr<ManagedSnapshot> snapshot_;
SavePoint(const std::map<SequenceNumber, size_t>& seqs,
ManagedSnapshot* snapshot)
: unprep_seqs_(seqs), snapshot_(snapshot){};
};
// We have 3 data structures holding savepoint information:
// 1. TransactionBaseImpl::save_points_
// 2. WriteUnpreparedTxn::flushed_save_points_
// 3. WriteUnpreparecTxn::unflushed_save_points_
//
// TransactionBaseImpl::save_points_ holds information about all write
// batches, including the current in-memory write_batch_, or unprepared
// batches that have been written out. Its responsibility is just to track
// which keys have been modified in every savepoint.
//
// WriteUnpreparedTxn::flushed_save_points_ holds information about savepoints
// set on unprepared batches that have already flushed. It holds the snapshot
// and unprep_seqs at that savepoint, so that the rollback process can
// determine which keys were visible at that point in time.
//
// WriteUnpreparecTxn::unflushed_save_points_ holds information about
// savepoints on the current in-memory write_batch_. It simply records the
// size of the write batch at every savepoint.
//
// TODO(lth): Remove the redundancy between save_point_boundaries_ and
// write_batch_.save_points_.
//
// Based on this information, here are some invariants:
// size(unflushed_save_points_) = size(write_batch_.save_points_)
// size(flushed_save_points_) + size(unflushed_save_points_)
// = size(save_points_)
//
std::unique_ptr<autovector<WriteUnpreparedTxn::SavePoint>>
flushed_save_points_;
std::unique_ptr<autovector<size_t>> unflushed_save_points_;
// It is currently unsafe to flush a write batch if there are active iterators
// created from this transaction. This is because we use WriteBatchWithIndex
// to do merging reads from the DB and the write batch. If we flush the write
// batch, it is possible that the delta iterator on the iterator will point to
// invalid memory.
std::vector<Iterator*> active_iterators_;
// Untracked keys that we have to rollback.
//
// TODO(lth): Currently we we do not record untracked keys per-savepoint.
// This means that when rolling back to savepoints, we have to check all
// keys in the current transaction for rollback. Note that this is only
// inefficient, but still correct because we take a snapshot at every
// savepoint, and we will use that snapshot to construct the rollback batch.
// The rollback batch will then contain a reissue of the same marker.
//
// A more optimal solution would be to only check keys changed since the
// last savepoint. Also, it may make sense to merge this into tracked_keys_
// and differentiate between tracked but not locked keys to avoid having two
// very similar data structures.
using KeySet = std::unordered_map<uint32_t, std::vector<std::string>>;
KeySet untracked_keys_;
};
} // namespace ROCKSDB_NAMESPACE