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4463b11cad
Summary: Migrate names of properties from 'leveldb' prefix to 'rocksdb' prefix. Test Plan: make check Reviewers: emayanke, haobo Reviewed By: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D13311
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <memory>
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#include <stdint.h>
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#include "db/log_format.h"
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#include "rocksdb/slice.h"
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#include "rocksdb/status.h"
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namespace rocksdb {
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class WritableFile;
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using std::unique_ptr;
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namespace log {
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class Writer {
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public:
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// Create a writer that will append data to "*dest".
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// "*dest" must be initially empty.
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// "*dest" must remain live while this Writer is in use.
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explicit Writer(unique_ptr<WritableFile>&& dest);
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~Writer();
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Status AddRecord(const Slice& slice);
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WritableFile* file() { return dest_.get(); }
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const WritableFile* file() const { return dest_.get(); }
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private:
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unique_ptr<WritableFile> dest_;
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int block_offset_; // Current offset in block
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// crc32c values for all supported record types. These are
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// pre-computed to reduce the overhead of computing the crc of the
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// record type stored in the header.
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uint32_t type_crc_[kMaxRecordType + 1];
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Status EmitPhysicalRecord(RecordType type, const char* ptr, size_t length);
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// No copying allowed
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Writer(const Writer&);
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void operator=(const Writer&);
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};
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} // namespace log
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} // namespace rocksdb
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