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0f91c72adc
Summary: This change establishes a distinctive name for the experimental new lock-free clock cache (originally developed by guidotag and revamped in PR https://github.com/facebook/rocksdb/issues/10626). A few reasons: * We want to make it clear that this is a fundamentally different implementation vs. the old clock cache, to avoid people saying "I already tried clock cache." * We want to highlight the key feature: it's fast (especially under parallel load) * Because it requires an estimated charge per entry, it is not drop-in API compatible with old clock cache. This estimate might always be required for highest performance, and giving it a distinct name should reduce confusion about the distinct API requirements. * We might develop a variant requiring the same estimate parameter but with LRU eviction. In that case, using the name HyperLRUCache should make things more clear. (FastLRUCache is just a prototype that might soon be removed.) Some API detail: * To reduce copy-pasting parameter lists, etc. as in LRUCache construction, I have a `MakeSharedCache()` function on `HyperClockCacheOptions` instead of `NewHyperClockCache()`. * Changes -cache_type=clock_cache to -cache_type=hyper_clock_cache for applicable tools. I think this is more consistent / sustainable for reasons already stated. For performance tests see https://github.com/facebook/rocksdb/pull/10626 Pull Request resolved: https://github.com/facebook/rocksdb/pull/10684 Test Plan: no interesting functional changes; tests updated Reviewed By: anand1976 Differential Revision: D39547800 Pulled By: pdillinger fbshipit-source-id: 5c0fe1b5cf3cb680ab369b928c8569682b9795bf
623 lines
27 KiB
C++
623 lines
27 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <array>
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#include <atomic>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include "cache/cache_key.h"
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#include "cache/sharded_cache.h"
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#include "port/lang.h"
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#include "port/malloc.h"
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#include "port/port.h"
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#include "rocksdb/cache.h"
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#include "rocksdb/secondary_cache.h"
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#include "util/autovector.h"
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namespace ROCKSDB_NAMESPACE {
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namespace hyper_clock_cache {
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// Forward declaration of friend class.
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class ClockCacheTest;
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// HyperClockCache is an experimental alternative to LRUCache.
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//
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// Benefits
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// --------
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// * Fully lock free (no waits or spins) for efficiency under high concurrency
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// * Optimized for hot path reads. For concurrency control, most Lookup() and
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// essentially all Release() are a single atomic add operation.
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// * Eviction on insertion is fully parallel and lock-free.
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// * Uses a generalized + aging variant of CLOCK eviction that might outperform
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// LRU in some cases. (For background, see
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// https://en.wikipedia.org/wiki/Page_replacement_algorithm)
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//
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// Costs
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// -----
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// * Hash table is not resizable (for lock-free efficiency) so capacity is not
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// dynamically changeable. Rely on an estimated average value (block) size for
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// space+time efficiency. (See estimated_entry_charge option details.)
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// * Insert usually does not (but might) overwrite a previous entry associated
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// with a cache key. This is OK for RocksDB uses of Cache.
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// * Only supports keys of exactly 16 bytes, which is what RocksDB uses for
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// block cache (not row cache or table cache).
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// * SecondaryCache is not supported.
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// * Cache priorities are less aggressively enforced. Unlike LRUCache, enough
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// transient LOW or BOTTOM priority items can evict HIGH priority entries that
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// are not referenced recently (or often) enough.
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// * If pinned entries leave little or nothing eligible for eviction,
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// performance can degrade substantially, because of clock eviction eating
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// CPU looking for evictable entries and because Release does not
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// pro-actively delete unreferenced entries when the cache is over-full.
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// Specifically, this makes this implementation more susceptible to the
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// following combination:
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// * num_shard_bits is high (e.g. 6)
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// * capacity small (e.g. some MBs)
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// * some large individual entries (e.g. non-partitioned filters)
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// where individual entries occupy a large portion of their shard capacity.
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// This should be mostly mitigated by the implementation picking a lower
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// number of cache shards than LRUCache for a given capacity (when
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// num_shard_bits is not overridden; see calls to GetDefaultCacheShardBits()).
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// * With strict_capacity_limit=false, respecting the capacity limit is not as
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// aggressive as LRUCache. The limit might be transiently exceeded by a very
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// small number of entries even when not strictly necessary, and slower to
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// recover after pinning forces limit to be substantially exceeded. (Even with
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// strict_capacity_limit=true, RocksDB will nevertheless transiently allocate
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// memory before discovering it is over the block cache capacity, so this
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// should not be a detectable regression in respecting memory limits, except
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// on exceptionally small caches.)
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// * In some cases, erased or duplicated entries might not be freed
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// immediately. They will eventually be freed by eviction from further Inserts.
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// * Internal metadata can overflow if the number of simultaneous references
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// to a cache handle reaches many millions.
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//
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// High-level eviction algorithm
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// -----------------------------
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// A score (or "countdown") is maintained for each entry, initially determined
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// by priority. The score is incremented on each Lookup, up to a max of 3,
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// though is easily returned to previous state if useful=false with Release.
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// During CLOCK-style eviction iteration, entries with score > 0 are
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// decremented if currently unreferenced and entries with score == 0 are
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// evicted if currently unreferenced. Note that scoring might not be perfect
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// because entries can be referenced transiently within the cache even when
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// there are no outside references to the entry.
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//
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// Cache sharding like LRUCache is used to reduce contention on usage+eviction
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// state, though here the performance improvement from more shards is small,
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// and (as noted above) potentially detrimental if shard capacity is too close
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// to largest entry size. Here cache sharding mostly only affects cache update
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// (Insert / Erase) performance, not read performance.
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//
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// Read efficiency (hot path)
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// --------------------------
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// Mostly to minimize the cost of accessing metadata blocks with
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// cache_index_and_filter_blocks=true, we focus on optimizing Lookup and
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// Release. In terms of concurrency, at a minimum, these operations have
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// to do reference counting (and Lookup has to compare full keys in a safe
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// way). Can we fold in all the other metadata tracking *for free* with
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// Lookup and Release doing a simple atomic fetch_add/fetch_sub? (Assume
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// for the moment that Lookup succeeds on the first probe.)
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//
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// We have a clever way of encoding an entry's reference count and countdown
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// clock so that Lookup and Release are each usually a single atomic addition.
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// In a single metadata word we have both an "acquire" count, incremented by
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// Lookup, and a "release" count, incremented by Release. If useful=false,
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// Release can instead decrement the acquire count. Thus the current ref
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// count is (acquires - releases), and the countdown clock is min(3, acquires).
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// Note that only unreferenced entries (acquires == releases) are eligible
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// for CLOCK manipulation and eviction. We tolerate use of more expensive
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// compare_exchange operations for cache writes (insertions and erasures).
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//
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// In a cache receiving many reads and little or no writes, it is possible
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// for the acquire and release counters to overflow. Assuming the *current*
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// refcount never reaches to many millions, we only have to correct for
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// overflow in both counters in Release, not in Lookup. The overflow check
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// should be only 1-2 CPU cycles per Release because it is a predictable
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// branch on a simple condition on data already in registers.
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//
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// Slot states
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// -----------
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// We encode a state indicator into the same metadata word with the
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// acquire and release counters. This allows bigger state transitions to
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// be atomic. States:
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//
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// * Empty - slot is not in use and unowned. All other metadata and data is
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// in an undefined state.
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// * Construction - slot is exclusively owned by one thread, the thread
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// successfully entering this state, for populating or freeing data.
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// * Shareable (group) - slot holds an entry with counted references for
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// pinning and reading, including
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// * Visible - slot holds an entry that can be returned by Lookup
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// * Invisible - slot holds an entry that is not visible to Lookup
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// (erased by user) but can be read by existing references, and ref count
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// changed by Ref and Release.
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//
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// A special case is "detached" entries, which are heap-allocated handles
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// not in the table. They are always Invisible and freed on zero refs.
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//
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// State transitions:
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// Empty -> Construction (in Insert): The encoding of state enables Insert to
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// perform an optimistic atomic bitwise-or to take ownership if a slot is
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// empty, or otherwise make no state change.
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//
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// Construction -> Visible (in Insert): This can be a simple assignment to the
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// metadata word because the current thread has exclusive ownership and other
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// metadata is meaningless.
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//
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// Visible -> Invisible (in Erase): This can be a bitwise-and while holding
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// a shared reference, which is safe because the change is idempotent (in case
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// of parallel Erase). By the way, we never go Invisible->Visible.
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//
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// Shareable -> Construction (in Evict part of Insert, in Erase, and in
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// Release if Invisible): This is for starting to freeing/deleting an
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// unreferenced entry. We have to use compare_exchange to ensure we only make
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// this transition when there are zero refs.
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//
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// Construction -> Empty (in same places): This is for completing free/delete
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// of an entry. A "release" atomic store suffices, as we have exclusive
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// ownership of the slot but have to ensure none of the data member reads are
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// re-ordered after committing the state transition.
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//
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// Insert
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// ------
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// If Insert were to guarantee replacing an existing entry for a key, there
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// would be complications for concurrency and efficiency. First, consider how
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// many probes to get to an entry. To ensure Lookup never waits and
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// availability of a key is uninterrupted, we would need to use a different
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// slot for a new entry for the same key. This means it is most likely in a
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// later probing position than the old version, which should soon be removed.
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// (Also, an entry is too big to replace atomically, even if no current refs.)
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//
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// However, overwrite capability is not really needed by RocksDB. Also, we
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// know from our "redundant" stats that overwrites are very rare for the block
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// cache, so we should not spend much to make them effective.
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//
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// So instead we Insert as soon as we find an empty slot in the probing
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// sequence without seeing an existing (visible) entry for the same key. This
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// way we only insert if we can improve the probing performance, and we don't
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// need to probe beyond our insert position, assuming we are willing to let
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// the previous entry for the same key die of old age (eventual eviction from
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// not being used). We can reach a similar state with concurrent insertions,
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// where one will pass over the other while it is "under construction."
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// This temporary duplication is acceptable for RocksDB block cache because
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// we know redundant insertion is rare.
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//
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// Another problem to solve is what to return to the caller when we find an
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// existing entry whose probing position we cannot improve on, or when the
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// table occupancy limit has been reached. If strict_capacity_limit=false,
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// we must never fail Insert, and if a Handle* is provided, we have to return
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// a usable Cache handle on success. The solution to this (typically rare)
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// problem is "detached" handles, which are usable by the caller but not
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// actually available for Lookup in the Cache. Detached handles are allocated
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// independently on the heap and specially marked so that they are freed on
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// the heap when their last reference is released.
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//
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// Usage on capacity
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// -----------------
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// Insert takes different approaches to usage tracking depending on
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// strict_capacity_limit setting. If true, we enforce a kind of strong
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// consistency where compare-exchange is used to ensure the usage number never
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// exceeds its limit, and provide threads with an authoritative signal on how
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// much "usage" they have taken ownership of. With strict_capacity_limit=false,
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// we use a kind of "eventual consistency" where all threads Inserting to the
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// same cache shard might race on reserving the same space, but the
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// over-commitment will be worked out in later insertions. It is kind of a
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// dance because we don't want threads racing each other too much on paying
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// down the over-commitment (with eviction) either.
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//
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// Eviction
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// --------
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// A key part of Insert is evicting some entries currently unreferenced to
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// make room for new entries. The high-level eviction algorithm is described
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// above, but the details are also interesting. A key part is parallelizing
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// eviction with a single CLOCK pointer. This works by each thread working on
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// eviction pre-emptively incrementing the CLOCK pointer, and then CLOCK-
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// updating or evicting the incremented-over slot(s). To reduce contention at
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// the cost of possibly evicting too much, each thread increments the clock
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// pointer by 4, so commits to updating at least 4 slots per batch. As
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// described above, a CLOCK update will decrement the "countdown" of
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// unreferenced entries, or evict unreferenced entries with zero countdown.
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// Referenced entries are not updated, because we (presumably) don't want
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// long-referenced entries to age while referenced. Note however that we
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// cannot distinguish transiently referenced entries from cache user
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// references, so some CLOCK updates might be somewhat arbitrarily skipped.
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// This is OK as long as it is rare enough that eviction order is still
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// pretty good.
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//
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// There is no synchronization on the completion of the CLOCK updates, so it
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// is theoretically possible for another thread to cycle back around and have
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// two threads racing on CLOCK updates to the same slot. Thus, we cannot rely
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// on any implied exclusivity to make the updates or eviction more efficient.
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// These updates use an opportunistic compare-exchange (no loop), where a
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// racing thread might cause the update to be skipped without retry, but in
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// such case the update is likely not needed because the most likely update
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// to an entry is that it has become referenced. (TODO: test efficiency of
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// avoiding compare-exchange loop)
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//
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// Release
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// -------
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// In the common case, Release is a simple atomic increment of the release
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// counter. There is a simple overflow check that only does another atomic
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// update in extremely rare cases, so costs almost nothing.
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//
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// If the Release specifies "not useful", we can instead decrement the
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// acquire counter, which returns to the same CLOCK state as before Lookup
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// or Ref.
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//
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// Adding a check for over-full cache on every release to zero-refs would
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// likely be somewhat expensive, increasing read contention on cache shard
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// metadata. Instead we are less aggressive about deleting entries right
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// away in those cases.
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//
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// However Release tries to immediately delete entries reaching zero refs
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// if (a) erase_if_last_ref is set by the caller, or (b) the entry is already
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// marked invisible. Both of these are checks on values already in CPU
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// registers so do not increase cross-CPU contention when not applicable.
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// When applicable, they use a compare-exchange loop to take exclusive
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// ownership of the slot for freeing the entry. These are rare cases
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// that should not usually affect performance.
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//
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// Erase
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// -----
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// Searches for an entry like Lookup but moves it to Invisible state if found.
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// This state transition is with bit operations so is idempotent and safely
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// done while only holding a shared "read" reference. Like Release, it makes
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// a best effort to immediately release an Invisible entry that reaches zero
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// refs, but there are some corner cases where it will only be freed by the
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// clock eviction process.
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// ----------------------------------------------------------------------- //
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// The load factor p is a real number in (0, 1) such that at all
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// times at most a fraction p of all slots, without counting tombstones,
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// are occupied by elements. This means that the probability that a random
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// probe hits an occupied slot is at most p, and thus at most 1/p probes
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// are required on average. For example, p = 70% implies that between 1 and 2
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// probes are needed on average (bear in mind that this reasoning doesn't
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// consider the effects of clustering over time, which should be negligible
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// with double hashing).
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// Because the size of the hash table is always rounded up to the next
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// power of 2, p is really an upper bound on the actual load factor---the
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// actual load factor is anywhere between p/2 and p. This is a bit wasteful,
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// but bear in mind that slots only hold metadata, not actual values.
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// Since space cost is dominated by the values (the LSM blocks),
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// overprovisioning the table with metadata only increases the total cache space
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// usage by a tiny fraction.
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constexpr double kLoadFactor = 0.7;
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// The user can exceed kLoadFactor if the sizes of the inserted values don't
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// match estimated_value_size, or in some rare cases with
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// strict_capacity_limit == false. To avoid degenerate performance, we set a
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// strict upper bound on the load factor.
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constexpr double kStrictLoadFactor = 0.84;
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using CacheKeyBytes = std::array<char, kCacheKeySize>;
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struct ClockHandleBasicData {
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void* value = nullptr;
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Cache::DeleterFn deleter = nullptr;
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CacheKeyBytes key = {};
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size_t total_charge = 0;
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Slice KeySlice() const { return Slice(key.data(), kCacheKeySize); }
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void FreeData() const {
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if (deleter) {
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(*deleter)(KeySlice(), value);
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}
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}
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};
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struct ClockHandleMoreData : public ClockHandleBasicData {
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uint32_t hash = 0;
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};
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// Target size to be exactly a common cache line size (see static_assert in
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// clock_cache.cc)
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struct ALIGN_AS(64U) ClockHandle : public ClockHandleMoreData {
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// Constants for handling the atomic `meta` word, which tracks most of the
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// state of the handle. The meta word looks like this:
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// low bits high bits
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// -----------------------------------------------------------------------
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// | acquire counter | release counter | state marker |
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// -----------------------------------------------------------------------
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// For reading or updating counters in meta word.
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static constexpr uint8_t kCounterNumBits = 30;
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static constexpr uint64_t kCounterMask = (uint64_t{1} << kCounterNumBits) - 1;
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static constexpr uint8_t kAcquireCounterShift = 0;
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static constexpr uint64_t kAcquireIncrement = uint64_t{1}
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<< kAcquireCounterShift;
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static constexpr uint8_t kReleaseCounterShift = kCounterNumBits;
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static constexpr uint64_t kReleaseIncrement = uint64_t{1}
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<< kReleaseCounterShift;
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// For reading or updating the state marker in meta word
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static constexpr uint8_t kStateShift = 2U * kCounterNumBits;
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// Bits contribution to state marker.
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// Occupied means any state other than empty
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static constexpr uint8_t kStateOccupiedBit = 0b100;
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// Shareable means the entry is reference counted (visible or invisible)
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// (only set if also occupied)
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static constexpr uint8_t kStateShareableBit = 0b010;
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// Visible is only set if also shareable
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static constexpr uint8_t kStateVisibleBit = 0b001;
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// Complete state markers (not shifted into full word)
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static constexpr uint8_t kStateEmpty = 0b000;
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static constexpr uint8_t kStateConstruction = kStateOccupiedBit;
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static constexpr uint8_t kStateInvisible =
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kStateOccupiedBit | kStateShareableBit;
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static constexpr uint8_t kStateVisible =
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kStateOccupiedBit | kStateShareableBit | kStateVisibleBit;
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// Constants for initializing the countdown clock. (Countdown clock is only
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// in effect with zero refs, acquire counter == release counter, and in that
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// case the countdown clock == both of those counters.)
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static constexpr uint8_t kHighCountdown = 3;
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static constexpr uint8_t kLowCountdown = 2;
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static constexpr uint8_t kBottomCountdown = 1;
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// During clock update, treat any countdown clock value greater than this
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// value the same as this value.
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static constexpr uint8_t kMaxCountdown = kHighCountdown;
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// TODO: make these coundown values tuning parameters for eviction?
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// See above
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std::atomic<uint64_t> meta{};
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// The number of elements that hash to this slot or a lower one, but wind
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// up in this slot or a higher one.
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std::atomic<uint32_t> displacements{};
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// True iff the handle is allocated separately from hash table.
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bool detached = false;
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}; // struct ClockHandle
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class ClockHandleTable {
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public:
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explicit ClockHandleTable(int hash_bits, bool initial_charge_metadata);
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~ClockHandleTable();
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Status Insert(const ClockHandleMoreData& proto, ClockHandle** handle,
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Cache::Priority priority, size_t capacity,
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bool strict_capacity_limit);
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ClockHandle* Lookup(const CacheKeyBytes& key, uint32_t hash);
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bool Release(ClockHandle* handle, bool useful, bool erase_if_last_ref);
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void Ref(ClockHandle& handle);
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void Erase(const CacheKeyBytes& key, uint32_t hash);
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void ConstApplyToEntriesRange(std::function<void(const ClockHandle&)> func,
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uint32_t index_begin, uint32_t index_end,
|
|
bool apply_if_will_be_deleted) const;
|
|
|
|
void EraseUnRefEntries();
|
|
|
|
uint32_t GetTableSize() const { return uint32_t{1} << length_bits_; }
|
|
|
|
int GetLengthBits() const { return length_bits_; }
|
|
|
|
uint32_t GetOccupancyLimit() const { return occupancy_limit_; }
|
|
|
|
uint32_t GetOccupancy() const {
|
|
return occupancy_.load(std::memory_order_relaxed);
|
|
}
|
|
|
|
size_t GetUsage() const { return usage_.load(std::memory_order_relaxed); }
|
|
|
|
size_t GetDetachedUsage() const {
|
|
return detached_usage_.load(std::memory_order_relaxed);
|
|
}
|
|
|
|
// Acquire/release N references
|
|
void TEST_RefN(ClockHandle& handle, size_t n);
|
|
void TEST_ReleaseN(ClockHandle* handle, size_t n);
|
|
|
|
private: // functions
|
|
// Returns x mod 2^{length_bits_}.
|
|
uint32_t ModTableSize(uint32_t x) { return x & length_bits_mask_; }
|
|
|
|
// Runs the clock eviction algorithm trying to reclaim at least
|
|
// requested_charge. Returns how much is evicted, which could be less
|
|
// if it appears impossible to evict the requested amount without blocking.
|
|
void Evict(size_t requested_charge, size_t* freed_charge,
|
|
uint32_t* freed_count);
|
|
|
|
// Returns the first slot in the probe sequence, starting from the given
|
|
// probe number, with a handle e such that match(e) is true. At every
|
|
// step, the function first tests whether match(e) holds. If this is false,
|
|
// it evaluates abort(e) to decide whether the search should be aborted,
|
|
// and in the affirmative returns -1. For every handle e probed except
|
|
// the last one, the function runs update(e).
|
|
// The probe parameter is modified as follows. We say a probe to a handle
|
|
// e is aborting if match(e) is false and abort(e) is true. Then the final
|
|
// value of probe is one more than the last non-aborting probe during the
|
|
// call. This is so that that the variable can be used to keep track of
|
|
// progress across consecutive calls to FindSlot.
|
|
inline ClockHandle* FindSlot(uint32_t hash,
|
|
std::function<bool(ClockHandle*)> match,
|
|
std::function<bool(ClockHandle*)> stop,
|
|
std::function<void(ClockHandle*)> update,
|
|
uint32_t& probe);
|
|
|
|
// Re-decrement all displacements in probe path starting from beginning
|
|
// until (not including) the given handle
|
|
void Rollback(uint32_t hash, const ClockHandle* h);
|
|
|
|
private: // data
|
|
// Number of hash bits used for table index.
|
|
// The size of the table is 1 << length_bits_.
|
|
const int length_bits_;
|
|
|
|
// For faster computation of ModTableSize.
|
|
const uint32_t length_bits_mask_;
|
|
|
|
// Maximum number of elements the user can store in the table.
|
|
const uint32_t occupancy_limit_;
|
|
|
|
// Array of slots comprising the hash table.
|
|
const std::unique_ptr<ClockHandle[]> array_;
|
|
|
|
// We partition the following members into different cache lines
|
|
// to avoid false sharing among Lookup, Release, Erase and Insert
|
|
// operations in ClockCacheShard.
|
|
|
|
ALIGN_AS(CACHE_LINE_SIZE)
|
|
// Clock algorithm sweep pointer.
|
|
std::atomic<uint64_t> clock_pointer_{};
|
|
|
|
ALIGN_AS(CACHE_LINE_SIZE)
|
|
// Number of elements in the table.
|
|
std::atomic<uint32_t> occupancy_{};
|
|
|
|
// Memory usage by entries tracked by the cache (including detached)
|
|
std::atomic<size_t> usage_{};
|
|
|
|
// Part of usage by detached entries (not in table)
|
|
std::atomic<size_t> detached_usage_{};
|
|
}; // class ClockHandleTable
|
|
|
|
// A single shard of sharded cache.
|
|
class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShard {
|
|
public:
|
|
ClockCacheShard(size_t capacity, size_t estimated_value_size,
|
|
bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy);
|
|
~ClockCacheShard() override = default;
|
|
|
|
// TODO: document limitations
|
|
void SetCapacity(size_t capacity) override;
|
|
|
|
void SetStrictCapacityLimit(bool strict_capacity_limit) override;
|
|
|
|
Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
|
|
Cache::DeleterFn deleter, Cache::Handle** handle,
|
|
Cache::Priority priority) override;
|
|
|
|
Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
|
|
|
|
bool Release(Cache::Handle* handle, bool useful,
|
|
bool erase_if_last_ref) override;
|
|
|
|
bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
|
|
|
|
bool Ref(Cache::Handle* handle) override;
|
|
|
|
void Erase(const Slice& key, uint32_t hash) override;
|
|
|
|
size_t GetUsage() const override;
|
|
|
|
size_t GetPinnedUsage() const override;
|
|
|
|
size_t GetOccupancyCount() const override;
|
|
|
|
size_t GetTableAddressCount() const override;
|
|
|
|
void ApplyToSomeEntries(
|
|
const std::function<void(const Slice& key, void* value, size_t charge,
|
|
DeleterFn deleter)>& callback,
|
|
uint32_t average_entries_per_lock, uint32_t* state) override;
|
|
|
|
void EraseUnRefEntries() override;
|
|
|
|
std::string GetPrintableOptions() const override { return std::string{}; }
|
|
|
|
// SecondaryCache not yet supported
|
|
Status Insert(const Slice& key, uint32_t hash, void* value,
|
|
const Cache::CacheItemHelper* helper, size_t charge,
|
|
Cache::Handle** handle, Cache::Priority priority) override {
|
|
return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
|
|
}
|
|
|
|
Cache::Handle* Lookup(const Slice& key, uint32_t hash,
|
|
const Cache::CacheItemHelper* /*helper*/,
|
|
const Cache::CreateCallback& /*create_cb*/,
|
|
Cache::Priority /*priority*/, bool /*wait*/,
|
|
Statistics* /*stats*/) override {
|
|
return Lookup(key, hash);
|
|
}
|
|
|
|
bool IsReady(Cache::Handle* /*handle*/) override { return true; }
|
|
|
|
void Wait(Cache::Handle* /*handle*/) override {}
|
|
|
|
// Acquire/release N references
|
|
void TEST_RefN(Cache::Handle* handle, size_t n);
|
|
void TEST_ReleaseN(Cache::Handle* handle, size_t n);
|
|
|
|
private: // functions
|
|
friend class ClockCache;
|
|
friend class ClockCacheTest;
|
|
|
|
ClockHandle* DetachedInsert(const ClockHandleMoreData& h);
|
|
|
|
// Returns the number of bits used to hash an element in the hash
|
|
// table.
|
|
static int CalcHashBits(size_t capacity, size_t estimated_value_size,
|
|
CacheMetadataChargePolicy metadata_charge_policy);
|
|
|
|
private: // data
|
|
ClockHandleTable table_;
|
|
|
|
// Maximum total charge of all elements stored in the table.
|
|
std::atomic<size_t> capacity_;
|
|
|
|
// Whether to reject insertion if cache reaches its full capacity.
|
|
std::atomic<bool> strict_capacity_limit_;
|
|
}; // class ClockCacheShard
|
|
|
|
class HyperClockCache
|
|
#ifdef NDEBUG
|
|
final
|
|
#endif
|
|
: public ShardedCache {
|
|
public:
|
|
HyperClockCache(size_t capacity, size_t estimated_value_size,
|
|
int num_shard_bits, bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy =
|
|
kDontChargeCacheMetadata);
|
|
|
|
~HyperClockCache() override;
|
|
|
|
const char* Name() const override { return "HyperClockCache"; }
|
|
|
|
CacheShard* GetShard(uint32_t shard) override;
|
|
|
|
const CacheShard* GetShard(uint32_t shard) const override;
|
|
|
|
void* Value(Handle* handle) override;
|
|
|
|
size_t GetCharge(Handle* handle) const override;
|
|
|
|
uint32_t GetHash(Handle* handle) const override;
|
|
|
|
DeleterFn GetDeleter(Handle* handle) const override;
|
|
|
|
void DisownData() override;
|
|
|
|
private:
|
|
ClockCacheShard* shards_ = nullptr;
|
|
|
|
int num_shards_;
|
|
}; // class HyperClockCache
|
|
|
|
} // namespace hyper_clock_cache
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|