mirror of https://github.com/facebook/rocksdb.git
453 lines
16 KiB
C++
453 lines
16 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include "cache/cache_key.h"
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#include "cache/sharded_cache.h"
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#include "port/lang.h"
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#include "port/malloc.h"
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#include "port/port.h"
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#include "rocksdb/secondary_cache.h"
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#include "util/autovector.h"
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#include "util/distributed_mutex.h"
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namespace ROCKSDB_NAMESPACE {
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namespace fast_lru_cache {
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// LRU cache implementation using an open-address hash table.
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//
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// Every slot in the hash table is an LRUHandle. Because handles can be
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// referenced externally, we can't discard them immediately once they are
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// deleted (via a delete or an LRU eviction) or replaced by a new version
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// (via an insert of the same key). The state of an element is defined by
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// the following two properties:
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// (R) Referenced: An element can be referenced externally (refs > 0), or not.
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// Importantly, an element can be evicted if and only if it's not
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// referenced. In particular, when an element becomes referenced, it's
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// temporarily taken out of the LRU list until all references to it
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// are dropped.
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// (V) Visible: An element can visible for lookups (IS_VISIBLE set), or not.
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// Initially, every element is visible. An element that is not visible is
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// called a ghost.
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// These properties induce 4 different states, with transitions defined as
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// follows:
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// - V --> not V: When a visible element is deleted or replaced by a new
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// version.
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// - Not V --> V: This cannot happen. A ghost remains in that state until it's
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// not referenced any more, at which point it's ready to be removed from the
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// hash table. (A ghost simply waits to transition to the afterlife---it will
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// never be visible again.)
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// - R --> not R: When all references to an element are dropped.
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// - Not R --> R: When an unreferenced element becomes referenced. This can only
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// happen if the element is V, since references to an element can only be
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// created when it's visible.
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//
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// Internally, the cache uses an open-addressed hash table to index the handles.
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// We use tombstone counters to keep track of displacements.
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// Because of the tombstones and the two possible visibility states of an
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// element, the table slots can be in 4 different states:
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// 1. Visible element (IS_ELEMENT set and IS_VISIBLE set): The slot contains a
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// key-value element.
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// 2. Ghost element (IS_ELEMENT set and IS_VISIBLE unset): The slot contains an
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// element that has been removed, but it's still referenced. It's invisible
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// to lookups.
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// 3. Tombstone (IS_ELEMENT unset and displacements > 0): The slot contains a
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// tombstone.
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// 4. Empty (IS_ELEMENT unset and displacements == 0): The slot is unused.
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// A slot that is an element can further have IS_VISIBLE set or not.
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// When a ghost is removed from the table, it can either transition to being a
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// tombstone or an empty slot, depending on the number of displacements of the
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// slot. In any case, the slot becomes available. When a handle is inserted
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// into that slot, it becomes a visible element again.
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// The load factor p is a real number in (0, 1) such that at all
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// times at most a fraction p of all slots, without counting tombstones,
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// are occupied by elements. This means that the probability that a
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// random probe hits an empty slot is at most p, and thus at most 1/p probes
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// are required on average. We use p = 70%, so between 1 and 2 probes are
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// needed on average.
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// Because the size of the hash table is always rounded up to the next
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// power of 2, p is really an upper bound on the actual load factor---the
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// actual load factor is anywhere between p/2 and p. This is a bit wasteful,
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// but bear in mind that slots only hold metadata, not actual values.
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// Since space cost is dominated by the values (the LSM blocks),
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// overprovisioning the table with metadata only increases the total cache space
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// usage by a tiny fraction.
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constexpr double kLoadFactor = 0.7;
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// Arbitrary seeds.
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constexpr uint32_t kProbingSeed1 = 0xbc9f1d34;
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constexpr uint32_t kProbingSeed2 = 0x7a2bb9d5;
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// An experimental (under development!) alternative to LRUCache
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struct LRUHandle {
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void* value;
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Cache::DeleterFn deleter;
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LRUHandle* next;
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LRUHandle* prev;
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size_t total_charge; // TODO(opt): Only allow uint32_t?
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// The hash of key(). Used for fast sharding and comparisons.
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uint32_t hash;
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// The number of external refs to this entry. The cache itself is not counted.
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uint32_t refs;
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enum Flags : uint8_t {
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// Whether the handle is visible to Lookups.
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IS_VISIBLE = (1 << 0),
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// Whether the slot is in use by an element.
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IS_ELEMENT = (1 << 1),
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};
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uint8_t flags;
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// The number of elements that hash to this slot or a lower one,
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// but wind up in a higher slot.
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uint32_t displacements;
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std::array<char, kCacheKeySize> key_data;
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LRUHandle() {
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value = nullptr;
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deleter = nullptr;
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next = nullptr;
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prev = nullptr;
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total_charge = 0;
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hash = 0;
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refs = 0;
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flags = 0;
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displacements = 0;
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key_data.fill(0);
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}
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Slice key() const { return Slice(key_data.data(), kCacheKeySize); }
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// Increase the reference count by 1.
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void Ref() { refs++; }
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// Just reduce the reference count by 1. Return true if it was last reference.
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bool Unref() {
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assert(refs > 0);
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refs--;
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return refs == 0;
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}
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// Return true if there are external refs, false otherwise.
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bool HasRefs() const { return refs > 0; }
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bool IsVisible() const { return flags & IS_VISIBLE; }
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void SetIsVisible(bool is_visible) {
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if (is_visible) {
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flags |= IS_VISIBLE;
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} else {
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flags &= ~IS_VISIBLE;
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}
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}
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bool IsElement() const { return flags & IS_ELEMENT; }
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void SetIsElement(bool is_element) {
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if (is_element) {
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flags |= IS_ELEMENT;
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} else {
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flags &= ~IS_ELEMENT;
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}
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}
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void FreeData() {
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assert(refs == 0);
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if (deleter) {
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(*deleter)(key(), value);
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}
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}
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// Calculate the memory usage by metadata.
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inline size_t CalcMetaCharge(
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CacheMetadataChargePolicy metadata_charge_policy) const {
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if (metadata_charge_policy != kFullChargeCacheMetadata) {
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return 0;
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} else {
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// #ifdef ROCKSDB_MALLOC_USABLE_SIZE
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// return malloc_usable_size(
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// const_cast<void*>(static_cast<const void*>(this)));
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// #else
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// TODO(Guido) malloc_usable_size only works when we call it on
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// a pointer allocated with malloc. Because our handles are all
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// allocated in a single shot as an array, the user can't call
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// CalcMetaCharge (or CalcTotalCharge or GetCharge) on a handle
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// pointer returned by the cache. Moreover, malloc_usable_size
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// expects a heap-allocated handle, but sometimes in our code we
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// wish to pass a stack-allocated handle (this is only a performance
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// concern).
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// What is the right way to compute metadata charges with pre-allocated
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// handles?
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return sizeof(LRUHandle);
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// #endif
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}
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}
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inline void CalcTotalCharge(
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size_t charge, CacheMetadataChargePolicy metadata_charge_policy) {
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total_charge = charge + CalcMetaCharge(metadata_charge_policy);
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}
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inline size_t GetCharge(
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CacheMetadataChargePolicy metadata_charge_policy) const {
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size_t meta_charge = CalcMetaCharge(metadata_charge_policy);
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assert(total_charge >= meta_charge);
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return total_charge - meta_charge;
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}
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inline bool IsEmpty() {
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return !this->IsElement() && this->displacements == 0;
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}
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inline bool IsTombstone() {
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return !this->IsElement() && this->displacements > 0;
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}
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inline bool Matches(const Slice& some_key, uint32_t some_hash) {
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return this->IsElement() && this->hash == some_hash &&
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this->key() == some_key;
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}
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};
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// TODO(Guido) Update the following comment.
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// We provide our own simple hash table since it removes a whole bunch
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// of porting hacks and is also faster than some of the built-in hash
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// table implementations in some of the compiler/runtime combinations
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// we have tested. E.g., readrandom speeds up by ~5% over the g++
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// 4.4.3's builtin hashtable.
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class LRUHandleTable {
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public:
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explicit LRUHandleTable(uint8_t hash_bits);
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~LRUHandleTable();
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// Returns a pointer to a visible element matching the key/hash, or
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// nullptr if not present.
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LRUHandle* Lookup(const Slice& key, uint32_t hash);
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// Inserts a copy of h into the hash table.
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// Returns a pointer to the inserted handle, or nullptr if no slot
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// available was found. If an existing visible element matching the
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// key/hash is already present in the hash table, the argument old
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// is set to pointe to it; otherwise, it's set to nullptr.
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LRUHandle* Insert(LRUHandle* h, LRUHandle** old);
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// Removes h from the hash table. The handle must already be off
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// the LRU list.
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void Remove(LRUHandle* h);
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// Turns a visible element h into a ghost (i.e., not visible).
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void Exclude(LRUHandle* h);
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// Assigns a copy of h to the given slot.
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void Assign(int slot, LRUHandle* h);
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template <typename T>
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void ApplyToEntriesRange(T func, uint32_t index_begin, uint32_t index_end) {
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for (uint32_t i = index_begin; i < index_end; i++) {
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LRUHandle* h = &array_[i];
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if (h->IsVisible()) {
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func(h);
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}
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}
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}
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uint8_t GetLengthBits() const { return length_bits_; }
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uint32_t GetOccupancy() const { return occupancy_; }
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private:
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int FindVisibleElement(const Slice& key, uint32_t hash, int& probe,
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int displacement);
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int FindAvailableSlot(const Slice& key, int& probe, int displacement);
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int FindVisibleElementOrAvailableSlot(const Slice& key, uint32_t hash,
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int& probe, int displacement);
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// Returns the index of the first slot probed (hashing with
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// the given key) with a handle e such that cond(e) is true.
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// Otherwise, if no match is found, returns -1.
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// For every handle e probed except the final slot, updates
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// e->displacements += displacement.
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// The argument probe is modified such that consecutive calls
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// to FindSlot continue probing right after where the previous
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// call left.
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int FindSlot(const Slice& key, std::function<bool(LRUHandle*)> cond,
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int& probe, int displacement);
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// Number of hash bits used for table index.
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// The size of the table is 1 << length_bits_.
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uint8_t length_bits_;
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// Number of elements in the table.
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uint32_t occupancy_;
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std::unique_ptr<LRUHandle[]> array_;
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};
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// A single shard of sharded cache.
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class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
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public:
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LRUCacheShard(size_t capacity, size_t estimated_value_size,
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bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy);
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~LRUCacheShard() override = default;
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// Separate from constructor so caller can easily make an array of LRUCache
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// if current usage is more than new capacity, the function will attempt to
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// free the needed space.
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void SetCapacity(size_t capacity) override;
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// Set the flag to reject insertion if cache if full.
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void SetStrictCapacityLimit(bool strict_capacity_limit) override;
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// Like Cache methods, but with an extra "hash" parameter.
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// Insert an item into the hash table and, if handle is null, insert into
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// the LRU list. Older items are evicted as necessary. If the cache is full
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// and free_handle_on_fail is true, the item is deleted and handle is set to
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// nullptr.
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Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
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Cache::DeleterFn deleter, Cache::Handle** handle,
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Cache::Priority priority) override;
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Status Insert(const Slice& key, uint32_t hash, void* value,
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const Cache::CacheItemHelper* helper, size_t charge,
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Cache::Handle** handle, Cache::Priority priority) override {
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return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
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}
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Cache::Handle* Lookup(const Slice& key, uint32_t hash,
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const Cache::CacheItemHelper* /*helper*/,
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const Cache::CreateCallback& /*create_cb*/,
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Cache::Priority /*priority*/, bool /*wait*/,
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Statistics* /*stats*/) override {
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return Lookup(key, hash);
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}
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Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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bool Release(Cache::Handle* handle, bool /*useful*/,
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bool erase_if_last_ref) override {
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return Release(handle, erase_if_last_ref);
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}
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bool IsReady(Cache::Handle* /*handle*/) override { return true; }
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void Wait(Cache::Handle* /*handle*/) override {}
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bool Ref(Cache::Handle* handle) override;
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bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
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void Erase(const Slice& key, uint32_t hash) override;
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size_t GetUsage() const override;
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size_t GetPinnedUsage() const override;
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void ApplyToSomeEntries(
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const std::function<void(const Slice& key, void* value, size_t charge,
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DeleterFn deleter)>& callback,
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uint32_t average_entries_per_lock, uint32_t* state) override;
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void EraseUnRefEntries() override;
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std::string GetPrintableOptions() const override;
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private:
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friend class LRUCache;
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void LRU_Remove(LRUHandle* e);
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void LRU_Insert(LRUHandle* e);
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// Free some space following strict LRU policy until enough space
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// to hold (usage_ + charge) is freed or the lru list is empty
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// This function is not thread safe - it needs to be executed while
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// holding the mutex_.
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void EvictFromLRU(size_t charge, autovector<LRUHandle>* deleted);
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// Returns the number of bits used to hash an element in the hash
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// table.
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static uint8_t CalcHashBits(size_t capacity, size_t estimated_value_size,
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CacheMetadataChargePolicy metadata_charge_policy);
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// Initialized before use.
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size_t capacity_;
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// Whether to reject insertion if cache reaches its full capacity.
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bool strict_capacity_limit_;
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// Dummy head of LRU list.
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// lru.prev is newest entry, lru.next is oldest entry.
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// LRU contains items which can be evicted, ie reference only by cache
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LRUHandle lru_;
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// Pointer to head of low-pri pool in LRU list.
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LRUHandle* lru_low_pri_;
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// ------------^^^^^^^^^^^^^-----------
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// Not frequently modified data members
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// ------------------------------------
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//
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// We separate data members that are updated frequently from the ones that
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// are not frequently updated so that they don't share the same cache line
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// which will lead into false cache sharing
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//
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// ------------------------------------
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// Frequently modified data members
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// ------------vvvvvvvvvvvvv-----------
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LRUHandleTable table_;
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// Memory size for entries residing in the cache.
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size_t usage_;
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// Memory size for entries residing only in the LRU list.
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size_t lru_usage_;
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// mutex_ protects the following state.
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// We don't count mutex_ as the cache's internal state so semantically we
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// don't mind mutex_ invoking the non-const actions.
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mutable DMutex mutex_;
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};
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class LRUCache
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#ifdef NDEBUG
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final
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#endif
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: public ShardedCache {
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public:
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LRUCache(size_t capacity, size_t estimated_value_size, int num_shard_bits,
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bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDontChargeCacheMetadata);
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~LRUCache() override;
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const char* Name() const override { return "LRUCache"; }
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CacheShard* GetShard(uint32_t shard) override;
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const CacheShard* GetShard(uint32_t shard) const override;
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void* Value(Handle* handle) override;
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size_t GetCharge(Handle* handle) const override;
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uint32_t GetHash(Handle* handle) const override;
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DeleterFn GetDeleter(Handle* handle) const override;
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void DisownData() override;
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private:
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LRUCacheShard* shards_ = nullptr;
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int num_shards_ = 0;
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};
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} // namespace fast_lru_cache
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std::shared_ptr<Cache> NewFastLRUCache(
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size_t capacity, size_t estimated_value_size, int num_shard_bits,
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bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy);
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} // namespace ROCKSDB_NAMESPACE
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