mirror of
https://github.com/facebook/rocksdb.git
synced 2024-11-26 07:30:54 +00:00
6584cec8f2
Summary: This function allows the user to provide a custom function to fold all threads' local data. It will be used in my next diff for aggregating statistics stored in thread-local data. Note the test case uses atomics as thread-local values due to the synchronization requirement (documented in code). Test Plan: unit test Reviewers: yhchiang, sdong, kradhakrishnan Reviewed By: kradhakrishnan Subscribers: andrewkr, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D62049
221 lines
8.8 KiB
C++
221 lines
8.8 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under the BSD-style license found in the
|
|
// LICENSE file in the root directory of this source tree. An additional grant
|
|
// of patent rights can be found in the PATENTS file in the same directory.
|
|
//
|
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
#include "util/autovector.h"
|
|
#include "port/port.h"
|
|
|
|
#ifndef ROCKSDB_SUPPORT_THREAD_LOCAL
|
|
#define ROCKSDB_SUPPORT_THREAD_LOCAL \
|
|
!defined(OS_WIN) && !defined(OS_MACOSX) && !defined(IOS_CROSS_COMPILE)
|
|
#endif
|
|
|
|
namespace rocksdb {
|
|
|
|
// Cleanup function that will be called for a stored thread local
|
|
// pointer (if not NULL) when one of the following happens:
|
|
// (1) a thread terminates
|
|
// (2) a ThreadLocalPtr is destroyed
|
|
typedef void (*UnrefHandler)(void* ptr);
|
|
|
|
// ThreadLocalPtr stores only values of pointer type. Different from
|
|
// the usual thread-local-storage, ThreadLocalPtr has the ability to
|
|
// distinguish data coming from different threads and different
|
|
// ThreadLocalPtr instances. For example, if a regular thread_local
|
|
// variable A is declared in DBImpl, two DBImpl objects would share
|
|
// the same A. However, a ThreadLocalPtr that is defined under the
|
|
// scope of DBImpl can avoid such confliction. As a result, its memory
|
|
// usage would be O(# of threads * # of ThreadLocalPtr instances).
|
|
class ThreadLocalPtr {
|
|
public:
|
|
explicit ThreadLocalPtr(UnrefHandler handler = nullptr);
|
|
|
|
~ThreadLocalPtr();
|
|
|
|
// Return the current pointer stored in thread local
|
|
void* Get() const;
|
|
|
|
// Set a new pointer value to the thread local storage.
|
|
void Reset(void* ptr);
|
|
|
|
// Atomically swap the supplied ptr and return the previous value
|
|
void* Swap(void* ptr);
|
|
|
|
// Atomically compare the stored value with expected. Set the new
|
|
// pointer value to thread local only if the comparison is true.
|
|
// Otherwise, expected returns the stored value.
|
|
// Return true on success, false on failure
|
|
bool CompareAndSwap(void* ptr, void*& expected);
|
|
|
|
// Reset all thread local data to replacement, and return non-nullptr
|
|
// data for all existing threads
|
|
void Scrape(autovector<void*>* ptrs, void* const replacement);
|
|
|
|
typedef std::function<void(void*, void*)> FoldFunc;
|
|
// Update res by applying func on each thread-local value. Holds a lock that
|
|
// prevents unref handler from running during this call, but clients must
|
|
// still provide external synchronization since the owning thread can
|
|
// access the values without internal locking, e.g., via Get() and Reset().
|
|
void Fold(FoldFunc func, void* res);
|
|
|
|
// Initialize the static singletons of the ThreadLocalPtr.
|
|
//
|
|
// If this function is not called, then the singletons will be
|
|
// automatically initialized when they are used.
|
|
//
|
|
// Calling this function twice or after the singletons have been
|
|
// initialized will be no-op.
|
|
static void InitSingletons();
|
|
|
|
protected:
|
|
struct Entry {
|
|
Entry() : ptr(nullptr) {}
|
|
Entry(const Entry& e) : ptr(e.ptr.load(std::memory_order_relaxed)) {}
|
|
std::atomic<void*> ptr;
|
|
};
|
|
|
|
class StaticMeta;
|
|
|
|
// This is the structure that is declared as "thread_local" storage.
|
|
// The vector keep list of atomic pointer for all instances for "current"
|
|
// thread. The vector is indexed by an Id that is unique in process and
|
|
// associated with one ThreadLocalPtr instance. The Id is assigned by a
|
|
// global StaticMeta singleton. So if we instantiated 3 ThreadLocalPtr
|
|
// instances, each thread will have a ThreadData with a vector of size 3:
|
|
// ---------------------------------------------------
|
|
// | | instance 1 | instance 2 | instnace 3 |
|
|
// ---------------------------------------------------
|
|
// | thread 1 | void* | void* | void* | <- ThreadData
|
|
// ---------------------------------------------------
|
|
// | thread 2 | void* | void* | void* | <- ThreadData
|
|
// ---------------------------------------------------
|
|
// | thread 3 | void* | void* | void* | <- ThreadData
|
|
// ---------------------------------------------------
|
|
struct ThreadData {
|
|
explicit ThreadData(StaticMeta* _inst) : entries(), inst(_inst) {}
|
|
std::vector<Entry> entries;
|
|
ThreadData* next;
|
|
ThreadData* prev;
|
|
StaticMeta* inst;
|
|
};
|
|
|
|
class StaticMeta {
|
|
public:
|
|
StaticMeta();
|
|
|
|
// Return the next available Id
|
|
uint32_t GetId();
|
|
// Return the next available Id without claiming it
|
|
uint32_t PeekId() const;
|
|
// Return the given Id back to the free pool. This also triggers
|
|
// UnrefHandler for associated pointer value (if not NULL) for all threads.
|
|
void ReclaimId(uint32_t id);
|
|
|
|
// Return the pointer value for the given id for the current thread.
|
|
void* Get(uint32_t id) const;
|
|
// Reset the pointer value for the given id for the current thread.
|
|
void Reset(uint32_t id, void* ptr);
|
|
// Atomically swap the supplied ptr and return the previous value
|
|
void* Swap(uint32_t id, void* ptr);
|
|
// Atomically compare and swap the provided value only if it equals
|
|
// to expected value.
|
|
bool CompareAndSwap(uint32_t id, void* ptr, void*& expected);
|
|
// Reset all thread local data to replacement, and return non-nullptr
|
|
// data for all existing threads
|
|
void Scrape(uint32_t id, autovector<void*>* ptrs, void* const replacement);
|
|
// Update res by applying func on each thread-local value. Holds a lock that
|
|
// prevents unref handler from running during this call, but clients must
|
|
// still provide external synchronization since the owning thread can
|
|
// access the values without internal locking, e.g., via Get() and Reset().
|
|
void Fold(uint32_t id, FoldFunc func, void* res);
|
|
|
|
// Register the UnrefHandler for id
|
|
void SetHandler(uint32_t id, UnrefHandler handler);
|
|
|
|
// protect inst, next_instance_id_, free_instance_ids_, head_,
|
|
// ThreadData.entries
|
|
//
|
|
// Note that here we prefer function static variable instead of the usual
|
|
// global static variable. The reason is that c++ destruction order of
|
|
// static variables in the reverse order of their construction order.
|
|
// However, C++ does not guarantee any construction order when global
|
|
// static variables are defined in different files, while the function
|
|
// static variables are initialized when their function are first called.
|
|
// As a result, the construction order of the function static variables
|
|
// can be controlled by properly invoke their first function calls in
|
|
// the right order.
|
|
//
|
|
// For instance, the following function contains a function static
|
|
// variable. We place a dummy function call of this inside
|
|
// Env::Default() to ensure the construction order of the construction
|
|
// order.
|
|
static port::Mutex* Mutex();
|
|
|
|
// Returns the member mutex of the current StaticMeta. In general,
|
|
// Mutex() should be used instead of this one. However, in case where
|
|
// the static variable inside Instance() goes out of scope, MemberMutex()
|
|
// should be used. One example is OnThreadExit() function.
|
|
port::Mutex* MemberMutex() { return &mutex_; }
|
|
|
|
private:
|
|
// Get UnrefHandler for id with acquiring mutex
|
|
// REQUIRES: mutex locked
|
|
UnrefHandler GetHandler(uint32_t id);
|
|
|
|
// Triggered before a thread terminates
|
|
static void OnThreadExit(void* ptr);
|
|
|
|
// Add current thread's ThreadData to the global chain
|
|
// REQUIRES: mutex locked
|
|
void AddThreadData(ThreadData* d);
|
|
|
|
// Remove current thread's ThreadData from the global chain
|
|
// REQUIRES: mutex locked
|
|
void RemoveThreadData(ThreadData* d);
|
|
|
|
static ThreadData* GetThreadLocal();
|
|
|
|
uint32_t next_instance_id_;
|
|
// Used to recycle Ids in case ThreadLocalPtr is instantiated and destroyed
|
|
// frequently. This also prevents it from blowing up the vector space.
|
|
autovector<uint32_t> free_instance_ids_;
|
|
// Chain all thread local structure together. This is necessary since
|
|
// when one ThreadLocalPtr gets destroyed, we need to loop over each
|
|
// thread's version of pointer corresponding to that instance and
|
|
// call UnrefHandler for it.
|
|
ThreadData head_;
|
|
|
|
std::unordered_map<uint32_t, UnrefHandler> handler_map_;
|
|
|
|
// The private mutex. Developers should always use Mutex() instead of
|
|
// using this variable directly.
|
|
port::Mutex mutex_;
|
|
#if ROCKSDB_SUPPORT_THREAD_LOCAL
|
|
// Thread local storage
|
|
static __thread ThreadData* tls_;
|
|
#endif
|
|
|
|
// Used to make thread exit trigger possible if !defined(OS_MACOSX).
|
|
// Otherwise, used to retrieve thread data.
|
|
pthread_key_t pthread_key_;
|
|
};
|
|
|
|
static StaticMeta* Instance();
|
|
|
|
const uint32_t id_;
|
|
};
|
|
|
|
} // namespace rocksdb
|