rocksdb/util/file_util.h
Siying Dong 17a4b75cc3 Always fsync the file after file copying
Summary:
File copying happens when creating checkpoints and bulkloading files from different FS partition. We should fsync the files when copying them to guarantee durability. A side effect will be that the dirty pages in file system buffers won't grow too large.
Closes https://github.com/facebook/rocksdb/pull/1728

Differential Revision: D4371083

Pulled By: siying

fbshipit-source-id: 579e14c
2016-12-28 19:09:16 -08:00

28 lines
1 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#pragma once
#include <string>
#include "rocksdb/env.h"
#include "rocksdb/status.h"
#include "rocksdb/types.h"
#include "util/db_options.h"
namespace rocksdb {
// use_fsync maps to options.use_fsync, which determines the way that
// the file is synced after copying.
extern Status CopyFile(Env* env, const std::string& source,
const std::string& destination, uint64_t size,
bool use_fsync);
extern Status CreateFile(Env* env, const std::string& destination,
const std::string& contents);
extern Status DeleteSSTFile(const ImmutableDBOptions* db_options,
const std::string& fname, uint32_t path_id);
} // namespace rocksdb