rocksdb/db/flush_job.h
agiardullo 16ea1c7d1c simple ManagedSnapshot wrapper
Summary: Implemented this simple wrapper for something else I was working on.  Seemed like it makes sense to expose it instead of burying it in some random code.

Test Plan: added test

Reviewers: rven, kradhakrishnan, sdong, yhchiang

Reviewed By: sdong

Subscribers: dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D43293
2015-08-06 17:59:05 -07:00

94 lines
3 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <atomic>
#include <deque>
#include <limits>
#include <set>
#include <utility>
#include <vector>
#include <string>
#include "db/dbformat.h"
#include "db/column_family.h"
#include "db/log_writer.h"
#include "db/memtable_list.h"
#include "db/snapshot_impl.h"
#include "db/version_edit.h"
#include "port/port.h"
#include "rocksdb/db.h"
#include "rocksdb/env.h"
#include "rocksdb/memtablerep.h"
#include "rocksdb/transaction_log.h"
#include "util/autovector.h"
#include "util/event_logger.h"
#include "util/instrumented_mutex.h"
#include "util/stop_watch.h"
#include "util/thread_local.h"
#include "util/scoped_arena_iterator.h"
#include "db/internal_stats.h"
#include "db/write_controller.h"
#include "db/flush_scheduler.h"
#include "db/write_thread.h"
#include "db/job_context.h"
namespace rocksdb {
class MemTable;
class TableCache;
class Version;
class VersionEdit;
class VersionSet;
class Arena;
class FlushJob {
public:
// TODO(icanadi) make effort to reduce number of parameters here
// IMPORTANT: mutable_cf_options needs to be alive while FlushJob is alive
FlushJob(const std::string& dbname, ColumnFamilyData* cfd,
const DBOptions& db_options,
const MutableCFOptions& mutable_cf_options,
const EnvOptions& env_options, VersionSet* versions,
InstrumentedMutex* db_mutex, std::atomic<bool>* shutting_down,
SequenceNumber newest_snapshot, JobContext* job_context,
LogBuffer* log_buffer, Directory* db_directory,
Directory* output_file_directory, CompressionType output_compression,
Statistics* stats, EventLogger* event_logger);
~FlushJob();
Status Run(FileMetaData* file_meta = nullptr);
private:
void ReportStartedFlush();
void ReportFlushInputSize(const autovector<MemTable*>& mems);
void RecordFlushIOStats();
Status WriteLevel0Table(const autovector<MemTable*>& mems, VersionEdit* edit,
FileMetaData* meta);
const std::string& dbname_;
ColumnFamilyData* cfd_;
const DBOptions& db_options_;
const MutableCFOptions& mutable_cf_options_;
const EnvOptions& env_options_;
VersionSet* versions_;
InstrumentedMutex* db_mutex_;
std::atomic<bool>* shutting_down_;
SequenceNumber newest_snapshot_;
JobContext* job_context_;
LogBuffer* log_buffer_;
Directory* db_directory_;
Directory* output_file_directory_;
CompressionType output_compression_;
Statistics* stats_;
EventLogger* event_logger_;
};
} // namespace rocksdb