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18f57f5ef8
Summary: For upcoming new SST filter implementations, we will use a new 64-bit hash function (XXH3 preview, slightly modified). This change updates hash.{h,cc} for that change, adds unit tests, and out-of-lines the implementations to keep hash.h as clean/small as possible. In developing the unit tests, I discovered that the XXH3 preview always returns zero for the empty string. Zero is problematic for some algorithms (including an upcoming SST filter implementation) if it occurs more often than at the "natural" rate, so it should not be returned from trivial values using trivial seeds. I modified our fork of XXH3 to return a modest hash of the seed for the empty string. With hash function details out-of-lines in hash.h, it makes sense to enable XXH_INLINE_ALL, so that direct calls to XXH64/XXH32/XXH3p are inlined. To fix array-bounds warnings on some inline calls, I injected some casts to uintptr_t in xxhash.cc. (Issue reported to Yann.) Revised: Reverted using XXH_INLINE_ALL for now. Some Facebook checks are unhappy about #include on xxhash.cc file. I would fix that by rename to xxhash_cc.h, but to best preserve history I want to do that in a separate commit (PR) from the uintptr casts. Also updated filter_bench for this change, improving the performance predictability of dry run hashing and adding support for 64-bit hash (for upcoming new SST filter implementations, minor dead code in the tool for now). Pull Request resolved: https://github.com/facebook/rocksdb/pull/5984 Differential Revision: D18246567 Pulled By: pdillinger fbshipit-source-id: 6162fbf6381d63c8cc611dd7ec70e1ddc883fbb8
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <string.h>
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#include "util/coding.h"
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#include "util/hash.h"
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#include "util/util.h"
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#include "util/xxhash.h"
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namespace rocksdb {
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uint32_t Hash(const char* data, size_t n, uint32_t seed) {
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// MurmurHash1 - fast but mediocre quality
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// https://github.com/aappleby/smhasher/wiki/MurmurHash1
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//
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const uint32_t m = 0xc6a4a793;
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const uint32_t r = 24;
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const char* limit = data + n;
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uint32_t h = static_cast<uint32_t>(seed ^ (n * m));
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// Pick up four bytes at a time
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while (data + 4 <= limit) {
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uint32_t w = DecodeFixed32(data);
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data += 4;
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h += w;
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h *= m;
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h ^= (h >> 16);
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}
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// Pick up remaining bytes
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switch (limit - data) {
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// Note: The original hash implementation used data[i] << shift, which
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// promotes the char to int and then performs the shift. If the char is
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// negative, the shift is undefined behavior in C++. The hash algorithm is
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// part of the format definition, so we cannot change it; to obtain the same
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// behavior in a legal way we just cast to uint32_t, which will do
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// sign-extension. To guarantee compatibility with architectures where chars
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// are unsigned we first cast the char to int8_t.
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case 3:
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h += static_cast<uint32_t>(static_cast<int8_t>(data[2])) << 16;
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FALLTHROUGH_INTENDED;
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case 2:
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h += static_cast<uint32_t>(static_cast<int8_t>(data[1])) << 8;
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FALLTHROUGH_INTENDED;
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case 1:
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h += static_cast<uint32_t>(static_cast<int8_t>(data[0]));
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h *= m;
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h ^= (h >> r);
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break;
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}
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return h;
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}
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// We are standardizing on a preview release of XXH3, because that's
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// the best available at time of standardizing.
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//
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// In testing (mostly Intel Skylake), this hash function is much more
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// thorough than Hash32 and is almost universally faster. Hash() only
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// seems faster when passing runtime-sized keys of the same small size
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// (less than about 24 bytes) thousands of times in a row; this seems
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// to allow the branch predictor to work some magic. XXH3's speed is
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// much less dependent on branch prediction.
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//
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// Hashing with a prefix extractor is potentially a common case of
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// hashing objects of small, predictable size. We could consider
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// bundling hash functions specialized for particular lengths with
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// the prefix extractors.
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uint64_t Hash64(const char* data, size_t n, uint64_t seed) {
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return XXH3p_64bits_withSeed(data, n, seed);
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}
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uint64_t Hash64(const char* data, size_t n) {
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// Same as seed = 0
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return XXH3p_64bits(data, n);
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}
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} // namespace rocksdb
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