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3d9e6f7759
Summary: When memtable is full it calls the registered callback. That callback then registers column family as needing the flush. Every write checks if there are some column families that need to be flushed. This completely eliminates the need for MakeRoomForWrite() function and simplifies our Write code-path. There is some complexity with the concurrency when the column family is dropped. I made it a bit less complex by dropping the column family from the write thread in https://reviews.facebook.net/D22965. Let me know if you want to discuss this. Test Plan: make check works. I'll also run db_stress with creating and dropping column families for a while. Reviewers: yhchiang, sdong, ljin Reviewed By: ljin Subscribers: leveldb Differential Revision: https://reviews.facebook.net/D23067
130 lines
4.4 KiB
C++
130 lines
4.4 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include "rocksdb/types.h"
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#include "rocksdb/write_batch.h"
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#include "rocksdb/db.h"
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#include "rocksdb/options.h"
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namespace rocksdb {
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class MemTable;
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class ColumnFamilyMemTables {
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public:
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virtual ~ColumnFamilyMemTables() {}
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virtual bool Seek(uint32_t column_family_id) = 0;
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// returns true if the update to memtable should be ignored
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// (useful when recovering from log whose updates have already
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// been processed)
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virtual uint64_t GetLogNumber() const = 0;
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virtual MemTable* GetMemTable() const = 0;
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virtual const Options* GetOptions() const = 0;
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virtual ColumnFamilyHandle* GetColumnFamilyHandle() = 0;
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virtual void CheckMemtableFull() = 0;
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};
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class ColumnFamilyMemTablesDefault : public ColumnFamilyMemTables {
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public:
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ColumnFamilyMemTablesDefault(MemTable* mem, const Options* options)
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: ok_(false), mem_(mem), options_(options) {}
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bool Seek(uint32_t column_family_id) override {
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ok_ = (column_family_id == 0);
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return ok_;
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}
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uint64_t GetLogNumber() const override { return 0; }
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MemTable* GetMemTable() const override {
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assert(ok_);
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return mem_;
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}
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const Options* GetOptions() const override {
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assert(ok_);
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return options_;
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}
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ColumnFamilyHandle* GetColumnFamilyHandle() override { return nullptr; }
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void CheckMemtableFull() override {}
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private:
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bool ok_;
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MemTable* mem_;
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const Options* const options_;
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};
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// WriteBatchInternal provides static methods for manipulating a
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// WriteBatch that we don't want in the public WriteBatch interface.
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class WriteBatchInternal {
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public:
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// WriteBatch methods with column_family_id instead of ColumnFamilyHandle*
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static void Put(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key, const Slice& value);
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static void Put(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key, const SliceParts& value);
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static void Delete(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key);
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static void Delete(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key);
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static void Merge(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key, const Slice& value);
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// Return the number of entries in the batch.
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static int Count(const WriteBatch* batch);
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// Set the count for the number of entries in the batch.
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static void SetCount(WriteBatch* batch, int n);
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// Return the seqeunce number for the start of this batch.
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static SequenceNumber Sequence(const WriteBatch* batch);
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// Store the specified number as the seqeunce number for the start of
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// this batch.
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static void SetSequence(WriteBatch* batch, SequenceNumber seq);
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static Slice Contents(const WriteBatch* batch) {
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return Slice(batch->rep_);
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}
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static size_t ByteSize(const WriteBatch* batch) {
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return batch->rep_.size();
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}
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static void SetContents(WriteBatch* batch, const Slice& contents);
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// Inserts batch entries into memtable
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// If dont_filter_deletes is false AND options.filter_deletes is true,
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// then --> Drops deletes in batch if db->KeyMayExist returns false
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// If ignore_missing_column_families == true. WriteBatch referencing
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// non-existing column family should be ignored.
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// However, if ignore_missing_column_families == false, any WriteBatch
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// referencing non-existing column family will return a InvalidArgument()
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// failure.
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//
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// If log_number is non-zero, the memtable will be updated only if
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// memtables->GetLogNumber() >= log_number
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static Status InsertInto(const WriteBatch* batch,
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ColumnFamilyMemTables* memtables,
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bool ignore_missing_column_families = false,
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uint64_t log_number = 0, DB* db = nullptr,
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const bool dont_filter_deletes = true);
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static void Append(WriteBatch* dst, const WriteBatch* src);
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};
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} // namespace rocksdb
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