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https://github.com/facebook/rocksdb.git
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7842920be5
Summary: We slow down data into the database to the rate of options.delayed_write_rate (a new option) with this patch. The thread synchronization approach I take is to still synchronize write controller by DB mutex and GetDelay() is inside DB mutex. Try to minimize the frequency of getting time in GetDelay(). I verified it through db_bench and it seems to work hard_rate_limit is deprecated. options.delayed_write_rate is still not dynamically changeable. Need to work on it as a follow-up. Test Plan: Add new unit tests in db_test Reviewers: yhchiang, rven, kradhakrishnan, anthony, MarkCallaghan, igor Reviewed By: igor Subscribers: ikabiljo, leveldb, dhruba Differential Revision: https://reviews.facebook.net/D36351
103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#include "db/write_controller.h"
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#include "rocksdb/env.h"
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#include "util/testharness.h"
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namespace rocksdb {
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class WriteControllerTest : public testing::Test {};
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class TimeSetEnv : public EnvWrapper {
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public:
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explicit TimeSetEnv() : EnvWrapper(nullptr) {}
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uint64_t now_micros_ = 6666;
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virtual uint64_t NowMicros() override { return now_micros_; }
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};
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TEST_F(WriteControllerTest, SanityTest) {
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WriteController controller(10000000u);
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auto stop_token_1 = controller.GetStopToken();
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auto stop_token_2 = controller.GetStopToken();
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ASSERT_TRUE(controller.IsStopped());
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stop_token_1.reset();
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ASSERT_TRUE(controller.IsStopped());
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stop_token_2.reset();
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ASSERT_FALSE(controller.IsStopped());
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TimeSetEnv env;
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auto delay_token_1 = controller.GetDelayToken();
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ASSERT_EQ(static_cast<uint64_t>(2000000),
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controller.GetDelay(&env, 20000000u));
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env.now_micros_ += 1999900u; // sleep debt 1000
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auto delay_token_2 = controller.GetDelayToken();
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// One refill: 10240 bytes allowed, 1000 used, 9240 left
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ASSERT_EQ(static_cast<uint64_t>(1124), controller.GetDelay(&env, 1000u));
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env.now_micros_ += 1124u; // sleep debt 0
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delay_token_2.reset();
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// 1000 used, 8240 left
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ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));
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env.now_micros_ += 100u; // sleep credit 100
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// 1000 used, 7240 left
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ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));
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env.now_micros_ += 100u; // sleep credit 200
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// One refill: 10240 fileed, sleep credit generates 2000. 8000 used
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// 7240 + 10240 + 2000 - 8000 = 11480 left
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ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 8000u));
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env.now_micros_ += 200u; // sleep debt 824
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// 1000 used, 10480 left.
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ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));
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env.now_micros_ += 200u; // sleep debt 624
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// Out of bound sleep, still 10480 left
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ASSERT_EQ(static_cast<uint64_t>(3000624u),
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controller.GetDelay(&env, 30000000u));
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env.now_micros_ += 3000724u; // sleep credit 100
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// 6000 used, 4480 left.
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ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 6000u));
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env.now_micros_ += 200u; // sleep credit 300
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// One refill, credit 4480 balance + 3000 credit + 10240 refill
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// Use 8000, 9720 left
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ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 8000u));
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env.now_micros_ += 3024u; // sleep credit 2000
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// 1720 left
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ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));
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// 1720 balance + 20000 credit = 20170 left
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// Use 8000, 12170 left
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ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));
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// 4170 left
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ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));
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// Need a refill
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ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 9000u));
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delay_token_1.reset();
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ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 30000000u));
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delay_token_1.reset();
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ASSERT_FALSE(controller.IsStopped());
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}
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} // namespace rocksdb
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int main(int argc, char** argv) {
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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