mirror of
https://github.com/facebook/rocksdb.git
synced 2024-12-03 14:52:53 +00:00
6a541afcc4
Summary: SUMMARY Moves the bytes_per_sync and wal_bytes_per_sync options from immutableoptions to mutable options. Also if wal_bytes_per_sync is changed, the wal file and memtables are flushed. TEST PLAN ran make check all passed Two new tests SetBytesPerSync, SetWalBytesPerSync check that after issuing setoptions with a new value for the var, the db options have the new value. Closes https://github.com/facebook/rocksdb/pull/2893 Reviewed By: yiwu-arbug Differential Revision: D5845814 Pulled By: TheRushingWookie fbshipit-source-id: 93b52d779ce623691b546679dcd984a06d2ad1bd
1176 lines
45 KiB
C++
1176 lines
45 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// An Env is an interface used by the rocksdb implementation to access
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// operating system functionality like the filesystem etc. Callers
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// may wish to provide a custom Env object when opening a database to
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// get fine gain control; e.g., to rate limit file system operations.
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//
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// All Env implementations are safe for concurrent access from
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// multiple threads without any external synchronization.
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#ifndef STORAGE_ROCKSDB_INCLUDE_ENV_H_
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#define STORAGE_ROCKSDB_INCLUDE_ENV_H_
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#include <stdint.h>
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#include <cstdarg>
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#include <functional>
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#include <limits>
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#include <memory>
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#include <string>
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#include <vector>
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#include "rocksdb/status.h"
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#include "rocksdb/thread_status.h"
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#ifdef _WIN32
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// Windows API macro interference
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#undef DeleteFile
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#undef GetCurrentTime
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#endif
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namespace rocksdb {
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class FileLock;
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class Logger;
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class RandomAccessFile;
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class SequentialFile;
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class Slice;
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class WritableFile;
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class RandomRWFile;
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class Directory;
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struct DBOptions;
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struct ImmutableDBOptions;
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struct MutableDBOptions;
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class RateLimiter;
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class ThreadStatusUpdater;
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struct ThreadStatus;
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using std::unique_ptr;
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using std::shared_ptr;
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const size_t kDefaultPageSize = 4 * 1024;
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// Options while opening a file to read/write
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struct EnvOptions {
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// Construct with default Options
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EnvOptions();
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// Construct from Options
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explicit EnvOptions(const DBOptions& options);
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// If true, then use mmap to read data
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bool use_mmap_reads = false;
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// If true, then use mmap to write data
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bool use_mmap_writes = true;
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// If true, then use O_DIRECT for reading data
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bool use_direct_reads = false;
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// If true, then use O_DIRECT for writing data
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bool use_direct_writes = false;
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// If false, fallocate() calls are bypassed
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bool allow_fallocate = true;
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// If true, set the FD_CLOEXEC on open fd.
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bool set_fd_cloexec = true;
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// Allows OS to incrementally sync files to disk while they are being
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// written, in the background. Issue one request for every bytes_per_sync
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// written. 0 turns it off.
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// Default: 0
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uint64_t bytes_per_sync = 0;
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// If true, we will preallocate the file with FALLOC_FL_KEEP_SIZE flag, which
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// means that file size won't change as part of preallocation.
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// If false, preallocation will also change the file size. This option will
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// improve the performance in workloads where you sync the data on every
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// write. By default, we set it to true for MANIFEST writes and false for
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// WAL writes
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bool fallocate_with_keep_size = true;
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// See DBOptions doc
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size_t compaction_readahead_size;
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// See DBOptions doc
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size_t random_access_max_buffer_size;
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// See DBOptions doc
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size_t writable_file_max_buffer_size = 1024 * 1024;
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// If not nullptr, write rate limiting is enabled for flush and compaction
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RateLimiter* rate_limiter = nullptr;
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};
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class Env {
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public:
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struct FileAttributes {
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// File name
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std::string name;
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// Size of file in bytes
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uint64_t size_bytes;
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};
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Env() : thread_status_updater_(nullptr) {}
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virtual ~Env();
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// Return a default environment suitable for the current operating
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// system. Sophisticated users may wish to provide their own Env
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// implementation instead of relying on this default environment.
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//
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// The result of Default() belongs to rocksdb and must never be deleted.
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static Env* Default();
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// Create a brand new sequentially-readable file with the specified name.
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// On success, stores a pointer to the new file in *result and returns OK.
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// On failure stores nullptr in *result and returns non-OK. If the file does
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// not exist, returns a non-OK status.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewSequentialFile(const std::string& fname,
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unique_ptr<SequentialFile>* result,
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const EnvOptions& options)
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= 0;
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// Create a brand new random access read-only file with the
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// specified name. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK. If the file does not exist, returns a non-OK
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// status.
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//
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// The returned file may be concurrently accessed by multiple threads.
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virtual Status NewRandomAccessFile(const std::string& fname,
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unique_ptr<RandomAccessFile>* result,
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const EnvOptions& options)
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= 0;
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// Create an object that writes to a new file with the specified
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// name. Deletes any existing file with the same name and creates a
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// new file. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewWritableFile(const std::string& fname,
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unique_ptr<WritableFile>* result,
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const EnvOptions& options) = 0;
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// Create an object that writes to a new file with the specified
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// name. Deletes any existing file with the same name and creates a
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// new file. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status ReopenWritableFile(const std::string& fname,
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unique_ptr<WritableFile>* result,
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const EnvOptions& options) {
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return Status::NotSupported();
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}
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// Reuse an existing file by renaming it and opening it as writable.
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virtual Status ReuseWritableFile(const std::string& fname,
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const std::string& old_fname,
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unique_ptr<WritableFile>* result,
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const EnvOptions& options);
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// Open `fname` for random read and write, if file doesn't exist the file
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// will be created. On success, stores a pointer to the new file in
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// *result and returns OK. On failure returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewRandomRWFile(const std::string& fname,
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unique_ptr<RandomRWFile>* result,
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const EnvOptions& options) {
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return Status::NotSupported("RandomRWFile is not implemented in this Env");
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}
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// Create an object that represents a directory. Will fail if directory
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// doesn't exist. If the directory exists, it will open the directory
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// and create a new Directory object.
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//
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// On success, stores a pointer to the new Directory in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK.
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virtual Status NewDirectory(const std::string& name,
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unique_ptr<Directory>* result) = 0;
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// Returns OK if the named file exists.
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// NotFound if the named file does not exist,
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// the calling process does not have permission to determine
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// whether this file exists, or if the path is invalid.
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// IOError if an IO Error was encountered
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virtual Status FileExists(const std::string& fname) = 0;
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// Store in *result the names of the children of the specified directory.
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// The names are relative to "dir".
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// Original contents of *results are dropped.
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// Returns OK if "dir" exists and "*result" contains its children.
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// NotFound if "dir" does not exist, the calling process does not have
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// permission to access "dir", or if "dir" is invalid.
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// IOError if an IO Error was encountered
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) = 0;
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// Store in *result the attributes of the children of the specified directory.
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// In case the implementation lists the directory prior to iterating the files
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// and files are concurrently deleted, the deleted files will be omitted from
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// result.
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// The name attributes are relative to "dir".
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// Original contents of *results are dropped.
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// Returns OK if "dir" exists and "*result" contains its children.
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// NotFound if "dir" does not exist, the calling process does not have
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// permission to access "dir", or if "dir" is invalid.
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// IOError if an IO Error was encountered
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virtual Status GetChildrenFileAttributes(const std::string& dir,
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std::vector<FileAttributes>* result);
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// Delete the named file.
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virtual Status DeleteFile(const std::string& fname) = 0;
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// Create the specified directory. Returns error if directory exists.
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virtual Status CreateDir(const std::string& dirname) = 0;
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// Creates directory if missing. Return Ok if it exists, or successful in
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// Creating.
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virtual Status CreateDirIfMissing(const std::string& dirname) = 0;
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// Delete the specified directory.
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virtual Status DeleteDir(const std::string& dirname) = 0;
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// Store the size of fname in *file_size.
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virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
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// Store the last modification time of fname in *file_mtime.
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virtual Status GetFileModificationTime(const std::string& fname,
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uint64_t* file_mtime) = 0;
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// Rename file src to target.
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virtual Status RenameFile(const std::string& src,
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const std::string& target) = 0;
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// Hard Link file src to target.
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virtual Status LinkFile(const std::string& src, const std::string& target) {
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return Status::NotSupported("LinkFile is not supported for this Env");
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}
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virtual Status AreFilesSame(const std::string& first,
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const std::string& second, bool* res) {
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return Status::NotSupported("AreFilesSame is not supported for this Env");
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}
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// Lock the specified file. Used to prevent concurrent access to
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// the same db by multiple processes. On failure, stores nullptr in
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// *lock and returns non-OK.
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//
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// On success, stores a pointer to the object that represents the
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// acquired lock in *lock and returns OK. The caller should call
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// UnlockFile(*lock) to release the lock. If the process exits,
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// the lock will be automatically released.
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//
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// If somebody else already holds the lock, finishes immediately
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// with a failure. I.e., this call does not wait for existing locks
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// to go away.
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//
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// May create the named file if it does not already exist.
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virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
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// Release the lock acquired by a previous successful call to LockFile.
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// REQUIRES: lock was returned by a successful LockFile() call
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// REQUIRES: lock has not already been unlocked.
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virtual Status UnlockFile(FileLock* lock) = 0;
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// Priority for scheduling job in thread pool
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enum Priority { BOTTOM, LOW, HIGH, TOTAL };
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// Priority for requesting bytes in rate limiter scheduler
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enum IOPriority {
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IO_LOW = 0,
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IO_HIGH = 1,
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IO_TOTAL = 2
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};
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// Arrange to run "(*function)(arg)" once in a background thread, in
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// the thread pool specified by pri. By default, jobs go to the 'LOW'
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// priority thread pool.
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// "function" may run in an unspecified thread. Multiple functions
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// added to the same Env may run concurrently in different threads.
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// I.e., the caller may not assume that background work items are
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// serialized.
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// When the UnSchedule function is called, the unschedFunction
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// registered at the time of Schedule is invoked with arg as a parameter.
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virtual void Schedule(void (*function)(void* arg), void* arg,
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Priority pri = LOW, void* tag = nullptr,
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void (*unschedFunction)(void* arg) = 0) = 0;
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// Arrange to remove jobs for given arg from the queue_ if they are not
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// already scheduled. Caller is expected to have exclusive lock on arg.
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virtual int UnSchedule(void* arg, Priority pri) { return 0; }
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// Start a new thread, invoking "function(arg)" within the new thread.
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// When "function(arg)" returns, the thread will be destroyed.
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virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
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// Wait for all threads started by StartThread to terminate.
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virtual void WaitForJoin() {}
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// Get thread pool queue length for specific thread pool.
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virtual unsigned int GetThreadPoolQueueLen(Priority pri = LOW) const {
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return 0;
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}
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// *path is set to a temporary directory that can be used for testing. It may
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// or many not have just been created. The directory may or may not differ
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// between runs of the same process, but subsequent calls will return the
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// same directory.
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virtual Status GetTestDirectory(std::string* path) = 0;
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// Create and return a log file for storing informational messages.
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virtual Status NewLogger(const std::string& fname,
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shared_ptr<Logger>* result) = 0;
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// Returns the number of micro-seconds since some fixed point in time.
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// It is often used as system time such as in GenericRateLimiter
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// and other places so a port needs to return system time in order to work.
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virtual uint64_t NowMicros() = 0;
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// Returns the number of nano-seconds since some fixed point in time. Only
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// useful for computing deltas of time in one run.
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// Default implementation simply relies on NowMicros.
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// In platform-specific implementations, NowNanos() should return time points
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// that are MONOTONIC.
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virtual uint64_t NowNanos() {
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return NowMicros() * 1000;
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}
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// Sleep/delay the thread for the perscribed number of micro-seconds.
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virtual void SleepForMicroseconds(int micros) = 0;
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// Get the current host name.
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virtual Status GetHostName(char* name, uint64_t len) = 0;
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// Get the number of seconds since the Epoch, 1970-01-01 00:00:00 (UTC).
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// Only overwrites *unix_time on success.
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virtual Status GetCurrentTime(int64_t* unix_time) = 0;
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// Get full directory name for this db.
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virtual Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path) = 0;
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// The number of background worker threads of a specific thread pool
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// for this environment. 'LOW' is the default pool.
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// default number: 1
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virtual void SetBackgroundThreads(int number, Priority pri = LOW) = 0;
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virtual int GetBackgroundThreads(Priority pri = LOW) = 0;
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// Enlarge number of background worker threads of a specific thread pool
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// for this environment if it is smaller than specified. 'LOW' is the default
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// pool.
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virtual void IncBackgroundThreadsIfNeeded(int number, Priority pri) = 0;
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// Lower IO priority for threads from the specified pool.
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virtual void LowerThreadPoolIOPriority(Priority pool = LOW) {}
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// Converts seconds-since-Jan-01-1970 to a printable string
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virtual std::string TimeToString(uint64_t time) = 0;
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// Generates a unique id that can be used to identify a db
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virtual std::string GenerateUniqueId();
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// OptimizeForLogWrite will create a new EnvOptions object that is a copy of
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// the EnvOptions in the parameters, but is optimized for reading log files.
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virtual EnvOptions OptimizeForLogRead(const EnvOptions& env_options) const;
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// OptimizeForManifestRead will create a new EnvOptions object that is a copy
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// of the EnvOptions in the parameters, but is optimized for reading manifest
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// files.
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virtual EnvOptions OptimizeForManifestRead(
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const EnvOptions& env_options) const;
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// OptimizeForLogWrite will create a new EnvOptions object that is a copy of
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// the EnvOptions in the parameters, but is optimized for writing log files.
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// Default implementation returns the copy of the same object.
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virtual EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
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const DBOptions& db_options) const;
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// OptimizeForManifestWrite will create a new EnvOptions object that is a copy
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// of the EnvOptions in the parameters, but is optimized for writing manifest
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// files. Default implementation returns the copy of the same object.
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virtual EnvOptions OptimizeForManifestWrite(
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const EnvOptions& env_options) const;
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// OptimizeForCompactionTableWrite will create a new EnvOptions object that is
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// a copy of the EnvOptions in the parameters, but is optimized for writing
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// table files.
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virtual EnvOptions OptimizeForCompactionTableWrite(
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const EnvOptions& env_options,
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const ImmutableDBOptions& immutable_ops) const;
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// OptimizeForCompactionTableWrite will create a new EnvOptions object that
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// is a copy of the EnvOptions in the parameters, but is optimized for reading
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// table files.
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virtual EnvOptions OptimizeForCompactionTableRead(
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const EnvOptions& env_options,
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const ImmutableDBOptions& db_options) const;
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// Returns the status of all threads that belong to the current Env.
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virtual Status GetThreadList(std::vector<ThreadStatus>* thread_list) {
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return Status::NotSupported("Not supported.");
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}
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// Returns the pointer to ThreadStatusUpdater. This function will be
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// used in RocksDB internally to update thread status and supports
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// GetThreadList().
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virtual ThreadStatusUpdater* GetThreadStatusUpdater() const {
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return thread_status_updater_;
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}
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// Returns the ID of the current thread.
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virtual uint64_t GetThreadID() const;
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protected:
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// The pointer to an internal structure that will update the
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// status of each thread.
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ThreadStatusUpdater* thread_status_updater_;
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private:
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// No copying allowed
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Env(const Env&);
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void operator=(const Env&);
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};
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// The factory function to construct a ThreadStatusUpdater. Any Env
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// that supports GetThreadList() feature should call this function in its
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// constructor to initialize thread_status_updater_.
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ThreadStatusUpdater* CreateThreadStatusUpdater();
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// A file abstraction for reading sequentially through a file
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class SequentialFile {
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public:
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SequentialFile() { }
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virtual ~SequentialFile();
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// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
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// written by this routine. Sets "*result" to the data that was
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// read (including if fewer than "n" bytes were successfully read).
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// May set "*result" to point at data in "scratch[0..n-1]", so
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// "scratch[0..n-1]" must be live when "*result" is used.
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// If an error was encountered, returns a non-OK status.
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//
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// REQUIRES: External synchronization
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virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
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// Skip "n" bytes from the file. This is guaranteed to be no
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// slower that reading the same data, but may be faster.
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//
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// If end of file is reached, skipping will stop at the end of the
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// file, and Skip will return OK.
|
|
//
|
|
// REQUIRES: External synchronization
|
|
virtual Status Skip(uint64_t n) = 0;
|
|
|
|
// Indicates the upper layers if the current SequentialFile implementation
|
|
// uses direct IO.
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
// Remove any kind of caching of data from the offset to offset+length
|
|
// of this file. If the length is 0, then it refers to the end of file.
|
|
// If the system is not caching the file contents, then this is a noop.
|
|
virtual Status InvalidateCache(size_t offset, size_t length) {
|
|
return Status::NotSupported("InvalidateCache not supported.");
|
|
}
|
|
|
|
// Positioned Read for direct I/O
|
|
// If Direct I/O enabled, offset, n, and scratch should be properly aligned
|
|
virtual Status PositionedRead(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) {
|
|
return Status::NotSupported();
|
|
}
|
|
};
|
|
|
|
// A file abstraction for randomly reading the contents of a file.
|
|
class RandomAccessFile {
|
|
public:
|
|
|
|
RandomAccessFile() { }
|
|
virtual ~RandomAccessFile();
|
|
|
|
// Read up to "n" bytes from the file starting at "offset".
|
|
// "scratch[0..n-1]" may be written by this routine. Sets "*result"
|
|
// to the data that was read (including if fewer than "n" bytes were
|
|
// successfully read). May set "*result" to point at data in
|
|
// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
|
|
// "*result" is used. If an error was encountered, returns a non-OK
|
|
// status.
|
|
//
|
|
// Safe for concurrent use by multiple threads.
|
|
// If Direct I/O enabled, offset, n, and scratch should be aligned properly.
|
|
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const = 0;
|
|
|
|
// Readahead the file starting from offset by n bytes for caching.
|
|
virtual Status Prefetch(uint64_t offset, size_t n) {
|
|
return Status::OK();
|
|
}
|
|
|
|
// Tries to get an unique ID for this file that will be the same each time
|
|
// the file is opened (and will stay the same while the file is open).
|
|
// Furthermore, it tries to make this ID at most "max_size" bytes. If such an
|
|
// ID can be created this function returns the length of the ID and places it
|
|
// in "id"; otherwise, this function returns 0, in which case "id"
|
|
// may not have been modified.
|
|
//
|
|
// This function guarantees, for IDs from a given environment, two unique ids
|
|
// cannot be made equal to each other by adding arbitrary bytes to one of
|
|
// them. That is, no unique ID is the prefix of another.
|
|
//
|
|
// This function guarantees that the returned ID will not be interpretable as
|
|
// a single varint.
|
|
//
|
|
// Note: these IDs are only valid for the duration of the process.
|
|
virtual size_t GetUniqueId(char* id, size_t max_size) const {
|
|
return 0; // Default implementation to prevent issues with backwards
|
|
// compatibility.
|
|
};
|
|
|
|
enum AccessPattern { NORMAL, RANDOM, SEQUENTIAL, WILLNEED, DONTNEED };
|
|
|
|
virtual void Hint(AccessPattern pattern) {}
|
|
|
|
// Indicates the upper layers if the current RandomAccessFile implementation
|
|
// uses direct IO.
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
// Remove any kind of caching of data from the offset to offset+length
|
|
// of this file. If the length is 0, then it refers to the end of file.
|
|
// If the system is not caching the file contents, then this is a noop.
|
|
virtual Status InvalidateCache(size_t offset, size_t length) {
|
|
return Status::NotSupported("InvalidateCache not supported.");
|
|
}
|
|
};
|
|
|
|
// A file abstraction for sequential writing. The implementation
|
|
// must provide buffering since callers may append small fragments
|
|
// at a time to the file.
|
|
class WritableFile {
|
|
public:
|
|
WritableFile()
|
|
: last_preallocated_block_(0),
|
|
preallocation_block_size_(0),
|
|
io_priority_(Env::IO_TOTAL) {
|
|
}
|
|
virtual ~WritableFile();
|
|
|
|
// Append data to the end of the file
|
|
// Note: A WriteabelFile object must support either Append or
|
|
// PositionedAppend, so the users cannot mix the two.
|
|
virtual Status Append(const Slice& data) = 0;
|
|
|
|
// PositionedAppend data to the specified offset. The new EOF after append
|
|
// must be larger than the previous EOF. This is to be used when writes are
|
|
// not backed by OS buffers and hence has to always start from the start of
|
|
// the sector. The implementation thus needs to also rewrite the last
|
|
// partial sector.
|
|
// Note: PositionAppend does not guarantee moving the file offset after the
|
|
// write. A WritableFile object must support either Append or
|
|
// PositionedAppend, so the users cannot mix the two.
|
|
//
|
|
// PositionedAppend() can only happen on the page/sector boundaries. For that
|
|
// reason, if the last write was an incomplete sector we still need to rewind
|
|
// back to the nearest sector/page and rewrite the portion of it with whatever
|
|
// we need to add. We need to keep where we stop writing.
|
|
//
|
|
// PositionedAppend() can only write whole sectors. For that reason we have to
|
|
// pad with zeros for the last write and trim the file when closing according
|
|
// to the position we keep in the previous step.
|
|
//
|
|
// PositionedAppend() requires aligned buffer to be passed in. The alignment
|
|
// required is queried via GetRequiredBufferAlignment()
|
|
virtual Status PositionedAppend(const Slice& /* data */, uint64_t /* offset */) {
|
|
return Status::NotSupported();
|
|
}
|
|
|
|
// Truncate is necessary to trim the file to the correct size
|
|
// before closing. It is not always possible to keep track of the file
|
|
// size due to whole pages writes. The behavior is undefined if called
|
|
// with other writes to follow.
|
|
virtual Status Truncate(uint64_t size) {
|
|
return Status::OK();
|
|
}
|
|
virtual Status Close() = 0;
|
|
virtual Status Flush() = 0;
|
|
virtual Status Sync() = 0; // sync data
|
|
|
|
/*
|
|
* Sync data and/or metadata as well.
|
|
* By default, sync only data.
|
|
* Override this method for environments where we need to sync
|
|
* metadata as well.
|
|
*/
|
|
virtual Status Fsync() {
|
|
return Sync();
|
|
}
|
|
|
|
// true if Sync() and Fsync() are safe to call concurrently with Append()
|
|
// and Flush().
|
|
virtual bool IsSyncThreadSafe() const {
|
|
return false;
|
|
}
|
|
|
|
// Indicates the upper layers if the current WritableFile implementation
|
|
// uses direct IO.
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
/*
|
|
* Change the priority in rate limiter if rate limiting is enabled.
|
|
* If rate limiting is not enabled, this call has no effect.
|
|
*/
|
|
virtual void SetIOPriority(Env::IOPriority pri) {
|
|
io_priority_ = pri;
|
|
}
|
|
|
|
virtual Env::IOPriority GetIOPriority() { return io_priority_; }
|
|
|
|
/*
|
|
* Get the size of valid data in the file.
|
|
*/
|
|
virtual uint64_t GetFileSize() {
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Get and set the default pre-allocation block size for writes to
|
|
* this file. If non-zero, then Allocate will be used to extend the
|
|
* underlying storage of a file (generally via fallocate) if the Env
|
|
* instance supports it.
|
|
*/
|
|
virtual void SetPreallocationBlockSize(size_t size) {
|
|
preallocation_block_size_ = size;
|
|
}
|
|
|
|
virtual void GetPreallocationStatus(size_t* block_size,
|
|
size_t* last_allocated_block) {
|
|
*last_allocated_block = last_preallocated_block_;
|
|
*block_size = preallocation_block_size_;
|
|
}
|
|
|
|
// For documentation, refer to RandomAccessFile::GetUniqueId()
|
|
virtual size_t GetUniqueId(char* id, size_t max_size) const {
|
|
return 0; // Default implementation to prevent issues with backwards
|
|
}
|
|
|
|
// Remove any kind of caching of data from the offset to offset+length
|
|
// of this file. If the length is 0, then it refers to the end of file.
|
|
// If the system is not caching the file contents, then this is a noop.
|
|
// This call has no effect on dirty pages in the cache.
|
|
virtual Status InvalidateCache(size_t offset, size_t length) {
|
|
return Status::NotSupported("InvalidateCache not supported.");
|
|
}
|
|
|
|
// Sync a file range with disk.
|
|
// offset is the starting byte of the file range to be synchronized.
|
|
// nbytes specifies the length of the range to be synchronized.
|
|
// This asks the OS to initiate flushing the cached data to disk,
|
|
// without waiting for completion.
|
|
// Default implementation does nothing.
|
|
virtual Status RangeSync(uint64_t offset, uint64_t nbytes) { return Status::OK(); }
|
|
|
|
// PrepareWrite performs any necessary preparation for a write
|
|
// before the write actually occurs. This allows for pre-allocation
|
|
// of space on devices where it can result in less file
|
|
// fragmentation and/or less waste from over-zealous filesystem
|
|
// pre-allocation.
|
|
virtual void PrepareWrite(size_t offset, size_t len) {
|
|
if (preallocation_block_size_ == 0) {
|
|
return;
|
|
}
|
|
// If this write would cross one or more preallocation blocks,
|
|
// determine what the last preallocation block necessary to
|
|
// cover this write would be and Allocate to that point.
|
|
const auto block_size = preallocation_block_size_;
|
|
size_t new_last_preallocated_block =
|
|
(offset + len + block_size - 1) / block_size;
|
|
if (new_last_preallocated_block > last_preallocated_block_) {
|
|
size_t num_spanned_blocks =
|
|
new_last_preallocated_block - last_preallocated_block_;
|
|
Allocate(block_size * last_preallocated_block_,
|
|
block_size * num_spanned_blocks);
|
|
last_preallocated_block_ = new_last_preallocated_block;
|
|
}
|
|
}
|
|
|
|
// Pre-allocates space for a file.
|
|
virtual Status Allocate(uint64_t offset, uint64_t len) {
|
|
return Status::OK();
|
|
}
|
|
|
|
protected:
|
|
size_t preallocation_block_size() { return preallocation_block_size_; }
|
|
|
|
private:
|
|
size_t last_preallocated_block_;
|
|
size_t preallocation_block_size_;
|
|
// No copying allowed
|
|
WritableFile(const WritableFile&);
|
|
void operator=(const WritableFile&);
|
|
|
|
protected:
|
|
friend class WritableFileWrapper;
|
|
friend class WritableFileMirror;
|
|
|
|
Env::IOPriority io_priority_;
|
|
};
|
|
|
|
// A file abstraction for random reading and writing.
|
|
class RandomRWFile {
|
|
public:
|
|
RandomRWFile() {}
|
|
virtual ~RandomRWFile() {}
|
|
|
|
// Indicates if the class makes use of direct I/O
|
|
// If false you must pass aligned buffer to Write()
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
// Write bytes in `data` at offset `offset`, Returns Status::OK() on success.
|
|
// Pass aligned buffer when use_direct_io() returns true.
|
|
virtual Status Write(uint64_t offset, const Slice& data) = 0;
|
|
|
|
// Read up to `n` bytes starting from offset `offset` and store them in
|
|
// result, provided `scratch` size should be at least `n`.
|
|
// Returns Status::OK() on success.
|
|
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const = 0;
|
|
|
|
virtual Status Flush() = 0;
|
|
|
|
virtual Status Sync() = 0;
|
|
|
|
virtual Status Fsync() { return Sync(); }
|
|
|
|
virtual Status Close() = 0;
|
|
|
|
// No copying allowed
|
|
RandomRWFile(const RandomRWFile&) = delete;
|
|
RandomRWFile& operator=(const RandomRWFile&) = delete;
|
|
};
|
|
|
|
// Directory object represents collection of files and implements
|
|
// filesystem operations that can be executed on directories.
|
|
class Directory {
|
|
public:
|
|
virtual ~Directory() {}
|
|
// Fsync directory. Can be called concurrently from multiple threads.
|
|
virtual Status Fsync() = 0;
|
|
};
|
|
|
|
enum InfoLogLevel : unsigned char {
|
|
DEBUG_LEVEL = 0,
|
|
INFO_LEVEL,
|
|
WARN_LEVEL,
|
|
ERROR_LEVEL,
|
|
FATAL_LEVEL,
|
|
HEADER_LEVEL,
|
|
NUM_INFO_LOG_LEVELS,
|
|
};
|
|
|
|
// An interface for writing log messages.
|
|
class Logger {
|
|
public:
|
|
size_t kDoNotSupportGetLogFileSize = (std::numeric_limits<size_t>::max)();
|
|
|
|
explicit Logger(const InfoLogLevel log_level = InfoLogLevel::INFO_LEVEL)
|
|
: log_level_(log_level) {}
|
|
virtual ~Logger();
|
|
|
|
// Write a header to the log file with the specified format
|
|
// It is recommended that you log all header information at the start of the
|
|
// application. But it is not enforced.
|
|
virtual void LogHeader(const char* format, va_list ap) {
|
|
// Default implementation does a simple INFO level log write.
|
|
// Please override as per the logger class requirement.
|
|
Logv(format, ap);
|
|
}
|
|
|
|
// Write an entry to the log file with the specified format.
|
|
virtual void Logv(const char* format, va_list ap) = 0;
|
|
|
|
// Write an entry to the log file with the specified log level
|
|
// and format. Any log with level under the internal log level
|
|
// of *this (see @SetInfoLogLevel and @GetInfoLogLevel) will not be
|
|
// printed.
|
|
virtual void Logv(const InfoLogLevel log_level, const char* format, va_list ap);
|
|
|
|
virtual size_t GetLogFileSize() const { return kDoNotSupportGetLogFileSize; }
|
|
// Flush to the OS buffers
|
|
virtual void Flush() {}
|
|
virtual InfoLogLevel GetInfoLogLevel() const { return log_level_; }
|
|
virtual void SetInfoLogLevel(const InfoLogLevel log_level) {
|
|
log_level_ = log_level;
|
|
}
|
|
|
|
private:
|
|
// No copying allowed
|
|
Logger(const Logger&);
|
|
void operator=(const Logger&);
|
|
InfoLogLevel log_level_;
|
|
};
|
|
|
|
|
|
// Identifies a locked file.
|
|
class FileLock {
|
|
public:
|
|
FileLock() { }
|
|
virtual ~FileLock();
|
|
private:
|
|
// No copying allowed
|
|
FileLock(const FileLock&);
|
|
void operator=(const FileLock&);
|
|
};
|
|
|
|
extern void LogFlush(const shared_ptr<Logger>& info_log);
|
|
|
|
extern void Log(const InfoLogLevel log_level,
|
|
const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
|
|
// a set of log functions with different log levels.
|
|
extern void Header(const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
extern void Debug(const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
extern void Info(const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
extern void Warn(const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
extern void Error(const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
extern void Fatal(const shared_ptr<Logger>& info_log, const char* format, ...);
|
|
|
|
// Log the specified data to *info_log if info_log is non-nullptr.
|
|
// The default info log level is InfoLogLevel::INFO_LEVEL.
|
|
extern void Log(const shared_ptr<Logger>& info_log, const char* format, ...)
|
|
# if defined(__GNUC__) || defined(__clang__)
|
|
__attribute__((__format__ (__printf__, 2, 3)))
|
|
# endif
|
|
;
|
|
|
|
extern void LogFlush(Logger *info_log);
|
|
|
|
extern void Log(const InfoLogLevel log_level, Logger* info_log,
|
|
const char* format, ...);
|
|
|
|
// The default info log level is InfoLogLevel::INFO_LEVEL.
|
|
extern void Log(Logger* info_log, const char* format, ...)
|
|
# if defined(__GNUC__) || defined(__clang__)
|
|
__attribute__((__format__ (__printf__, 2, 3)))
|
|
# endif
|
|
;
|
|
|
|
// a set of log functions with different log levels.
|
|
extern void Header(Logger* info_log, const char* format, ...);
|
|
extern void Debug(Logger* info_log, const char* format, ...);
|
|
extern void Info(Logger* info_log, const char* format, ...);
|
|
extern void Warn(Logger* info_log, const char* format, ...);
|
|
extern void Error(Logger* info_log, const char* format, ...);
|
|
extern void Fatal(Logger* info_log, const char* format, ...);
|
|
|
|
// A utility routine: write "data" to the named file.
|
|
extern Status WriteStringToFile(Env* env, const Slice& data,
|
|
const std::string& fname,
|
|
bool should_sync = false);
|
|
|
|
// A utility routine: read contents of named file into *data
|
|
extern Status ReadFileToString(Env* env, const std::string& fname,
|
|
std::string* data);
|
|
|
|
// An implementation of Env that forwards all calls to another Env.
|
|
// May be useful to clients who wish to override just part of the
|
|
// functionality of another Env.
|
|
class EnvWrapper : public Env {
|
|
public:
|
|
// Initialize an EnvWrapper that delegates all calls to *t
|
|
explicit EnvWrapper(Env* t) : target_(t) { }
|
|
~EnvWrapper() override;
|
|
|
|
// Return the target to which this Env forwards all calls
|
|
Env* target() const { return target_; }
|
|
|
|
// The following text is boilerplate that forwards all methods to target()
|
|
Status NewSequentialFile(const std::string& f, unique_ptr<SequentialFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_->NewSequentialFile(f, r, options);
|
|
}
|
|
Status NewRandomAccessFile(const std::string& f,
|
|
unique_ptr<RandomAccessFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_->NewRandomAccessFile(f, r, options);
|
|
}
|
|
Status NewWritableFile(const std::string& f, unique_ptr<WritableFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_->NewWritableFile(f, r, options);
|
|
}
|
|
Status ReopenWritableFile(const std::string& fname,
|
|
unique_ptr<WritableFile>* result,
|
|
const EnvOptions& options) override {
|
|
return target_->ReopenWritableFile(fname, result, options);
|
|
}
|
|
Status ReuseWritableFile(const std::string& fname,
|
|
const std::string& old_fname,
|
|
unique_ptr<WritableFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_->ReuseWritableFile(fname, old_fname, r, options);
|
|
}
|
|
Status NewRandomRWFile(const std::string& fname,
|
|
unique_ptr<RandomRWFile>* result,
|
|
const EnvOptions& options) override {
|
|
return target_->NewRandomRWFile(fname, result, options);
|
|
}
|
|
Status NewDirectory(const std::string& name,
|
|
unique_ptr<Directory>* result) override {
|
|
return target_->NewDirectory(name, result);
|
|
}
|
|
Status FileExists(const std::string& f) override {
|
|
return target_->FileExists(f);
|
|
}
|
|
Status GetChildren(const std::string& dir,
|
|
std::vector<std::string>* r) override {
|
|
return target_->GetChildren(dir, r);
|
|
}
|
|
Status GetChildrenFileAttributes(
|
|
const std::string& dir, std::vector<FileAttributes>* result) override {
|
|
return target_->GetChildrenFileAttributes(dir, result);
|
|
}
|
|
Status DeleteFile(const std::string& f) override {
|
|
return target_->DeleteFile(f);
|
|
}
|
|
Status CreateDir(const std::string& d) override {
|
|
return target_->CreateDir(d);
|
|
}
|
|
Status CreateDirIfMissing(const std::string& d) override {
|
|
return target_->CreateDirIfMissing(d);
|
|
}
|
|
Status DeleteDir(const std::string& d) override {
|
|
return target_->DeleteDir(d);
|
|
}
|
|
Status GetFileSize(const std::string& f, uint64_t* s) override {
|
|
return target_->GetFileSize(f, s);
|
|
}
|
|
|
|
Status GetFileModificationTime(const std::string& fname,
|
|
uint64_t* file_mtime) override {
|
|
return target_->GetFileModificationTime(fname, file_mtime);
|
|
}
|
|
|
|
Status RenameFile(const std::string& s, const std::string& t) override {
|
|
return target_->RenameFile(s, t);
|
|
}
|
|
|
|
Status LinkFile(const std::string& s, const std::string& t) override {
|
|
return target_->LinkFile(s, t);
|
|
}
|
|
|
|
Status AreFilesSame(const std::string& first, const std::string& second,
|
|
bool* res) override {
|
|
return target_->AreFilesSame(first, second, res);
|
|
}
|
|
|
|
Status LockFile(const std::string& f, FileLock** l) override {
|
|
return target_->LockFile(f, l);
|
|
}
|
|
|
|
Status UnlockFile(FileLock* l) override { return target_->UnlockFile(l); }
|
|
|
|
void Schedule(void (*f)(void* arg), void* a, Priority pri,
|
|
void* tag = nullptr, void (*u)(void* arg) = 0) override {
|
|
return target_->Schedule(f, a, pri, tag, u);
|
|
}
|
|
|
|
int UnSchedule(void* tag, Priority pri) override {
|
|
return target_->UnSchedule(tag, pri);
|
|
}
|
|
|
|
void StartThread(void (*f)(void*), void* a) override {
|
|
return target_->StartThread(f, a);
|
|
}
|
|
void WaitForJoin() override { return target_->WaitForJoin(); }
|
|
unsigned int GetThreadPoolQueueLen(Priority pri = LOW) const override {
|
|
return target_->GetThreadPoolQueueLen(pri);
|
|
}
|
|
Status GetTestDirectory(std::string* path) override {
|
|
return target_->GetTestDirectory(path);
|
|
}
|
|
Status NewLogger(const std::string& fname,
|
|
shared_ptr<Logger>* result) override {
|
|
return target_->NewLogger(fname, result);
|
|
}
|
|
uint64_t NowMicros() override { return target_->NowMicros(); }
|
|
uint64_t NowNanos() override { return target_->NowNanos(); }
|
|
|
|
void SleepForMicroseconds(int micros) override {
|
|
target_->SleepForMicroseconds(micros);
|
|
}
|
|
Status GetHostName(char* name, uint64_t len) override {
|
|
return target_->GetHostName(name, len);
|
|
}
|
|
Status GetCurrentTime(int64_t* unix_time) override {
|
|
return target_->GetCurrentTime(unix_time);
|
|
}
|
|
Status GetAbsolutePath(const std::string& db_path,
|
|
std::string* output_path) override {
|
|
return target_->GetAbsolutePath(db_path, output_path);
|
|
}
|
|
void SetBackgroundThreads(int num, Priority pri) override {
|
|
return target_->SetBackgroundThreads(num, pri);
|
|
}
|
|
int GetBackgroundThreads(Priority pri) override {
|
|
return target_->GetBackgroundThreads(pri);
|
|
}
|
|
|
|
void IncBackgroundThreadsIfNeeded(int num, Priority pri) override {
|
|
return target_->IncBackgroundThreadsIfNeeded(num, pri);
|
|
}
|
|
|
|
void LowerThreadPoolIOPriority(Priority pool = LOW) override {
|
|
target_->LowerThreadPoolIOPriority(pool);
|
|
}
|
|
|
|
std::string TimeToString(uint64_t time) override {
|
|
return target_->TimeToString(time);
|
|
}
|
|
|
|
Status GetThreadList(std::vector<ThreadStatus>* thread_list) override {
|
|
return target_->GetThreadList(thread_list);
|
|
}
|
|
|
|
ThreadStatusUpdater* GetThreadStatusUpdater() const override {
|
|
return target_->GetThreadStatusUpdater();
|
|
}
|
|
|
|
uint64_t GetThreadID() const override {
|
|
return target_->GetThreadID();
|
|
}
|
|
|
|
std::string GenerateUniqueId() override {
|
|
return target_->GenerateUniqueId();
|
|
}
|
|
|
|
EnvOptions OptimizeForLogRead(const EnvOptions& env_options) const override {
|
|
return target_->OptimizeForLogRead(env_options);
|
|
}
|
|
EnvOptions OptimizeForManifestRead(
|
|
const EnvOptions& env_options) const override {
|
|
return target_->OptimizeForManifestRead(env_options);
|
|
}
|
|
EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
|
|
const DBOptions& db_options) const override {
|
|
return target_->OptimizeForLogWrite(env_options, db_options);
|
|
}
|
|
EnvOptions OptimizeForManifestWrite(
|
|
const EnvOptions& env_options) const override {
|
|
return target_->OptimizeForManifestWrite(env_options);
|
|
}
|
|
EnvOptions OptimizeForCompactionTableWrite(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& immutable_ops) const override {
|
|
return target_->OptimizeForCompactionTableWrite(env_options, immutable_ops);
|
|
}
|
|
EnvOptions OptimizeForCompactionTableRead(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& db_options) const override {
|
|
return target_->OptimizeForCompactionTableRead(env_options, db_options);
|
|
}
|
|
|
|
private:
|
|
Env* target_;
|
|
};
|
|
|
|
// An implementation of WritableFile that forwards all calls to another
|
|
// WritableFile. May be useful to clients who wish to override just part of the
|
|
// functionality of another WritableFile.
|
|
// It's declared as friend of WritableFile to allow forwarding calls to
|
|
// protected virtual methods.
|
|
class WritableFileWrapper : public WritableFile {
|
|
public:
|
|
explicit WritableFileWrapper(WritableFile* t) : target_(t) { }
|
|
|
|
Status Append(const Slice& data) override { return target_->Append(data); }
|
|
Status PositionedAppend(const Slice& data, uint64_t offset) override {
|
|
return target_->PositionedAppend(data, offset);
|
|
}
|
|
Status Truncate(uint64_t size) override { return target_->Truncate(size); }
|
|
Status Close() override { return target_->Close(); }
|
|
Status Flush() override { return target_->Flush(); }
|
|
Status Sync() override { return target_->Sync(); }
|
|
Status Fsync() override { return target_->Fsync(); }
|
|
bool IsSyncThreadSafe() const override { return target_->IsSyncThreadSafe(); }
|
|
void SetIOPriority(Env::IOPriority pri) override {
|
|
target_->SetIOPriority(pri);
|
|
}
|
|
Env::IOPriority GetIOPriority() override { return target_->GetIOPriority(); }
|
|
uint64_t GetFileSize() override { return target_->GetFileSize(); }
|
|
void GetPreallocationStatus(size_t* block_size,
|
|
size_t* last_allocated_block) override {
|
|
target_->GetPreallocationStatus(block_size, last_allocated_block);
|
|
}
|
|
size_t GetUniqueId(char* id, size_t max_size) const override {
|
|
return target_->GetUniqueId(id, max_size);
|
|
}
|
|
Status InvalidateCache(size_t offset, size_t length) override {
|
|
return target_->InvalidateCache(offset, length);
|
|
}
|
|
|
|
void SetPreallocationBlockSize(size_t size) override {
|
|
target_->SetPreallocationBlockSize(size);
|
|
}
|
|
void PrepareWrite(size_t offset, size_t len) override {
|
|
target_->PrepareWrite(offset, len);
|
|
}
|
|
|
|
protected:
|
|
Status Allocate(uint64_t offset, uint64_t len) override {
|
|
return target_->Allocate(offset, len);
|
|
}
|
|
Status RangeSync(uint64_t offset, uint64_t nbytes) override {
|
|
return target_->RangeSync(offset, nbytes);
|
|
}
|
|
|
|
private:
|
|
WritableFile* target_;
|
|
};
|
|
|
|
// Returns a new environment that stores its data in memory and delegates
|
|
// all non-file-storage tasks to base_env. The caller must delete the result
|
|
// when it is no longer needed.
|
|
// *base_env must remain live while the result is in use.
|
|
Env* NewMemEnv(Env* base_env);
|
|
|
|
// Returns a new environment that is used for HDFS environment.
|
|
// This is a factory method for HdfsEnv declared in hdfs/env_hdfs.h
|
|
Status NewHdfsEnv(Env** hdfs_env, const std::string& fsname);
|
|
|
|
// Returns a new environment that measures function call times for filesystem
|
|
// operations, reporting results to variables in PerfContext.
|
|
// This is a factory method for TimedEnv defined in utilities/env_timed.cc.
|
|
Env* NewTimedEnv(Env* base_env);
|
|
|
|
} // namespace rocksdb
|
|
|
|
#endif // STORAGE_ROCKSDB_INCLUDE_ENV_H_
|