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80c663882a
Summary: First draft. Unit tests pass. Test Plan: unit tests attached Reviewers: heyongqiang Reviewed By: heyongqiang Differential Revision: https://reviews.facebook.net/D3969
196 lines
5.9 KiB
C++
196 lines
5.9 KiB
C++
/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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#ifndef THRIFT_UTIL_TEVENTSERVERCREATOR_H_
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#define THRIFT_UTIL_TEVENTSERVERCREATOR_H_ 1
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#include "thrift/lib/cpp/util/ServerCreatorBase.h"
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#include <stdint.h>
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namespace apache { namespace thrift {
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namespace async {
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class TAsyncProcessor;
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class TEventServer;
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}
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namespace util {
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class TEventServerCreator : public ServerCreatorBase {
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public:
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typedef async::TEventServer ServerType;
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/// Use 8 worker threads by default.
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static const size_t DEFAULT_NUM_THREADS = 8;
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/// Default limit on the size of each worker's idle connection pool
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static const uint32_t DEFAULT_CONN_POOL_SIZE = 64;
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/// By default, close connections after they have are idle for 60 seconds
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static const int DEFAULT_RECV_TIMEOUT = 60000;
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/**
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* By default, reject requests over 64MB.
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*
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* This avoids allocating giant buffers if a client sends a bogus frame
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* length.
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*/
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static const size_t DEFAULT_MAX_FRAME_SIZE = 64 * 1024 * 1024;
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/**
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* Start dropping connections to reduce load if a worker's event loop begins
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* taking longer than 2 seconds to process a single event loop.
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*/
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static const int64_t DEFAULT_WORKER_LATENCY = 2000;
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/// Default size of each connection's write buffer
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static const size_t DEFAULT_WRITE_BUFFER_SIZE = 1024;
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/// Default size of each connection's read buffer
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static const size_t DEFAULT_READ_BUFFER_SIZE = 1024;
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/// Maximum size of read buffer allocated to each idle connection
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static const size_t DEFAULT_IDLE_READ_BUF_LIMIT = 8192;
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/// Maximum size of write buffer allocated to each idle connection
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static const size_t DEFAULT_IDLE_WRITE_BUF_LIMIT = 8192;
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/**
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* By check to see if we should shrink oversized read/write buffers after
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* every 64 calls on connection.
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*/
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static const int DEFAULT_RESIZE_EVERY_N = 64;
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/**
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* Create a new TEventServerCreator.
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*/
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TEventServerCreator(const boost::shared_ptr<async::TAsyncProcessor>& proc,
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uint16_t port,
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size_t numThreads = DEFAULT_NUM_THREADS);
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/**
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* Set the number of threads to use.
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*/
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void setNumThreads(size_t numThreads) {
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numThreads_ = numThreads;
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}
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/**
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* Set the maximum number of TEventConnection objects to cache in each worker
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* thread.
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*
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* By default, when a connection is closed the worker thread caches the
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* TEventConnection object and re-uses it when a new connection comes in,
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* instead of deleting it and allocating a new one for the next connection.
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* This value caps the number of unused TEventConnection objects that will be
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* cached.
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*/
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void setMaxConnectionPoolSize(uint32_t size) {
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maxConnPoolSize_ = size;
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}
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/**
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* Set the maximum amount of time a connection may be idle before it is
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* closed.
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*/
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void setRecvTimeout(int milliseconds) {
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recvTimeout_ = milliseconds;
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}
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/// Set the maximum allowed request frame size.
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void setMaxFrameSize(uint32_t maxFrameSize) {
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maxFrameSize_ = maxFrameSize;
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}
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/// Set the default write buffer size for new connections
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void setReadBufferDefaultSize(size_t size) {
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defaultReadBufferSize_ = size;
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}
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/// Set the default write buffer size for new connections
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void setWriteBufferDefaultSize(size_t size) {
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defaultWriteBufferSize_ = size;
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}
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/**
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* Set the maximum read buffer size for idle connections.
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*
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* This value is checked when the connection is closed, and also every N
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* connections if setResizeBufferEveryN() has been set. If the read buffer
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* is larger than the allowed limit, free it.
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*
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* This prevents a single large request on a connection from continuing to
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* taking up a lot of buffer space.
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*/
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void setIdleReadBufferLimit(size_t limit) {
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idleReadBufferLimit_ = limit;
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}
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/**
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* Set the maximum write buffer size for idle connections.
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*
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* This value is checked when the connection is closed, and also every N
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* connections if setResizeBufferEveryN() has been set. If the write buffer
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* is larger than the allowed limit, free it.
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*
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* This prevents a single large response on a connection from continuing to
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* taking up a lot of buffer space.
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*/
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void setIdleWriteBufferLimit(size_t limit) {
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idleWriteBufferLimit_ = limit;
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}
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/// Check a connection's buffer size limits every count requests.
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void setResizeBufferEveryN(int32_t count) {
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resizeBufferEveryN_ = count;
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}
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/**
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* Set the worker latency limit.
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*
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* Begin taking overload actions when it takes longer than this amount of
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* time to process a single iteration of the event loop.
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*/
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void setWorkerLatencyLimit(int64_t milliseconds) {
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workerLatencyLimit_ = milliseconds;
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}
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virtual boost::shared_ptr<server::TServer> createServer();
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boost::shared_ptr<async::TEventServer> createEventServer();
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private:
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boost::shared_ptr<async::TAsyncProcessor> processor_;
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uint16_t port_;
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size_t numThreads_;
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uint32_t maxConnPoolSize_;
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int recvTimeout_;
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uint32_t maxFrameSize_;
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size_t defaultReadBufferSize_;
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size_t defaultWriteBufferSize_;
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size_t idleReadBufferLimit_;
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size_t idleWriteBufferLimit_;
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int32_t resizeBufferEveryN_;
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int32_t workerLatencyLimit_;
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};
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}}} // apache::thrift::util
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#endif // THRIFT_UTIL_TEVENTSERVERCREATOR_H_
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