mirror of
https://github.com/facebook/rocksdb.git
synced 2024-11-27 02:44:18 +00:00
813719e952
Summary: Currently DB does not accept duplicate keys (keys with the same user key and the same sequence number). If Memtable returns false when receiving such keys, we can benefit from this signal to properly increase the sequence number in the rare cases when we have a duplicate key in the write batch written to DB under WritePrepared transactions. Closes https://github.com/facebook/rocksdb/pull/3418 Differential Revision: D6822412 Pulled By: maysamyabandeh fbshipit-source-id: adea3ce5073131cd38ed52b16bea0673b1a19e77
278 lines
8.5 KiB
C++
278 lines
8.5 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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#include "memtable/inlineskiplist.h"
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#include "db/memtable.h"
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#include "rocksdb/memtablerep.h"
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#include "util/arena.h"
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namespace rocksdb {
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namespace {
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class SkipListRep : public MemTableRep {
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InlineSkipList<const MemTableRep::KeyComparator&> skip_list_;
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const MemTableRep::KeyComparator& cmp_;
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const SliceTransform* transform_;
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const size_t lookahead_;
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friend class LookaheadIterator;
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public:
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explicit SkipListRep(const MemTableRep::KeyComparator& compare,
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Allocator* allocator, const SliceTransform* transform,
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const size_t lookahead)
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: MemTableRep(allocator),
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skip_list_(compare, allocator),
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cmp_(compare),
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transform_(transform),
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lookahead_(lookahead) {}
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virtual KeyHandle Allocate(const size_t len, char** buf) override {
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*buf = skip_list_.AllocateKey(len);
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return static_cast<KeyHandle>(*buf);
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}
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// Insert key into the list.
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// REQUIRES: nothing that compares equal to key is currently in the list.
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virtual bool Insert(KeyHandle handle) override {
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return skip_list_.Insert(static_cast<char*>(handle));
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}
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virtual bool InsertWithHint(KeyHandle handle, void** hint) override {
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return skip_list_.InsertWithHint(static_cast<char*>(handle), hint);
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}
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virtual bool InsertConcurrently(KeyHandle handle) override {
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return skip_list_.InsertConcurrently(static_cast<char*>(handle));
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}
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// Returns true iff an entry that compares equal to key is in the list.
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virtual bool Contains(const char* key) const override {
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return skip_list_.Contains(key);
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}
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virtual size_t ApproximateMemoryUsage() override {
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// All memory is allocated through allocator; nothing to report here
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return 0;
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}
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virtual void Get(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg,
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const char* entry)) override {
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SkipListRep::Iterator iter(&skip_list_);
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Slice dummy_slice;
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for (iter.Seek(dummy_slice, k.memtable_key().data());
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iter.Valid() && callback_func(callback_args, iter.key());
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iter.Next()) {
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}
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}
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uint64_t ApproximateNumEntries(const Slice& start_ikey,
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const Slice& end_ikey) override {
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std::string tmp;
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uint64_t start_count =
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skip_list_.EstimateCount(EncodeKey(&tmp, start_ikey));
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uint64_t end_count = skip_list_.EstimateCount(EncodeKey(&tmp, end_ikey));
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return (end_count >= start_count) ? (end_count - start_count) : 0;
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}
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virtual ~SkipListRep() override { }
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// Iteration over the contents of a skip list
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class Iterator : public MemTableRep::Iterator {
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InlineSkipList<const MemTableRep::KeyComparator&>::Iterator iter_;
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(
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const InlineSkipList<const MemTableRep::KeyComparator&>* list)
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: iter_(list) {}
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virtual ~Iterator() override { }
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// Returns true iff the iterator is positioned at a valid node.
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virtual bool Valid() const override {
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return iter_.Valid();
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}
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// Returns the key at the current position.
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// REQUIRES: Valid()
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virtual const char* key() const override {
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return iter_.key();
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}
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// Advances to the next position.
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// REQUIRES: Valid()
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virtual void Next() override {
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iter_.Next();
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}
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// Advances to the previous position.
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// REQUIRES: Valid()
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virtual void Prev() override {
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iter_.Prev();
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}
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// Advance to the first entry with a key >= target
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virtual void Seek(const Slice& user_key, const char* memtable_key)
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override {
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if (memtable_key != nullptr) {
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iter_.Seek(memtable_key);
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} else {
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iter_.Seek(EncodeKey(&tmp_, user_key));
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}
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}
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// Retreat to the last entry with a key <= target
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virtual void SeekForPrev(const Slice& user_key,
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const char* memtable_key) override {
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if (memtable_key != nullptr) {
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iter_.SeekForPrev(memtable_key);
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} else {
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iter_.SeekForPrev(EncodeKey(&tmp_, user_key));
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}
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}
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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virtual void SeekToFirst() override {
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iter_.SeekToFirst();
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}
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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virtual void SeekToLast() override {
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iter_.SeekToLast();
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}
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protected:
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std::string tmp_; // For passing to EncodeKey
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};
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// Iterator over the contents of a skip list which also keeps track of the
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// previously visited node. In Seek(), it examines a few nodes after it
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// first, falling back to O(log n) search from the head of the list only if
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// the target key hasn't been found.
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class LookaheadIterator : public MemTableRep::Iterator {
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public:
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explicit LookaheadIterator(const SkipListRep& rep) :
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rep_(rep), iter_(&rep_.skip_list_), prev_(iter_) {}
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virtual ~LookaheadIterator() override {}
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virtual bool Valid() const override {
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return iter_.Valid();
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}
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virtual const char *key() const override {
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assert(Valid());
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return iter_.key();
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}
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virtual void Next() override {
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assert(Valid());
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bool advance_prev = true;
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if (prev_.Valid()) {
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auto k1 = rep_.UserKey(prev_.key());
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auto k2 = rep_.UserKey(iter_.key());
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if (k1.compare(k2) == 0) {
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// same user key, don't move prev_
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advance_prev = false;
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} else if (rep_.transform_) {
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// only advance prev_ if it has the same prefix as iter_
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auto t1 = rep_.transform_->Transform(k1);
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auto t2 = rep_.transform_->Transform(k2);
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advance_prev = t1.compare(t2) == 0;
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}
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}
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if (advance_prev) {
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prev_ = iter_;
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}
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iter_.Next();
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}
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virtual void Prev() override {
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assert(Valid());
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iter_.Prev();
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prev_ = iter_;
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}
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virtual void Seek(const Slice& internal_key, const char *memtable_key)
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override {
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const char *encoded_key =
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(memtable_key != nullptr) ?
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memtable_key : EncodeKey(&tmp_, internal_key);
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if (prev_.Valid() && rep_.cmp_(encoded_key, prev_.key()) >= 0) {
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// prev_.key() is smaller or equal to our target key; do a quick
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// linear search (at most lookahead_ steps) starting from prev_
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iter_ = prev_;
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size_t cur = 0;
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while (cur++ <= rep_.lookahead_ && iter_.Valid()) {
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if (rep_.cmp_(encoded_key, iter_.key()) <= 0) {
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return;
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}
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Next();
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}
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}
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iter_.Seek(encoded_key);
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prev_ = iter_;
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}
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virtual void SeekForPrev(const Slice& internal_key,
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const char* memtable_key) override {
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const char* encoded_key = (memtable_key != nullptr)
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? memtable_key
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: EncodeKey(&tmp_, internal_key);
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iter_.SeekForPrev(encoded_key);
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prev_ = iter_;
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}
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virtual void SeekToFirst() override {
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iter_.SeekToFirst();
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prev_ = iter_;
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}
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virtual void SeekToLast() override {
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iter_.SeekToLast();
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prev_ = iter_;
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}
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protected:
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std::string tmp_; // For passing to EncodeKey
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private:
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const SkipListRep& rep_;
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InlineSkipList<const MemTableRep::KeyComparator&>::Iterator iter_;
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InlineSkipList<const MemTableRep::KeyComparator&>::Iterator prev_;
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};
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virtual MemTableRep::Iterator* GetIterator(Arena* arena = nullptr) override {
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if (lookahead_ > 0) {
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void *mem =
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arena ? arena->AllocateAligned(sizeof(SkipListRep::LookaheadIterator))
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: operator new(sizeof(SkipListRep::LookaheadIterator));
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return new (mem) SkipListRep::LookaheadIterator(*this);
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} else {
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void *mem =
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arena ? arena->AllocateAligned(sizeof(SkipListRep::Iterator))
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: operator new(sizeof(SkipListRep::Iterator));
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return new (mem) SkipListRep::Iterator(&skip_list_);
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}
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}
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};
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}
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MemTableRep* SkipListFactory::CreateMemTableRep(
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const MemTableRep::KeyComparator& compare, Allocator* allocator,
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const SliceTransform* transform, Logger* logger) {
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return new SkipListRep(compare, allocator, transform, lookahead_);
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}
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} // namespace rocksdb
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