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14b3f683a1
Summary: WriteUnPrepared adds a virtual function, MaxUnpreparedSequenceNumber, to ReadCallback, which returns 0 unless WriteUnPrepared is enabled and the transaction has uncommitted data written to the DB. Together with snapshot sequence number, this determines the last sequence that is visible to reads. The patch clarifies the guarantees of the GetIterator API in WriteUnPrepared transactions and make use of that to statically initialize the read callback and thus avoid the virtual call. Furthermore it increases the minimum value for min_uncommitted from 0 to 1 as seq 0 is used only for last level keys that are committed in all snapshots. The following benchmark shows +0.26% higher throughput in seekrandom benchmark. Benchmark: ./db_bench --benchmarks=fillrandom --use_existing_db=0 --num=1000000 --db=/dev/shm/dbbench ./db_bench --benchmarks=seekrandom[X10] --use_existing_db=1 --db=/dev/shm/dbbench --num=1000000 --duration=60 --seek_nexts=100 seekrandom [AVG 10 runs] : 20355 ops/sec; 225.2 MB/sec seekrandom [MEDIAN 10 runs] : 20425 ops/sec; 225.9 MB/sec ./db_bench_lessvirtual3 --benchmarks=seekrandom[X10] --use_existing_db=1 --db=/dev/shm/dbbench --num=1000000 --duration=60 --seek_nexts=100 seekrandom [AVG 10 runs] : 20409 ops/sec; 225.8 MB/sec seekrandom [MEDIAN 10 runs] : 20487 ops/sec; 226.6 MB/sec Pull Request resolved: https://github.com/facebook/rocksdb/pull/5049 Differential Revision: D14366459 Pulled By: maysamyabandeh fbshipit-source-id: ebaff8908332a5ae9af7defeadabcb624be660ef
150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <vector>
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#include "rocksdb/db.h"
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namespace rocksdb {
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class SnapshotList;
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// Snapshots are kept in a doubly-linked list in the DB.
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// Each SnapshotImpl corresponds to a particular sequence number.
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class SnapshotImpl : public Snapshot {
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public:
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SequenceNumber number_; // const after creation
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// It indicates the smallest uncommitted data at the time the snapshot was
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// taken. This is currently used by WritePrepared transactions to limit the
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// scope of queries to IsInSnpashot.
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SequenceNumber min_uncommitted_ = kMinUnCommittedSeq;
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virtual SequenceNumber GetSequenceNumber() const override { return number_; }
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private:
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friend class SnapshotList;
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// SnapshotImpl is kept in a doubly-linked circular list
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SnapshotImpl* prev_;
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SnapshotImpl* next_;
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SnapshotList* list_; // just for sanity checks
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int64_t unix_time_;
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// Will this snapshot be used by a Transaction to do write-conflict checking?
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bool is_write_conflict_boundary_;
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};
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class SnapshotList {
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public:
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SnapshotList() {
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list_.prev_ = &list_;
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list_.next_ = &list_;
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list_.number_ = 0xFFFFFFFFL; // placeholder marker, for debugging
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// Set all the variables to make UBSAN happy.
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list_.list_ = nullptr;
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list_.unix_time_ = 0;
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list_.is_write_conflict_boundary_ = false;
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count_ = 0;
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}
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// No copy-construct.
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SnapshotList(const SnapshotList&) = delete;
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bool empty() const { return list_.next_ == &list_; }
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SnapshotImpl* oldest() const { assert(!empty()); return list_.next_; }
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SnapshotImpl* newest() const { assert(!empty()); return list_.prev_; }
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SnapshotImpl* New(SnapshotImpl* s, SequenceNumber seq, uint64_t unix_time,
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bool is_write_conflict_boundary) {
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s->number_ = seq;
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s->unix_time_ = unix_time;
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s->is_write_conflict_boundary_ = is_write_conflict_boundary;
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s->list_ = this;
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s->next_ = &list_;
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s->prev_ = list_.prev_;
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s->prev_->next_ = s;
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s->next_->prev_ = s;
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count_++;
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return s;
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}
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// Do not responsible to free the object.
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void Delete(const SnapshotImpl* s) {
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assert(s->list_ == this);
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s->prev_->next_ = s->next_;
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s->next_->prev_ = s->prev_;
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count_--;
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}
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// retrieve all snapshot numbers up until max_seq. They are sorted in
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// ascending order (with no duplicates).
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std::vector<SequenceNumber> GetAll(
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SequenceNumber* oldest_write_conflict_snapshot = nullptr,
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const SequenceNumber& max_seq = kMaxSequenceNumber) const {
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std::vector<SequenceNumber> ret;
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if (oldest_write_conflict_snapshot != nullptr) {
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*oldest_write_conflict_snapshot = kMaxSequenceNumber;
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}
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if (empty()) {
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return ret;
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}
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const SnapshotImpl* s = &list_;
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while (s->next_ != &list_) {
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if (s->next_->number_ > max_seq) {
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break;
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}
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// Avoid duplicates
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if (ret.empty() || ret.back() != s->next_->number_) {
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ret.push_back(s->next_->number_);
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}
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if (oldest_write_conflict_snapshot != nullptr &&
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*oldest_write_conflict_snapshot == kMaxSequenceNumber &&
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s->next_->is_write_conflict_boundary_) {
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// If this is the first write-conflict boundary snapshot in the list,
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// it is the oldest
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*oldest_write_conflict_snapshot = s->next_->number_;
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}
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s = s->next_;
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}
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return ret;
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}
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// get the sequence number of the most recent snapshot
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SequenceNumber GetNewest() {
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if (empty()) {
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return 0;
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}
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return newest()->number_;
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}
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int64_t GetOldestSnapshotTime() const {
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if (empty()) {
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return 0;
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} else {
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return oldest()->unix_time_;
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}
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}
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uint64_t count() const { return count_; }
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private:
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// Dummy head of doubly-linked list of snapshots
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SnapshotImpl list_;
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uint64_t count_;
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};
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} // namespace rocksdb
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