rocksdb/db/memtable_allocator.h

48 lines
1.5 KiB
C++

// Copyright (c) 2014, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// This is used by the MemTable to allocate write buffer memory. It connects
// to WriteBuffer so we can track and enforce overall write buffer limits.
#pragma once
#include "util/allocator.h"
namespace rocksdb {
class Arena;
class Logger;
class WriteBuffer;
class MemTableAllocator : public Allocator {
public:
explicit MemTableAllocator(Arena* arena, WriteBuffer* write_buffer);
~MemTableAllocator();
// Allocator interface
char* Allocate(size_t bytes) override;
char* AllocateAligned(size_t bytes, size_t huge_page_size = 0,
Logger* logger = nullptr) override;
size_t BlockSize() const override;
// Call when we're finished allocating memory so we can free it from
// the write buffer's limit.
void DoneAllocating();
private:
Arena* arena_;
WriteBuffer* write_buffer_;
size_t bytes_allocated_;
// No copying allowed
MemTableAllocator(const MemTableAllocator&);
void operator=(const MemTableAllocator&);
};
} // namespace rocksdb