mirror of https://github.com/facebook/rocksdb.git
946 lines
33 KiB
C++
946 lines
33 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved. Use of
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// this source code is governed by a BSD-style license that can be found
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// in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// InlineSkipList is derived from SkipList (skiplist.h), but it optimizes
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// the memory layout by requiring that the key storage be allocated through
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// the skip list instance. For the common case of SkipList<const char*,
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// Cmp> this saves 1 pointer per skip list node and gives better cache
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// locality, at the expense of wasted padding from using AllocateAligned
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// instead of Allocate for the keys. The unused padding will be from
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// 0 to sizeof(void*)-1 bytes, and the space savings are sizeof(void*)
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// bytes, so despite the padding the space used is always less than
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// SkipList<const char*, ..>.
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//
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// Thread safety -------------
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//
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// Writes via Insert require external synchronization, most likely a mutex.
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// InsertConcurrently can be safely called concurrently with reads and
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// with other concurrent inserts. Reads require a guarantee that the
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// InlineSkipList will not be destroyed while the read is in progress.
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// Apart from that, reads progress without any internal locking or
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// synchronization.
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//
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// Invariants:
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//
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// (1) Allocated nodes are never deleted until the InlineSkipList is
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// destroyed. This is trivially guaranteed by the code since we never
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// delete any skip list nodes.
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//
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// (2) The contents of a Node except for the next/prev pointers are
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// immutable after the Node has been linked into the InlineSkipList.
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// Only Insert() modifies the list, and it is careful to initialize a
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// node and use release-stores to publish the nodes in one or more lists.
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//
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// ... prev vs. next pointer ordering ...
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//
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#pragma once
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#include <assert.h>
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#include <stdlib.h>
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#include <algorithm>
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#include <atomic>
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#include "port/likely.h"
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#include "port/port.h"
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#include "util/allocator.h"
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#include "util/random.h"
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namespace rocksdb {
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template <class Comparator>
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class InlineSkipList {
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private:
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struct Node;
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struct Splice;
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public:
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static const uint16_t kMaxPossibleHeight = 32;
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// Create a new InlineSkipList object that will use "cmp" for comparing
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// keys, and will allocate memory using "*allocator". Objects allocated
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// in the allocator must remain allocated for the lifetime of the
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// skiplist object.
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explicit InlineSkipList(Comparator cmp, Allocator* allocator,
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int32_t max_height = 12,
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int32_t branching_factor = 4);
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// Allocates a key and a skip-list node, returning a pointer to the key
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// portion of the node. This method is thread-safe if the allocator
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// is thread-safe.
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char* AllocateKey(size_t key_size);
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// Allocate a splice using allocator.
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Splice* AllocateSplice();
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// Inserts a key allocated by AllocateKey, after the actual key value
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// has been filled in.
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//
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// REQUIRES: nothing that compares equal to key is currently in the list.
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// REQUIRES: no concurrent calls to any of inserts.
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bool Insert(const char* key);
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// Inserts a key allocated by AllocateKey with a hint of last insert
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// position in the skip-list. If hint points to nullptr, a new hint will be
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// populated, which can be used in subsequent calls.
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//
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// It can be used to optimize the workload where there are multiple groups
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// of keys, and each key is likely to insert to a location close to the last
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// inserted key in the same group. One example is sequential inserts.
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//
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// REQUIRES: nothing that compares equal to key is currently in the list.
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// REQUIRES: no concurrent calls to any of inserts.
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bool InsertWithHint(const char* key, void** hint);
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// Like Insert, but external synchronization is not required.
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bool InsertConcurrently(const char* key);
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// Inserts a node into the skip list. key must have been allocated by
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// AllocateKey and then filled in by the caller. If UseCAS is true,
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// then external synchronization is not required, otherwise this method
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// may not be called concurrently with any other insertions.
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//
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// Regardless of whether UseCAS is true, the splice must be owned
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// exclusively by the current thread. If allow_partial_splice_fix is
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// true, then the cost of insertion is amortized O(log D), where D is
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// the distance from the splice to the inserted key (measured as the
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// number of intervening nodes). Note that this bound is very good for
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// sequential insertions! If allow_partial_splice_fix is false then
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// the existing splice will be ignored unless the current key is being
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// inserted immediately after the splice. allow_partial_splice_fix ==
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// false has worse running time for the non-sequential case O(log N),
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// but a better constant factor.
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template <bool UseCAS>
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bool Insert(const char* key, Splice* splice, bool allow_partial_splice_fix);
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const char* key) const;
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// Return estimated number of entries smaller than `key`.
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uint64_t EstimateCount(const char* key) const;
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// Validate correctness of the skip-list.
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void TEST_Validate() const;
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// Iteration over the contents of a skip list
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class Iterator {
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(const InlineSkipList* list);
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// Change the underlying skiplist used for this iterator
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// This enables us not changing the iterator without deallocating
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// an old one and then allocating a new one
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void SetList(const InlineSkipList* list);
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const char* key() const;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next();
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev();
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// Advance to the first entry with a key >= target
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void Seek(const char* target);
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// Retreat to the last entry with a key <= target
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void SeekForPrev(const char* target);
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst();
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast();
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private:
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const InlineSkipList* list_;
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Node* node_;
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// Intentionally copyable
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};
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private:
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const uint16_t kMaxHeight_;
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const uint16_t kBranching_;
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const uint32_t kScaledInverseBranching_;
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// Immutable after construction
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Comparator const compare_;
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Allocator* const allocator_; // Allocator used for allocations of nodes
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Node* const head_;
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// Modified only by Insert(). Read racily by readers, but stale
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// values are ok.
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std::atomic<int> max_height_; // Height of the entire list
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// seq_splice_ is a Splice used for insertions in the non-concurrent
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// case. It caches the prev and next found during the most recent
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// non-concurrent insertion.
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Splice* seq_splice_;
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inline int GetMaxHeight() const {
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return max_height_.load(std::memory_order_relaxed);
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}
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int RandomHeight();
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Node* AllocateNode(size_t key_size, int height);
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bool Equal(const char* a, const char* b) const {
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return (compare_(a, b) == 0);
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}
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bool LessThan(const char* a, const char* b) const {
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return (compare_(a, b) < 0);
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}
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// Return true if key is greater than the data stored in "n". Null n
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// is considered infinite. n should not be head_.
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bool KeyIsAfterNode(const char* key, Node* n) const;
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// Returns the earliest node with a key >= key.
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// Return nullptr if there is no such node.
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Node* FindGreaterOrEqual(const char* key) const;
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// Return the latest node with a key < key.
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// Return head_ if there is no such node.
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// Fills prev[level] with pointer to previous node at "level" for every
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// level in [0..max_height_-1], if prev is non-null.
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Node* FindLessThan(const char* key, Node** prev = nullptr) const;
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// Return the latest node with a key < key on bottom_level. Start searching
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// from root node on the level below top_level.
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// Fills prev[level] with pointer to previous node at "level" for every
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// level in [bottom_level..top_level-1], if prev is non-null.
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Node* FindLessThan(const char* key, Node** prev, Node* root, int top_level,
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int bottom_level) const;
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// Return the last node in the list.
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// Return head_ if list is empty.
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Node* FindLast() const;
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// Traverses a single level of the list, setting *out_prev to the last
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// node before the key and *out_next to the first node after. Assumes
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// that the key is not present in the skip list. On entry, before should
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// point to a node that is before the key, and after should point to
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// a node that is after the key. after should be nullptr if a good after
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// node isn't conveniently available.
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template<bool prefetch_before>
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void FindSpliceForLevel(const char* key, Node* before, Node* after, int level,
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Node** out_prev, Node** out_next);
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// Recomputes Splice levels from highest_level (inclusive) down to
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// lowest_level (inclusive).
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void RecomputeSpliceLevels(const char* key, Splice* splice,
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int recompute_level);
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// No copying allowed
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InlineSkipList(const InlineSkipList&);
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InlineSkipList& operator=(const InlineSkipList&);
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};
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// Implementation details follow
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template <class Comparator>
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struct InlineSkipList<Comparator>::Splice {
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// The invariant of a Splice is that prev_[i+1].key <= prev_[i].key <
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// next_[i].key <= next_[i+1].key for all i. That means that if a
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// key is bracketed by prev_[i] and next_[i] then it is bracketed by
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// all higher levels. It is _not_ required that prev_[i]->Next(i) ==
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// next_[i] (it probably did at some point in the past, but intervening
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// or concurrent operations might have inserted nodes in between).
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int height_ = 0;
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Node** prev_;
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Node** next_;
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};
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// The Node data type is more of a pointer into custom-managed memory than
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// a traditional C++ struct. The key is stored in the bytes immediately
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// after the struct, and the next_ pointers for nodes with height > 1 are
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// stored immediately _before_ the struct. This avoids the need to include
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// any pointer or sizing data, which reduces per-node memory overheads.
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template <class Comparator>
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struct InlineSkipList<Comparator>::Node {
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// Stores the height of the node in the memory location normally used for
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// next_[0]. This is used for passing data from AllocateKey to Insert.
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void StashHeight(const int height) {
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assert(sizeof(int) <= sizeof(next_[0]));
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memcpy(&next_[0], &height, sizeof(int));
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}
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// Retrieves the value passed to StashHeight. Undefined after a call
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// to SetNext or NoBarrier_SetNext.
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int UnstashHeight() const {
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int rv;
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memcpy(&rv, &next_[0], sizeof(int));
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return rv;
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}
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const char* Key() const { return reinterpret_cast<const char*>(&next_[1]); }
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// Accessors/mutators for links. Wrapped in methods so we can add
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// the appropriate barriers as necessary, and perform the necessary
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// addressing trickery for storing links below the Node in memory.
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Node* Next(int n) {
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assert(n >= 0);
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return (next_[-n].load(std::memory_order_acquire));
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}
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void SetNext(int n, Node* x) {
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assert(n >= 0);
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_[-n].store(x, std::memory_order_release);
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}
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bool CASNext(int n, Node* expected, Node* x) {
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assert(n >= 0);
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return next_[-n].compare_exchange_strong(expected, x);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next(int n) {
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assert(n >= 0);
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return next_[-n].load(std::memory_order_relaxed);
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}
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void NoBarrier_SetNext(int n, Node* x) {
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assert(n >= 0);
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next_[-n].store(x, std::memory_order_relaxed);
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}
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// Insert node after prev on specific level.
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void InsertAfter(Node* prev, int level) {
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// NoBarrier_SetNext() suffices since we will add a barrier when
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// we publish a pointer to "this" in prev.
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NoBarrier_SetNext(level, prev->NoBarrier_Next(level));
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prev->SetNext(level, this);
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}
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private:
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// next_[0] is the lowest level link (level 0). Higher levels are
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// stored _earlier_, so level 1 is at next_[-1].
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std::atomic<Node*> next_[1];
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};
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template <class Comparator>
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inline InlineSkipList<Comparator>::Iterator::Iterator(
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const InlineSkipList* list) {
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SetList(list);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SetList(
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const InlineSkipList* list) {
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list_ = list;
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node_ = nullptr;
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}
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template <class Comparator>
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inline bool InlineSkipList<Comparator>::Iterator::Valid() const {
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return node_ != nullptr;
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}
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template <class Comparator>
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inline const char* InlineSkipList<Comparator>::Iterator::key() const {
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assert(Valid());
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return node_->Key();
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Next() {
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assert(Valid());
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node_ = node_->Next(0);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Prev() {
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// Instead of using explicit "prev" links, we just search for the
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// last node that falls before key.
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assert(Valid());
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node_ = list_->FindLessThan(node_->Key());
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Seek(const char* target) {
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node_ = list_->FindGreaterOrEqual(target);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekForPrev(
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const char* target) {
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Seek(target);
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if (!Valid()) {
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SeekToLast();
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}
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while (Valid() && list_->LessThan(target, key())) {
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Prev();
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}
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekToFirst() {
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node_ = list_->head_->Next(0);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekToLast() {
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node_ = list_->FindLast();
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <class Comparator>
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int InlineSkipList<Comparator>::RandomHeight() {
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auto rnd = Random::GetTLSInstance();
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// Increase height with probability 1 in kBranching
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int height = 1;
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while (height < kMaxHeight_ && height < kMaxPossibleHeight &&
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rnd->Next() < kScaledInverseBranching_) {
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height++;
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}
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assert(height > 0);
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assert(height <= kMaxHeight_);
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assert(height <= kMaxPossibleHeight);
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return height;
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}
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template <class Comparator>
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bool InlineSkipList<Comparator>::KeyIsAfterNode(const char* key,
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Node* n) const {
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// nullptr n is considered infinite
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assert(n != head_);
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return (n != nullptr) && (compare_(n->Key(), key) < 0);
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindGreaterOrEqual(const char* key) const {
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// Note: It looks like we could reduce duplication by implementing
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// this function as FindLessThan(key)->Next(0), but we wouldn't be able
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// to exit early on equality and the result wouldn't even be correct.
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// A concurrent insert might occur after FindLessThan(key) but before
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// we get a chance to call Next(0).
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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Node* last_bigger = nullptr;
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while (true) {
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Node* next = x->Next(level);
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if (next != nullptr) {
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PREFETCH(next->Next(level), 0, 1);
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}
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// Make sure the lists are sorted
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
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// Make sure we haven't overshot during our search
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assert(x == head_ || KeyIsAfterNode(key, x));
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int cmp = (next == nullptr || next == last_bigger)
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? 1
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: compare_(next->Key(), key);
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if (cmp == 0 || (cmp > 0 && level == 0)) {
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return next;
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} else if (cmp < 0) {
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// Keep searching in this list
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x = next;
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} else {
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// Switch to next list, reuse compare_() result
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last_bigger = next;
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level--;
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}
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}
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindLessThan(const char* key, Node** prev) const {
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return FindLessThan(key, prev, head_, GetMaxHeight(), 0);
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindLessThan(const char* key, Node** prev,
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Node* root, int top_level,
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int bottom_level) const {
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assert(top_level > bottom_level);
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int level = top_level - 1;
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Node* x = root;
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// KeyIsAfter(key, last_not_after) is definitely false
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Node* last_not_after = nullptr;
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while (true) {
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assert(x != nullptr);
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Node* next = x->Next(level);
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if (next != nullptr) {
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PREFETCH(next->Next(level), 0, 1);
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}
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
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assert(x == head_ || KeyIsAfterNode(key, x));
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if (next != last_not_after && KeyIsAfterNode(key, next)) {
|
|
// Keep searching in this list
|
|
assert(next != nullptr);
|
|
x = next;
|
|
} else {
|
|
if (prev != nullptr) {
|
|
prev[level] = x;
|
|
}
|
|
if (level == bottom_level) {
|
|
return x;
|
|
} else {
|
|
// Switch to next list, reuse KeyIsAfterNode() result
|
|
last_not_after = next;
|
|
level--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
typename InlineSkipList<Comparator>::Node*
|
|
InlineSkipList<Comparator>::FindLast() const {
|
|
Node* x = head_;
|
|
int level = GetMaxHeight() - 1;
|
|
while (true) {
|
|
Node* next = x->Next(level);
|
|
if (next == nullptr) {
|
|
if (level == 0) {
|
|
return x;
|
|
} else {
|
|
// Switch to next list
|
|
level--;
|
|
}
|
|
} else {
|
|
x = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
uint64_t InlineSkipList<Comparator>::EstimateCount(const char* key) const {
|
|
uint64_t count = 0;
|
|
|
|
Node* x = head_;
|
|
int level = GetMaxHeight() - 1;
|
|
while (true) {
|
|
assert(x == head_ || compare_(x->Key(), key) < 0);
|
|
Node* next = x->Next(level);
|
|
if (next != nullptr) {
|
|
PREFETCH(next->Next(level), 0, 1);
|
|
}
|
|
if (next == nullptr || compare_(next->Key(), key) >= 0) {
|
|
if (level == 0) {
|
|
return count;
|
|
} else {
|
|
// Switch to next list
|
|
count *= kBranching_;
|
|
level--;
|
|
}
|
|
} else {
|
|
x = next;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
InlineSkipList<Comparator>::InlineSkipList(const Comparator cmp,
|
|
Allocator* allocator,
|
|
int32_t max_height,
|
|
int32_t branching_factor)
|
|
: kMaxHeight_(static_cast<uint16_t>(max_height)),
|
|
kBranching_(static_cast<uint16_t>(branching_factor)),
|
|
kScaledInverseBranching_((Random::kMaxNext + 1) / kBranching_),
|
|
compare_(cmp),
|
|
allocator_(allocator),
|
|
head_(AllocateNode(0, max_height)),
|
|
max_height_(1),
|
|
seq_splice_(AllocateSplice()) {
|
|
assert(max_height > 0 && kMaxHeight_ == static_cast<uint32_t>(max_height));
|
|
assert(branching_factor > 1 &&
|
|
kBranching_ == static_cast<uint32_t>(branching_factor));
|
|
assert(kScaledInverseBranching_ > 0);
|
|
|
|
for (int i = 0; i < kMaxHeight_; ++i) {
|
|
head_->SetNext(i, nullptr);
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
char* InlineSkipList<Comparator>::AllocateKey(size_t key_size) {
|
|
return const_cast<char*>(AllocateNode(key_size, RandomHeight())->Key());
|
|
}
|
|
|
|
template <class Comparator>
|
|
typename InlineSkipList<Comparator>::Node*
|
|
InlineSkipList<Comparator>::AllocateNode(size_t key_size, int height) {
|
|
auto prefix = sizeof(std::atomic<Node*>) * (height - 1);
|
|
|
|
// prefix is space for the height - 1 pointers that we store before
|
|
// the Node instance (next_[-(height - 1) .. -1]). Node starts at
|
|
// raw + prefix, and holds the bottom-mode (level 0) skip list pointer
|
|
// next_[0]. key_size is the bytes for the key, which comes just after
|
|
// the Node.
|
|
char* raw = allocator_->AllocateAligned(prefix + sizeof(Node) + key_size);
|
|
Node* x = reinterpret_cast<Node*>(raw + prefix);
|
|
|
|
// Once we've linked the node into the skip list we don't actually need
|
|
// to know its height, because we can implicitly use the fact that we
|
|
// traversed into a node at level h to known that h is a valid level
|
|
// for that node. We need to convey the height to the Insert step,
|
|
// however, so that it can perform the proper links. Since we're not
|
|
// using the pointers at the moment, StashHeight temporarily borrow
|
|
// storage from next_[0] for that purpose.
|
|
x->StashHeight(height);
|
|
return x;
|
|
}
|
|
|
|
template <class Comparator>
|
|
typename InlineSkipList<Comparator>::Splice*
|
|
InlineSkipList<Comparator>::AllocateSplice() {
|
|
// size of prev_ and next_
|
|
size_t array_size = sizeof(Node*) * (kMaxHeight_ + 1);
|
|
char* raw = allocator_->AllocateAligned(sizeof(Splice) + array_size * 2);
|
|
Splice* splice = reinterpret_cast<Splice*>(raw);
|
|
splice->height_ = 0;
|
|
splice->prev_ = reinterpret_cast<Node**>(raw + sizeof(Splice));
|
|
splice->next_ = reinterpret_cast<Node**>(raw + sizeof(Splice) + array_size);
|
|
return splice;
|
|
}
|
|
|
|
template <class Comparator>
|
|
bool InlineSkipList<Comparator>::Insert(const char* key) {
|
|
return Insert<false>(key, seq_splice_, false);
|
|
}
|
|
|
|
template <class Comparator>
|
|
bool InlineSkipList<Comparator>::InsertConcurrently(const char* key) {
|
|
Node* prev[kMaxPossibleHeight];
|
|
Node* next[kMaxPossibleHeight];
|
|
Splice splice;
|
|
splice.prev_ = prev;
|
|
splice.next_ = next;
|
|
return Insert<true>(key, &splice, false);
|
|
}
|
|
|
|
template <class Comparator>
|
|
bool InlineSkipList<Comparator>::InsertWithHint(const char* key, void** hint) {
|
|
assert(hint != nullptr);
|
|
Splice* splice = reinterpret_cast<Splice*>(*hint);
|
|
if (splice == nullptr) {
|
|
splice = AllocateSplice();
|
|
*hint = reinterpret_cast<void*>(splice);
|
|
}
|
|
return Insert<false>(key, splice, true);
|
|
}
|
|
|
|
template <class Comparator>
|
|
template <bool prefetch_before>
|
|
void InlineSkipList<Comparator>::FindSpliceForLevel(const char* key,
|
|
Node* before, Node* after,
|
|
int level, Node** out_prev,
|
|
Node** out_next) {
|
|
while (true) {
|
|
Node* next = before->Next(level);
|
|
if (next != nullptr) {
|
|
PREFETCH(next->Next(level), 0, 1);
|
|
}
|
|
if (prefetch_before == true) {
|
|
if (next != nullptr && level>0) {
|
|
PREFETCH(next->Next(level-1), 0, 1);
|
|
}
|
|
}
|
|
assert(before == head_ || next == nullptr ||
|
|
KeyIsAfterNode(next->Key(), before));
|
|
assert(before == head_ || KeyIsAfterNode(key, before));
|
|
if (next == after || !KeyIsAfterNode(key, next)) {
|
|
// found it
|
|
*out_prev = before;
|
|
*out_next = next;
|
|
return;
|
|
}
|
|
before = next;
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
void InlineSkipList<Comparator>::RecomputeSpliceLevels(const char* key,
|
|
Splice* splice,
|
|
int recompute_level) {
|
|
assert(recompute_level > 0);
|
|
assert(recompute_level <= splice->height_);
|
|
for (int i = recompute_level - 1; i >= 0; --i) {
|
|
FindSpliceForLevel<true>(key, splice->prev_[i + 1], splice->next_[i + 1], i,
|
|
&splice->prev_[i], &splice->next_[i]);
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
template <bool UseCAS>
|
|
bool InlineSkipList<Comparator>::Insert(const char* key, Splice* splice,
|
|
bool allow_partial_splice_fix) {
|
|
Node* x = reinterpret_cast<Node*>(const_cast<char*>(key)) - 1;
|
|
int height = x->UnstashHeight();
|
|
assert(height >= 1 && height <= kMaxHeight_);
|
|
|
|
int max_height = max_height_.load(std::memory_order_relaxed);
|
|
while (height > max_height) {
|
|
if (max_height_.compare_exchange_weak(max_height, height)) {
|
|
// successfully updated it
|
|
max_height = height;
|
|
break;
|
|
}
|
|
// else retry, possibly exiting the loop because somebody else
|
|
// increased it
|
|
}
|
|
assert(max_height <= kMaxPossibleHeight);
|
|
|
|
int recompute_height = 0;
|
|
if (splice->height_ < max_height) {
|
|
// Either splice has never been used or max_height has grown since
|
|
// last use. We could potentially fix it in the latter case, but
|
|
// that is tricky.
|
|
splice->prev_[max_height] = head_;
|
|
splice->next_[max_height] = nullptr;
|
|
splice->height_ = max_height;
|
|
recompute_height = max_height;
|
|
} else {
|
|
// Splice is a valid proper-height splice that brackets some
|
|
// key, but does it bracket this one? We need to validate it and
|
|
// recompute a portion of the splice (levels 0..recompute_height-1)
|
|
// that is a superset of all levels that don't bracket the new key.
|
|
// Several choices are reasonable, because we have to balance the work
|
|
// saved against the extra comparisons required to validate the Splice.
|
|
//
|
|
// One strategy is just to recompute all of orig_splice_height if the
|
|
// bottom level isn't bracketing. This pessimistically assumes that
|
|
// we will either get a perfect Splice hit (increasing sequential
|
|
// inserts) or have no locality.
|
|
//
|
|
// Another strategy is to walk up the Splice's levels until we find
|
|
// a level that brackets the key. This strategy lets the Splice
|
|
// hint help for other cases: it turns insertion from O(log N) into
|
|
// O(log D), where D is the number of nodes in between the key that
|
|
// produced the Splice and the current insert (insertion is aided
|
|
// whether the new key is before or after the splice). If you have
|
|
// a way of using a prefix of the key to map directly to the closest
|
|
// Splice out of O(sqrt(N)) Splices and we make it so that splices
|
|
// can also be used as hints during read, then we end up with Oshman's
|
|
// and Shavit's SkipTrie, which has O(log log N) lookup and insertion
|
|
// (compare to O(log N) for skip list).
|
|
//
|
|
// We control the pessimistic strategy with allow_partial_splice_fix.
|
|
// A good strategy is probably to be pessimistic for seq_splice_,
|
|
// optimistic if the caller actually went to the work of providing
|
|
// a Splice.
|
|
while (recompute_height < max_height) {
|
|
if (splice->prev_[recompute_height]->Next(recompute_height) !=
|
|
splice->next_[recompute_height]) {
|
|
// splice isn't tight at this level, there must have been some inserts
|
|
// to this
|
|
// location that didn't update the splice. We might only be a little
|
|
// stale, but if
|
|
// the splice is very stale it would be O(N) to fix it. We haven't used
|
|
// up any of
|
|
// our budget of comparisons, so always move up even if we are
|
|
// pessimistic about
|
|
// our chances of success.
|
|
++recompute_height;
|
|
} else if (splice->prev_[recompute_height] != head_ &&
|
|
!KeyIsAfterNode(key, splice->prev_[recompute_height])) {
|
|
// key is from before splice
|
|
if (allow_partial_splice_fix) {
|
|
// skip all levels with the same node without more comparisons
|
|
Node* bad = splice->prev_[recompute_height];
|
|
while (splice->prev_[recompute_height] == bad) {
|
|
++recompute_height;
|
|
}
|
|
} else {
|
|
// we're pessimistic, recompute everything
|
|
recompute_height = max_height;
|
|
}
|
|
} else if (KeyIsAfterNode(key, splice->next_[recompute_height])) {
|
|
// key is from after splice
|
|
if (allow_partial_splice_fix) {
|
|
Node* bad = splice->next_[recompute_height];
|
|
while (splice->next_[recompute_height] == bad) {
|
|
++recompute_height;
|
|
}
|
|
} else {
|
|
recompute_height = max_height;
|
|
}
|
|
} else {
|
|
// this level brackets the key, we won!
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
assert(recompute_height <= max_height);
|
|
if (recompute_height > 0) {
|
|
RecomputeSpliceLevels(key, splice, recompute_height);
|
|
}
|
|
|
|
bool splice_is_valid = true;
|
|
if (UseCAS) {
|
|
for (int i = 0; i < height; ++i) {
|
|
while (true) {
|
|
// Checking for duplicate keys on the level 0 is sufficient
|
|
if (UNLIKELY(i == 0 && splice->next_[i] != nullptr &&
|
|
compare_(x->Key(), splice->next_[i]->Key()) >= 0)) {
|
|
// duplicate key
|
|
return false;
|
|
}
|
|
if (UNLIKELY(i == 0 && splice->prev_[i] != head_ &&
|
|
compare_(splice->prev_[i]->Key(), x->Key()) >= 0)) {
|
|
// duplicate key
|
|
return false;
|
|
}
|
|
assert(splice->next_[i] == nullptr ||
|
|
compare_(x->Key(), splice->next_[i]->Key()) < 0);
|
|
assert(splice->prev_[i] == head_ ||
|
|
compare_(splice->prev_[i]->Key(), x->Key()) < 0);
|
|
x->NoBarrier_SetNext(i, splice->next_[i]);
|
|
if (splice->prev_[i]->CASNext(i, splice->next_[i], x)) {
|
|
// success
|
|
break;
|
|
}
|
|
// CAS failed, we need to recompute prev and next. It is unlikely
|
|
// to be helpful to try to use a different level as we redo the
|
|
// search, because it should be unlikely that lots of nodes have
|
|
// been inserted between prev[i] and next[i]. No point in using
|
|
// next[i] as the after hint, because we know it is stale.
|
|
FindSpliceForLevel<false>(key, splice->prev_[i], nullptr, i, &splice->prev_[i],
|
|
&splice->next_[i]);
|
|
|
|
// Since we've narrowed the bracket for level i, we might have
|
|
// violated the Splice constraint between i and i-1. Make sure
|
|
// we recompute the whole thing next time.
|
|
if (i > 0) {
|
|
splice_is_valid = false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < height; ++i) {
|
|
if (i >= recompute_height &&
|
|
splice->prev_[i]->Next(i) != splice->next_[i]) {
|
|
FindSpliceForLevel<false>(key, splice->prev_[i], nullptr, i, &splice->prev_[i],
|
|
&splice->next_[i]);
|
|
}
|
|
// Checking for duplicate keys on the level 0 is sufficient
|
|
if (UNLIKELY(i == 0 && splice->next_[i] != nullptr &&
|
|
compare_(x->Key(), splice->next_[i]->Key()) >= 0)) {
|
|
// duplicate key
|
|
return false;
|
|
}
|
|
if (UNLIKELY(i == 0 && splice->prev_[i] != head_ &&
|
|
compare_(splice->prev_[i]->Key(), x->Key()) >= 0)) {
|
|
// duplicate key
|
|
return false;
|
|
}
|
|
assert(splice->next_[i] == nullptr ||
|
|
compare_(x->Key(), splice->next_[i]->Key()) < 0);
|
|
assert(splice->prev_[i] == head_ ||
|
|
compare_(splice->prev_[i]->Key(), x->Key()) < 0);
|
|
assert(splice->prev_[i]->Next(i) == splice->next_[i]);
|
|
x->NoBarrier_SetNext(i, splice->next_[i]);
|
|
splice->prev_[i]->SetNext(i, x);
|
|
}
|
|
}
|
|
if (splice_is_valid) {
|
|
for (int i = 0; i < height; ++i) {
|
|
splice->prev_[i] = x;
|
|
}
|
|
assert(splice->prev_[splice->height_] == head_);
|
|
assert(splice->next_[splice->height_] == nullptr);
|
|
for (int i = 0; i < splice->height_; ++i) {
|
|
assert(splice->next_[i] == nullptr ||
|
|
compare_(key, splice->next_[i]->Key()) < 0);
|
|
assert(splice->prev_[i] == head_ ||
|
|
compare_(splice->prev_[i]->Key(), key) <= 0);
|
|
assert(splice->prev_[i + 1] == splice->prev_[i] ||
|
|
splice->prev_[i + 1] == head_ ||
|
|
compare_(splice->prev_[i + 1]->Key(), splice->prev_[i]->Key()) <
|
|
0);
|
|
assert(splice->next_[i + 1] == splice->next_[i] ||
|
|
splice->next_[i + 1] == nullptr ||
|
|
compare_(splice->next_[i]->Key(), splice->next_[i + 1]->Key()) <
|
|
0);
|
|
}
|
|
} else {
|
|
splice->height_ = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <class Comparator>
|
|
bool InlineSkipList<Comparator>::Contains(const char* key) const {
|
|
Node* x = FindGreaterOrEqual(key);
|
|
if (x != nullptr && Equal(key, x->Key())) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
void InlineSkipList<Comparator>::TEST_Validate() const {
|
|
// Interate over all levels at the same time, and verify nodes appear in
|
|
// the right order, and nodes appear in upper level also appear in lower
|
|
// levels.
|
|
Node* nodes[kMaxPossibleHeight];
|
|
int max_height = GetMaxHeight();
|
|
assert(max_height > 0);
|
|
for (int i = 0; i < max_height; i++) {
|
|
nodes[i] = head_;
|
|
}
|
|
while (nodes[0] != nullptr) {
|
|
Node* l0_next = nodes[0]->Next(0);
|
|
if (l0_next == nullptr) {
|
|
break;
|
|
}
|
|
assert(nodes[0] == head_ || compare_(nodes[0]->Key(), l0_next->Key()) < 0);
|
|
nodes[0] = l0_next;
|
|
|
|
int i = 1;
|
|
while (i < max_height) {
|
|
Node* next = nodes[i]->Next(i);
|
|
if (next == nullptr) {
|
|
break;
|
|
}
|
|
auto cmp = compare_(nodes[0]->Key(), next->Key());
|
|
assert(cmp <= 0);
|
|
if (cmp == 0) {
|
|
assert(next == nodes[0]);
|
|
nodes[i] = next;
|
|
} else {
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
for (int i = 1; i < max_height; i++) {
|
|
assert(nodes[i] != nullptr && nodes[i]->Next(i) == nullptr);
|
|
}
|
|
}
|
|
|
|
} // namespace rocksdb
|