mirror of https://github.com/facebook/rocksdb.git
551 lines
18 KiB
C++
551 lines
18 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same
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// directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved. Use of
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// this source code is governed by a BSD-style license that can be found
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// in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// InlineSkipList is derived from SkipList (skiplist.h), but it optimizes
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// the memory layout by requiring that the key storage be allocated through
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// the skip list instance. For the common case of SkipList<const char*,
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// Cmp> this saves 1 pointer per skip list node and gives better cache
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// locality, at the expense of wasted padding from using AllocateAligned
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// instead of Allocate for the keys. The unused padding will be from
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// 0 to sizeof(void*)-1 bytes, and the space savings are sizeof(void*)
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// bytes, so despite the padding the space used is always less than
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// SkipList<const char*, ..>.
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//
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// Thread safety -------------
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//
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// Writes require external synchronization, most likely a mutex. Reads
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// require a guarantee that the InlineSkipList will not be destroyed while
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// the read is in progress. Apart from that, reads progress without any
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// internal locking or synchronization.
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//
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// Invariants:
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//
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// (1) Allocated nodes are never deleted until the InlineSkipList is
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// destroyed. This is trivially guaranteed by the code since we never
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// delete any skip list nodes.
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//
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// (2) The contents of a Node except for the next/prev pointers are
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// immutable after the Node has been linked into the InlineSkipList.
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// Only Insert() modifies the list, and it is careful to initialize a
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// node and use release-stores to publish the nodes in one or more lists.
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//
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// ... prev vs. next pointer ordering ...
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//
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#pragma once
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#include <assert.h>
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#include <stdlib.h>
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#include <atomic>
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#include "port/port.h"
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#include "util/allocator.h"
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#include "util/random.h"
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namespace rocksdb {
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template <class Comparator>
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class InlineSkipList {
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private:
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struct Node;
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public:
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// Create a new InlineSkipList object that will use "cmp" for comparing
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// keys, and will allocate memory using "*allocator". Objects allocated
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// in the allocator must remain allocated for the lifetime of the
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// skiplist object.
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explicit InlineSkipList(Comparator cmp, Allocator* allocator,
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int32_t max_height = 12,
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int32_t branching_factor = 4);
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// Allocates a key and a skip-list node, returning a pointer to the
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// key portion of the node.
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char* AllocateKey(size_t key_size);
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// Inserts a key allocated by AllocateKey, after the actual key value
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// has been filled in.
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//
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// REQUIRES: nothing that compares equal to key is currently in the list.
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void Insert(const char* key);
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const char* key) const;
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// Return estimated number of entries smaller than `key`.
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uint64_t EstimateCount(const char* key) const;
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// Iteration over the contents of a skip list
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class Iterator {
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(const InlineSkipList* list);
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// Change the underlying skiplist used for this iterator
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// This enables us not changing the iterator without deallocating
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// an old one and then allocating a new one
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void SetList(const InlineSkipList* list);
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const char* key() const;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next();
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev();
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// Advance to the first entry with a key >= target
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void Seek(const char* target);
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst();
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast();
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private:
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const InlineSkipList* list_;
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Node* node_;
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// Intentionally copyable
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};
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private:
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const uint16_t kMaxHeight_;
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const uint16_t kBranching_;
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const uint32_t kScaledInverseBranching_;
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// Immutable after construction
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Comparator const compare_;
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Allocator* const allocator_; // Allocator used for allocations of nodes
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Node* const head_;
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// Modified only by Insert(). Read racily by readers, but stale
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// values are ok.
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std::atomic<int> max_height_; // Height of the entire list
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// Used for optimizing sequential insert patterns. Tricky. prev_[i] for
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// i up to max_height_ is the predecessor of prev_[0] and prev_height_
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// is the height of prev_[0]. prev_[0] can only be equal to head before
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// insertion, in which case max_height_ and prev_height_ are 1.
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Node** prev_;
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int32_t prev_height_;
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inline int GetMaxHeight() const {
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return max_height_.load(std::memory_order_relaxed);
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}
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int RandomHeight();
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Node* AllocateNode(size_t key_size, int height);
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bool Equal(const char* a, const char* b) const {
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return (compare_(a, b) == 0);
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}
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// Return true if key is greater than the data stored in "n". Null n
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// is considered infinite.
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bool KeyIsAfterNode(const char* key, Node* n) const;
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// Returns the earliest node with a key >= key.
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// Return nullptr if there is no such node.
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Node* FindGreaterOrEqual(const char* key) const;
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// Return the latest node with a key < key.
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// Return head_ if there is no such node.
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// Fills prev[level] with pointer to previous node at "level" for every
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// level in [0..max_height_-1], if prev is non-null.
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Node* FindLessThan(const char* key, Node** prev = nullptr) const;
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// Return the last node in the list.
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// Return head_ if list is empty.
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Node* FindLast() const;
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// No copying allowed
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InlineSkipList(const InlineSkipList&);
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InlineSkipList& operator=(const InlineSkipList&);
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};
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// Implementation details follow
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// The Node data type is more of a pointer into custom-managed memory than
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// a traditional C++ struct. The key is stored in the bytes immediately
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// after the struct, and the next_ pointers for nodes with height > 1 are
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// stored immediately _before_ the struct. This avoids the need to include
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// any pointer or sizing data, which reduces per-node memory overheads.
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template <class Comparator>
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struct InlineSkipList<Comparator>::Node {
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// Stores the height of the node in the memory location normally used for
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// next_[0]. This is used for passing data from AllocateKey to Insert.
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void StashHeight(const int height) {
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assert(sizeof(int) <= sizeof(next_[0]));
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memcpy(&next_[0], &height, sizeof(int));
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}
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// Retrieves the value passed to StashHeight. Undefined after a call
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// to SetNext or NoBarrier_SetNext.
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int UnstashHeight() const {
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int rv;
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memcpy(&rv, &next_[0], sizeof(int));
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return rv;
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}
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const char* Key() const { return reinterpret_cast<const char*>(&next_[1]); }
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// Accessors/mutators for links. Wrapped in methods so we can add
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// the appropriate barriers as necessary, and perform the necessary
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// addressing trickery for storing links below the Node in memory.
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Node* Next(int n) {
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assert(n >= 0);
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return (next_[-n].load(std::memory_order_acquire));
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}
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void SetNext(int n, Node* x) {
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assert(n >= 0);
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_[-n].store(x, std::memory_order_release);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next(int n) {
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assert(n >= 0);
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return next_[-n].load(std::memory_order_relaxed);
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}
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void NoBarrier_SetNext(int n, Node* x) {
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assert(n >= 0);
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next_[-n].store(x, std::memory_order_relaxed);
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}
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private:
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// next_[0] is the lowest level link (level 0). Higher levels are
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// stored _earlier_, so level 1 is at next_[-1].
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std::atomic<Node*> next_[1];
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};
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template <class Comparator>
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inline InlineSkipList<Comparator>::Iterator::Iterator(
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const InlineSkipList* list) {
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SetList(list);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SetList(
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const InlineSkipList* list) {
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list_ = list;
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node_ = nullptr;
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}
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template <class Comparator>
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inline bool InlineSkipList<Comparator>::Iterator::Valid() const {
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return node_ != nullptr;
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}
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template <class Comparator>
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inline const char* InlineSkipList<Comparator>::Iterator::key() const {
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assert(Valid());
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return node_->Key();
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Next() {
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assert(Valid());
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node_ = node_->Next(0);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Prev() {
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// Instead of using explicit "prev" links, we just search for the
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// last node that falls before key.
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assert(Valid());
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node_ = list_->FindLessThan(node_->Key());
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Seek(const char* target) {
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node_ = list_->FindGreaterOrEqual(target);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekToFirst() {
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node_ = list_->head_->Next(0);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekToLast() {
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node_ = list_->FindLast();
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <class Comparator>
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int InlineSkipList<Comparator>::RandomHeight() {
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auto rnd = Random::GetTLSInstance();
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// Increase height with probability 1 in kBranching
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int height = 1;
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while (height < kMaxHeight_ && rnd->Next() < kScaledInverseBranching_) {
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height++;
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}
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assert(height > 0);
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assert(height <= kMaxHeight_);
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return height;
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}
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template <class Comparator>
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bool InlineSkipList<Comparator>::KeyIsAfterNode(const char* key,
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Node* n) const {
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// nullptr n is considered infinite
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return (n != nullptr) && (compare_(n->Key(), key) < 0);
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindGreaterOrEqual(const char* key) const {
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// Note: It looks like we could reduce duplication by implementing
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// this function as FindLessThan(key)->Next(0), but we wouldn't be able
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// to exit early on equality and the result wouldn't even be correct.
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// A concurrent insert might occur after FindLessThan(key) but before
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// we get a chance to call Next(0).
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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Node* last_bigger = nullptr;
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while (true) {
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Node* next = x->Next(level);
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// Make sure the lists are sorted
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
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// Make sure we haven't overshot during our search
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assert(x == head_ || KeyIsAfterNode(key, x));
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int cmp = (next == nullptr || next == last_bigger)
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? 1
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: compare_(next->Key(), key);
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if (cmp == 0 || (cmp > 0 && level == 0)) {
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return next;
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} else if (cmp < 0) {
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// Keep searching in this list
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x = next;
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} else {
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// Switch to next list, reuse compare_() result
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last_bigger = next;
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level--;
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}
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}
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindLessThan(const char* key, Node** prev) const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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// KeyIsAfter(key, last_not_after) is definitely false
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Node* last_not_after = nullptr;
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while (true) {
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Node* next = x->Next(level);
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
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assert(x == head_ || KeyIsAfterNode(key, x));
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if (next != last_not_after && KeyIsAfterNode(key, next)) {
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// Keep searching in this list
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x = next;
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} else {
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if (prev != nullptr) {
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prev[level] = x;
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}
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if (level == 0) {
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return x;
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} else {
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// Switch to next list, reuse KeyIUsAfterNode() result
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last_not_after = next;
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level--;
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}
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}
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}
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindLast() const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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Node* next = x->Next(level);
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if (next == nullptr) {
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if (level == 0) {
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return x;
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} else {
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// Switch to next list
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level--;
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}
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} else {
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x = next;
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}
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}
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}
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template <class Comparator>
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uint64_t InlineSkipList<Comparator>::EstimateCount(const char* key) const {
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uint64_t count = 0;
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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assert(x == head_ || compare_(x->Key(), key) < 0);
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Node* next = x->Next(level);
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if (next == nullptr || compare_(next->Key(), key) >= 0) {
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if (level == 0) {
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return count;
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} else {
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// Switch to next list
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count *= kBranching_;
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level--;
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}
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} else {
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x = next;
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count++;
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}
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}
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}
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template <class Comparator>
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InlineSkipList<Comparator>::InlineSkipList(const Comparator cmp,
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Allocator* allocator,
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int32_t max_height,
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int32_t branching_factor)
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: kMaxHeight_(max_height),
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kBranching_(branching_factor),
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kScaledInverseBranching_((Random::kMaxNext + 1) / kBranching_),
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compare_(cmp),
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allocator_(allocator),
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head_(AllocateNode(0, max_height)),
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max_height_(1),
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prev_height_(1) {
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assert(max_height > 0 && kMaxHeight_ == static_cast<uint32_t>(max_height));
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assert(branching_factor > 0 &&
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kBranching_ == static_cast<uint32_t>(branching_factor));
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assert(kScaledInverseBranching_ > 0);
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// Allocate the prev_ Node* array, directly from the passed-in allocator.
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// prev_ does not need to be freed, as its life cycle is tied up with
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// the allocator as a whole.
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prev_ = reinterpret_cast<Node**>(
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allocator_->AllocateAligned(sizeof(Node*) * kMaxHeight_));
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for (int i = 0; i < kMaxHeight_; i++) {
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head_->SetNext(i, nullptr);
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prev_[i] = head_;
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}
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}
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template <class Comparator>
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char* InlineSkipList<Comparator>::AllocateKey(size_t key_size) {
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return const_cast<char*>(AllocateNode(key_size, RandomHeight())->Key());
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::AllocateNode(size_t key_size, int height) {
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auto prefix = sizeof(std::atomic<Node*>) * (height - 1);
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// prefix is space for the height - 1 pointers that we store before
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// the Node instance (next_[-(height - 1) .. -1]). Node starts at
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// raw + prefix, and holds the bottom-mode (level 0) skip list pointer
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// next_[0]. key_size is the bytes for the key, which comes just after
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// the Node.
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char* raw = allocator_->AllocateAligned(prefix + sizeof(Node) + key_size);
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Node* x = reinterpret_cast<Node*>(raw + prefix);
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// Once we've linked the node into the skip list we don't actually need
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// to know its height, because we can implicitly use the fact that we
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// traversed into a node at level h to known that h is a valid level
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// for that node. We need to convey the height to the Insert step,
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// however, so that it can perform the proper links. Since we're not
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// using the pointers at the moment, StashHeight temporarily borrow
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// storage from next_[0] for that purpose.
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x->StashHeight(height);
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return x;
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}
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template <class Comparator>
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void InlineSkipList<Comparator>::Insert(const char* key) {
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// fast path for sequential insertion
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if (!KeyIsAfterNode(key, prev_[0]->NoBarrier_Next(0)) &&
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(prev_[0] == head_ || KeyIsAfterNode(key, prev_[0]))) {
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assert(prev_[0] != head_ || (prev_height_ == 1 && GetMaxHeight() == 1));
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// Outside of this method prev_[1..max_height_] is the predecessor
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// of prev_[0], and prev_height_ refers to prev_[0]. Inside Insert
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// prev_[0..max_height - 1] is the predecessor of key. Switch from
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// the external state to the internal
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for (int i = 1; i < prev_height_; i++) {
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prev_[i] = prev_[0];
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}
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} else {
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// TODO(opt): we could use a NoBarrier predecessor search as an
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// optimization for architectures where memory_order_acquire needs
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// a synchronization instruction. Doesn't matter on x86
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FindLessThan(key, prev_);
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}
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// Our data structure does not allow duplicate insertion
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assert(prev_[0]->Next(0) == nullptr || !Equal(key, prev_[0]->Next(0)->Key()));
|
|
|
|
// Find the Node that we placed before the key in AllocateKey
|
|
Node* x = reinterpret_cast<Node*>(const_cast<char*>(key)) - 1;
|
|
int height = x->UnstashHeight();
|
|
assert(height >= 1 && height <= kMaxHeight_);
|
|
|
|
if (height > GetMaxHeight()) {
|
|
for (int i = GetMaxHeight(); i < height; i++) {
|
|
prev_[i] = head_;
|
|
}
|
|
|
|
// It is ok to mutate max_height_ without any synchronization
|
|
// with concurrent readers. A concurrent reader that observes
|
|
// the new value of max_height_ will see either the old value of
|
|
// new level pointers from head_ (nullptr), or a new value set in
|
|
// the loop below. In the former case the reader will
|
|
// immediately drop to the next level since nullptr sorts after all
|
|
// keys. In the latter case the reader will use the new node.
|
|
max_height_.store(height, std::memory_order_relaxed);
|
|
}
|
|
|
|
for (int i = 0; i < height; i++) {
|
|
// NoBarrier_SetNext() suffices since we will add a barrier when
|
|
// we publish a pointer to "x" in prev[i].
|
|
x->NoBarrier_SetNext(i, prev_[i]->NoBarrier_Next(i));
|
|
prev_[i]->SetNext(i, x);
|
|
}
|
|
prev_[0] = x;
|
|
prev_height_ = height;
|
|
}
|
|
|
|
template <class Comparator>
|
|
bool InlineSkipList<Comparator>::Contains(const char* key) const {
|
|
Node* x = FindGreaterOrEqual(key);
|
|
if (x != nullptr && Equal(key, x->Key())) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // namespace rocksdb
|