mirror of
https://github.com/facebook/rocksdb.git
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e8d40c31b3
Summary: I have ran a get benchmark where all the data is in the cache and observed that most of the time is spent on waiting for lock in LRUCache. This is an effort to optimize LRUCache. Test Plan: The data was loaded with fillseq. Then, I ran a benchmark: /db_bench --db=/tmp/rocksdb_stat_bench --num=1000000 --benchmarks=readrandom --statistics=1 --use_existing_db=1 --threads=16 --disable_seek_compaction=1 --cache_size=20000000000 --cache_numshardbits=8 --table_cache_numshardbits=8 I ran the benchmark three times. Here are the results: AFTER THE PATCH: 798072, 803998, 811807 BEFORE THE PATCH: 782008, 815593, 763017 Reviewers: dhruba, haobo, kailiu Reviewed By: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D14571
435 lines
12 KiB
C++
435 lines
12 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <vector>
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#include "rocksdb/cache.h"
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#include "port/port.h"
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#include "util/hash.h"
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#include "util/mutexlock.h"
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namespace rocksdb {
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Cache::~Cache() {
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}
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namespace {
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// LRU cache implementation
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// An entry is a variable length heap-allocated structure. Entries
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// are kept in a circular doubly linked list ordered by access time.
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struct LRUHandle {
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void* value;
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void (*deleter)(const Slice&, void* value);
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LRUHandle* next_hash;
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LRUHandle* next;
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LRUHandle* prev;
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size_t charge; // TODO(opt): Only allow uint32_t?
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size_t key_length;
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uint32_t refs;
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uint32_t hash; // Hash of key(); used for fast sharding and comparisons
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char key_data[1]; // Beginning of key
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Slice key() const {
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// For cheaper lookups, we allow a temporary Handle object
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// to store a pointer to a key in "value".
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if (next == this) {
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return *(reinterpret_cast<Slice*>(value));
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} else {
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return Slice(key_data, key_length);
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}
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}
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};
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// We provide our own simple hash table since it removes a whole bunch
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// of porting hacks and is also faster than some of the built-in hash
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// table implementations in some of the compiler/runtime combinations
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// we have tested. E.g., readrandom speeds up by ~5% over the g++
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// 4.4.3's builtin hashtable.
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class HandleTable {
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public:
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HandleTable() : length_(0), elems_(0), list_(nullptr) { Resize(); }
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~HandleTable() { delete[] list_; }
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LRUHandle* Lookup(const Slice& key, uint32_t hash) {
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return *FindPointer(key, hash);
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}
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LRUHandle* Insert(LRUHandle* h) {
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LRUHandle** ptr = FindPointer(h->key(), h->hash);
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LRUHandle* old = *ptr;
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h->next_hash = (old == nullptr ? nullptr : old->next_hash);
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*ptr = h;
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if (old == nullptr) {
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++elems_;
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if (elems_ > length_) {
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// Since each cache entry is fairly large, we aim for a small
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// average linked list length (<= 1).
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Resize();
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}
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}
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return old;
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}
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LRUHandle* Remove(const Slice& key, uint32_t hash) {
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LRUHandle** ptr = FindPointer(key, hash);
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LRUHandle* result = *ptr;
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if (result != nullptr) {
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*ptr = result->next_hash;
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--elems_;
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}
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return result;
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}
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private:
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// The table consists of an array of buckets where each bucket is
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// a linked list of cache entries that hash into the bucket.
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uint32_t length_;
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uint32_t elems_;
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LRUHandle** list_;
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// Return a pointer to slot that points to a cache entry that
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// matches key/hash. If there is no such cache entry, return a
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// pointer to the trailing slot in the corresponding linked list.
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LRUHandle** FindPointer(const Slice& key, uint32_t hash) {
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LRUHandle** ptr = &list_[hash & (length_ - 1)];
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while (*ptr != nullptr &&
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((*ptr)->hash != hash || key != (*ptr)->key())) {
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ptr = &(*ptr)->next_hash;
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}
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return ptr;
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}
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void Resize() {
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uint32_t new_length = 16;
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while (new_length < elems_ * 1.5) {
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new_length *= 2;
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}
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LRUHandle** new_list = new LRUHandle*[new_length];
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memset(new_list, 0, sizeof(new_list[0]) * new_length);
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uint32_t count = 0;
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for (uint32_t i = 0; i < length_; i++) {
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LRUHandle* h = list_[i];
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while (h != nullptr) {
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LRUHandle* next = h->next_hash;
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uint32_t hash = h->hash;
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LRUHandle** ptr = &new_list[hash & (new_length - 1)];
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h->next_hash = *ptr;
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*ptr = h;
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h = next;
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count++;
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}
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}
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assert(elems_ == count);
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delete[] list_;
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list_ = new_list;
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length_ = new_length;
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}
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};
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// A single shard of sharded cache.
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class LRUCache {
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public:
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LRUCache();
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~LRUCache();
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// Separate from constructor so caller can easily make an array of LRUCache
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void SetCapacity(size_t capacity) { capacity_ = capacity; }
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void SetRemoveScanCountLimit(size_t remove_scan_count_limit) {
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remove_scan_count_limit_ = remove_scan_count_limit;
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}
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// Like Cache methods, but with an extra "hash" parameter.
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Cache::Handle* Insert(const Slice& key, uint32_t hash,
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void* value, size_t charge,
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void (*deleter)(const Slice& key, void* value));
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Cache::Handle* Lookup(const Slice& key, uint32_t hash);
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void Release(Cache::Handle* handle);
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void Erase(const Slice& key, uint32_t hash);
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private:
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void LRU_Remove(LRUHandle* e);
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void LRU_Append(LRUHandle* e);
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// Just reduce the reference count by 1.
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// Return true if last reference
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bool Unref(LRUHandle* e);
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// Call deleter and free
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void FreeEntry(LRUHandle* e);
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// Initialized before use.
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size_t capacity_;
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uint32_t remove_scan_count_limit_;
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// mutex_ protects the following state.
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port::Mutex mutex_;
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size_t usage_;
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// Dummy head of LRU list.
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// lru.prev is newest entry, lru.next is oldest entry.
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LRUHandle lru_;
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HandleTable table_;
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};
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LRUCache::LRUCache()
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: usage_(0) {
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// Make empty circular linked list
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lru_.next = &lru_;
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lru_.prev = &lru_;
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}
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LRUCache::~LRUCache() {
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for (LRUHandle* e = lru_.next; e != &lru_; ) {
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LRUHandle* next = e->next;
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assert(e->refs == 1); // Error if caller has an unreleased handle
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if (Unref(e)) {
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FreeEntry(e);
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}
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e = next;
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}
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}
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bool LRUCache::Unref(LRUHandle* e) {
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assert(e->refs > 0);
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e->refs--;
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return e->refs == 0;
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}
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void LRUCache::FreeEntry(LRUHandle* e) {
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assert(e->refs == 0);
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(*e->deleter)(e->key(), e->value);
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free(e);
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}
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void LRUCache::LRU_Remove(LRUHandle* e) {
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e->next->prev = e->prev;
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e->prev->next = e->next;
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usage_ -= e->charge;
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}
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void LRUCache::LRU_Append(LRUHandle* e) {
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// Make "e" newest entry by inserting just before lru_
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e->next = &lru_;
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e->prev = lru_.prev;
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e->prev->next = e;
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e->next->prev = e;
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usage_ += e->charge;
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}
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Cache::Handle* LRUCache::Lookup(const Slice& key, uint32_t hash) {
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MutexLock l(&mutex_);
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LRUHandle* e = table_.Lookup(key, hash);
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if (e != nullptr) {
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e->refs++;
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LRU_Remove(e);
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LRU_Append(e);
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}
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return reinterpret_cast<Cache::Handle*>(e);
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}
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void LRUCache::Release(Cache::Handle* handle) {
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LRUHandle* e = reinterpret_cast<LRUHandle*>(handle);
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bool last_reference = false;
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{
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MutexLock l(&mutex_);
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last_reference = Unref(e);
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}
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if (last_reference) {
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FreeEntry(e);
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}
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}
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Cache::Handle* LRUCache::Insert(
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const Slice& key, uint32_t hash, void* value, size_t charge,
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void (*deleter)(const Slice& key, void* value)) {
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LRUHandle* e = reinterpret_cast<LRUHandle*>(
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malloc(sizeof(LRUHandle)-1 + key.size()));
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std::vector<LRUHandle*> last_reference_list;
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last_reference_list.reserve(1);
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e->value = value;
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e->deleter = deleter;
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e->charge = charge;
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e->key_length = key.size();
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e->hash = hash;
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e->refs = 2; // One from LRUCache, one for the returned handle
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memcpy(e->key_data, key.data(), key.size());
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{
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MutexLock l(&mutex_);
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LRU_Append(e);
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LRUHandle* old = table_.Insert(e);
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if (old != nullptr) {
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LRU_Remove(old);
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if (Unref(old)) {
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last_reference_list.push_back(old);
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}
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}
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if (remove_scan_count_limit_ > 0) {
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// Try to free the space by evicting the entries that are only
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// referenced by the cache first.
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LRUHandle* cur = lru_.next;
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for (unsigned int scanCount = 0;
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usage_ > capacity_ && cur != &lru_
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&& scanCount < remove_scan_count_limit_; scanCount++) {
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LRUHandle* next = cur->next;
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if (cur->refs <= 1) {
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LRU_Remove(cur);
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table_.Remove(cur->key(), cur->hash);
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if (Unref(cur)) {
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last_reference_list.push_back(cur);
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}
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}
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cur = next;
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}
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}
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// Free the space following strict LRU policy until enough space
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// is freed.
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while (usage_ > capacity_ && lru_.next != &lru_) {
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LRUHandle* old = lru_.next;
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LRU_Remove(old);
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table_.Remove(old->key(), old->hash);
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if (Unref(old)) {
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last_reference_list.push_back(old);
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}
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}
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}
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// we free the entries here outside of mutex for
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// performance reasons
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for (auto entry : last_reference_list) {
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FreeEntry(entry);
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}
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return reinterpret_cast<Cache::Handle*>(e);
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}
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void LRUCache::Erase(const Slice& key, uint32_t hash) {
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LRUHandle* e;
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bool last_reference = false;
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{
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MutexLock l(&mutex_);
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e = table_.Remove(key, hash);
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if (e != nullptr) {
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LRU_Remove(e);
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last_reference = Unref(e);
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}
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}
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// mutex not held here
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// last_reference will only be true if e != nullptr
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if (last_reference) {
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FreeEntry(e);
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}
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}
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static int kNumShardBits = 4; // default values, can be overridden
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static int kRemoveScanCountLimit = 0; // default values, can be overridden
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class ShardedLRUCache : public Cache {
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private:
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LRUCache* shard_;
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port::Mutex id_mutex_;
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uint64_t last_id_;
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int numShardBits;
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size_t capacity_;
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static inline uint32_t HashSlice(const Slice& s) {
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return Hash(s.data(), s.size(), 0);
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}
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uint32_t Shard(uint32_t hash) {
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// Note, hash >> 32 yields hash in gcc, not the zero we expect!
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return (numShardBits > 0) ? (hash >> (32 - numShardBits)) : 0;
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}
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void init(size_t capacity, int numbits, int removeScanCountLimit) {
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numShardBits = numbits;
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capacity_ = capacity;
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int numShards = 1 << numShardBits;
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shard_ = new LRUCache[numShards];
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const size_t per_shard = (capacity + (numShards - 1)) / numShards;
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for (int s = 0; s < numShards; s++) {
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shard_[s].SetCapacity(per_shard);
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shard_[s].SetRemoveScanCountLimit(removeScanCountLimit);
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}
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}
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public:
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explicit ShardedLRUCache(size_t capacity)
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: last_id_(0) {
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init(capacity, kNumShardBits, kRemoveScanCountLimit);
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}
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ShardedLRUCache(size_t capacity, int numShardBits,
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int removeScanCountLimit)
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: last_id_(0) {
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init(capacity, numShardBits, removeScanCountLimit);
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}
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virtual ~ShardedLRUCache() {
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delete[] shard_;
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}
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virtual Handle* Insert(const Slice& key, void* value, size_t charge,
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void (*deleter)(const Slice& key, void* value)) {
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const uint32_t hash = HashSlice(key);
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return shard_[Shard(hash)].Insert(key, hash, value, charge, deleter);
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}
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virtual Handle* Lookup(const Slice& key) {
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const uint32_t hash = HashSlice(key);
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return shard_[Shard(hash)].Lookup(key, hash);
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}
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virtual void Release(Handle* handle) {
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LRUHandle* h = reinterpret_cast<LRUHandle*>(handle);
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shard_[Shard(h->hash)].Release(handle);
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}
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virtual void Erase(const Slice& key) {
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const uint32_t hash = HashSlice(key);
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shard_[Shard(hash)].Erase(key, hash);
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}
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virtual void* Value(Handle* handle) {
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return reinterpret_cast<LRUHandle*>(handle)->value;
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}
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virtual uint64_t NewId() {
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MutexLock l(&id_mutex_);
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return ++(last_id_);
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}
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virtual size_t GetCapacity() {
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return capacity_;
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}
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};
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} // end anonymous namespace
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shared_ptr<Cache> NewLRUCache(size_t capacity) {
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return NewLRUCache(capacity, kNumShardBits);
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}
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shared_ptr<Cache> NewLRUCache(size_t capacity, int numShardBits) {
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return NewLRUCache(capacity, numShardBits, kRemoveScanCountLimit);
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}
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shared_ptr<Cache> NewLRUCache(size_t capacity, int numShardBits,
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int removeScanCountLimit) {
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if (numShardBits >= 20) {
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return nullptr; // the cache cannot be sharded into too many fine pieces
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}
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return std::make_shared<ShardedLRUCache>(capacity,
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numShardBits,
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removeScanCountLimit);
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}
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} // namespace rocksdb
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