rocksdb/util/memenv.cc

440 lines
11 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "rocksdb/env.h"
#include "rocksdb/status.h"
#include "port/port.h"
#include "util/mutexlock.h"
#include <map>
#include <string.h>
#include <string>
#include <vector>
namespace rocksdb {
#ifndef ROCKSDB_LITE
namespace {
std::string NormalizeFileName(const std::string fname) {
if (fname.find("//") == std::string::npos) {
return fname;
}
std::string out_name = "";
bool is_slash = false;
for (char c : fname) {
if (c == '/' && is_slash) {
continue;
}
out_name.append(1, c);
if (c == '/') {
is_slash = true;
} else {
is_slash = false;
}
}
return out_name;
}
class FileState {
public:
// FileStates are reference counted. The initial reference count is zero
// and the caller must call Ref() at least once.
FileState() : refs_(0), size_(0) {}
// Increase the reference count.
void Ref() {
MutexLock lock(&refs_mutex_);
++refs_;
}
// Decrease the reference count. Delete if this is the last reference.
void Unref() {
bool do_delete = false;
{
MutexLock lock(&refs_mutex_);
--refs_;
assert(refs_ >= 0);
if (refs_ <= 0) {
do_delete = true;
}
}
if (do_delete) {
delete this;
}
}
uint64_t Size() const { return size_; }
Status Read(uint64_t offset, size_t n, Slice* result, char* scratch) const {
if (offset > size_) {
return Status::IOError("Offset greater than file size.");
}
const uint64_t available = size_ - offset;
if (n > available) {
n = available;
}
if (n == 0) {
*result = Slice();
return Status::OK();
}
size_t block = offset / kBlockSize;
size_t block_offset = offset % kBlockSize;
if (n <= kBlockSize - block_offset) {
// The requested bytes are all in the first block.
*result = Slice(blocks_[block] + block_offset, n);
return Status::OK();
}
size_t bytes_to_copy = n;
char* dst = scratch;
while (bytes_to_copy > 0) {
size_t avail = kBlockSize - block_offset;
if (avail > bytes_to_copy) {
avail = bytes_to_copy;
}
memcpy(dst, blocks_[block] + block_offset, avail);
bytes_to_copy -= avail;
dst += avail;
block++;
block_offset = 0;
}
*result = Slice(scratch, n);
return Status::OK();
}
Status Append(const Slice& data) {
const char* src = data.data();
size_t src_len = data.size();
while (src_len > 0) {
size_t avail;
size_t offset = size_ % kBlockSize;
if (offset != 0) {
// There is some room in the last block.
avail = kBlockSize - offset;
} else {
// No room in the last block; push new one.
blocks_.push_back(new char[kBlockSize]);
avail = kBlockSize;
}
if (avail > src_len) {
avail = src_len;
}
memcpy(blocks_.back() + offset, src, avail);
src_len -= avail;
src += avail;
size_ += avail;
}
return Status::OK();
}
private:
// Private since only Unref() should be used to delete it.
~FileState() {
for (std::vector<char*>::iterator i = blocks_.begin(); i != blocks_.end();
++i) {
delete [] *i;
}
}
// No copying allowed.
FileState(const FileState&);
void operator=(const FileState&);
port::Mutex refs_mutex_;
int refs_; // Protected by refs_mutex_;
// The following fields are not protected by any mutex. They are only mutable
// while the file is being written, and concurrent access is not allowed
// to writable files.
std::vector<char*> blocks_;
uint64_t size_;
enum { kBlockSize = 8 * 1024 };
};
class SequentialFileImpl : public SequentialFile {
public:
explicit SequentialFileImpl(FileState* file) : file_(file), pos_(0) {
file_->Ref();
}
~SequentialFileImpl() {
file_->Unref();
}
virtual Status Read(size_t n, Slice* result, char* scratch) override {
Status s = file_->Read(pos_, n, result, scratch);
if (s.ok()) {
pos_ += result->size();
}
return s;
}
virtual Status Skip(uint64_t n) override {
if (pos_ > file_->Size()) {
return Status::IOError("pos_ > file_->Size()");
}
const size_t available = file_->Size() - pos_;
if (n > available) {
n = available;
}
pos_ += n;
return Status::OK();
}
private:
FileState* file_;
size_t pos_;
};
class RandomAccessFileImpl : public RandomAccessFile {
public:
explicit RandomAccessFileImpl(FileState* file) : file_(file) {
file_->Ref();
}
~RandomAccessFileImpl() {
file_->Unref();
}
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const override {
return file_->Read(offset, n, result, scratch);
}
private:
FileState* file_;
};
class WritableFileImpl : public WritableFile {
public:
WritableFileImpl(FileState* file) : file_(file) {
file_->Ref();
}
~WritableFileImpl() {
file_->Unref();
}
virtual Status Append(const Slice& data) override {
return file_->Append(data);
}
virtual Status Truncate(uint64_t size) override {
return Status::OK();
}
virtual Status Close() override { return Status::OK(); }
virtual Status Flush() override { return Status::OK(); }
virtual Status Sync() override { return Status::OK(); }
private:
FileState* file_;
};
class InMemoryDirectory : public Directory {
public:
virtual Status Fsync() override { return Status::OK(); }
};
class InMemoryEnv : public EnvWrapper {
public:
explicit InMemoryEnv(Env* base_env) : EnvWrapper(base_env) { }
virtual ~InMemoryEnv() {
for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
i->second->Unref();
}
}
// Partial implementation of the Env interface.
virtual Status NewSequentialFile(const std::string& fname,
unique_ptr<SequentialFile>* result,
const EnvOptions& soptions) override {
std::string nfname = NormalizeFileName(fname);
MutexLock lock(&mutex_);
if (file_map_.find(fname) == file_map_.end()) {
*result = NULL;
return Status::IOError(fname, "File not found");
}
result->reset(new SequentialFileImpl(file_map_[nfname]));
return Status::OK();
}
virtual Status NewRandomAccessFile(const std::string& fname,
unique_ptr<RandomAccessFile>* result,
const EnvOptions& soptions) override {
std::string nfname = NormalizeFileName(fname);
MutexLock lock(&mutex_);
if (file_map_.find(nfname) == file_map_.end()) {
*result = NULL;
return Status::IOError(fname, "File not found");
}
result->reset(new RandomAccessFileImpl(file_map_[nfname]));
return Status::OK();
}
virtual Status NewWritableFile(const std::string& fname,
unique_ptr<WritableFile>* result,
const EnvOptions& soptions) override {
std::string nfname = NormalizeFileName(fname);
MutexLock lock(&mutex_);
if (file_map_.find(nfname) != file_map_.end()) {
DeleteFileInternal(nfname);
}
FileState* file = new FileState();
file->Ref();
file_map_[nfname] = file;
result->reset(new WritableFileImpl(file));
return Status::OK();
}
virtual Status NewDirectory(const std::string& name,
unique_ptr<Directory>* result) override {
result->reset(new InMemoryDirectory());
return Status::OK();
}
virtual Status FileExists(const std::string& fname) override {
std::string nfname = NormalizeFileName(fname);
MutexLock lock(&mutex_);
if (file_map_.find(nfname) != file_map_.end()) {
return Status::OK();
} else {
return Status::NotFound();
}
}
virtual Status GetChildren(const std::string& dir,
std::vector<std::string>* result) override {
MutexLock lock(&mutex_);
result->clear();
for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
const std::string& filename = i->first;
if (filename.size() >= dir.size() + 1 && filename[dir.size()] == '/' &&
Slice(filename).starts_with(Slice(dir))) {
result->push_back(filename.substr(dir.size() + 1));
}
}
return Status::OK();
}
void DeleteFileInternal(const std::string& fname) {
if (file_map_.find(fname) == file_map_.end()) {
return;
}
file_map_[fname]->Unref();
file_map_.erase(fname);
}
virtual Status DeleteFile(const std::string& fname) override {
std::string nfname = NormalizeFileName(fname);
MutexLock lock(&mutex_);
if (file_map_.find(nfname) == file_map_.end()) {
return Status::IOError(fname, "File not found");
}
DeleteFileInternal(nfname);
return Status::OK();
}
virtual Status CreateDir(const std::string& dirname) override {
return Status::OK();
}
virtual Status CreateDirIfMissing(const std::string& dirname) override {
return Status::OK();
}
virtual Status DeleteDir(const std::string& dirname) override {
return Status::OK();
}
virtual Status GetFileSize(const std::string& fname,
uint64_t* file_size) override {
std::string nfname = NormalizeFileName(fname);
MutexLock lock(&mutex_);
if (file_map_.find(nfname) == file_map_.end()) {
return Status::IOError(fname, "File not found");
}
*file_size = file_map_[nfname]->Size();
return Status::OK();
}
virtual Status GetFileModificationTime(const std::string& fname,
uint64_t* time) override {
return Status::NotSupported("getFileMTime", "Not supported in MemEnv");
}
virtual Status RenameFile(const std::string& src,
const std::string& dest) override {
std::string nsrc = NormalizeFileName(src);
std::string ndest = NormalizeFileName(dest);
MutexLock lock(&mutex_);
if (file_map_.find(nsrc) == file_map_.end()) {
return Status::IOError(src, "File not found");
}
DeleteFileInternal(dest);
file_map_[ndest] = file_map_[nsrc];
file_map_.erase(nsrc);
return Status::OK();
}
virtual Status LockFile(const std::string& fname, FileLock** lock) override {
*lock = new FileLock;
return Status::OK();
}
virtual Status UnlockFile(FileLock* lock) override {
delete lock;
return Status::OK();
}
virtual Status GetTestDirectory(std::string* path) override {
*path = "/test";
return Status::OK();
}
private:
// Map from filenames to FileState objects, representing a simple file system.
typedef std::map<std::string, FileState*> FileSystem;
port::Mutex mutex_;
FileSystem file_map_; // Protected by mutex_.
};
} // namespace
Env* NewMemEnv(Env* base_env) {
return new InMemoryEnv(base_env);
}
#else // ROCKSDB_LITE
Env* NewMemEnv(Env* base_env) { return nullptr; }
#endif // !ROCKSDB_LITE
} // namespace rocksdb