rocksdb/table/merging_iterator.cc
Changyu Bi f515d9d203 Revert #10802 Consider range tombstone in compaction output file cutting (#11089)
Summary:
This reverts commit f02c708aa3 since it introduced several bugs (see https://github.com/facebook/rocksdb/issues/11078 and https://github.com/facebook/rocksdb/issues/11067 for attempts to fix them) and that I do not have a high confidence to fix all of them and ensure no further ones before the next release branch cut. There are also come existing issue found during bug fixing. We will work on it and try to merge it to the release after.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/11089

Test Plan: existing CI.

Reviewed By: ajkr

Differential Revision: D42505972

Pulled By: cbi42

fbshipit-source-id: 2f66dcde6b85dc94977b317c2ce513872cfbc153
2023-01-13 12:28:21 -08:00

1438 lines
56 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/merging_iterator.h"
#include "db/arena_wrapped_db_iter.h"
#include "db/dbformat.h"
#include "db/pinned_iterators_manager.h"
#include "memory/arena.h"
#include "monitoring/perf_context_imp.h"
#include "rocksdb/comparator.h"
#include "rocksdb/iterator.h"
#include "rocksdb/options.h"
#include "table/internal_iterator.h"
#include "table/iter_heap.h"
#include "table/iterator_wrapper.h"
#include "test_util/sync_point.h"
#include "util/autovector.h"
#include "util/heap.h"
#include "util/stop_watch.h"
namespace ROCKSDB_NAMESPACE {
// For merging iterator to process range tombstones, we treat the start and end
// keys of a range tombstone as point keys and put them into the minHeap/maxHeap
// used in merging iterator. Take minHeap for example, we are able to keep track
// of currently "active" range tombstones (the ones whose start keys are popped
// but end keys are still in the heap) in `active_`. This `active_` set of range
// tombstones is then used to quickly determine whether the point key at heap
// top is deleted (by heap property, the point key at heap top must be within
// internal key range of active range tombstones).
//
// The HeapItem struct represents 3 types of elements in the minHeap/maxHeap:
// point key and the start and end keys of a range tombstone.
struct HeapItem {
HeapItem() = default;
enum Type { ITERATOR, DELETE_RANGE_START, DELETE_RANGE_END };
IteratorWrapper iter;
size_t level = 0;
ParsedInternalKey parsed_ikey;
// Will be overwritten before use, initialize here so compiler does not
// complain.
Type type = ITERATOR;
explicit HeapItem(size_t _level, InternalIteratorBase<Slice>* _iter)
: level(_level), type(Type::ITERATOR) {
iter.Set(_iter);
}
void SetTombstoneKey(ParsedInternalKey&& pik) {
// op_type is already initialized in MergingIterator::Finish().
parsed_ikey.user_key = pik.user_key;
parsed_ikey.sequence = pik.sequence;
}
Slice key() const {
assert(type == ITERATOR);
return iter.key();
}
bool IsDeleteRangeSentinelKey() const {
if (type == Type::ITERATOR) {
return iter.IsDeleteRangeSentinelKey();
}
return false;
}
};
class MinHeapItemComparator {
public:
MinHeapItemComparator(const InternalKeyComparator* comparator)
: comparator_(comparator) {}
bool operator()(HeapItem* a, HeapItem* b) const {
if (LIKELY(a->type == HeapItem::ITERATOR)) {
if (LIKELY(b->type == HeapItem::ITERATOR)) {
return comparator_->Compare(a->key(), b->key()) > 0;
} else {
return comparator_->Compare(a->key(), b->parsed_ikey) > 0;
}
} else {
if (LIKELY(b->type == HeapItem::ITERATOR)) {
return comparator_->Compare(a->parsed_ikey, b->key()) > 0;
} else {
return comparator_->Compare(a->parsed_ikey, b->parsed_ikey) > 0;
}
}
}
private:
const InternalKeyComparator* comparator_;
};
class MaxHeapItemComparator {
public:
MaxHeapItemComparator(const InternalKeyComparator* comparator)
: comparator_(comparator) {}
bool operator()(HeapItem* a, HeapItem* b) const {
if (LIKELY(a->type == HeapItem::ITERATOR)) {
if (LIKELY(b->type == HeapItem::ITERATOR)) {
return comparator_->Compare(a->key(), b->key()) < 0;
} else {
return comparator_->Compare(a->key(), b->parsed_ikey) < 0;
}
} else {
if (LIKELY(b->type == HeapItem::ITERATOR)) {
return comparator_->Compare(a->parsed_ikey, b->key()) < 0;
} else {
return comparator_->Compare(a->parsed_ikey, b->parsed_ikey) < 0;
}
}
}
private:
const InternalKeyComparator* comparator_;
};
// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
namespace {
using MergerMinIterHeap = BinaryHeap<HeapItem*, MinHeapItemComparator>;
using MergerMaxIterHeap = BinaryHeap<HeapItem*, MaxHeapItemComparator>;
} // namespace
class MergingIterator : public InternalIterator {
public:
MergingIterator(const InternalKeyComparator* comparator,
InternalIterator** children, int n, bool is_arena_mode,
bool prefix_seek_mode,
const Slice* iterate_upper_bound = nullptr)
: is_arena_mode_(is_arena_mode),
prefix_seek_mode_(prefix_seek_mode),
direction_(kForward),
comparator_(comparator),
current_(nullptr),
minHeap_(comparator_),
pinned_iters_mgr_(nullptr),
iterate_upper_bound_(iterate_upper_bound) {
children_.resize(n);
for (int i = 0; i < n; i++) {
children_[i].level = i;
children_[i].iter.Set(children[i]);
}
}
void considerStatus(Status s) {
if (!s.ok() && status_.ok()) {
status_ = s;
}
}
virtual void AddIterator(InternalIterator* iter) {
children_.emplace_back(children_.size(), iter);
if (pinned_iters_mgr_) {
iter->SetPinnedItersMgr(pinned_iters_mgr_);
}
// Invalidate to ensure `Seek*()` is called to construct the heaps before
// use.
current_ = nullptr;
}
// Merging iterator can optionally process range tombstones: if a key is
// covered by a range tombstone, the merging iterator will not output it but
// skip it.
//
// Add the next range tombstone iterator to this merging iterator.
// There must be either no range tombstone iterator, or same number of
// range tombstone iterators as point iterators after all range tombstone
// iters are added. The i-th added range tombstone iterator and the i-th point
// iterator must point to the same sorted run.
// Merging iterator takes ownership of the range tombstone iterator and
// is responsible for freeing it. Note that during Iterator::Refresh()
// and when a level iterator moves to a different SST file, the range
// tombstone iterator could be updated. In that case, the merging iterator
// is only responsible to freeing the new range tombstone iterator
// that it has pointers to in range_tombstone_iters_.
void AddRangeTombstoneIterator(TruncatedRangeDelIterator* iter) {
range_tombstone_iters_.emplace_back(iter);
}
// Called by MergingIteratorBuilder when all point iterators and range
// tombstone iterators are added. Initializes HeapItems for range tombstone
// iterators so that no further allocation is needed for HeapItem.
void Finish() {
if (!range_tombstone_iters_.empty()) {
pinned_heap_item_.resize(range_tombstone_iters_.size());
for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) {
pinned_heap_item_[i].level = i;
// Range tombstone end key is exclusive. If a point internal key has the
// same user key and sequence number as the start or end key of a range
// tombstone, the order will be start < end key < internal key with the
// following op_type change. This is helpful to ensure keys popped from
// heap are in expected order since range tombstone start/end keys will
// be distinct from point internal keys. Strictly speaking, this is only
// needed for tombstone end points that are truncated in
// TruncatedRangeDelIterator since untruncated tombstone end points
// always have kMaxSequenceNumber and kTypeRangeDeletion (see
// TruncatedRangeDelIterator::start_key()/end_key()).
pinned_heap_item_[i].parsed_ikey.type = kTypeMaxValid;
}
}
}
~MergingIterator() override {
for (auto child : range_tombstone_iters_) {
delete child;
}
for (auto& child : children_) {
child.iter.DeleteIter(is_arena_mode_);
}
status_.PermitUncheckedError();
}
bool Valid() const override { return current_ != nullptr && status_.ok(); }
Status status() const override { return status_; }
// Add range_tombstone_iters_[level] into min heap.
// Updates active_ if the end key of a range tombstone is inserted.
// @param start_key specifies which end point of the range tombstone to add.
void InsertRangeTombstoneToMinHeap(size_t level, bool start_key = true,
bool replace_top = false) {
assert(!range_tombstone_iters_.empty() &&
range_tombstone_iters_[level]->Valid());
if (start_key) {
ParsedInternalKey pik = range_tombstone_iters_[level]->start_key();
// iterate_upper_bound does not have timestamp
if (iterate_upper_bound_ &&
comparator_->user_comparator()->CompareWithoutTimestamp(
pik.user_key, true /* a_has_ts */, *iterate_upper_bound_,
false /* b_has_ts */) >= 0) {
if (replace_top) {
// replace_top implies this range tombstone iterator is still in
// minHeap_ and at the top.
minHeap_.pop();
}
return;
}
pinned_heap_item_[level].SetTombstoneKey(std::move(pik));
pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_START;
assert(active_.count(level) == 0);
} else {
// allow end key to go over upper bound (if present) since start key is
// before upper bound and the range tombstone could still cover a
// range before upper bound.
pinned_heap_item_[level].SetTombstoneKey(
range_tombstone_iters_[level]->end_key());
pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_END;
active_.insert(level);
}
if (replace_top) {
minHeap_.replace_top(&pinned_heap_item_[level]);
} else {
minHeap_.push(&pinned_heap_item_[level]);
}
}
// Add range_tombstone_iters_[level] into max heap.
// Updates active_ if the start key of a range tombstone is inserted.
// @param end_key specifies which end point of the range tombstone to add.
void InsertRangeTombstoneToMaxHeap(size_t level, bool end_key = true,
bool replace_top = false) {
assert(!range_tombstone_iters_.empty() &&
range_tombstone_iters_[level]->Valid());
if (end_key) {
pinned_heap_item_[level].SetTombstoneKey(
range_tombstone_iters_[level]->end_key());
pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_END;
assert(active_.count(level) == 0);
} else {
pinned_heap_item_[level].SetTombstoneKey(
range_tombstone_iters_[level]->start_key());
pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_START;
active_.insert(level);
}
if (replace_top) {
maxHeap_->replace_top(&pinned_heap_item_[level]);
} else {
maxHeap_->push(&pinned_heap_item_[level]);
}
}
// Remove HeapItems from top of minHeap_ that are of type DELETE_RANGE_START
// until minHeap_ is empty or the top of the minHeap_ is not of type
// DELETE_RANGE_START. Each such item means a range tombstone becomes active,
// so `active_` is updated accordingly.
void PopDeleteRangeStart() {
while (!minHeap_.empty() &&
minHeap_.top()->type == HeapItem::DELETE_RANGE_START) {
TEST_SYNC_POINT_CALLBACK("MergeIterator::PopDeleteRangeStart", nullptr);
// insert end key of this range tombstone and updates active_
InsertRangeTombstoneToMinHeap(
minHeap_.top()->level, false /* start_key */, true /* replace_top */);
}
}
// Remove HeapItems from top of maxHeap_ that are of type DELETE_RANGE_END
// until maxHeap_ is empty or the top of the maxHeap_ is not of type
// DELETE_RANGE_END. Each such item means a range tombstone becomes active,
// so `active_` is updated accordingly.
void PopDeleteRangeEnd() {
while (!maxHeap_->empty() &&
maxHeap_->top()->type == HeapItem::DELETE_RANGE_END) {
// insert start key of this range tombstone and updates active_
InsertRangeTombstoneToMaxHeap(maxHeap_->top()->level, false /* end_key */,
true /* replace_top */);
}
}
void SeekToFirst() override {
ClearHeaps();
status_ = Status::OK();
for (auto& child : children_) {
child.iter.SeekToFirst();
AddToMinHeapOrCheckStatus(&child);
}
for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) {
if (range_tombstone_iters_[i]) {
range_tombstone_iters_[i]->SeekToFirst();
if (range_tombstone_iters_[i]->Valid()) {
// It is possible to be invalid due to snapshots.
InsertRangeTombstoneToMinHeap(i);
}
}
}
FindNextVisibleKey();
direction_ = kForward;
current_ = CurrentForward();
}
void SeekToLast() override {
ClearHeaps();
InitMaxHeap();
status_ = Status::OK();
for (auto& child : children_) {
child.iter.SeekToLast();
AddToMaxHeapOrCheckStatus(&child);
}
for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) {
if (range_tombstone_iters_[i]) {
range_tombstone_iters_[i]->SeekToLast();
if (range_tombstone_iters_[i]->Valid()) {
// It is possible to be invalid due to snapshots.
InsertRangeTombstoneToMaxHeap(i);
}
}
}
FindPrevVisibleKey();
direction_ = kReverse;
current_ = CurrentReverse();
}
// Position this merging iterator at the first key >= target (internal key).
// If range tombstones are present, keys covered by range tombstones are
// skipped, and this merging iter points to the first non-range-deleted key >=
// target after Seek(). If !Valid() and status().ok() then end of the iterator
// is reached.
//
// Internally, this involves positioning all child iterators at the first key
// >= target. If range tombstones are present, we apply a similar
// optimization, cascading seek, as in Pebble
// (https://github.com/cockroachdb/pebble). Specifically, if there is a range
// tombstone [start, end) that covers the target user key at level L, then
// this range tombstone must cover the range [target key, end) in all levels >
// L. So for all levels > L, we can pretend the target key is `end`. This
// optimization is applied at each level and hence the name "cascading seek".
// After a round of (cascading) seeks, the top of the heap is checked to see
// if it is covered by a range tombstone (see FindNextVisibleKey() for more
// detail), and advanced if so. The process is repeated until a
// non-range-deleted key is at the top of the heap, or heap becomes empty.
//
// As mentioned in comments above HeapItem, to make the checking of whether
// top of the heap is covered by some range tombstone efficient, we treat each
// range deletion [start, end) as two point keys and insert them into the same
// min/maxHeap_ where point iterators are. The set `active_` tracks the levels
// that have active range tombstones. If level L is in `active_`, and the
// point key at top of the heap is from level >= L, then the point key is
// within the internal key range of the range tombstone that
// range_tombstone_iters_[L] currently points to. For correctness reasoning,
// one invariant that Seek() (and every other public APIs Seek*(),
// Next/Prev()) guarantees is as follows. After Seek(), suppose `k` is the
// current key of level L's point iterator. Then for each range tombstone
// iterator at level <= L, it is at or before the first range tombstone with
// end key > `k`. This ensures that when level L's point iterator reaches top
// of the heap, `active_` is calculated correctly (it contains the covering
// range tombstone's level if there is one), since no range tombstone iterator
// was skipped beyond that point iterator's current key during Seek().
// Next()/Prev() maintains a stronger version of this invariant where all
// range tombstone iterators from level <= L are *at* the first range
// tombstone with end key > `k`.
void Seek(const Slice& target) override {
assert(range_tombstone_iters_.empty() ||
range_tombstone_iters_.size() == children_.size());
SeekImpl(target);
FindNextVisibleKey();
direction_ = kForward;
{
PERF_TIMER_GUARD(seek_min_heap_time);
current_ = CurrentForward();
}
}
void SeekForPrev(const Slice& target) override {
assert(range_tombstone_iters_.empty() ||
range_tombstone_iters_.size() == children_.size());
SeekForPrevImpl(target);
FindPrevVisibleKey();
direction_ = kReverse;
{
PERF_TIMER_GUARD(seek_max_heap_time);
current_ = CurrentReverse();
}
}
void Next() override {
assert(Valid());
// Ensure that all children are positioned after key().
// If we are moving in the forward direction, it is already
// true for all of the non-current children since current_ is
// the smallest child and key() == current_->key().
if (direction_ != kForward) {
// The loop advanced all non-current children to be > key() so current_
// should still be strictly the smallest key.
SwitchToForward();
}
// For the heap modifications below to be correct, current_ must be the
// current top of the heap.
assert(current_ == CurrentForward());
// as the current points to the current record. move the iterator forward.
current_->Next();
if (current_->Valid()) {
// current is still valid after the Next() call above. Call
// replace_top() to restore the heap property. When the same child
// iterator yields a sequence of keys, this is cheap.
assert(current_->status().ok());
minHeap_.replace_top(minHeap_.top());
} else {
// current stopped being valid, remove it from the heap.
considerStatus(current_->status());
minHeap_.pop();
}
FindNextVisibleKey();
current_ = CurrentForward();
}
bool NextAndGetResult(IterateResult* result) override {
Next();
bool is_valid = Valid();
if (is_valid) {
result->key = key();
result->bound_check_result = UpperBoundCheckResult();
result->value_prepared = current_->IsValuePrepared();
}
return is_valid;
}
void Prev() override {
assert(Valid());
// Ensure that all children are positioned before key().
// If we are moving in the reverse direction, it is already
// true for all of the non-current children since current_ is
// the largest child and key() == current_->key().
if (direction_ != kReverse) {
// Otherwise, retreat the non-current children. We retreat current_
// just after the if-block.
SwitchToBackward();
}
// For the heap modifications below to be correct, current_ must be the
// current top of the heap.
assert(current_ == CurrentReverse());
current_->Prev();
if (current_->Valid()) {
// current is still valid after the Prev() call above. Call
// replace_top() to restore the heap property. When the same child
// iterator yields a sequence of keys, this is cheap.
assert(current_->status().ok());
maxHeap_->replace_top(maxHeap_->top());
} else {
// current stopped being valid, remove it from the heap.
considerStatus(current_->status());
maxHeap_->pop();
}
FindPrevVisibleKey();
current_ = CurrentReverse();
}
Slice key() const override {
assert(Valid());
return current_->key();
}
Slice value() const override {
assert(Valid());
return current_->value();
}
bool PrepareValue() override {
assert(Valid());
if (current_->PrepareValue()) {
return true;
}
considerStatus(current_->status());
assert(!status_.ok());
return false;
}
// Here we simply relay MayBeOutOfLowerBound/MayBeOutOfUpperBound result
// from current child iterator. Potentially as long as one of child iterator
// report out of bound is not possible, we know current key is within bound.
bool MayBeOutOfLowerBound() override {
assert(Valid());
return current_->MayBeOutOfLowerBound();
}
IterBoundCheck UpperBoundCheckResult() override {
assert(Valid());
return current_->UpperBoundCheckResult();
}
void SetPinnedItersMgr(PinnedIteratorsManager* pinned_iters_mgr) override {
pinned_iters_mgr_ = pinned_iters_mgr;
for (auto& child : children_) {
child.iter.SetPinnedItersMgr(pinned_iters_mgr);
}
}
bool IsKeyPinned() const override {
assert(Valid());
return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
current_->IsKeyPinned();
}
bool IsValuePinned() const override {
assert(Valid());
return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
current_->IsValuePinned();
}
private:
friend class MergeIteratorBuilder;
// Clears heaps for both directions, used when changing direction or seeking
void ClearHeaps(bool clear_active = true);
// Ensures that maxHeap_ is initialized when starting to go in the reverse
// direction
void InitMaxHeap();
// Advance this merging iterator until the current key (top of min heap) is
// not covered by any range tombstone or that there is no more keys (heap is
// empty). After this call, if Valid(), current_ points to the next key that
// is not covered by any range tombstone.
void FindNextVisibleKey();
void FindPrevVisibleKey();
void SeekImpl(const Slice& target, size_t starting_level = 0,
bool range_tombstone_reseek = false);
// Seek to fist key <= target key (internal key) for
// children_[starting_level:].
void SeekForPrevImpl(const Slice& target, size_t starting_level = 0,
bool range_tombstone_reseek = false);
bool is_arena_mode_;
bool prefix_seek_mode_;
// Which direction is the iterator moving?
enum Direction : uint8_t { kForward, kReverse };
Direction direction_;
const InternalKeyComparator* comparator_;
// We could also use an autovector with a larger reserved size.
// HeapItem for all child point iterators.
std::vector<HeapItem> children_;
// HeapItem for range tombstone start and end keys. Each range tombstone
// iterator will have at most one side (start key or end key) in a heap
// at the same time, so this vector will be of size children_.size();
// pinned_heap_item_[i] corresponds to the start key and end key HeapItem
// for range_tombstone_iters_[i].
std::vector<HeapItem> pinned_heap_item_;
// range_tombstone_iters_[i] contains range tombstones in the sorted run that
// corresponds to children_[i]. range_tombstone_iters_.empty() means not
// handling range tombstones in merging iterator. range_tombstone_iters_[i] ==
// nullptr means the sorted run of children_[i] does not have range
// tombstones.
std::vector<TruncatedRangeDelIterator*> range_tombstone_iters_;
// Levels (indices into range_tombstone_iters_/children_ ) that currently have
// "active" range tombstones. See comments above Seek() for meaning of
// "active".
std::set<size_t> active_;
bool SkipNextDeleted();
bool SkipPrevDeleted();
// Cached pointer to child iterator with the current key, or nullptr if no
// child iterators are valid. This is the top of minHeap_ or maxHeap_
// depending on the direction.
IteratorWrapper* current_;
// If any of the children have non-ok status, this is one of them.
Status status_;
MergerMinIterHeap minHeap_;
// Max heap is used for reverse iteration, which is way less common than
// forward. Lazily initialize it to save memory.
std::unique_ptr<MergerMaxIterHeap> maxHeap_;
PinnedIteratorsManager* pinned_iters_mgr_;
// Used to bound range tombstones. For point keys, DBIter and SSTable iterator
// take care of boundary checking.
const Slice* iterate_upper_bound_;
// In forward direction, process a child that is not in the min heap.
// If valid, add to the min heap. Otherwise, check status.
void AddToMinHeapOrCheckStatus(HeapItem*);
// In backward direction, process a child that is not in the max heap.
// If valid, add to the min heap. Otherwise, check status.
void AddToMaxHeapOrCheckStatus(HeapItem*);
void SwitchToForward();
// Switch the direction from forward to backward without changing the
// position. Iterator should still be valid.
void SwitchToBackward();
IteratorWrapper* CurrentForward() const {
assert(direction_ == kForward);
assert(minHeap_.empty() || minHeap_.top()->type == HeapItem::ITERATOR);
return !minHeap_.empty() ? &minHeap_.top()->iter : nullptr;
}
IteratorWrapper* CurrentReverse() const {
assert(direction_ == kReverse);
assert(maxHeap_);
assert(maxHeap_->empty() || maxHeap_->top()->type == HeapItem::ITERATOR);
return !maxHeap_->empty() ? &maxHeap_->top()->iter : nullptr;
}
};
// Seek to fist key >= target key (internal key) for children_[starting_level:].
// Cascading seek optimizations are applied if range tombstones are present (see
// comment above Seek() for more).
//
// @param range_tombstone_reseek Whether target is some range tombstone
// end, i.e., whether this SeekImpl() call is a part of a "cascading seek". This
// is used only for recoding relevant perf_context.
void MergingIterator::SeekImpl(const Slice& target, size_t starting_level,
bool range_tombstone_reseek) {
// active range tombstones before `starting_level` remain active
ClearHeaps(false /* clear_active */);
ParsedInternalKey pik;
if (!range_tombstone_iters_.empty()) {
// pik is only used in InsertRangeTombstoneToMinHeap().
ParseInternalKey(target, &pik, false).PermitUncheckedError();
}
// TODO: perhaps we could save some upheap cost by add all child iters first
// and then do a single heapify.
for (size_t level = 0; level < starting_level; ++level) {
PERF_TIMER_GUARD(seek_min_heap_time);
AddToMinHeapOrCheckStatus(&children_[level]);
}
if (!range_tombstone_iters_.empty()) {
// Add range tombstones from levels < starting_level. We can insert from
// pinned_heap_item_ for the following reasons:
// - pinned_heap_item_[level] is in minHeap_ iff
// range_tombstone_iters[level]->Valid().
// - If `level` is in active_, then range_tombstone_iters_[level]->Valid()
// and pinned_heap_item_[level] is of type RANGE_DELETION_END.
for (size_t level = 0; level < starting_level; ++level) {
if (range_tombstone_iters_[level] &&
range_tombstone_iters_[level]->Valid()) {
// use an iterator on active_ if performance becomes an issue here
if (active_.count(level) > 0) {
assert(pinned_heap_item_[level].type == HeapItem::DELETE_RANGE_END);
// if it was active, then start key must be within upper_bound,
// so we can add to minHeap_ directly.
minHeap_.push(&pinned_heap_item_[level]);
} else {
// this takes care of checking iterate_upper_bound, but with an extra
// key comparison if range_tombstone_iters_[level] was already out of
// bound. Consider using a new HeapItem type or some flag to remember
// boundary checking result.
InsertRangeTombstoneToMinHeap(level);
}
} else {
assert(!active_.count(level));
}
}
// levels >= starting_level will be reseeked below, so clearing their active
// state here.
active_.erase(active_.lower_bound(starting_level), active_.end());
}
status_ = Status::OK();
IterKey current_search_key;
current_search_key.SetInternalKey(target, false /* copy */);
// Seek target might change to some range tombstone end key, so
// we need to remember them for async requests.
// (level, target) pairs
autovector<std::pair<size_t, std::string>> prefetched_target;
for (auto level = starting_level; level < children_.size(); ++level) {
{
PERF_TIMER_GUARD(seek_child_seek_time);
children_[level].iter.Seek(current_search_key.GetInternalKey());
}
PERF_COUNTER_ADD(seek_child_seek_count, 1);
if (!range_tombstone_iters_.empty()) {
if (range_tombstone_reseek) {
// This seek is to some range tombstone end key.
// Should only happen when there are range tombstones.
PERF_COUNTER_ADD(internal_range_del_reseek_count, 1);
}
if (children_[level].iter.status().IsTryAgain()) {
prefetched_target.emplace_back(
level, current_search_key.GetInternalKey().ToString());
}
auto range_tombstone_iter = range_tombstone_iters_[level];
if (range_tombstone_iter) {
range_tombstone_iter->Seek(current_search_key.GetUserKey());
if (range_tombstone_iter->Valid()) {
// insert the range tombstone end that is closer to and >=
// current_search_key. Strictly speaking, since the Seek() call above
// is on user key, it is possible that range_tombstone_iter->end_key()
// < current_search_key. This can happen when range_tombstone_iter is
// truncated and range_tombstone_iter.largest_ has the same user key
// as current_search_key.GetUserKey() but with a larger sequence
// number than current_search_key. Correctness is not affected as this
// tombstone end key will be popped during FindNextVisibleKey().
InsertRangeTombstoneToMinHeap(
level, comparator_->Compare(range_tombstone_iter->start_key(),
pik) > 0 /* start_key */);
// current_search_key < end_key guaranteed by the Seek() and Valid()
// calls above. Only interested in user key coverage since older
// sorted runs must have smaller sequence numbers than this range
// tombstone.
//
// TODO: range_tombstone_iter->Seek() finds the max covering
// sequence number, can make it cheaper by not looking for max.
if (comparator_->user_comparator()->Compare(
range_tombstone_iter->start_key().user_key,
current_search_key.GetUserKey()) <= 0) {
// Since range_tombstone_iter->Valid(), seqno should be valid, so
// there is no need to check it.
range_tombstone_reseek = true;
// Current target user key is covered by this range tombstone.
// All older sorted runs will seek to range tombstone end key.
// Note that for prefix seek case, it is possible that the prefix
// is not the same as the original target, it should not affect
// correctness. Besides, in most cases, range tombstone start and
// end key should have the same prefix?
// If range_tombstone_iter->end_key() is truncated to its largest_
// boundary, the timestamp in user_key will not be max timestamp,
// but the timestamp of `range_tombstone_iter.largest_`. This should
// be fine here as current_search_key is used to Seek into lower
// levels.
current_search_key.SetInternalKey(
range_tombstone_iter->end_key().user_key, kMaxSequenceNumber);
}
}
}
}
// child.iter.status() is set to Status::TryAgain indicating asynchronous
// request for retrieval of data blocks has been submitted. So it should
// return at this point and Seek should be called again to retrieve the
// requested block and add the child to min heap.
if (children_[level].iter.status().IsTryAgain()) {
continue;
}
{
// Strictly, we timed slightly more than min heap operation,
// but these operations are very cheap.
PERF_TIMER_GUARD(seek_min_heap_time);
AddToMinHeapOrCheckStatus(&children_[level]);
}
}
if (range_tombstone_iters_.empty()) {
for (auto& child : children_) {
if (child.iter.status().IsTryAgain()) {
child.iter.Seek(target);
{
PERF_TIMER_GUARD(seek_min_heap_time);
AddToMinHeapOrCheckStatus(&child);
}
PERF_COUNTER_ADD(number_async_seek, 1);
}
}
} else {
for (auto& prefetch : prefetched_target) {
// (level, target) pairs
children_[prefetch.first].iter.Seek(prefetch.second);
{
PERF_TIMER_GUARD(seek_min_heap_time);
AddToMinHeapOrCheckStatus(&children_[prefetch.first]);
}
PERF_COUNTER_ADD(number_async_seek, 1);
}
}
}
// Returns true iff the current key (min heap top) should not be returned
// to user (of the merging iterator). This can be because the current key
// is deleted by some range tombstone, the current key is some fake file
// boundary sentinel key, or the current key is an end point of a range
// tombstone. Advance the iterator at heap top if needed. Heap order is restored
// and `active_` is updated accordingly.
// See FindNextVisibleKey() for more detail on internal implementation
// of advancing child iters.
//
// REQUIRES:
// - min heap is currently not empty, and iter is in kForward direction.
// - minHeap_ top is not DELETE_RANGE_START (so that `active_` is current).
bool MergingIterator::SkipNextDeleted() {
// 3 types of keys:
// - point key
// - file boundary sentinel keys
// - range deletion end key
auto current = minHeap_.top();
if (current->type == HeapItem::DELETE_RANGE_END) {
active_.erase(current->level);
assert(range_tombstone_iters_[current->level] &&
range_tombstone_iters_[current->level]->Valid());
range_tombstone_iters_[current->level]->Next();
if (range_tombstone_iters_[current->level]->Valid()) {
InsertRangeTombstoneToMinHeap(current->level, true /* start_key */,
true /* replace_top */);
} else {
minHeap_.pop();
}
return true /* current key deleted */;
}
if (current->iter.IsDeleteRangeSentinelKey()) {
// If the file boundary is defined by a range deletion, the range
// tombstone's end key must come before this sentinel key (see op_type in
// SetTombstoneKey()).
assert(ExtractValueType(current->iter.key()) != kTypeRangeDeletion ||
active_.count(current->level) == 0);
// When entering a new file, old range tombstone iter is freed,
// but the last key from that range tombstone iter may still be in the heap.
// We need to ensure the data underlying its corresponding key Slice is
// still alive. We do so by popping the range tombstone key from heap before
// calling iter->Next(). Technically, this change is not needed: if there is
// a range tombstone end key that is after file boundary sentinel key in
// minHeap_, the range tombstone end key must have been truncated at file
// boundary. The underlying data of the range tombstone end key Slice is the
// SST file's largest internal key stored as file metadata in Version.
// However, since there are too many implicit assumptions made, it is safer
// to just ensure range tombstone iter is still alive.
minHeap_.pop();
// Remove last SST file's range tombstone end key if there is one.
// This means file boundary is before range tombstone end key,
// which could happen when a range tombstone and a user key
// straddle two SST files. Note that in TruncatedRangeDelIterator
// constructor, parsed_largest.sequence is decremented 1 in this case.
if (!minHeap_.empty() && minHeap_.top()->level == current->level &&
minHeap_.top()->type == HeapItem::DELETE_RANGE_END) {
minHeap_.pop();
active_.erase(current->level);
}
// LevelIterator enters a new SST file
current->iter.Next();
if (current->iter.Valid()) {
assert(current->iter.status().ok());
minHeap_.push(current);
}
if (range_tombstone_iters_[current->level] &&
range_tombstone_iters_[current->level]->Valid()) {
InsertRangeTombstoneToMinHeap(current->level);
}
return true /* current key deleted */;
}
assert(current->type == HeapItem::ITERATOR);
// Point key case: check active_ for range tombstone coverage.
ParsedInternalKey pik;
ParseInternalKey(current->iter.key(), &pik, false).PermitUncheckedError();
if (!active_.empty()) {
auto i = *active_.begin();
if (i < current->level) {
// range tombstone is from a newer level, definitely covers
assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(),
pik) <= 0);
assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) <
0);
std::string target;
AppendInternalKey(&target, range_tombstone_iters_[i]->end_key());
SeekImpl(target, current->level, true);
return true /* current key deleted */;
} else if (i == current->level) {
// range tombstone is from the same level as current, check sequence
// number. By `active_` we know current key is between start key and end
// key.
assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(),
pik) <= 0);
assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) <
0);
if (pik.sequence < range_tombstone_iters_[current->level]->seq()) {
// covered by range tombstone
current->iter.Next();
if (current->iter.Valid()) {
minHeap_.replace_top(current);
} else {
minHeap_.pop();
}
return true /* current key deleted */;
} else {
return false /* current key not deleted */;
}
} else {
return false /* current key not deleted */;
// range tombstone from an older sorted run with current key < end key.
// current key is not deleted and the older sorted run will have its range
// tombstone updated when the range tombstone's end key are popped from
// minHeap_.
}
}
// we can reach here only if active_ is empty
assert(active_.empty());
assert(minHeap_.top()->type == HeapItem::ITERATOR);
return false /* current key not deleted */;
}
void MergingIterator::SeekForPrevImpl(const Slice& target,
size_t starting_level,
bool range_tombstone_reseek) {
// active range tombstones before `starting_level` remain active
ClearHeaps(false /* clear_active */);
InitMaxHeap();
ParsedInternalKey pik;
if (!range_tombstone_iters_.empty()) {
ParseInternalKey(target, &pik, false).PermitUncheckedError();
}
for (size_t level = 0; level < starting_level; ++level) {
PERF_TIMER_GUARD(seek_max_heap_time);
AddToMaxHeapOrCheckStatus(&children_[level]);
}
if (!range_tombstone_iters_.empty()) {
// Add range tombstones before starting_level.
for (size_t level = 0; level < starting_level; ++level) {
if (range_tombstone_iters_[level] &&
range_tombstone_iters_[level]->Valid()) {
assert(static_cast<bool>(active_.count(level)) ==
(pinned_heap_item_[level].type == HeapItem::DELETE_RANGE_START));
maxHeap_->push(&pinned_heap_item_[level]);
} else {
assert(!active_.count(level));
}
}
// levels >= starting_level will be reseeked below,
active_.erase(active_.lower_bound(starting_level), active_.end());
}
status_ = Status::OK();
IterKey current_search_key;
current_search_key.SetInternalKey(target, false /* copy */);
// Seek target might change to some range tombstone end key, so
// we need to remember them for async requests.
// (level, target) pairs
autovector<std::pair<size_t, std::string>> prefetched_target;
for (auto level = starting_level; level < children_.size(); ++level) {
{
PERF_TIMER_GUARD(seek_child_seek_time);
children_[level].iter.SeekForPrev(current_search_key.GetInternalKey());
}
PERF_COUNTER_ADD(seek_child_seek_count, 1);
if (!range_tombstone_iters_.empty()) {
if (range_tombstone_reseek) {
// This seek is to some range tombstone end key.
// Should only happen when there are range tombstones.
PERF_COUNTER_ADD(internal_range_del_reseek_count, 1);
}
if (children_[level].iter.status().IsTryAgain()) {
prefetched_target.emplace_back(
level, current_search_key.GetInternalKey().ToString());
}
auto range_tombstone_iter = range_tombstone_iters_[level];
if (range_tombstone_iter) {
range_tombstone_iter->SeekForPrev(current_search_key.GetUserKey());
if (range_tombstone_iter->Valid()) {
InsertRangeTombstoneToMaxHeap(
level, comparator_->Compare(range_tombstone_iter->end_key(),
pik) <= 0 /* end_key */);
// start key <= current_search_key guaranteed by the Seek() call above
// Only interested in user key coverage since older sorted runs must
// have smaller sequence numbers than this tombstone.
if (comparator_->user_comparator()->Compare(
current_search_key.GetUserKey(),
range_tombstone_iter->end_key().user_key) < 0) {
range_tombstone_reseek = true;
current_search_key.SetInternalKey(
range_tombstone_iter->start_key().user_key, kMaxSequenceNumber,
kValueTypeForSeekForPrev);
}
}
}
}
// child.iter.status() is set to Status::TryAgain indicating asynchronous
// request for retrieval of data blocks has been submitted. So it should
// return at this point and Seek should be called again to retrieve the
// requested block and add the child to min heap.
if (children_[level].iter.status().IsTryAgain()) {
continue;
}
{
// Strictly, we timed slightly more than min heap operation,
// but these operations are very cheap.
PERF_TIMER_GUARD(seek_max_heap_time);
AddToMaxHeapOrCheckStatus(&children_[level]);
}
}
if (range_tombstone_iters_.empty()) {
for (auto& child : children_) {
if (child.iter.status().IsTryAgain()) {
child.iter.SeekForPrev(target);
{
PERF_TIMER_GUARD(seek_min_heap_time);
AddToMaxHeapOrCheckStatus(&child);
}
PERF_COUNTER_ADD(number_async_seek, 1);
}
}
} else {
for (auto& prefetch : prefetched_target) {
// (level, target) pairs
children_[prefetch.first].iter.SeekForPrev(prefetch.second);
{
PERF_TIMER_GUARD(seek_max_heap_time);
AddToMaxHeapOrCheckStatus(&children_[prefetch.first]);
}
PERF_COUNTER_ADD(number_async_seek, 1);
}
}
}
// See more in comments above SkipNextDeleted().
// REQUIRES:
// - max heap is currently not empty, and iter is in kReverse direction.
// - maxHeap_ top is not DELETE_RANGE_END (so that `active_` is current).
bool MergingIterator::SkipPrevDeleted() {
// 3 types of keys:
// - point key
// - file boundary sentinel keys
// - range deletion start key
auto current = maxHeap_->top();
if (current->type == HeapItem::DELETE_RANGE_START) {
active_.erase(current->level);
assert(range_tombstone_iters_[current->level] &&
range_tombstone_iters_[current->level]->Valid());
range_tombstone_iters_[current->level]->Prev();
if (range_tombstone_iters_[current->level]->Valid()) {
InsertRangeTombstoneToMaxHeap(current->level, true /* end_key */,
true /* replace_top */);
} else {
maxHeap_->pop();
}
return true /* current key deleted */;
}
if (current->iter.IsDeleteRangeSentinelKey()) {
// LevelIterator enters a new SST file
maxHeap_->pop();
// Remove last SST file's range tombstone key if there is one.
if (!maxHeap_->empty() && maxHeap_->top()->level == current->level &&
maxHeap_->top()->type == HeapItem::DELETE_RANGE_START) {
maxHeap_->pop();
active_.erase(current->level);
}
current->iter.Prev();
if (current->iter.Valid()) {
assert(current->iter.status().ok());
maxHeap_->push(current);
}
if (range_tombstone_iters_[current->level] &&
range_tombstone_iters_[current->level]->Valid()) {
InsertRangeTombstoneToMaxHeap(current->level);
}
return true /* current key deleted */;
}
assert(current->type == HeapItem::ITERATOR);
// Point key case: check active_ for range tombstone coverage.
ParsedInternalKey pik;
ParseInternalKey(current->iter.key(), &pik, false).PermitUncheckedError();
if (!active_.empty()) {
auto i = *active_.begin();
if (i < current->level) {
// range tombstone is from a newer level, definitely covers
assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(),
pik) <= 0);
assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) <
0);
std::string target;
AppendInternalKey(&target, range_tombstone_iters_[i]->start_key());
// This is different from SkipNextDeleted() which does reseek at sorted
// runs >= level (instead of i+1 here). With min heap, if level L is at
// top of the heap, then levels <L all have internal keys > level L's
// current internal key, which means levels <L are already at a different
// user key. With max heap, if level L is at top of the heap, then levels
// <L all have internal keys smaller than level L's current internal key,
// which might still be the same user key.
SeekForPrevImpl(target, i + 1, true);
return true /* current key deleted */;
} else if (i == current->level) {
// By `active_` we know current key is between start key and end key.
assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(),
pik) <= 0);
assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) <
0);
if (pik.sequence < range_tombstone_iters_[current->level]->seq()) {
current->iter.Prev();
if (current->iter.Valid()) {
maxHeap_->replace_top(current);
} else {
maxHeap_->pop();
}
return true /* current key deleted */;
} else {
return false /* current key not deleted */;
}
} else {
return false /* current key not deleted */;
}
}
assert(active_.empty());
assert(maxHeap_->top()->type == HeapItem::ITERATOR);
return false /* current key not deleted */;
}
void MergingIterator::AddToMinHeapOrCheckStatus(HeapItem* child) {
if (child->iter.Valid()) {
assert(child->iter.status().ok());
minHeap_.push(child);
} else {
considerStatus(child->iter.status());
}
}
void MergingIterator::AddToMaxHeapOrCheckStatus(HeapItem* child) {
if (child->iter.Valid()) {
assert(child->iter.status().ok());
maxHeap_->push(child);
} else {
considerStatus(child->iter.status());
}
}
// Advance all non current_ child to > current_.key().
// We advance current_ after the this function call as it does not require
// Seek().
// Advance all range tombstones iters, including the one corresponding to
// current_, to the first tombstone with end_key > current_.key().
// TODO: potentially do cascading seek here too
void MergingIterator::SwitchToForward() {
ClearHeaps();
Slice target = key();
for (auto& child : children_) {
if (&child.iter != current_) {
child.iter.Seek(target);
// child.iter.status() is set to Status::TryAgain indicating asynchronous
// request for retrieval of data blocks has been submitted. So it should
// return at this point and Seek should be called again to retrieve the
// requested block and add the child to min heap.
if (child.iter.status() == Status::TryAgain()) {
continue;
}
if (child.iter.Valid() && comparator_->Equal(target, child.key())) {
assert(child.iter.status().ok());
child.iter.Next();
}
}
AddToMinHeapOrCheckStatus(&child);
}
for (auto& child : children_) {
if (child.iter.status() == Status::TryAgain()) {
child.iter.Seek(target);
if (child.iter.Valid() && comparator_->Equal(target, child.key())) {
assert(child.iter.status().ok());
child.iter.Next();
}
AddToMinHeapOrCheckStatus(&child);
}
}
// Current range tombstone iter also needs to seek for the following case:
// Previous direction is backward, so range tombstone iter may point to a
// tombstone before current_. If there is no such tombstone, then the range
// tombstone iter is !Valid(). Need to reseek here to make it valid again.
if (!range_tombstone_iters_.empty()) {
ParsedInternalKey pik;
ParseInternalKey(target, &pik, false /* log_err_key */)
.PermitUncheckedError();
for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) {
auto iter = range_tombstone_iters_[i];
if (iter) {
iter->Seek(pik.user_key);
// The while loop is needed as the Seek() call above is only for user
// key. We could have a range tombstone with end_key covering user_key,
// but still is smaller than target. This happens when the range
// tombstone is truncated at iter.largest_.
while (iter->Valid() &&
comparator_->Compare(iter->end_key(), pik) <= 0) {
iter->Next();
}
if (range_tombstone_iters_[i]->Valid()) {
InsertRangeTombstoneToMinHeap(
i, comparator_->Compare(range_tombstone_iters_[i]->start_key(),
pik) > 0 /* start_key */);
}
}
}
}
direction_ = kForward;
assert(current_ == CurrentForward());
}
// Advance all range tombstones iters, including the one corresponding to
// current_, to the first tombstone with start_key <= current_.key().
void MergingIterator::SwitchToBackward() {
ClearHeaps();
InitMaxHeap();
Slice target = key();
for (auto& child : children_) {
if (&child.iter != current_) {
child.iter.SeekForPrev(target);
TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child);
if (child.iter.Valid() && comparator_->Equal(target, child.key())) {
assert(child.iter.status().ok());
child.iter.Prev();
}
}
AddToMaxHeapOrCheckStatus(&child);
}
ParsedInternalKey pik;
ParseInternalKey(target, &pik, false /* log_err_key */)
.PermitUncheckedError();
for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) {
auto iter = range_tombstone_iters_[i];
if (iter) {
iter->SeekForPrev(pik.user_key);
// Since the SeekForPrev() call above is only for user key,
// we may end up with some range tombstone with start key having the
// same user key at current_, but with a smaller sequence number. This
// makes current_ not at maxHeap_ top for the CurrentReverse() call
// below. If there is a range tombstone start key with the same user
// key and the same sequence number as current_.key(), it will be fine as
// in InsertRangeTombstoneToMaxHeap() we change op_type to be the smallest
// op_type.
while (iter->Valid() &&
comparator_->Compare(iter->start_key(), pik) > 0) {
iter->Prev();
}
if (iter->Valid()) {
InsertRangeTombstoneToMaxHeap(
i, comparator_->Compare(range_tombstone_iters_[i]->end_key(),
pik) <= 0 /* end_key */);
}
}
}
direction_ = kReverse;
if (!prefix_seek_mode_) {
// Note that we don't do assert(current_ == CurrentReverse()) here
// because it is possible to have some keys larger than the seek-key
// inserted between Seek() and SeekToLast(), which makes current_ not
// equal to CurrentReverse().
current_ = CurrentReverse();
}
assert(current_ == CurrentReverse());
}
void MergingIterator::ClearHeaps(bool clear_active) {
minHeap_.clear();
if (maxHeap_) {
maxHeap_->clear();
}
if (clear_active) {
active_.clear();
}
}
void MergingIterator::InitMaxHeap() {
if (!maxHeap_) {
maxHeap_ = std::make_unique<MergerMaxIterHeap>(comparator_);
}
}
// Repeatedly check and remove heap top key if it is not a point key
// that is not covered by range tombstones. SeekImpl() is called to seek to end
// of a range tombstone if the heap top is a point key covered by some range
// tombstone from a newer sorted run. If the covering tombstone is from current
// key's level, then the current child iterator is simply advanced to its next
// key without reseeking.
inline void MergingIterator::FindNextVisibleKey() {
// When active_ is empty, we know heap top cannot be a range tombstone end
// key. It cannot be a range tombstone start key per PopDeleteRangeStart().
PopDeleteRangeStart();
while (!minHeap_.empty() &&
(!active_.empty() || minHeap_.top()->IsDeleteRangeSentinelKey()) &&
SkipNextDeleted()) {
PopDeleteRangeStart();
}
}
inline void MergingIterator::FindPrevVisibleKey() {
PopDeleteRangeEnd();
while (!maxHeap_->empty() &&
(!active_.empty() || maxHeap_->top()->IsDeleteRangeSentinelKey()) &&
SkipPrevDeleted()) {
PopDeleteRangeEnd();
}
}
InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp,
InternalIterator** list, int n,
Arena* arena, bool prefix_seek_mode) {
assert(n >= 0);
if (n == 0) {
return NewEmptyInternalIterator<Slice>(arena);
} else if (n == 1) {
return list[0];
} else {
if (arena == nullptr) {
return new MergingIterator(cmp, list, n, false, prefix_seek_mode);
} else {
auto mem = arena->AllocateAligned(sizeof(MergingIterator));
return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode);
}
}
}
MergeIteratorBuilder::MergeIteratorBuilder(
const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode,
const Slice* iterate_upper_bound)
: first_iter(nullptr), use_merging_iter(false), arena(a) {
auto mem = arena->AllocateAligned(sizeof(MergingIterator));
merge_iter = new (mem) MergingIterator(comparator, nullptr, 0, true,
prefix_seek_mode, iterate_upper_bound);
}
MergeIteratorBuilder::~MergeIteratorBuilder() {
if (first_iter != nullptr) {
first_iter->~InternalIterator();
}
if (merge_iter != nullptr) {
merge_iter->~MergingIterator();
}
}
void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
if (!use_merging_iter && first_iter != nullptr) {
merge_iter->AddIterator(first_iter);
use_merging_iter = true;
first_iter = nullptr;
}
if (use_merging_iter) {
merge_iter->AddIterator(iter);
} else {
first_iter = iter;
}
}
void MergeIteratorBuilder::AddPointAndTombstoneIterator(
InternalIterator* point_iter, TruncatedRangeDelIterator* tombstone_iter,
TruncatedRangeDelIterator*** tombstone_iter_ptr) {
// tombstone_iter_ptr != nullptr means point_iter is a LevelIterator.
bool add_range_tombstone = tombstone_iter ||
!merge_iter->range_tombstone_iters_.empty() ||
tombstone_iter_ptr;
if (!use_merging_iter && (add_range_tombstone || first_iter)) {
use_merging_iter = true;
if (first_iter) {
merge_iter->AddIterator(first_iter);
first_iter = nullptr;
}
}
if (use_merging_iter) {
merge_iter->AddIterator(point_iter);
if (add_range_tombstone) {
// If there was a gap, fill in nullptr as empty range tombstone iterators.
while (merge_iter->range_tombstone_iters_.size() <
merge_iter->children_.size() - 1) {
merge_iter->AddRangeTombstoneIterator(nullptr);
}
merge_iter->AddRangeTombstoneIterator(tombstone_iter);
}
if (tombstone_iter_ptr) {
// This is needed instead of setting to &range_tombstone_iters_[i]
// directly here since the memory address of range_tombstone_iters_[i]
// might change during vector resizing.
range_del_iter_ptrs_.emplace_back(
merge_iter->range_tombstone_iters_.size() - 1, tombstone_iter_ptr);
}
} else {
first_iter = point_iter;
}
}
InternalIterator* MergeIteratorBuilder::Finish(ArenaWrappedDBIter* db_iter) {
InternalIterator* ret = nullptr;
if (!use_merging_iter) {
ret = first_iter;
first_iter = nullptr;
} else {
for (auto& p : range_del_iter_ptrs_) {
*(p.second) = &(merge_iter->range_tombstone_iters_[p.first]);
}
if (db_iter && !merge_iter->range_tombstone_iters_.empty()) {
// memtable is always the first level
db_iter->SetMemtableRangetombstoneIter(
&merge_iter->range_tombstone_iters_.front());
}
merge_iter->Finish();
ret = merge_iter;
merge_iter = nullptr;
}
return ret;
}
} // namespace ROCKSDB_NAMESPACE