rocksdb/cache/sharded_cache.h
Yi Wu b32d087dbb Move MemoryAllocator option from Cache to BlockBasedTableOptions (#4676)
Summary:
Per offline discussion with siying, `MemoryAllocator` and `Cache` should be decouple. The idea is that memory allocator handles memory allocation, while cache handle cache policy.

It is normal that external cache libraries pack couple the two components for better optimization. If we want to integrate with such library in the future, we can make a wrapper of the library implementing both `Cache` and `MemoryAllocator` interface.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4676

Differential Revision: D13047662

Pulled By: yiwu-arbug

fbshipit-source-id: cd42e246d80ab600b4de47d073f7d2db308ce6dd
2018-11-13 13:48:38 -08:00

103 lines
4.1 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <atomic>
#include <string>
#include "port/port.h"
#include "rocksdb/cache.h"
#include "util/hash.h"
namespace rocksdb {
// Single cache shard interface.
class CacheShard {
public:
CacheShard() = default;
virtual ~CacheShard() = default;
virtual Status Insert(const Slice& key, uint32_t hash, void* value,
size_t charge,
void (*deleter)(const Slice& key, void* value),
Cache::Handle** handle, Cache::Priority priority) = 0;
virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) = 0;
virtual bool Ref(Cache::Handle* handle) = 0;
virtual bool Release(Cache::Handle* handle, bool force_erase = false) = 0;
virtual void Erase(const Slice& key, uint32_t hash) = 0;
virtual void SetCapacity(size_t capacity) = 0;
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
virtual size_t GetUsage() const = 0;
virtual size_t GetPinnedUsage() const = 0;
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) = 0;
virtual void EraseUnRefEntries() = 0;
virtual std::string GetPrintableOptions() const { return ""; }
};
// Generic cache interface which shards cache by hash of keys. 2^num_shard_bits
// shards will be created, with capacity split evenly to each of the shards.
// Keys are sharded by the highest num_shard_bits bits of hash value.
class ShardedCache : public Cache {
public:
ShardedCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit);
virtual ~ShardedCache() = default;
virtual const char* Name() const override = 0;
virtual CacheShard* GetShard(int shard) = 0;
virtual const CacheShard* GetShard(int shard) const = 0;
virtual void* Value(Handle* handle) override = 0;
virtual size_t GetCharge(Handle* handle) const = 0;
virtual uint32_t GetHash(Handle* handle) const = 0;
virtual void DisownData() override = 0;
virtual void SetCapacity(size_t capacity) override;
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
virtual Status Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value),
Handle** handle, Priority priority) override;
virtual Handle* Lookup(const Slice& key, Statistics* stats) override;
virtual bool Ref(Handle* handle) override;
virtual bool Release(Handle* handle, bool force_erase = false) override;
virtual void Erase(const Slice& key) override;
virtual uint64_t NewId() override;
virtual size_t GetCapacity() const override;
virtual bool HasStrictCapacityLimit() const override;
virtual size_t GetUsage() const override;
virtual size_t GetUsage(Handle* handle) const override;
virtual size_t GetPinnedUsage() const override;
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) override;
virtual void EraseUnRefEntries() override;
virtual std::string GetPrintableOptions() const override;
int GetNumShardBits() const { return num_shard_bits_; }
private:
static inline uint32_t HashSlice(const Slice& s) {
return Hash(s.data(), s.size(), 0);
}
uint32_t Shard(uint32_t hash) {
// Note, hash >> 32 yields hash in gcc, not the zero we expect!
return (num_shard_bits_ > 0) ? (hash >> (32 - num_shard_bits_)) : 0;
}
int num_shard_bits_;
mutable port::Mutex capacity_mutex_;
size_t capacity_;
bool strict_capacity_limit_;
std::atomic<uint64_t> last_id_;
};
extern int GetDefaultCacheShardBits(size_t capacity);
} // namespace rocksdb