mirror of https://github.com/facebook/rocksdb.git
340 lines
11 KiB
C++
340 lines
11 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <string>
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#include "cache/sharded_cache.h"
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#include "port/malloc.h"
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#include "port/port.h"
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#include "util/autovector.h"
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namespace ROCKSDB_NAMESPACE {
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// LRU cache implementation. This class is not thread-safe.
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// An entry is a variable length heap-allocated structure.
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// Entries are referenced by cache and/or by any external entity.
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// The cache keeps all its entries in a hash table. Some elements
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// are also stored on LRU list.
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//
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// LRUHandle can be in these states:
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// 1. Referenced externally AND in hash table.
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// In that case the entry is *not* in the LRU list
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// (refs >= 1 && in_cache == true)
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// 2. Not referenced externally AND in hash table.
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// In that case the entry is in the LRU list and can be freed.
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// (refs == 0 && in_cache == true)
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// 3. Referenced externally AND not in hash table.
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// In that case the entry is not in the LRU list and not in hash table.
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// The entry can be freed when refs becomes 0.
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// (refs >= 1 && in_cache == false)
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//
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// All newly created LRUHandles are in state 1. If you call
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// LRUCacheShard::Release on entry in state 1, it will go into state 2.
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// To move from state 1 to state 3, either call LRUCacheShard::Erase or
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// LRUCacheShard::Insert with the same key (but possibly different value).
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// To move from state 2 to state 1, use LRUCacheShard::Lookup.
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// Before destruction, make sure that no handles are in state 1. This means
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// that any successful LRUCacheShard::Lookup/LRUCacheShard::Insert have a
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// matching LRUCache::Release (to move into state 2) or LRUCacheShard::Erase
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// (to move into state 3).
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struct LRUHandle {
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void* value;
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void (*deleter)(const Slice&, void* value);
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LRUHandle* next_hash;
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LRUHandle* next;
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LRUHandle* prev;
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size_t charge; // TODO(opt): Only allow uint32_t?
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size_t key_length;
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// The hash of key(). Used for fast sharding and comparisons.
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uint32_t hash;
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// The number of external refs to this entry. The cache itself is not counted.
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uint32_t refs;
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enum Flags : uint8_t {
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// Whether this entry is referenced by the hash table.
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IN_CACHE = (1 << 0),
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// Whether this entry is high priority entry.
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IS_HIGH_PRI = (1 << 1),
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// Whether this entry is in high-pri pool.
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IN_HIGH_PRI_POOL = (1 << 2),
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// Whether this entry has had any lookups (hits).
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HAS_HIT = (1 << 3),
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};
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uint8_t flags;
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// Beginning of the key (MUST BE THE LAST FIELD IN THIS STRUCT!)
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char key_data[1];
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Slice key() const { return Slice(key_data, key_length); }
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// Increase the reference count by 1.
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void Ref() { refs++; }
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// Just reduce the reference count by 1. Return true if it was last reference.
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bool Unref() {
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assert(refs > 0);
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refs--;
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return refs == 0;
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}
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// Return true if there are external refs, false otherwise.
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bool HasRefs() const { return refs > 0; }
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bool InCache() const { return flags & IN_CACHE; }
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bool IsHighPri() const { return flags & IS_HIGH_PRI; }
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bool InHighPriPool() const { return flags & IN_HIGH_PRI_POOL; }
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bool HasHit() const { return flags & HAS_HIT; }
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void SetInCache(bool in_cache) {
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if (in_cache) {
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flags |= IN_CACHE;
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} else {
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flags &= ~IN_CACHE;
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}
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}
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void SetPriority(Cache::Priority priority) {
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if (priority == Cache::Priority::HIGH) {
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flags |= IS_HIGH_PRI;
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} else {
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flags &= ~IS_HIGH_PRI;
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}
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}
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void SetInHighPriPool(bool in_high_pri_pool) {
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if (in_high_pri_pool) {
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flags |= IN_HIGH_PRI_POOL;
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} else {
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flags &= ~IN_HIGH_PRI_POOL;
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}
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}
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void SetHit() { flags |= HAS_HIT; }
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void Free() {
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assert(refs == 0);
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if (deleter) {
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(*deleter)(key(), value);
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}
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delete[] reinterpret_cast<char*>(this);
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}
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// Calculate the memory usage by metadata
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inline size_t CalcTotalCharge(
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CacheMetadataChargePolicy metadata_charge_policy) {
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size_t meta_charge = 0;
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if (metadata_charge_policy == kFullChargeCacheMetadata) {
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#ifdef ROCKSDB_MALLOC_USABLE_SIZE
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meta_charge += malloc_usable_size(static_cast<void*>(this));
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#else
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// This is the size that is used when a new handle is created
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meta_charge += sizeof(LRUHandle) - 1 + key_length;
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#endif
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}
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return charge + meta_charge;
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}
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};
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// We provide our own simple hash table since it removes a whole bunch
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// of porting hacks and is also faster than some of the built-in hash
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// table implementations in some of the compiler/runtime combinations
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// we have tested. E.g., readrandom speeds up by ~5% over the g++
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// 4.4.3's builtin hashtable.
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class LRUHandleTable {
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public:
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LRUHandleTable();
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~LRUHandleTable();
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LRUHandle* Lookup(const Slice& key, uint32_t hash);
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LRUHandle* Insert(LRUHandle* h);
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LRUHandle* Remove(const Slice& key, uint32_t hash);
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template <typename T>
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void ApplyToAllCacheEntries(T func) {
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for (uint32_t i = 0; i < length_; i++) {
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LRUHandle* h = list_[i];
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while (h != nullptr) {
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auto n = h->next_hash;
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assert(h->InCache());
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func(h);
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h = n;
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}
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}
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}
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private:
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// Return a pointer to slot that points to a cache entry that
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// matches key/hash. If there is no such cache entry, return a
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// pointer to the trailing slot in the corresponding linked list.
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LRUHandle** FindPointer(const Slice& key, uint32_t hash);
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void Resize();
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// The table consists of an array of buckets where each bucket is
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// a linked list of cache entries that hash into the bucket.
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LRUHandle** list_;
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uint32_t length_;
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uint32_t elems_;
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};
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// A single shard of sharded cache.
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class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
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public:
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LRUCacheShard(size_t capacity, bool strict_capacity_limit,
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double high_pri_pool_ratio, bool use_adaptive_mutex,
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CacheMetadataChargePolicy metadata_charge_policy);
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virtual ~LRUCacheShard() override = default;
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// Separate from constructor so caller can easily make an array of LRUCache
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// if current usage is more than new capacity, the function will attempt to
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// free the needed space
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virtual void SetCapacity(size_t capacity) override;
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// Set the flag to reject insertion if cache if full.
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virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
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// Set percentage of capacity reserved for high-pri cache entries.
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void SetHighPriorityPoolRatio(double high_pri_pool_ratio);
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// Like Cache methods, but with an extra "hash" parameter.
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virtual Status Insert(const Slice& key, uint32_t hash, void* value,
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size_t charge,
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void (*deleter)(const Slice& key, void* value),
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Cache::Handle** handle,
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Cache::Priority priority) override;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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virtual bool Ref(Cache::Handle* handle) override;
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virtual bool Release(Cache::Handle* handle,
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bool force_erase = false) override;
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virtual void Erase(const Slice& key, uint32_t hash) override;
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// Although in some platforms the update of size_t is atomic, to make sure
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// GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
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// protect them with mutex_.
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virtual size_t GetUsage() const override;
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virtual size_t GetPinnedUsage() const override;
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virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
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bool thread_safe) override;
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virtual void EraseUnRefEntries() override;
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virtual std::string GetPrintableOptions() const override;
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void TEST_GetLRUList(LRUHandle** lru, LRUHandle** lru_low_pri);
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// Retrieves number of elements in LRU, for unit test purpose only
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// not threadsafe
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size_t TEST_GetLRUSize();
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// Retrives high pri pool ratio
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double GetHighPriPoolRatio();
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private:
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void LRU_Remove(LRUHandle* e);
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void LRU_Insert(LRUHandle* e);
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// Overflow the last entry in high-pri pool to low-pri pool until size of
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// high-pri pool is no larger than the size specify by high_pri_pool_pct.
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void MaintainPoolSize();
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// Free some space following strict LRU policy until enough space
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// to hold (usage_ + charge) is freed or the lru list is empty
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// This function is not thread safe - it needs to be executed while
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// holding the mutex_
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void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
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// Initialized before use.
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size_t capacity_;
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// Memory size for entries in high-pri pool.
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size_t high_pri_pool_usage_;
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// Whether to reject insertion if cache reaches its full capacity.
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bool strict_capacity_limit_;
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// Ratio of capacity reserved for high priority cache entries.
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double high_pri_pool_ratio_;
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// High-pri pool size, equals to capacity * high_pri_pool_ratio.
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// Remember the value to avoid recomputing each time.
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double high_pri_pool_capacity_;
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// Dummy head of LRU list.
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// lru.prev is newest entry, lru.next is oldest entry.
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// LRU contains items which can be evicted, ie reference only by cache
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LRUHandle lru_;
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// Pointer to head of low-pri pool in LRU list.
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LRUHandle* lru_low_pri_;
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// ------------^^^^^^^^^^^^^-----------
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// Not frequently modified data members
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// ------------------------------------
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//
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// We separate data members that are updated frequently from the ones that
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// are not frequently updated so that they don't share the same cache line
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// which will lead into false cache sharing
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//
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// ------------------------------------
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// Frequently modified data members
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// ------------vvvvvvvvvvvvv-----------
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LRUHandleTable table_;
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// Memory size for entries residing in the cache
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size_t usage_;
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// Memory size for entries residing only in the LRU list
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size_t lru_usage_;
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// mutex_ protects the following state.
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// We don't count mutex_ as the cache's internal state so semantically we
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// don't mind mutex_ invoking the non-const actions.
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mutable port::Mutex mutex_;
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};
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class LRUCache
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#ifdef NDEBUG
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final
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#endif
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: public ShardedCache {
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public:
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LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
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double high_pri_pool_ratio,
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std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
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bool use_adaptive_mutex = kDefaultToAdaptiveMutex,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDontChargeCacheMetadata);
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virtual ~LRUCache();
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virtual const char* Name() const override { return "LRUCache"; }
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virtual CacheShard* GetShard(int shard) override;
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virtual const CacheShard* GetShard(int shard) const override;
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virtual void* Value(Handle* handle) override;
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virtual size_t GetCharge(Handle* handle) const override;
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virtual uint32_t GetHash(Handle* handle) const override;
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virtual void DisownData() override;
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// Retrieves number of elements in LRU, for unit test purpose only
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size_t TEST_GetLRUSize();
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// Retrives high pri pool ratio
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double GetHighPriPoolRatio();
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private:
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LRUCacheShard* shards_ = nullptr;
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int num_shards_ = 0;
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};
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} // namespace ROCKSDB_NAMESPACE
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