rocksdb/include/rocksdb/cache.h
Aaron Gao 4590b53a4b add stats to Cache::LookUp()
Summary: basically for SimCache stats. I find most times it is hard to pass Statistics* to SimCache constructor.

Test Plan: make all check

Reviewers: andrewkr, sdong, yiwu

Reviewed By: yiwu

Subscribers: andrewkr, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D62193
2016-09-01 13:50:39 -07:00

177 lines
7.2 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Cache is an interface that maps keys to values. It has internal
// synchronization and may be safely accessed concurrently from
// multiple threads. It may automatically evict entries to make room
// for new entries. Values have a specified charge against the cache
// capacity. For example, a cache where the values are variable
// length strings, may use the length of the string as the charge for
// the string.
//
// A builtin cache implementation with a least-recently-used eviction
// policy is provided. Clients may use their own implementations if
// they want something more sophisticated (like scan-resistance, a
// custom eviction policy, variable cache sizing, etc.)
#pragma once
#include <stdint.h>
#include <memory>
#include "rocksdb/slice.h"
#include "rocksdb/statistics.h"
#include "rocksdb/status.h"
namespace rocksdb {
class Cache;
// Create a new cache with a fixed size capacity. The cache is sharded
// to 2^num_shard_bits shards, by hash of the key. The total capacity
// is divided and evenly assigned to each shard. If strict_capacity_limit
// is set, insert to the cache will fail when cache is full. User can also
// set percentage of the cache reserves for high priority entries via
// high_pri_pool_pct.
extern std::shared_ptr<Cache> NewLRUCache(size_t capacity,
int num_shard_bits = 6,
bool strict_capacity_limit = false,
double high_pri_pool_ratio = 0.0);
// Similar to NewLRUCache, but create a cache based on CLOCK algorithm with
// better concurrent performance in some cases. See util/clock_cache.cc for
// more detail.
//
// Return nullptr if it is not supported.
extern std::shared_ptr<Cache> NewClockCache(size_t capacity,
int num_shard_bits = 6,
bool strict_capacity_limit = false);
class Cache {
public:
// Depending on implementation, cache entries with high priority could be less
// likely to get evicted than low priority entries.
enum class Priority { HIGH, LOW };
Cache() {}
// Destroys all existing entries by calling the "deleter"
// function that was passed via the Insert() function.
//
// @See Insert
virtual ~Cache() {}
// Opaque handle to an entry stored in the cache.
struct Handle {};
// The type of the Cache
virtual const char* Name() const = 0;
// Insert a mapping from key->value into the cache and assign it
// the specified charge against the total cache capacity.
// If strict_capacity_limit is true and cache reaches its full capacity,
// return Status::Incomplete.
//
// If handle is not nullptr, returns a handle that corresponds to the
// mapping. The caller must call this->Release(handle) when the returned
// mapping is no longer needed. In case of error caller is responsible to
// cleanup the value (i.e. calling "deleter").
//
// If handle is nullptr, it is as if Release is called immediately after
// insert. In case of error value will be cleanup.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter".
virtual Status Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value),
Handle** handle = nullptr,
Priority priority = Priority::LOW) = 0;
// If the cache has no mapping for "key", returns nullptr.
//
// Else return a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
// If stats is not nullptr, relative tickers could be used inside the
// function.
virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
// Release a mapping returned by a previous Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void Release(Handle* handle) = 0;
// Return the value encapsulated in a handle returned by a
// successful Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void* Value(Handle* handle) = 0;
// If the cache contains entry for key, erase it. Note that the
// underlying entry will be kept around until all existing handles
// to it have been released.
virtual void Erase(const Slice& key) = 0;
// Return a new numeric id. May be used by multiple clients who are
// sharding the same cache to partition the key space. Typically the
// client will allocate a new id at startup and prepend the id to
// its cache keys.
virtual uint64_t NewId() = 0;
// sets the maximum configured capacity of the cache. When the new
// capacity is less than the old capacity and the existing usage is
// greater than new capacity, the implementation will do its best job to
// purge the released entries from the cache in order to lower the usage
virtual void SetCapacity(size_t capacity) = 0;
// Set whether to return error on insertion when cache reaches its full
// capacity.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
// Get the flag whether to return error on insertion when cache reaches its
// full capacity.
virtual bool HasStrictCapacityLimit() const = 0;
// returns the maximum configured capacity of the cache
virtual size_t GetCapacity() const = 0;
// returns the memory size for the entries residing in the cache.
virtual size_t GetUsage() const = 0;
// returns the memory size for a specific entry in the cache.
virtual size_t GetUsage(Handle* handle) const = 0;
// returns the memory size for the entries in use by the system
virtual size_t GetPinnedUsage() const = 0;
// Call this on shutdown if you want to speed it up. Cache will disown
// any underlying data and will not free it on delete. This call will leak
// memory - call this only if you're shutting down the process.
// Any attempts of using cache after this call will fail terribly.
// Always delete the DB object before calling this method!
virtual void DisownData(){
// default implementation is noop
};
// Apply callback to all entries in the cache
// If thread_safe is true, it will also lock the accesses. Otherwise, it will
// access the cache without the lock held
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) = 0;
// Remove all entries.
// Prerequisit: no entry is referenced.
virtual void EraseUnRefEntries() = 0;
private:
// No copying allowed
Cache(const Cache&);
Cache& operator=(const Cache&);
};
} // namespace rocksdb