rocksdb/util/hash.cc

84 lines
3.0 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/hash.h"
#include <string.h>
#include "port/lang.h"
#include "util/coding.h"
#include "util/xxhash.h"
namespace ROCKSDB_NAMESPACE {
uint32_t Hash(const char* data, size_t n, uint32_t seed) {
// MurmurHash1 - fast but mediocre quality
// https://github.com/aappleby/smhasher/wiki/MurmurHash1
//
const uint32_t m = 0xc6a4a793;
const uint32_t r = 24;
const char* limit = data + n;
uint32_t h = static_cast<uint32_t>(seed ^ (n * m));
// Pick up four bytes at a time
while (data + 4 <= limit) {
uint32_t w = DecodeFixed32(data);
data += 4;
h += w;
h *= m;
h ^= (h >> 16);
}
// Pick up remaining bytes
switch (limit - data) {
// Note: The original hash implementation used data[i] << shift, which
// promotes the char to int and then performs the shift. If the char is
// negative, the shift is undefined behavior in C++. The hash algorithm is
// part of the format definition, so we cannot change it; to obtain the same
// behavior in a legal way we just cast to uint32_t, which will do
// sign-extension. To guarantee compatibility with architectures where chars
// are unsigned we first cast the char to int8_t.
case 3:
h += static_cast<uint32_t>(static_cast<int8_t>(data[2])) << 16;
FALLTHROUGH_INTENDED;
case 2:
h += static_cast<uint32_t>(static_cast<int8_t>(data[1])) << 8;
FALLTHROUGH_INTENDED;
case 1:
h += static_cast<uint32_t>(static_cast<int8_t>(data[0]));
h *= m;
h ^= (h >> r);
break;
}
return h;
}
// We are standardizing on a preview release of XXH3, because that's
// the best available at time of standardizing.
//
// In testing (mostly Intel Skylake), this hash function is much more
// thorough than Hash32 and is almost universally faster. Hash() only
// seems faster when passing runtime-sized keys of the same small size
// (less than about 24 bytes) thousands of times in a row; this seems
// to allow the branch predictor to work some magic. XXH3's speed is
// much less dependent on branch prediction.
//
// Hashing with a prefix extractor is potentially a common case of
// hashing objects of small, predictable size. We could consider
// bundling hash functions specialized for particular lengths with
// the prefix extractors.
uint64_t Hash64(const char* data, size_t n, uint64_t seed) {
return XXH3p_64bits_withSeed(data, n, seed);
}
uint64_t Hash64(const char* data, size_t n) {
// Same as seed = 0
return XXH3p_64bits(data, n);
}
} // namespace ROCKSDB_NAMESPACE