rocksdb/util/repeatable_thread.h
Yi Wu d6f2ecf49c Utility to run task periodically in a thread (#4423)
Summary:
Introduce `RepeatableThread` utility to run task periodically in a separate thread. It is basically the same as the the same class in fbcode, and in addition provide a helper method to let tests mock time and trigger execution one at a time.

We can use this class to replace `TimerQueue` in #4382 and `BlobDB`.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4423

Differential Revision: D10020932

Pulled By: yiwu-arbug

fbshipit-source-id: 3616bef108c39a33c92eedb1256de424b7c04087
2018-09-27 15:28:00 -07:00

143 lines
3.4 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <functional>
#include <string>
#include "port/port.h"
#include "rocksdb/env.h"
#include "util/mutexlock.h"
namespace rocksdb {
class RepeatableThread {
public:
RepeatableThread(std::function<void()> function,
const std::string& thread_name, Env* env, uint64_t delay_us,
uint64_t initial_delay_us = 0)
: function_(function),
thread_name_("rocksdb:" + thread_name),
env_(env),
delay_us_(delay_us),
initial_delay_us_(initial_delay_us),
cond_var_(&mutex_),
running_(true),
#ifndef NDEBUG
waiting_(false),
run_count_(0),
#endif
thread_([this] { thread(); }) {
}
void cancel() {
{
MutexLock l(&mutex_);
if (!running_) {
return;
}
running_ = false;
cond_var_.SignalAll();
}
thread_.join();
}
~RepeatableThread() { cancel(); }
#ifndef NDEBUG
// Wait until RepeatableThread starting waiting, call the optional callback,
// then wait for one run of RepeatableThread. Tests can use provide a
// custom env object to mock time, and use the callback here to bump current
// time and trigger RepeatableThread. See repeatable_thread_test for example.
//
// Note: only support one caller of this method.
void TEST_WaitForRun(std::function<void()> callback = nullptr) {
MutexLock l(&mutex_);
while (!waiting_) {
cond_var_.Wait();
}
uint64_t prev_count = run_count_;
if (callback != nullptr) {
callback();
}
cond_var_.SignalAll();
while (!(run_count_ > prev_count)) {
cond_var_.Wait();
}
}
#endif
private:
bool wait(uint64_t delay) {
MutexLock l(&mutex_);
if (running_ && delay > 0) {
uint64_t wait_until = env_->NowMicros() + delay;
#ifndef NDEBUG
waiting_ = true;
cond_var_.SignalAll();
#endif
while (running_) {
cond_var_.TimedWait(wait_until);
if (env_->NowMicros() >= wait_until) {
break;
}
}
#ifndef NDEBUG
waiting_ = false;
#endif
}
return running_;
}
void thread() {
#if defined(_GNU_SOURCE) && defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2, 12)
// Set thread name.
auto thread_handle = thread_.native_handle();
int ret __attribute__((__unused__)) =
pthread_setname_np(thread_handle, thread_name_.c_str());
assert(ret == 0);
#endif
#endif
assert(delay_us_ > 0);
if (!wait(initial_delay_us_)) {
return;
}
do {
function_();
#ifndef NDEBUG
{
MutexLock l(&mutex_);
run_count_++;
cond_var_.SignalAll();
}
#endif
} while (wait(delay_us_));
}
const std::function<void()> function_;
const std::string thread_name_;
Env* const env_;
const uint64_t delay_us_;
const uint64_t initial_delay_us_;
// Mutex lock should be held when accessing running_, waiting_
// and run_count_.
port::Mutex mutex_;
port::CondVar cond_var_;
bool running_;
#ifndef NDEBUG
// RepeatableThread waiting for timeout.
bool waiting_;
// Times function_ had run.
uint64_t run_count_;
#endif
port::Thread thread_;
};
} // namespace rocksdb