rocksdb/util/hash.h
Peter Dillinger 4e60663b31 Remove unnecessary, confusing 'extern' (#12300)
Summary:
In C++, `extern` is redundant in a number of cases:
* "Global" function declarations and definitions
* "Global" variable definitions when already declared `extern`

For consistency and simplicity, I've removed these in code that *we own*. In a couple of cases, I removed obsolete declarations, and for MagicNumber constants, I have consolidated the declarations into a header file (format.h)
as standard best practice would prescribe.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/12300

Test Plan: no functional changes, CI

Reviewed By: ajkr

Differential Revision: D53148629

Pulled By: pdillinger

fbshipit-source-id: fb8d927959892e03af09b0c0d542b0a3b38fd886
2024-01-29 10:38:08 -08:00

142 lines
5.3 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Common hash functions with convenient interfaces. If hashing a
// statically-sized input in a performance-critical context, consider
// calling a specific hash implementation directly, such as
// XXH3_64bits from xxhash.h.
//
// Since this is a very common header, implementation details are kept
// out-of-line. Out-of-lining also aids in tracking the time spent in
// hashing functions. Inlining is of limited benefit for runtime-sized
// hash inputs.
#pragma once
#include <cstddef>
#include <cstdint>
#include "rocksdb/slice.h"
#include "util/fastrange.h"
namespace ROCKSDB_NAMESPACE {
// Stable/persistent 64-bit hash. Higher quality and generally faster than
// Hash(), especially for inputs > 24 bytes.
// KNOWN FLAW: incrementing seed by 1 might not give sufficiently independent
// results from previous seed. Recommend incrementing by a large odd number.
uint64_t Hash64(const char* data, size_t n, uint64_t seed);
// Specific optimization without seed (same as seed = 0)
uint64_t Hash64(const char* data, size_t n);
// Non-persistent hash. Must only used for in-memory data structures.
// The hash results are thus subject to change between releases,
// architectures, build configuration, etc. (Thus, it rarely makes sense
// to specify a seed for this function, except for a "rolling" hash.)
// KNOWN FLAW: incrementing seed by 1 might not give sufficiently independent
// results from previous seed. Recommend incrementing by a large odd number.
inline uint64_t NPHash64(const char* data, size_t n, uint64_t seed) {
#ifdef ROCKSDB_MODIFY_NPHASH
// For testing "subject to change"
return Hash64(data, n, seed + 123456789);
#else
// Currently same as Hash64
return Hash64(data, n, seed);
#endif
}
// Specific optimization without seed (same as seed = 0)
inline uint64_t NPHash64(const char* data, size_t n) {
#ifdef ROCKSDB_MODIFY_NPHASH
// For testing "subject to change"
return Hash64(data, n, 123456789);
#else
// Currently same as Hash64
return Hash64(data, n);
#endif
}
// Convenient and equivalent version of Hash128 without depending on 128-bit
// scalars
void Hash2x64(const char* data, size_t n, uint64_t* high64, uint64_t* low64);
void Hash2x64(const char* data, size_t n, uint64_t seed, uint64_t* high64,
uint64_t* low64);
// Hash 128 bits to 128 bits, guaranteed not to lose data (equivalent to
// Hash2x64 on 16 bytes little endian)
void BijectiveHash2x64(uint64_t in_high64, uint64_t in_low64,
uint64_t* out_high64, uint64_t* out_low64);
void BijectiveHash2x64(uint64_t in_high64, uint64_t in_low64, uint64_t seed,
uint64_t* out_high64, uint64_t* out_low64);
// Inverse of above (mostly for testing)
void BijectiveUnhash2x64(uint64_t in_high64, uint64_t in_low64,
uint64_t* out_high64, uint64_t* out_low64);
void BijectiveUnhash2x64(uint64_t in_high64, uint64_t in_low64, uint64_t seed,
uint64_t* out_high64, uint64_t* out_low64);
// Stable/persistent 32-bit hash. Moderate quality and high speed on
// small inputs.
// TODO: consider rename to Hash32
// KNOWN FLAW: incrementing seed by 1 might not give sufficiently independent
// results from previous seed. Recommend pseudorandom or hashed seeds.
uint32_t Hash(const char* data, size_t n, uint32_t seed);
// TODO: consider rename to LegacyBloomHash32
inline uint32_t BloomHash(const Slice& key) {
return Hash(key.data(), key.size(), 0xbc9f1d34);
}
inline uint64_t GetSliceHash64(const Slice& key) {
return Hash64(key.data(), key.size());
}
// Provided for convenience for use with template argument deduction, where a
// specific overload needs to be used.
extern uint64_t (*kGetSliceNPHash64UnseededFnPtr)(const Slice&);
inline uint64_t GetSliceNPHash64(const Slice& s) {
return NPHash64(s.data(), s.size());
}
inline uint64_t GetSliceNPHash64(const Slice& s, uint64_t seed) {
return NPHash64(s.data(), s.size(), seed);
}
// Similar to `GetSliceNPHash64()` with `seed`, but input comes from
// concatenation of `Slice`s in `data`.
uint64_t GetSlicePartsNPHash64(const SliceParts& data, uint64_t seed);
inline size_t GetSliceRangedNPHash(const Slice& s, size_t range) {
return FastRange64(NPHash64(s.data(), s.size()), range);
}
// TODO: consider rename to GetSliceHash32
inline uint32_t GetSliceHash(const Slice& s) {
return Hash(s.data(), s.size(), 397);
}
// Useful for splitting up a 64-bit hash
inline uint32_t Upper32of64(uint64_t v) {
return static_cast<uint32_t>(v >> 32);
}
inline uint32_t Lower32of64(uint64_t v) { return static_cast<uint32_t>(v); }
// std::hash-like interface.
struct SliceHasher32 {
uint32_t operator()(const Slice& s) const { return GetSliceHash(s); }
};
struct SliceNPHasher64 {
uint64_t operator()(const Slice& s, uint64_t seed = 0) const {
return GetSliceNPHash64(s, seed);
}
};
} // namespace ROCKSDB_NAMESPACE