mirror of
https://github.com/facebook/rocksdb.git
synced 2024-11-26 16:30:56 +00:00
3dff28cf9b
Summary: For performance purposes, the lower level routines were changed to use a SystemClock* instead of a std::shared_ptr<SystemClock>. The shared ptr has some performance degradation on certain hardware classes. For most of the system, there is no risk of the pointer being deleted/invalid because the shared_ptr will be stored elsewhere. For example, the ImmutableDBOptions stores the Env which has a std::shared_ptr<SystemClock> in it. The SystemClock* within the ImmutableDBOptions is essentially a "short cut" to gain access to this constant resource. There were a few classes (PeriodicWorkScheduler?) where the "short cut" property did not hold. In those cases, the shared pointer was preserved. Using db_bench readrandom perf_level=3 on my EC2 box, this change performed as well or better than 6.17: 6.17: readrandom : 28.046 micros/op 854902 ops/sec; 61.3 MB/s (355999 of 355999 found) 6.18: readrandom : 32.615 micros/op 735306 ops/sec; 52.7 MB/s (290999 of 290999 found) PR: readrandom : 27.500 micros/op 871909 ops/sec; 62.5 MB/s (367999 of 367999 found) (Note that the times for 6.18 are prior to revert of the SystemClock). Pull Request resolved: https://github.com/facebook/rocksdb/pull/8033 Reviewed By: pdillinger Differential Revision: D27014563 Pulled By: mrambacher fbshipit-source-id: ad0459eba03182e454391b5926bf5cdd45657b67
150 lines
3.8 KiB
C++
150 lines
3.8 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under both the GPLv2 (found in the
|
|
// COPYING file in the root directory) and Apache 2.0 License
|
|
// (found in the LICENSE.Apache file in the root directory).
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
#include <string>
|
|
|
|
#include "monitoring/instrumented_mutex.h"
|
|
#include "port/port.h"
|
|
#include "rocksdb/system_clock.h"
|
|
#include "util/mutexlock.h"
|
|
|
|
namespace ROCKSDB_NAMESPACE {
|
|
|
|
// Simple wrapper around port::Thread that supports calling a callback every
|
|
// X seconds. If you pass in 0, then it will call your callback repeatedly
|
|
// without delay.
|
|
class RepeatableThread {
|
|
public:
|
|
RepeatableThread(std::function<void()> function,
|
|
const std::string& thread_name, SystemClock* clock,
|
|
uint64_t delay_us, uint64_t initial_delay_us = 0)
|
|
: function_(function),
|
|
thread_name_("rocksdb:" + thread_name),
|
|
clock_(clock),
|
|
delay_us_(delay_us),
|
|
initial_delay_us_(initial_delay_us),
|
|
mutex_(clock),
|
|
cond_var_(&mutex_),
|
|
running_(true),
|
|
#ifndef NDEBUG
|
|
waiting_(false),
|
|
run_count_(0),
|
|
#endif
|
|
thread_([this] { thread(); }) {
|
|
}
|
|
|
|
void cancel() {
|
|
{
|
|
InstrumentedMutexLock l(&mutex_);
|
|
if (!running_) {
|
|
return;
|
|
}
|
|
running_ = false;
|
|
cond_var_.SignalAll();
|
|
}
|
|
thread_.join();
|
|
}
|
|
|
|
bool IsRunning() { return running_; }
|
|
|
|
~RepeatableThread() { cancel(); }
|
|
|
|
#ifndef NDEBUG
|
|
// Wait until RepeatableThread starting waiting, call the optional callback,
|
|
// then wait for one run of RepeatableThread. Tests can use provide a
|
|
// custom clock object to mock time, and use the callback here to bump current
|
|
// time and trigger RepeatableThread. See repeatable_thread_test for example.
|
|
//
|
|
// Note: only support one caller of this method.
|
|
void TEST_WaitForRun(std::function<void()> callback = nullptr) {
|
|
InstrumentedMutexLock l(&mutex_);
|
|
while (!waiting_) {
|
|
cond_var_.Wait();
|
|
}
|
|
uint64_t prev_count = run_count_;
|
|
if (callback != nullptr) {
|
|
callback();
|
|
}
|
|
cond_var_.SignalAll();
|
|
while (!(run_count_ > prev_count)) {
|
|
cond_var_.Wait();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
bool wait(uint64_t delay) {
|
|
InstrumentedMutexLock l(&mutex_);
|
|
if (running_ && delay > 0) {
|
|
uint64_t wait_until = clock_->NowMicros() + delay;
|
|
#ifndef NDEBUG
|
|
waiting_ = true;
|
|
cond_var_.SignalAll();
|
|
#endif
|
|
while (running_) {
|
|
cond_var_.TimedWait(wait_until);
|
|
if (clock_->NowMicros() >= wait_until) {
|
|
break;
|
|
}
|
|
}
|
|
#ifndef NDEBUG
|
|
waiting_ = false;
|
|
#endif
|
|
}
|
|
return running_;
|
|
}
|
|
|
|
void thread() {
|
|
#if defined(_GNU_SOURCE) && defined(__GLIBC_PREREQ)
|
|
#if __GLIBC_PREREQ(2, 12)
|
|
// Set thread name.
|
|
auto thread_handle = thread_.native_handle();
|
|
int ret __attribute__((__unused__)) =
|
|
pthread_setname_np(thread_handle, thread_name_.c_str());
|
|
assert(ret == 0);
|
|
#endif
|
|
#endif
|
|
|
|
assert(delay_us_ > 0);
|
|
if (!wait(initial_delay_us_)) {
|
|
return;
|
|
}
|
|
do {
|
|
function_();
|
|
#ifndef NDEBUG
|
|
{
|
|
InstrumentedMutexLock l(&mutex_);
|
|
run_count_++;
|
|
cond_var_.SignalAll();
|
|
}
|
|
#endif
|
|
} while (wait(delay_us_));
|
|
}
|
|
|
|
const std::function<void()> function_;
|
|
const std::string thread_name_;
|
|
SystemClock* clock_;
|
|
const uint64_t delay_us_;
|
|
const uint64_t initial_delay_us_;
|
|
|
|
// Mutex lock should be held when accessing running_, waiting_
|
|
// and run_count_.
|
|
InstrumentedMutex mutex_;
|
|
InstrumentedCondVar cond_var_;
|
|
bool running_;
|
|
#ifndef NDEBUG
|
|
// RepeatableThread waiting for timeout.
|
|
bool waiting_;
|
|
// Times function_ had run.
|
|
uint64_t run_count_;
|
|
#endif
|
|
port::Thread thread_;
|
|
};
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|