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e45673dece
Summary: Context: Index type `kBinarySearchWithFirstKey` added the ability for sst file iterator to sometimes report a key from index without reading the corresponding data block. This is useful when sst blocks are cut at some meaningful boundaries (e.g. one block per key prefix), and many seeks land between blocks (e.g. for each prefix, the ranges of keys in different sst files are nearly disjoint, so a typical seek needs to read a data block from only one file even if all files have the prefix). But this added a new error condition, which rocksdb code was really not equipped to deal with: `InternalIterator::value()` may fail with an IO error or Status::Incomplete, but it's just a method returning a Slice, with no way to report error instead. Before this PR, this type of error wasn't handled at all (an empty slice was returned), and kBinarySearchWithFirstKey implementation was considered a prototype. Now that we (LogDevice) have experimented with kBinarySearchWithFirstKey for a while and confirmed that it's really useful, this PR is adding the missing error handling. It's a pretty inconvenient situation implementation-wise. The error needs to be reported from InternalIterator when trying to access value. But there are ~700 call sites of `InternalIterator::value()`, most of which either can't hit the error condition (because the iterator is reading from memtable or from index or something) or wouldn't benefit from the deferred loading of the value (e.g. compaction iterator that reads all values anyway). Adding error handling to all these call sites would needlessly bloat the code. So instead I made the deferred value loading optional: only the call sites that may use deferred loading have to call the new method `PrepareValue()` before calling `value()`. The feature is enabled with a new bool argument `allow_unprepared_value` to a bunch of methods that create iterators (it wouldn't make sense to put it in ReadOptions because it's completely internal to iterators, with virtually no user-visible effect). Lmk if you have better ideas. Note that the deferred value loading only happens for *internal* iterators. The user-visible iterator (DBIter) always prepares the value before returning from Seek/Next/etc. We could go further and add an API to defer that value loading too, but that's most likely not useful for LogDevice, so it doesn't seem worth the complexity for now. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6621 Test Plan: make -j5 check . Will also deploy to some logdevice test clusters and look at stats. Reviewed By: siying Differential Revision: D20786930 Pulled By: al13n321 fbshipit-source-id: 6da77d918bad3780522e918f17f4d5513d3e99ee
481 lines
14 KiB
C++
481 lines
14 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merging_iterator.h"
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#include <string>
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#include <vector>
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#include "db/dbformat.h"
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#include "db/pinned_iterators_manager.h"
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#include "memory/arena.h"
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#include "monitoring/perf_context_imp.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "table/internal_iterator.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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#include "test_util/sync_point.h"
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#include "util/autovector.h"
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#include "util/heap.h"
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#include "util/stop_watch.h"
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namespace ROCKSDB_NAMESPACE {
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// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
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namespace {
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typedef BinaryHeap<IteratorWrapper*, MaxIteratorComparator> MergerMaxIterHeap;
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typedef BinaryHeap<IteratorWrapper*, MinIteratorComparator> MergerMinIterHeap;
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} // namespace
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const size_t kNumIterReserve = 4;
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class MergingIterator : public InternalIterator {
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public:
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MergingIterator(const InternalKeyComparator* comparator,
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InternalIterator** children, int n, bool is_arena_mode,
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bool prefix_seek_mode)
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: is_arena_mode_(is_arena_mode),
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comparator_(comparator),
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current_(nullptr),
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direction_(kForward),
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minHeap_(comparator_),
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prefix_seek_mode_(prefix_seek_mode),
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pinned_iters_mgr_(nullptr) {
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children_.resize(n);
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (auto& child : children_) {
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AddToMinHeapOrCheckStatus(&child);
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}
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current_ = CurrentForward();
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}
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void considerStatus(Status s) {
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if (!s.ok() && status_.ok()) {
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status_ = s;
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}
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}
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virtual void AddIterator(InternalIterator* iter) {
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assert(direction_ == kForward);
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children_.emplace_back(iter);
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if (pinned_iters_mgr_) {
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iter->SetPinnedItersMgr(pinned_iters_mgr_);
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}
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auto new_wrapper = children_.back();
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AddToMinHeapOrCheckStatus(&new_wrapper);
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if (new_wrapper.Valid()) {
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current_ = CurrentForward();
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}
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}
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~MergingIterator() override {
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for (auto& child : children_) {
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child.DeleteIter(is_arena_mode_);
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}
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}
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bool Valid() const override { return current_ != nullptr && status_.ok(); }
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Status status() const override { return status_; }
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void SeekToFirst() override {
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ClearHeaps();
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status_ = Status::OK();
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for (auto& child : children_) {
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child.SeekToFirst();
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AddToMinHeapOrCheckStatus(&child);
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}
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direction_ = kForward;
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current_ = CurrentForward();
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}
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void SeekToLast() override {
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ClearHeaps();
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InitMaxHeap();
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status_ = Status::OK();
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for (auto& child : children_) {
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child.SeekToLast();
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AddToMaxHeapOrCheckStatus(&child);
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}
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direction_ = kReverse;
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current_ = CurrentReverse();
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}
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void Seek(const Slice& target) override {
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ClearHeaps();
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status_ = Status::OK();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.Seek(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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{
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// Strictly, we timed slightly more than min heap operation,
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// but these operations are very cheap.
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PERF_TIMER_GUARD(seek_min_heap_time);
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AddToMinHeapOrCheckStatus(&child);
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}
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}
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direction_ = kForward;
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{
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PERF_TIMER_GUARD(seek_min_heap_time);
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current_ = CurrentForward();
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}
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}
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void SeekForPrev(const Slice& target) override {
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ClearHeaps();
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InitMaxHeap();
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status_ = Status::OK();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.SeekForPrev(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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{
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PERF_TIMER_GUARD(seek_max_heap_time);
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AddToMaxHeapOrCheckStatus(&child);
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}
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}
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direction_ = kReverse;
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{
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PERF_TIMER_GUARD(seek_max_heap_time);
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current_ = CurrentReverse();
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}
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}
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void Next() override {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current children since current_ is
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// the smallest child and key() == current_->key().
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if (direction_ != kForward) {
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SwitchToForward();
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// The loop advanced all non-current children to be > key() so current_
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// should still be strictly the smallest key.
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentForward());
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// as the current points to the current record. move the iterator forward.
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current_->Next();
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if (current_->Valid()) {
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// current is still valid after the Next() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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assert(current_->status().ok());
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minHeap_.replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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considerStatus(current_->status());
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minHeap_.pop();
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}
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current_ = CurrentForward();
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}
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bool NextAndGetResult(IterateResult* result) override {
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Next();
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bool is_valid = Valid();
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if (is_valid) {
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result->key = key();
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result->may_be_out_of_upper_bound = MayBeOutOfUpperBound();
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result->value_prepared = current_->IsValuePrepared();
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}
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return is_valid;
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}
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void Prev() override {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current children since current_ is
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// the largest child and key() == current_->key().
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if (direction_ != kReverse) {
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// Otherwise, retreat the non-current children. We retreat current_
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// just after the if-block.
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SwitchToBackward();
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentReverse());
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current_->Prev();
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if (current_->Valid()) {
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// current is still valid after the Prev() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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assert(current_->status().ok());
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maxHeap_->replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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considerStatus(current_->status());
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maxHeap_->pop();
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}
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current_ = CurrentReverse();
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}
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Slice key() const override {
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assert(Valid());
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return current_->key();
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}
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Slice value() const override {
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assert(Valid());
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return current_->value();
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}
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bool PrepareValue() override {
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assert(Valid());
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if (current_->PrepareValue()) {
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return true;
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}
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considerStatus(current_->status());
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assert(!status_.ok());
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return false;
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}
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// Here we simply relay MayBeOutOfLowerBound/MayBeOutOfUpperBound result
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// from current child iterator. Potentially as long as one of child iterator
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// report out of bound is not possible, we know current key is within bound.
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bool MayBeOutOfLowerBound() override {
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assert(Valid());
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return current_->MayBeOutOfLowerBound();
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}
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bool MayBeOutOfUpperBound() override {
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assert(Valid());
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return current_->MayBeOutOfUpperBound();
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}
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void SetPinnedItersMgr(PinnedIteratorsManager* pinned_iters_mgr) override {
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pinned_iters_mgr_ = pinned_iters_mgr;
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for (auto& child : children_) {
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child.SetPinnedItersMgr(pinned_iters_mgr);
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}
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}
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bool IsKeyPinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsKeyPinned();
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}
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bool IsValuePinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsValuePinned();
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}
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private:
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// Clears heaps for both directions, used when changing direction or seeking
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void ClearHeaps();
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// Ensures that maxHeap_ is initialized when starting to go in the reverse
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// direction
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void InitMaxHeap();
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bool is_arena_mode_;
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const InternalKeyComparator* comparator_;
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autovector<IteratorWrapper, kNumIterReserve> children_;
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// Cached pointer to child iterator with the current key, or nullptr if no
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// child iterators are valid. This is the top of minHeap_ or maxHeap_
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// depending on the direction.
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IteratorWrapper* current_;
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// If any of the children have non-ok status, this is one of them.
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Status status_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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MergerMinIterHeap minHeap_;
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bool prefix_seek_mode_;
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// Max heap is used for reverse iteration, which is way less common than
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// forward. Lazily initialize it to save memory.
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std::unique_ptr<MergerMaxIterHeap> maxHeap_;
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PinnedIteratorsManager* pinned_iters_mgr_;
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// In forward direction, process a child that is not in the min heap.
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// If valid, add to the min heap. Otherwise, check status.
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void AddToMinHeapOrCheckStatus(IteratorWrapper*);
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// In backward direction, process a child that is not in the max heap.
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// If valid, add to the min heap. Otherwise, check status.
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void AddToMaxHeapOrCheckStatus(IteratorWrapper*);
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void SwitchToForward();
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// Switch the direction from forward to backward without changing the
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// position. Iterator should still be valid.
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void SwitchToBackward();
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IteratorWrapper* CurrentForward() const {
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assert(direction_ == kForward);
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return !minHeap_.empty() ? minHeap_.top() : nullptr;
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}
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IteratorWrapper* CurrentReverse() const {
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assert(direction_ == kReverse);
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assert(maxHeap_);
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return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
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}
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};
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void MergingIterator::AddToMinHeapOrCheckStatus(IteratorWrapper* child) {
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if (child->Valid()) {
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assert(child->status().ok());
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minHeap_.push(child);
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} else {
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considerStatus(child->status());
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}
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}
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void MergingIterator::AddToMaxHeapOrCheckStatus(IteratorWrapper* child) {
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if (child->Valid()) {
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assert(child->status().ok());
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maxHeap_->push(child);
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} else {
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considerStatus(child->status());
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}
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}
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void MergingIterator::SwitchToForward() {
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// Otherwise, advance the non-current children. We advance current_
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// just after the if-block.
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ClearHeaps();
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Slice target = key();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(target);
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if (child.Valid() && comparator_->Equal(target, child.key())) {
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assert(child.status().ok());
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child.Next();
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}
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}
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AddToMinHeapOrCheckStatus(&child);
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}
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direction_ = kForward;
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}
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void MergingIterator::SwitchToBackward() {
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ClearHeaps();
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InitMaxHeap();
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Slice target = key();
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for (auto& child : children_) {
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if (&child != current_) {
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child.SeekForPrev(target);
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TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child);
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if (child.Valid() && comparator_->Equal(target, child.key())) {
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assert(child.status().ok());
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child.Prev();
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}
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}
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AddToMaxHeapOrCheckStatus(&child);
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}
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direction_ = kReverse;
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if (!prefix_seek_mode_) {
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// Note that we don't do assert(current_ == CurrentReverse()) here
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// because it is possible to have some keys larger than the seek-key
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// inserted between Seek() and SeekToLast(), which makes current_ not
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// equal to CurrentReverse().
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current_ = CurrentReverse();
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}
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assert(current_ == CurrentReverse());
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}
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void MergingIterator::ClearHeaps() {
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minHeap_.clear();
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if (maxHeap_) {
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maxHeap_->clear();
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}
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}
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void MergingIterator::InitMaxHeap() {
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if (!maxHeap_) {
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maxHeap_.reset(new MergerMaxIterHeap(comparator_));
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}
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}
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InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp,
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InternalIterator** list, int n,
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Arena* arena, bool prefix_seek_mode) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyInternalIterator<Slice>(arena);
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} else if (n == 1) {
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return list[0];
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} else {
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if (arena == nullptr) {
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return new MergingIterator(cmp, list, n, false, prefix_seek_mode);
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} else {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode);
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}
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}
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}
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MergeIteratorBuilder::MergeIteratorBuilder(
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const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode)
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: first_iter(nullptr), use_merging_iter(false), arena(a) {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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merge_iter =
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new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_seek_mode);
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}
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MergeIteratorBuilder::~MergeIteratorBuilder() {
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if (first_iter != nullptr) {
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first_iter->~InternalIterator();
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}
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if (merge_iter != nullptr) {
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merge_iter->~MergingIterator();
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}
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}
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void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
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if (!use_merging_iter && first_iter != nullptr) {
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merge_iter->AddIterator(first_iter);
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use_merging_iter = true;
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first_iter = nullptr;
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}
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if (use_merging_iter) {
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merge_iter->AddIterator(iter);
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} else {
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first_iter = iter;
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}
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}
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InternalIterator* MergeIteratorBuilder::Finish() {
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InternalIterator* ret = nullptr;
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if (!use_merging_iter) {
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ret = first_iter;
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first_iter = nullptr;
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} else {
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ret = merge_iter;
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merge_iter = nullptr;
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}
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return ret;
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}
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} // namespace ROCKSDB_NAMESPACE
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