mirror of https://github.com/facebook/rocksdb.git
297 lines
9.7 KiB
C++
297 lines
9.7 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#pragma once
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#ifndef ROCKSDB_LITE
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#include <list>
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#include <memory>
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#include <string>
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#include <vector>
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#include "file/random_access_file_reader.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/env.h"
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#include "utilities/persistent_cache/block_cache_tier_file_buffer.h"
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#include "utilities/persistent_cache/lrulist.h"
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#include "utilities/persistent_cache/persistent_cache_tier.h"
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#include "utilities/persistent_cache/persistent_cache_util.h"
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#include "port/port.h"
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#include "util/crc32c.h"
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#include "util/mutexlock.h"
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// The io code path of persistent cache uses pipelined architecture
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//
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// client -> In Queue <-- BlockCacheTier --> Out Queue <-- Writer <--> Kernel
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//
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// This would enable the system to scale for GB/s of throughput which is
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// expected with modern devies like NVM.
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//
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// The file level operations are encapsulated in the following abstractions
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//
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// BlockCacheFile
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// ^
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// |
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// |
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// RandomAccessCacheFile (For reading)
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// ^
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// |
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// |
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// WriteableCacheFile (For writing)
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//
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// Write IO code path :
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//
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namespace ROCKSDB_NAMESPACE {
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class WriteableCacheFile;
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struct BlockInfo;
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// Represents a logical record on device
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//
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// (L)ogical (B)lock (Address = { cache-file-id, offset, size }
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struct LogicalBlockAddress {
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LogicalBlockAddress() {}
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explicit LogicalBlockAddress(const uint32_t cache_id, const uint32_t off,
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const uint16_t size)
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: cache_id_(cache_id), off_(off), size_(size) {}
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uint32_t cache_id_ = 0;
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uint32_t off_ = 0;
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uint32_t size_ = 0;
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};
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typedef LogicalBlockAddress LBA;
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// class Writer
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//
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// Writer is the abstraction used for writing data to file. The component can be
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// multithreaded. It is the last step of write pipeline
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class Writer {
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public:
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explicit Writer(PersistentCacheTier* const cache) : cache_(cache) {}
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virtual ~Writer() {}
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// write buffer to file at the given offset
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virtual void Write(WritableFile* const file, CacheWriteBuffer* buf,
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const uint64_t file_off,
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const std::function<void()> callback) = 0;
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// stop the writer
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virtual void Stop() = 0;
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PersistentCacheTier* const cache_;
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};
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// class BlockCacheFile
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//
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// Generic interface to support building file specialized for read/writing
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class BlockCacheFile : public LRUElement<BlockCacheFile> {
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public:
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explicit BlockCacheFile(const uint32_t cache_id)
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: LRUElement<BlockCacheFile>(), cache_id_(cache_id) {}
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explicit BlockCacheFile(Env* const env, const std::string& dir,
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const uint32_t cache_id)
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: LRUElement<BlockCacheFile>(),
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env_(env),
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dir_(dir),
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cache_id_(cache_id) {}
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virtual ~BlockCacheFile() {}
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// append key/value to file and return LBA locator to user
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virtual bool Append(const Slice& /*key*/, const Slice& /*val*/,
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LBA* const /*lba*/) {
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assert(!"not implemented");
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return false;
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}
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// read from the record locator (LBA) and return key, value and status
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virtual bool Read(const LBA& /*lba*/, Slice* /*key*/, Slice* /*block*/,
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char* /*scratch*/) {
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assert(!"not implemented");
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return false;
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}
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// get file path
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std::string Path() const {
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return dir_ + "/" + std::to_string(cache_id_) + ".rc";
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}
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// get cache ID
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uint32_t cacheid() const { return cache_id_; }
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// Add block information to file data
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// Block information is the list of index reference for this file
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virtual void Add(BlockInfo* binfo) {
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WriteLock _(&rwlock_);
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block_infos_.push_back(binfo);
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}
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// get block information
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std::list<BlockInfo*>& block_infos() { return block_infos_; }
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// delete file and return the size of the file
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virtual Status Delete(uint64_t* size);
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protected:
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port::RWMutex rwlock_; // synchronization mutex
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Env* const env_ = nullptr; // Env for OS
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const std::string dir_; // Directory name
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const uint32_t cache_id_; // Cache id for the file
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std::list<BlockInfo*> block_infos_; // List of index entries mapping to the
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// file content
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};
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// class RandomAccessFile
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//
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// Thread safe implementation for reading random data from file
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class RandomAccessCacheFile : public BlockCacheFile {
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public:
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explicit RandomAccessCacheFile(Env* const env, const std::string& dir,
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const uint32_t cache_id,
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const std::shared_ptr<Logger>& log)
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: BlockCacheFile(env, dir, cache_id), log_(log) {}
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virtual ~RandomAccessCacheFile() {}
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// open file for reading
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bool Open(const bool enable_direct_reads);
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// read data from the disk
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bool Read(const LBA& lba, Slice* key, Slice* block, char* scratch) override;
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private:
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std::unique_ptr<RandomAccessFileReader> freader_;
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protected:
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bool OpenImpl(const bool enable_direct_reads);
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bool ParseRec(const LBA& lba, Slice* key, Slice* val, char* scratch);
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std::shared_ptr<Logger> log_; // log file
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};
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// class WriteableCacheFile
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//
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// All writes to the files are cached in buffers. The buffers are flushed to
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// disk as they get filled up. When file size reaches a certain size, a new file
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// will be created provided there is free space
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class WriteableCacheFile : public RandomAccessCacheFile {
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public:
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explicit WriteableCacheFile(Env* const env, CacheWriteBufferAllocator* alloc,
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Writer* writer, const std::string& dir,
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const uint32_t cache_id, const uint32_t max_size,
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const std::shared_ptr<Logger>& log)
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: RandomAccessCacheFile(env, dir, cache_id, log),
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alloc_(alloc),
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writer_(writer),
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max_size_(max_size) {}
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virtual ~WriteableCacheFile();
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// create file on disk
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bool Create(const bool enable_direct_writes, const bool enable_direct_reads);
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// read data from logical file
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bool Read(const LBA& lba, Slice* key, Slice* block, char* scratch) override {
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ReadLock _(&rwlock_);
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const bool closed = eof_ && bufs_.empty();
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if (closed) {
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// the file is closed, read from disk
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return RandomAccessCacheFile::Read(lba, key, block, scratch);
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}
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// file is still being written, read from buffers
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return ReadBuffer(lba, key, block, scratch);
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}
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// append data to end of file
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bool Append(const Slice&, const Slice&, LBA* const) override;
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// End-of-file
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bool Eof() const { return eof_; }
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private:
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friend class ThreadedWriter;
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static const size_t kFileAlignmentSize = 4 * 1024; // align file size
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bool ReadBuffer(const LBA& lba, Slice* key, Slice* block, char* scratch);
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bool ReadBuffer(const LBA& lba, char* data);
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bool ExpandBuffer(const size_t size);
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void DispatchBuffer();
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void BufferWriteDone();
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void CloseAndOpenForReading();
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void ClearBuffers();
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void Close();
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// File layout in memory
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//
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// +------+------+------+------+------+------+
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// | b0 | b1 | b2 | b3 | b4 | b5 |
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// +------+------+------+------+------+------+
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// ^ ^
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// | |
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// buf_doff_ buf_woff_
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// (next buffer to (next buffer to fill)
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// flush to disk)
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//
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// The buffers are flushed to disk serially for a given file
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CacheWriteBufferAllocator* const alloc_ = nullptr; // Buffer provider
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Writer* const writer_ = nullptr; // File writer thread
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std::unique_ptr<WritableFile> file_; // RocksDB Env file abstraction
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std::vector<CacheWriteBuffer*> bufs_; // Written buffers
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uint32_t size_ = 0; // Size of the file
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const uint32_t max_size_; // Max size of the file
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bool eof_ = false; // End of file
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uint32_t disk_woff_ = 0; // Offset to write on disk
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size_t buf_woff_ = 0; // off into bufs_ to write
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size_t buf_doff_ = 0; // off into bufs_ to dispatch
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size_t pending_ios_ = 0; // Number of ios to disk in-progress
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bool enable_direct_reads_ = false; // Should we enable direct reads
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// when reading from disk
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};
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//
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// Abstraction to do writing to device. It is part of pipelined architecture.
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//
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class ThreadedWriter : public Writer {
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public:
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// Representation of IO to device
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struct IO {
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explicit IO(const bool signal) : signal_(signal) {}
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explicit IO(WritableFile* const file, CacheWriteBuffer* const buf,
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const uint64_t file_off, const std::function<void()> callback)
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: file_(file), buf_(buf), file_off_(file_off), callback_(callback) {}
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IO(const IO&) = default;
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IO& operator=(const IO&) = default;
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size_t Size() const { return sizeof(IO); }
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WritableFile* file_ = nullptr; // File to write to
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CacheWriteBuffer* buf_ = nullptr; // buffer to write
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uint64_t file_off_ = 0; // file offset
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bool signal_ = false; // signal to exit thread loop
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std::function<void()> callback_; // Callback on completion
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};
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explicit ThreadedWriter(PersistentCacheTier* const cache, const size_t qdepth,
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const size_t io_size);
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virtual ~ThreadedWriter() { assert(threads_.empty()); }
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void Stop() override;
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void Write(WritableFile* const file, CacheWriteBuffer* buf,
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const uint64_t file_off,
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const std::function<void()> callback) override;
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private:
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void ThreadMain();
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void DispatchIO(const IO& io);
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const size_t io_size_ = 0;
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BoundedQueue<IO> q_;
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std::vector<port::Thread> threads_;
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};
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} // namespace ROCKSDB_NAMESPACE
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#endif
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