rocksdb/trace_replay/trace_replay.h
mrambacher 12f1137355 Add a SystemClock class to capture the time functions of an Env (#7858)
Summary:
Introduces and uses a SystemClock class to RocksDB.  This class contains the time-related functions of an Env and these functions can be redirected from the Env to the SystemClock.

Many of the places that used an Env (Timer, PerfStepTimer, RepeatableThread, RateLimiter, WriteController) for time-related functions have been changed to use SystemClock instead.  There are likely more places that can be changed, but this is a start to show what can/should be done.  Over time it would be nice to migrate most (if not all) of the uses of the time functions from the Env to the SystemClock.

There are several Env classes that implement these functions.  Most of these have not been converted yet to SystemClock implementations; that will come in a subsequent PR.  It would be good to unify many of the Mock Timer implementations, so that they behave similarly and be tested similarly (some override Sleep, some use a MockSleep, etc).

Additionally, this change will allow new methods to be introduced to the SystemClock (like https://github.com/facebook/rocksdb/issues/7101 WaitFor) in a consistent manner across a smaller number of classes.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/7858

Reviewed By: pdillinger

Differential Revision: D26006406

Pulled By: mrambacher

fbshipit-source-id: ed10a8abbdab7ff2e23d69d85bd25b3e7e899e90
2021-01-25 22:09:11 -08:00

201 lines
6.1 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <memory>
#include <unordered_map>
#include <utility>
#include "rocksdb/options.h"
#include "rocksdb/rocksdb_namespace.h"
#include "rocksdb/status.h"
namespace ROCKSDB_NAMESPACE {
// This file contains Tracer and Replayer classes that enable capturing and
// replaying RocksDB traces.
class ColumnFamilyHandle;
class ColumnFamilyData;
class DB;
class DBImpl;
class Env;
class Slice;
class SystemClock;
class TraceReader;
class TraceWriter;
class WriteBatch;
struct ReadOptions;
struct TraceOptions;
struct WriteOptions;
extern const std::string kTraceMagic;
const unsigned int kTraceTimestampSize = 8;
const unsigned int kTraceTypeSize = 1;
const unsigned int kTracePayloadLengthSize = 4;
const unsigned int kTraceMetadataSize =
kTraceTimestampSize + kTraceTypeSize + kTracePayloadLengthSize;
// Supported Trace types.
enum TraceType : char {
kTraceBegin = 1,
kTraceEnd = 2,
kTraceWrite = 3,
kTraceGet = 4,
kTraceIteratorSeek = 5,
kTraceIteratorSeekForPrev = 6,
// Block cache related types.
kBlockTraceIndexBlock = 7,
kBlockTraceFilterBlock = 8,
kBlockTraceDataBlock = 9,
kBlockTraceUncompressionDictBlock = 10,
kBlockTraceRangeDeletionBlock = 11,
// For IOTracing.
kIOTracer = 12,
// All trace types should be added before kTraceMax
kTraceMax,
};
// TODO: This should also be made part of public interface to help users build
// custom TracerReaders and TraceWriters.
//
// The data structure that defines a single trace.
struct Trace {
uint64_t ts; // timestamp
TraceType type;
std::string payload;
void reset() {
ts = 0;
type = kTraceMax;
payload.clear();
}
};
class TracerHelper {
public:
// Encode a trace object into the given string.
static void EncodeTrace(const Trace& trace, std::string* encoded_trace);
// Decode a string into the given trace object.
static Status DecodeTrace(const std::string& encoded_trace, Trace* trace);
};
// Tracer captures all RocksDB operations using a user-provided TraceWriter.
// Every RocksDB operation is written as a single trace. Each trace will have a
// timestamp and type, followed by the trace payload.
class Tracer {
public:
Tracer(const std::shared_ptr<SystemClock>& clock,
const TraceOptions& trace_options,
std::unique_ptr<TraceWriter>&& trace_writer);
~Tracer();
// Trace all write operations -- Put, Merge, Delete, SingleDelete, Write
Status Write(WriteBatch* write_batch);
// Trace Get operations.
Status Get(ColumnFamilyHandle* cfname, const Slice& key);
// Trace Iterators.
Status IteratorSeek(const uint32_t& cf_id, const Slice& key);
Status IteratorSeekForPrev(const uint32_t& cf_id, const Slice& key);
// Returns true if the trace is over the configured max trace file limit.
// False otherwise.
bool IsTraceFileOverMax();
// Writes a trace footer at the end of the tracing
Status Close();
private:
// Write a trace header at the beginning, typically on initiating a trace,
// with some metadata like a magic number, trace version, RocksDB version, and
// trace format.
Status WriteHeader();
// Write a trace footer, typically on ending a trace, with some metadata.
Status WriteFooter();
// Write a single trace using the provided TraceWriter to the underlying
// system, say, a filesystem or a streaming service.
Status WriteTrace(const Trace& trace);
// Helps in filtering and sampling of traces.
// Returns true if a trace should be skipped, false otherwise.
bool ShouldSkipTrace(const TraceType& type);
std::shared_ptr<SystemClock> clock_;
TraceOptions trace_options_;
std::unique_ptr<TraceWriter> trace_writer_;
uint64_t trace_request_count_;
};
// Replayer helps to replay the captured RocksDB operations, using a user
// provided TraceReader.
// The Replayer is instantiated via db_bench today, on using "replay" benchmark.
class Replayer {
public:
Replayer(DB* db, const std::vector<ColumnFamilyHandle*>& handles,
std::unique_ptr<TraceReader>&& reader);
~Replayer();
// Replay all the traces from the provided trace stream, taking the delay
// between the traces into consideration.
Status Replay();
// Replay the provide trace stream, which is the same as Replay(), with
// multi-threads. Queries are scheduled in the thread pool job queue.
// User can set the number of threads in the thread pool.
Status MultiThreadReplay(uint32_t threads_num);
// Enables fast forwarding a replay by reducing the delay between the ingested
// traces.
// fast_forward : Rate of replay speedup.
// If 1, replay the operations at the same rate as in the trace stream.
// If > 1, speed up the replay by this amount.
Status SetFastForward(uint32_t fast_forward);
private:
Status ReadHeader(Trace* header);
Status ReadFooter(Trace* footer);
Status ReadTrace(Trace* trace);
// The background function for MultiThreadReplay to execute Get query
// based on the trace records.
static void BGWorkGet(void* arg);
// The background function for MultiThreadReplay to execute WriteBatch
// (Put, Delete, SingleDelete, DeleteRange) based on the trace records.
static void BGWorkWriteBatch(void* arg);
// The background function for MultiThreadReplay to execute Iterator (Seek)
// based on the trace records.
static void BGWorkIterSeek(void* arg);
// The background function for MultiThreadReplay to execute Iterator
// (SeekForPrev) based on the trace records.
static void BGWorkIterSeekForPrev(void* arg);
DBImpl* db_;
Env* env_;
std::unique_ptr<TraceReader> trace_reader_;
std::unordered_map<uint32_t, ColumnFamilyHandle*> cf_map_;
uint32_t fast_forward_;
};
// The passin arg of MultiThreadRepkay for each trace record.
struct ReplayerWorkerArg {
DB* db;
Trace trace_entry;
std::unordered_map<uint32_t, ColumnFamilyHandle*>* cf_map;
WriteOptions woptions;
ReadOptions roptions;
};
} // namespace ROCKSDB_NAMESPACE