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1ae026c400
Summary: We ended up using a different approach for tracking the amount of garbage in blob files (see e.g. https://github.com/facebook/rocksdb/pull/8450), so the ability to apply only a range of table property collectors is now unnecessary. The patch reverts this part of https://github.com/facebook/rocksdb/pull/8298 while keeping the cleanup done in that PR. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8465 Test Plan: `make check` Reviewed By: jay-zhuang Differential Revision: D29399921 Pulled By: ltamasi fbshipit-source-id: af64816c357d0829b9d7ba8ca1477038138f6f0a
111 lines
3.7 KiB
C++
111 lines
3.7 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// This file defines a collection of statistics collectors.
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#pragma once
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#include "rocksdb/table_properties.h"
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#include <memory>
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#include <string>
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#include <vector>
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namespace ROCKSDB_NAMESPACE {
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// Base class for internal table properties collector.
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class IntTblPropCollector {
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public:
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virtual ~IntTblPropCollector() {}
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virtual Status Finish(UserCollectedProperties* properties) = 0;
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virtual const char* Name() const = 0;
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// @params key the user key that is inserted into the table.
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// @params value the value that is inserted into the table.
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virtual Status InternalAdd(const Slice& key, const Slice& value,
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uint64_t file_size) = 0;
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virtual void BlockAdd(uint64_t block_raw_bytes,
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uint64_t block_compressed_bytes_fast,
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uint64_t block_compressed_bytes_slow) = 0;
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virtual UserCollectedProperties GetReadableProperties() const = 0;
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virtual bool NeedCompact() const { return false; }
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};
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// Factory for internal table properties collector.
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class IntTblPropCollectorFactory {
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public:
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virtual ~IntTblPropCollectorFactory() {}
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// has to be thread-safe
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virtual IntTblPropCollector* CreateIntTblPropCollector(
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uint32_t column_family_id) = 0;
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// The name of the properties collector can be used for debugging purpose.
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virtual const char* Name() const = 0;
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};
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using IntTblPropCollectorFactories =
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std::vector<std::unique_ptr<IntTblPropCollectorFactory>>;
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// When rocksdb creates a new table, it will encode all "user keys" into
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// "internal keys", which contains meta information of a given entry.
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//
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// This class extracts user key from the encoded internal key when Add() is
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// invoked.
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class UserKeyTablePropertiesCollector : public IntTblPropCollector {
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public:
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// transfer of ownership
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explicit UserKeyTablePropertiesCollector(TablePropertiesCollector* collector)
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: collector_(collector) {}
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virtual ~UserKeyTablePropertiesCollector() {}
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virtual Status InternalAdd(const Slice& key, const Slice& value,
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uint64_t file_size) override;
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virtual void BlockAdd(uint64_t block_raw_bytes,
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uint64_t block_compressed_bytes_fast,
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uint64_t block_compressed_bytes_slow) override;
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virtual Status Finish(UserCollectedProperties* properties) override;
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virtual const char* Name() const override { return collector_->Name(); }
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UserCollectedProperties GetReadableProperties() const override;
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virtual bool NeedCompact() const override {
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return collector_->NeedCompact();
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}
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protected:
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std::unique_ptr<TablePropertiesCollector> collector_;
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};
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class UserKeyTablePropertiesCollectorFactory
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: public IntTblPropCollectorFactory {
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public:
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explicit UserKeyTablePropertiesCollectorFactory(
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std::shared_ptr<TablePropertiesCollectorFactory> user_collector_factory)
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: user_collector_factory_(user_collector_factory) {}
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virtual IntTblPropCollector* CreateIntTblPropCollector(
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uint32_t column_family_id) override {
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TablePropertiesCollectorFactory::Context context;
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context.column_family_id = column_family_id;
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return new UserKeyTablePropertiesCollector(
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user_collector_factory_->CreateTablePropertiesCollector(context));
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}
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virtual const char* Name() const override {
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return user_collector_factory_->Name();
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}
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private:
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std::shared_ptr<TablePropertiesCollectorFactory> user_collector_factory_;
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};
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} // namespace ROCKSDB_NAMESPACE
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