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https://github.com/facebook/rocksdb.git
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36a5f8ed7f
- Replace raw slice comparison with a call to user comparator. Added test for custom comparators. - Fix end of namespace comments. - Fixed bug in picking inputs for a level-0 compaction. When finding overlapping files, the covered range may expand as files are added to the input set. We now correctly expand the range when this happens instead of continuing to use the old range. For example, suppose L0 contains files with the following ranges: F1: a .. d F2: c .. g F3: f .. j and the initial compaction target is F3. We used to search for range f..j which yielded {F2,F3}. However we now expand the range as soon as another file is added. In this case, when F2 is added, we expand the range to c..j and restart the search. That picks up file F1 as well. This change fixes a bug related to deleted keys showing up incorrectly after a compaction as described in Issue 44. (Sync with upstream @25072954)
140 lines
4.6 KiB
C++
140 lines
4.6 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <math.h>
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#include <stdio.h>
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#include "port/port.h"
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#include "util/histogram.h"
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namespace leveldb {
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const double Histogram::kBucketLimit[kNumBuckets] = {
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 25, 30, 35, 40, 45,
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50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 250, 300, 350, 400, 450,
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500, 600, 700, 800, 900, 1000, 1200, 1400, 1600, 1800, 2000, 2500, 3000,
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3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12000, 14000,
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16000, 18000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000,
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70000, 80000, 90000, 100000, 120000, 140000, 160000, 180000, 200000,
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250000, 300000, 350000, 400000, 450000, 500000, 600000, 700000, 800000,
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900000, 1000000, 1200000, 1400000, 1600000, 1800000, 2000000, 2500000,
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3000000, 3500000, 4000000, 4500000, 5000000, 6000000, 7000000, 8000000,
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9000000, 10000000, 12000000, 14000000, 16000000, 18000000, 20000000,
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25000000, 30000000, 35000000, 40000000, 45000000, 50000000, 60000000,
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70000000, 80000000, 90000000, 100000000, 120000000, 140000000, 160000000,
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180000000, 200000000, 250000000, 300000000, 350000000, 400000000,
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450000000, 500000000, 600000000, 700000000, 800000000, 900000000,
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1000000000, 1200000000, 1400000000, 1600000000, 1800000000, 2000000000,
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2500000000.0, 3000000000.0, 3500000000.0, 4000000000.0, 4500000000.0,
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5000000000.0, 6000000000.0, 7000000000.0, 8000000000.0, 9000000000.0,
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1e200,
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};
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void Histogram::Clear() {
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min_ = kBucketLimit[kNumBuckets-1];
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max_ = 0;
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num_ = 0;
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sum_ = 0;
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sum_squares_ = 0;
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for (int i = 0; i < kNumBuckets; i++) {
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buckets_[i] = 0;
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}
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}
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void Histogram::Add(double value) {
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// Linear search is fast enough for our usage in db_bench
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int b = 0;
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while (b < kNumBuckets - 1 && kBucketLimit[b] <= value) {
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b++;
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}
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buckets_[b] += 1.0;
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if (min_ > value) min_ = value;
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if (max_ < value) max_ = value;
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num_++;
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sum_ += value;
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sum_squares_ += (value * value);
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}
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void Histogram::Merge(const Histogram& other) {
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if (other.min_ < min_) min_ = other.min_;
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if (other.max_ > max_) max_ = other.max_;
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num_ += other.num_;
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sum_ += other.sum_;
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sum_squares_ += other.sum_squares_;
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for (int b = 0; b < kNumBuckets; b++) {
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buckets_[b] += other.buckets_[b];
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}
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}
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double Histogram::Median() const {
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return Percentile(50.0);
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}
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double Histogram::Percentile(double p) const {
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double threshold = num_ * (p / 100.0);
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double sum = 0;
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for (int b = 0; b < kNumBuckets; b++) {
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sum += buckets_[b];
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if (sum >= threshold) {
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// Scale linearly within this bucket
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double left_point = (b == 0) ? 0 : kBucketLimit[b-1];
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double right_point = kBucketLimit[b];
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double left_sum = sum - buckets_[b];
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double right_sum = sum;
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double pos = (threshold - left_sum) / (right_sum - left_sum);
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double r = left_point + (right_point - left_point) * pos;
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if (r < min_) r = min_;
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if (r > max_) r = max_;
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return r;
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}
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}
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return max_;
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}
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double Histogram::Average() const {
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if (num_ == 0.0) return 0;
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return sum_ / num_;
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}
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double Histogram::StandardDeviation() const {
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if (num_ == 0.0) return 0;
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double variance = (sum_squares_ * num_ - sum_ * sum_) / (num_ * num_);
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return sqrt(variance);
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}
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std::string Histogram::ToString() const {
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std::string r;
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char buf[200];
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snprintf(buf, sizeof(buf),
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"Count: %.0f Average: %.4f StdDev: %.2f\n",
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num_, Average(), StandardDeviation());
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r.append(buf);
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snprintf(buf, sizeof(buf),
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"Min: %.4f Median: %.4f Max: %.4f\n",
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(num_ == 0.0 ? 0.0 : min_), Median(), max_);
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r.append(buf);
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r.append("------------------------------------------------------\n");
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const double mult = 100.0 / num_;
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double sum = 0;
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for (int b = 0; b < kNumBuckets; b++) {
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if (buckets_[b] <= 0.0) continue;
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sum += buckets_[b];
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snprintf(buf, sizeof(buf),
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"[ %7.0f, %7.0f ) %7.0f %7.3f%% %7.3f%% ",
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((b == 0) ? 0.0 : kBucketLimit[b-1]), // left
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kBucketLimit[b], // right
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buckets_[b], // count
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mult * buckets_[b], // percentage
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mult * sum); // cumulative percentage
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r.append(buf);
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// Add hash marks based on percentage; 20 marks for 100%.
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int marks = static_cast<int>(20*(buckets_[b] / num_) + 0.5);
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r.append(marks, '#');
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r.push_back('\n');
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}
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return r;
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}
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} // namespace leveldb
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